* Fixed an exploit possible with Puck
* Armlet recipe now changed to include Quarterstaff instead of Blades of Attack (bonuses and total price unaffected)
* Fixed Wrath of Nature from targeting couriers
* Fixed a bug with Spirit Bear's entangle and overgrowth
* Fixed Heart icon on the endgame scoreboard
* Undid a couple of the fun names recently added
* Fixed a rare abuse that could cause other users performance to drop

Anti-Mage- Mana Void AoE increased from 275 to 325
- Strength changed from 16 +1.5 to 20 +1.2
Axe- Battle Hunger duration reduced from 10/15/20/25 to 10/13/16/19 and increased damage to keep the same total damage output
Bane Elemental- Fiend's Grip manacost increased from 100/175/250 to 200/300/400
Batrider- Reduced base damage from 64-70 to 48-52
- Sticky Napalm fixed from doing a higher constant slow instead of stacking and starting lower
- Sticky Napalm manacost increased from 15 to 20
Blood Seeker- Base armor reduced by 2 points
Bone Fletcher- Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for 4/6/8/10 seconds
Bounty Hunter- Imported a custom model for him that has his selection box fixed
Bristleback- Warpath's attack speed increase changed to bonus damage (10/20/30 base with 4/8/12 bonus per stack)
Broodmother- Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%
- Insatiable Hunger duration increased from 12 to 14 seconds
Centaur Warchief-Double Edge manacost removed
-Double Edge can no longer cause a suicide
Chaos Knight - Phantasm cooldown decreased from 180 to 180/160/140
Clockwerk- Rocket Flare vision reduced from 5/10/15/20 to 10 seconds
- Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70
Dark Seer- Ion Shell manacost increased from 60/80/100/120 to 70/90/110/130
- Wall of Replica no longer replicates allies
- Wall of Replica now deals 125 damage each time it affects an enemy hero
- Wall of Replica illusions damage improved from 35% to 60%
Drow Ranger- Attack range increased from 600 to 625
Earthshaker - Echo Slam now deals half bonus damage from corpses instead of full
Enchantress- Strength growth decreased from 2.0 to 1.0
Furion- Teleportation cooldown from 60/50/40/30 to 50/40/30/20
- Wrath of Nature now has a global cast range
Huskar - Berserker's Blood stacking cap of attack speed and damage removed
Juggernaut - Healing Ward cooldown reduced from 75 to 60
Keeper of the Light- Illuminate max range is now constant at all levels
Lanaya- Strength growth increased from 1.7 to 2.1
Lich- Movement speed increased by 10
Lina Inverse- Base intelligence increased by 5 points and reduced base damage by 5 (total attack damage unchanged)
Lone Druid- Spirit Bear's entangle no longer prevents the target from attacking
- Spirit Bear's entangle damage increased from 40/sec to 60/sec
Lord of Avernus- Death Coil cast range reduced from 600 to 300
Luna- Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6
Magnataur- Empower cooldown reduced from 12 to 7 seconds
- Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4
Morphling- Morph's passive Agility and Strength bonus removed
Naga Siren- Mirror Image illusion count changed from 1/2/3/3 images to a constant 3
- Mirror Image illusion damage taken changed from 300% to 600/500/400/300%
- Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%
Nerubian Assassin- Mana Burn reworked
Nerubian Weaver- Base damage increased by 5 points
- Geminate attack now works against towers
Nightstalker - Void now slows for 2 seconds during daytime
Pandarean Brewmaster - Fire Panda now has maximum movement speed
Phantom Assassin- Stifling Dagger cooldown reduced from 10 to 8 seconds
Phantom Lancer- Juxtapose image lifetime increased from 15 to 20 seconds
Priestess of the Moon- Starfall random chance to hit in 600-900 range removed
Puck - Illusory Orb manacost increased by 25, Ethereal Jaunt manacost (25) removed
Pugna - Nether Ward's Mana Flare cooldown removed (was 0.75)
Queen of Pain- Shadow Strike cooldown decreased to 20/17/14/11
- Scream of Pain cooldown decreased from 10 to 7 seconds
Razor- Base strength increased from 17 to 21
Rexxar - Greater Hawk's invisbility increased from 4 to 6 seconds duration
Rhasta- Mass Serpent Wards cooldown increased from 100/80/60 to 110
Rooftrellen- Attack range changed from 100 to 128
Sand King - Sand Storm cooldown from 40/35/30/25 to 40/30/20/10
Silencer - Curse of the Silent duration changed from 2/4/6/8 to 5/6/7/8
- Curse of the Silent damage/burn reduced from 50/25 hp/mp to 20/10, 30/15, 40/20 and 50/25.
- Curse of the Silent cooldown reduced from 20 to 14
- Curse of the Silent manacost decreased from 105/115/125/135 to 75/95/115/135
Sniper- Shrapnel cast range increased by 300
Sven- Base agility increased from 16 to 21
Tauren Chieftain- Ancestral Spirit cast range decreased from 1500 to 1000
- Earth Splitter AoE decreased
- Earth Splitter cooldown increased from 90/75/60 to a constant 100
Tiny - Toss cooldown decreased from 15 to 10 seconds
- Craggy Exterior armor decreased by 1
Troll Warlord- Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140
Undying - Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
- Tombstone armor reduced from 10 to 4
Ursa Warrior- Fury Swipes damage increased from 6/12/18/24 -> 10/15/20/25
Viper- Movement speed decreased by 10
Witch Doctor- Voodoo Restoration initial activation manacost reduced from 50/75/100/125 to 25/50/75/100
- Paralyzing Casks manacost rescaled from 140 to 110/120/130/140
Zeus- Agility decreased from 15 + 1.7 to 11 + 1.2

Blood Stone- Charge bonus and acquisition reworked
Boots of Travel- Movement speed increased from 90 to 95
Dagon- Manacost reduced from 245/225/205/185/165 -> 180/160/140/120/100
Eul's Scepter- Movement bonus increased from 20 to 25
- Now requires a sobi mask instead of a Robe of the Magi (100% Mana regen -> 125%, 16 Int->10 Int, 125 cheaper recipe).
Energy Booster- Now available for purchase in the side shops
Force Staff- Manacost decreased from 100 to 25
- Cooldown decreased from 30 to 25
Heart of Tarrasque- Regenerates only while you are out of combat (haven't taken damage from player units for 10 seconds)
- Regeneration increased from 1% to 2%
Kelen's Dagger- Cooldown decreased from 18 to 14
Khadgar's Pipe of Insight- Recipe uses Headdress of Rejuvenation instead of Buckler. Loses armor bonus.
- Can no longer affect the same unit more than once every 50 seconds
Mask of Madness- Increased attack speed from 75 to 100
- Increased move speed from 15% to 20%
- Increased damage taken from 20% to 30%,
- Amplified damage happens as you take the damage once again
Magic Wand- Recipe cost increased from 125 to 150
Mjollnir- Recipe changed from Eaglehorn to Hyperstone, bonuses adjusted
Orchid Malevolence- Reduced manacost from 200 to 100
Phase Boots- Recipe and bonuses reworked
Power Treads- Recipe and bonuses reworked

* Implemented HCL protocol for game hosting bots to control game modes
* Spanish and German (re-released) languages now available
* A message is now displayed when a hero buys back
* Added -int command to see how much Intelligence you have stolen with Silencer
* Clarity Potion now uses a unit targeting system
* Cooldown added to disassemble to prevent some abuses
* Day and Night cycle is synchronized across all game modes now
* Glyph cooldown is now reset on initial creep spawn
* Lag when picking Huskar decreased
* Weaver's attack range buffer increased to prevent misfires on Geminate Attack
* Window for killstreak sounds increased (double, triple, ultra and rampage) from 13.5 to 18 seconds
* Improved Aghanim's Scepter tooltip
* Changed granite golem's color (12095)
* Corrected various typos and misc inconsistencies
* Corrected PotM leap tooltip
* Corrected Circle selection height on Bat Rider
* Removed the visual effect zombies received when targeting low hp targets
* Removed Plague visual effect on non-hero units to help reduce visual clutter
* Added visual animation on Raxes 7 seconds before new creeps spawn (16268)
* Added a lot more fun names (5464)
* Added a visual effect to reveal the aoe for Dark Rift (21115)
* Added visual indicator when you gain a strength point with Flesh Heap (18010)
* Added a new visual effect for Land Mine explosions (9043)
* Added a new visual effect for Mystic Snake (PGRUnexpected)
* Added a sound effect to Mystic Snake
* Added a new icon for Mystic Snake (9868)
* Added a new icon for Natural Order (5462)
* Added a new aura for Natural Order (5467)
* Added Natural Order aura on TC's spirit
* Added a new icon for Power Shot
* Added a new icon for Repel (8875)
* Added a new animation for Storm Bolt (13541)
* Added a new icon for Split Shot (9868)
* Added a new icon for Stone Gaze (9868)
* Added a new icon for Tidebringer

* Fixed Tangos, Bottle and Magic Stick/Wand from triggering last word
* Fixed Vladmir's damage aura having smaller AoE than the lifesteal aura
* Fixed Euls movement bonus not getting set correctly if you buy any boot items after euls
* Added an optimized version of the Dark Rift effect to improve performance (PGRu-Unexpect3D)
* Fixed Eyes in the Forest no longer scaling as it used to before the recent change
* Fixed Cranium Basher shop hotkey conflicting with Manta Style
* Fixed a bug with triggering illuminate while in spirit form very near the end of its duration
* Fixed Fissure to be properly interrupted if the user cancels the action or gets disabled before cast point is reached
* Fixed a major exploit that was recently discovered
* Full map rewrite to the new 1.24 code architecture
Check my blog at http://www.playdota.com/forums/blogs/icefrog/ if you want to know more about 1.24 and 6.62.
Because of the amount of new code in this patch, I recommend tournaments wait at least a few days before adopting it.
1.24 related update
More info: http://www.playdota.com/forums/14932/1-24-questions-answered/
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