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Changelog 6.72c
Bounty Hunter
- Base intelligence increased from 16 to 19

Broodmother
- Base movement speed reduced from 310 to 295
- Spin Web cooldown reduced from 90/70/50/30 to 30
- Spin Web AoE increased from 500 to 650
- Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35%
- Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3
- Spawn Spiderlings Manacost rebalanced from 80/100/120/140 to 120
- Spiderlings & Spiderites are now affected by Spin Web
- Spiderlings Model size increase slightly
- Spiderlings & Spiderites they now take more damage from towers (50%-125%)
- Spiderlings now do more damage to heroes (75%->100%) and less damage to towers (70%-40%)

Chaos Knight
- Phantasm manacost reduced from 175/225/275 to 125/200/275
- Phantasm cooldown reduced from 180/160/140 to 140

Crystal Maiden
- Freezing Field hotkey changed from Z to F

Dirge
- Tombstone no longer generates usable corpses

Furion
- Base strength increased by 2

Grand Magus
- Fade Bolt bounce AoE reduced from 600 to 500

Huskar
- Life Break cast range reduced to 550

Jakiro
- Macropyre damage interval is now smoother (same overall damage, more intervals)

Naga Siren
- Intelligence growth increased from 1.65 to 1.95

Pandaren Brewmaster
- Base HP regeneration increased to 0.75

Phantom Lancer
- Base HP regeneration increased to 0.75
- Juxtapose rebalanced to have a 12% creation chance at all levels with a max of 2/3/4/5 illusions

Pit Lord
- Expulsion cooldown increased from 10 to 18 seconds
- Expulsion manacost increased from 75 to 125
- Expulsion corpse AoE and heal/damage AoE reduced from 600 to 575
- Expulsion interval increased from 1 to 1.25 seconds

Rooftrellen
- Added a 2 second fade time to Nature's Guise
- Overgrowth AOE reduced from 725 to 625
- Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4

Spectre
- Haunt/Reality now only moves your camera if you are targeting an area away from where your screen is currently looking

Spirit Breaker
- Charge of Darkness indicator AoE increased from 2500 to 3000
- Charge of Darkness manacost increased from 75 to 100

Shadow Priest
- Poison Touch is no longer blocked by damage block items like Vanguard

Sven
- Warcry AoE increased from 450 to 700

Terrorblade
- Metamorphosis illusion extra damage taken increased from 250% to 350%

Troll Warlord
- Ranged Whirling Axes now does 75 damage
- Fervor AS bonus rebalanced
Old:
====
5/10/15/20 AS per attack with a max of 100

New
====
20 AS per attack max of 40/60/80/100

Warlock
- Shadow Word cooldown reduced from 24 to 20

Zeus
- Lightning Bolt/Thundergod's Wrath now reveals the same area at night as during the day (1000/750 to 1000/1000)


Necronomicon
- Cooldown reduced from 90 to 80

Veil of Discord
- Discord AoE increased by 25 and cast range by 75

Vladmir's Offering
- Aura AoE decreased from 1100 to the standard 900
- Now includes the regeneration from its components in the final item


Melee hero collision size now reduced from 24 to 12
Added support for the Filipino language

Added a new texture for Snowball (2503519)
Added a visual effect for Bloodstone's heal (469212)
Pitlord is now in CM restriction list
Wildkin's Tornado cooldown reduced from 120 to 70
Charge of Darkness now displays a minimap signal for allies when it is used (464281)
EMP is now an AoE targeting cursor (296622)
Added a new attack projectile for QoP (461897)
Changed Sniper's projectile arc (274494)
New attack projectile for Eredar (459608)
Added an Aghanim visual effect for Beastmaster (459402)
Added a new Phantom Strike visual effect (463160)
Added a new visual effect to Furion's Teleportation (450559)
Added a new Icon for Telekinesis (280720)
Added a new Icon for Spell Steal (280720)
Added a new test command -dummy that creates a level 10 enemy hero in the middle of the map
Improved Haunt visual effect (370706)
Infest allied only visual effects are now visible to observers


Fixed Icarus Dive sometimes affecting Magic Immune units for a short duration
Fixed a bug with how Warpath stack count works when it is at max power (new stacks don't count towards incrementing the timer)
Fixed a couple of areas that you could still get stuck in with Telekinesis
Fixed a bug with Neutral spawning and Goo
Fixed Remote Mines explosion to keep the vision while it is exploding (382646)
Fixed Hookshot having inconsistent behavior on magic immune units
Fixed some bugs with Infest
Fixed some bugs with Whirling Axes and Spell Steal
Fixed Echo Slam tooltip to make it more accurate
Fixed some exploits with Ravage, Thundergod's Wrath, Requiem of Souls, Slithereen Crush and Reverse Polarity
Thundergod's Wrath: A29G
Thundergod's Wrath Aghanim: A29H
Ravage: A29I
Requiem of Souls: A29J
Slithereen Crush: A29K
Reverse Polarity: A29L




Changelog 6.72b
Living Armor now regenerates buildings only in a 900 aoe
Leech Seed cooldown rescaled from 12 to 18/16/14/12
Treant Protector base armor reduced by 1
Essence Shift no longer permanently steals attributes
Restored Shadowraze's original visual effect
Recolored Spiritbreaker during Charge of Darkness to make it clear that he is no longer magic immune since 6.72

Fixed a PPC Mac only bug that caused crashes on map selection
Make sure to delete the old map and restart

Fixed a bug that caused saving and reloading to crash
Fixed a bug with Infest and -switch
Fixed a bug with Living Armor and -switch
Fixed a possible fatal error with Whirling Axes on map edges
Fixed Troll's bash not getting leveled up properly
Fixed the lowest level of bkb and cheese being stealable
Fixed Dragon Knight Elder Form interaction with Telekinesis causing the model to be stuck on the ground
Fixed Wisp appearing in -randomint
Fixed a bug with Whirling Axes and -swap
Fixed some problems with Timewalk that caused it to drag performance down a lot
Fixed a few other misc bugs



Changelog 6.72

Ancient Apparition
- Armor reduced from 4 to 2

Anti-Mage
- Base attack time improved from 1.45 to 1.35
The hero's attack rate improves the lower the Base Attack Time is, this is a buff.


Axe
- Base HP regeneration increased from 0.25 to 1
- Battle Hunger rescaled from 15/17/25/33 to 15/21/27/33 damage per second

Bane Elemental
- Brain Sap cooldown decreased from 16 to 14
- Fiend's Grip now gives vision of the target
- Enfeeble now reduces attack damage by a constant amount
Old Enfeeble:
============
Reduces attack damage by 40/60/80/100% of base damage

Manacost: 125
Cooldown: 15

New Enfeeble:
============
Reduces attack damage by 25/50/75/100

Manacost: 125
Cooldown: 12

Note: Previous was base damage only (it did not reduce bonus damage from items), this reduces total damage by a constant amount.

Batrider
- Armor reduced by 1

Beastmaster
- Greater Hawk's invisibility fade time decreased from 8 to 5 seconds
- Wild Axes now move at similar speed to the max range (so it isn't as slow for short range targeting)
- Added Aghanim's Scepter upgrade
Increases cast range from 600 to 950
Decreases cooldown from 80/75/70 to 45

Primal Roar Aghanim Ability Code: A289

Bloodseeker
- Bloodbath assist AoE increased from 200 to 225

Bounty Hunter
- Base HP regeneration increased from 0.25 to 0.75
- Jinada cooldown decreased from 15/12/9/6 to 12/10/8/6

Bristleback
- Warpath damage per stack increased from 4/8/12 to 10/15/20

Centaur Warchief
- Movement speed increased from 300 to 305
- Double Edge cooldown decreased from 12 to 10
- Hoof Stomp cooldown decreased from 15 to 13

Chaos Knight
- Base strength increased by 3
- Chaos Bolt damage improved from 1-200 to 1-200/50-225/75-250/100-275
- Chaos Bolt now has a floating text indicator for the damage done

Chen
- Test of Faith's secondary ability to teleport units is now a part of Holy Persuasion instead (377809)
Holy Persuasion: A28T

Clockwerk Goblin
- Armor reduced by 1

Crystal Maiden
- Freezing Field level 1 manacost decreased from 300 to 200

Dark Seer
- Wall of Replica illusion damage improved from 70% to 70/80/90%
- Added an Aghanim's Scepter upgrade (and visual effect) (339914)
Creates illusions of allied heroes as well as enemy heroes. Allied illusions deal 50% damage.

Wall of Replica Aghanim Ability Code: A21Q

Doom Bringer
- Doom's duration decreased from 14 to 13 seconds (Aghanim's Doom is still 14)

Dragon Knight
- Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300

Drow Ranger
- Previous sight range nerf reverted (from 6.68)

Earthshaker
- Echo Slam initial damage reduced from 165/230/285 to 160/210/270

Enchantress
- Aghanim's Impetus range bonus increased from +150 extra to +165

Faceless Void
- Base HP regeneration increased from 0.25 to 0.75
- Aghanim's upgraded Chronosphere cooldown decreased from 75 to 60
- Chronosphere now reveals Invisible units
- Chronosphere cast range improved from 500/550/600 to 600
- Time Walk slow affects all units along his path, instead of just at the destination

Furion
- Wrath of Nature bounce count improved from 12/14/16 (14/16/18 w/Scepter) to 16 (18/Scepter)

Guardian Wisp
- Base damage increased from 33-42 to 43-52
- Attack range increased from 525 to 575
- Tether movement speed bonus reduced from 15/20/25/30% to 20%
- Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25
- Spirits Oscillation subabilities no longer interrupt Wisp's movement
- Spirits now circle slightly faster when there are fewer alive
- Spirits no longer slow
- Spirits life duration increased by 3 seconds
- Spirits now spawn over 4 second interval instead of 6
Pull In: A24A
Pull Out: A24B


- Overcharge Reworked
Old Overcharge:
================
Grants bonus attack speed, drains 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonus attack speed is also granted to that ally.

This is a toggle ability.

Attack Speed: 60/80/100/120


New Overcharge:
================
Grants bonus attack speed and damage reduction, drains 2.5% of his current HP and MP per second. If Io is tethered to an ally attack speed and damage reduction is also granted to that ally.

This is a toggle ability.

Attack Speed: 40/50/60/70
Damage Reduction: 5/10/15/20% [Reduces damage taken]

Overcharge Ability Code: A28Q (code change)

Gyrocopter
- Agility growth increased from 2.4 to 2.8
- Rocket Barrage cooldown rescaled from 6.5 to 7/6.5/6/5.5 seconds
- Added an Aghanim's Scepter upgrade (and visual effect) (335808)
Call Down now has a global cast range and the second rocket does 75 more damage.

Call Down Aghanim Ability Code: A235

Huskar
- Burning Spears minimum HP requirement removed (it is still non-lethal)
- Life Break cast mechanism changed
It now has a 600 cast range and causes Huskar to quickly dash forward towards the target. You are magic immune while running forward. If you get interrupted, the dash stops.

Icarus
- Icarus Dive cooldown decreased from 40 to 30
- Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he stops
- Sun Ray no longer slows
- Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%
- Sun Ray turn rate slightly improved
- Fire Spirits now trigger in the area around you and your target when you use Target Fire Spirits
The damage and heal from the two areas do not stack, you are only affected once

Invoker
- No longer gets interrupted by casting orbs or invoke
Quas: A21W (code change)
Wex: A21X (code change)
Exort: A21V (code change)
Invoke: A21Y (code change)
Invoke Aghanim: A1GU (code change)


- Base damage reduced by 5
- Alacrity can now target mechanical units (1680)
- Alacrity manacost increased from 50 to 100
- Alacrity bonus damage & attack speed decreased from 30->90 to 20->80
- Cold Snap now requires a minimum of 10 damage before it triggers
- Ice Wall no longer affects magic immune units
- The Invoke combinations are now displayed in the ability tooltip
- Fixed some issues with how Invoke tracks your recently casted spells
It now always remembers the latest invoke spell even if it is one you already have. So if you have two and want to keep the oldest one, you can recast it and it will consider it the newest one.

Jakiro
- Macropyre AoE increased from 200 to 225

Juggernaut
- Base HP regeneration increased from 0.25 to 0.75
- Blade Dance critical strike chance rescaled from 10/20/25/35% to 15/20/25/35%

Kunkka
- Ghost Ship stun increased from 1 to 1.2 seconds
- Tidebringer cooldown rescaled from 16/12/8/4 to 13/10/7/4

Krobelus
- Base HP regeneration increased from 0.25 to 0.75
- Witchcraft bonuses rescaled to be more straightforward


Old Witchcraft:
=================
- Increases movement speed by 3/6/9/12%
- Decreases Carrion Swarm's mana cost by 5 / 10 / 15 / 20 and cooldown by 1 / 2 / 3 / 4 seconds.
- Decreases Silence's mana cost by 0 / 10 / 20 / 30 and cooldown by 1 / 2 / 3 / 4 seconds.
- Increases the number of level 1 Exorcism spirits by 1 / 2 / 3 / 4.
- Increases the number of level 2 Exorcism spirits by 1 / 3 / 4 / 6.
- Increases the number of level 3 Exorcism spirits by 0 / 2 / 4 / 7.


New Witchcraft:
================
- Increases movement speed by 3/6/9/12%
- Decreases Carrion Swarm and Silence cooldown by 1/2/3/4 seconds
- Decreases Carrion Swarm and Silence manacost by 10/15/20/25
- Creates 3/4/5/6 extra spirits


- Exorcism rebalanced from 5/10/16 to 4/10/18 spirits (from 9/16/23 to 10/16/24 with Witchcraft)

Lanaya
- Psi Blades width increased from 70 to 80

Leoric
- Reincarnation now does a 700 AoE 3 second 30% slow around the area where he respawns
- Reincarnation delay decreased from 5/4.5/4 to 3 seconds

Lich
- Dark Ritual cooldown rescaled from 30/27/24/21 to 35/30/25/20

Lina Inverse
- Aghanim's Laguna Blade cast range increased from 600 to 900

Lone Druid
- Spirit Bear's Demolish decreased from 60% to 40% bonus damage versus buildings

Lord of Avernus
- Aphotic Shield cast range increased from 350 to 450

Luna
- Lunar Blessing rescaled from 8/16/24/32 to 14/20/26/32

Lycanthrope
- Wolves move speed increased from 400 to 400/420/440/460
- Wolves collision size reduced a bit

Magnataur
- Cast point reduced
- Empower cast range increased from 500 to 800
- Skewer's number of enemy units dragged rescaled from 2 to 1/2/3/4

Meepo
- Added an Aghanim's Scepter upgrade
Creates an extra clone once the item is acquired. Please note that the item is undroppable once the clone is created.

Divided We Stand Aghanim Ability Code: A27C

Morphling
- Armor reduced by 2
- Replicate now has a visual time (player only) that counts down its duration
- Morph now has a visual effect
Shows one visual effect for transforming agility, and another one for strength. This effect can be seen by both teams.

Naix
- Reworked Infest
Old Infest:
============
Naix infests a target, hiding in it.

Regains health based on the HP the unit has when he gets out of it

Level 1 Targets: Allied and Neutral Units
Level 2/3 Targets: Enemy, Allied and Neutral Units

HP Healed: Current Target HP (for level 1/2), Max Target HP (for level 3)

Cooldown: 100/60/30
Casting Range: 150
Manacost: 50

Note: This kills the infested unit.



New Infest:
============
Naix infests a target, hiding in it. When he comes out of a unit, he deals damage to all nearby enemy units.

Damage: 150/275/400
AOE: 700

Targets: Allied Heroes, Allied Creeps, Enemy Creeps (including neutrals)

If the unit is an enemy creep, Naix will devour it first, gaining health equal to the unit's current HP.

Cooldown: 100
Casting Range: 150
Manacost: 50

Naga Siren
- Base HP regeneration increased from 0.25 to 0.75
- Nearby Naga Siren illusions now play the Ensnare animation (98895)
Ensnare: A24D (code change)

- Critical Strike replaced with Rip Tide
Rip Tide:
==========
Calls upon the power of the seas, creating an enchanted wave that deals damage and degrades enemy unit's armor for 8 seconds.

Damage: 130/160/190/220
Armor Reduction: 2/3/4/5
Duration: 8

AoE: 350
Distance: 600

Cooldown: 12
Manacost: 80/90/100/110

Rip Tide Ability Code: A23Y (replaces Critical Strike)

- Song of the Siren reworked
Old Song of the Siren:
=======================
Sleeps all enemy units in range. Slept units are invulnerable until the end of the spell.

Duration: 6/7/8
AoE: 1000/1500/2000

Cooldown: 120
Manacost: 200

Song of the Siren:
===================
Releases a melody around you the puts enemy units to sleep while they are in your range. Units wake up if you leave the area or the duration of the melody runs out. Slithice can choose to end the melody at any point.

AoE: 750 (units have to be continuously under the song to be slept)

Duration: 6
Cooldown: 180/120/60
Manacost: 100

Note: Ends when duration ends, units go out of range or Naga Siren dies. Affects buildings.


End Song Sub-Ability Code: A24E

Necrolyte
- Reaper's Scythe reworked slightly
The HP difference calculation is now processed after the stun duration is over, so any damage you do in between the start of the effect and the end is included in the final damage dealt. The stun duration is now reduced from 1.5 to 1 second.

Nerubian Weaver
- Armor reduced by 1
- The Swarm damage rescaled from 21/24/27/30 to 15/20/25/30

Nightstalker
- Hunter in the Night movement bonus rescaled from 15/20/30/35 to 20/25/30/35%
- Hunter in the Night attack speed bonus rescaled from 20/35/55/75 to 30/45/60/75

Obsidian Destroyer
- Intelligence growth increased from 2.8 to 3.3

Omniknight
- Purification cast range increased from 400 to 400/500/600/700

Pandaren Brewmaster
- Drunken Haze duration increased from 7 to 8 seconds
- Primal Split Earth panda now carries the hero's auras around him
If you are carrying Radiance or Assault Cuirass, for example, the area around your panda is affected.

Pit Lord
- Model size slightly reduced
- Cast Point decreased from 0.75 to 0.60
- Dark Rift level 1 can now target units
- Expulsion reworked slightly
- Expulsion AoE now follows you around and is centered on your hero
- Expulsion no longer ministuns
- Expulsion Search AOE increased from 475 to 600
- Expulsion Damage/Heal increased AOE from 375 to 600
- Expulsion now heals allies in the area it damages in (for half the amount 10/20/30/40)

Expulsion Ability Code: A288 (code change)

- Pit of Malice duration decreased from 1.5/2/2.5/3 to 1/1.5/2/2.5
- Pit of Malice now deals 100 damage when it affects a unit
- Pit of Malice now creates 5 corpses in the cast area
- Firestorm reworked
Old Firestorm:
===============
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.

Number of waves: 6
Damage per wave: 25/40/55/70
DPS: 5/10/15/20 for 2 seconds

Cast Range: 750
AoE: 400
Cooldown: 14
Manacost: 100/110/120/130


New Firestorm:
===============
Channeling.

Calls down 3 waves of fire that damage enemy units and structures in an area.

Number of waves: 3
Damage per wave: 55/80/105/130
DPS: 15 for 3 seconds

Deals 30% damage to buildings

Cast Range: 775
AoE: 450
Cooldown: 16
Manacost: 100/110/120/130

Firestorm Ability Code: A26O (code change)

Puck
- Base damage increased by 4
- Waning Rift silence duration rebalanced from 0.1/1/2/3 to 0.75/1.5/2.25/3 seconds (41433)

Pudge
- Rot damage increased from 25/50/75/100 to 35/60/85/110

Queen of Pain
- Sonic Wave damage rescaled from 290/430/600 to 350/475/600
Sonic Wave: A28R (code change)
Sonic Wave Aghanim: A28S (code change)


Rhasta
- Base damage increased by 5
- Ether Shock target count rescaled from 3/4/6/7 to 1/3/5/7
- Ether Shock damage rescaled from 80/160/240/320 to 140/200/260/320
- Mass Serpent Wards are now automatically added to your unit selection upon cast (411025,1680)
Issuing a command to the wards will NOT cause your hero to be interrupted while you are channeling Shackles.

Rooftrellen
- Armor reduced by 1
- Nature's Guise now gives the unit a 10% movement speed bonus
- Nature's Guise keeps the target invisible for up to 1 second after leaving the proximity of a tree, except during the initial cast
- Nature's Guise cooldown increased from 3 seconds to 10/8/6/4 seconds
- Overgrowth rebalanced
Old Overgrowth
=============
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals damage to each.

Duration: 3/4/5
Cooldown: 160
Damage: 85 per second
AoE: 725


New Overgrowth
=============
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals damage to each.

Duration: 3
Cooldown: 100/95/90
Damage: 70/100/130 per second
AoE: 725

- Living Armor Reworked
Living Armor:
==============
Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.

AoE: 900 (Global during the day)
HP Regeneration: 2/3/4/5
Armor: 1/2/3/4

Living Armor: A24O (replaces old Living Armor)

- Forest Sentinel Replaced with Leech Seed
Leech Seed
===========
Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount.

Slow: 24%
Damage: 30/45/60/75 per pulse (Magical damage type)
Allied Heal: 30/45/60/75 per pulse
Pulses: 4
AoE: 500

Manacost: 110/120/130/140
Cast Range: 350
Cooldown: 12

Leech Seed Ability Code: A26N (replaces Forest Sentinel)

Sand King
- Armor increased by 1

Shadow Priest
- Poison Touch damage increased from 7/14/21/28 to 8/16/24/32

Shadow Demon
- Disruption manacost increased from 75 to 120
- Disruption cooldown rescaled from 16 to 25/22/19/16
- Disruption illusion duration rescaled from 6 to 5/6/7/8
- Changed Shadow Demon's hero model
This was his original model during development. The previous model will be used for another hero instead.

Silencer
- Movement speed increased from 290 to 300
- Curse of the Silent cast range decreased from 900 to 800
- Glaives of Wisdom cooldown from 2/0/0/0 to 0
- Last Word is now muted when Silencer is stunned (previously it was only when silenced)
- Last Word no longer triggers on Spell-Attacks (Frost Arrows, Burning Spears, etc)
- Last Word AoE decreased from 900 to 750
- Last Word now steals a point of intelligence if Silencer gets a killing blow on a hero
This is in addition if the hero died within the AoE. So if you kill a hero you will steal 2 intelligence points, otherwise you will steal 1.

Slardar
- Amplify Damage armor reduction increased from 5/10/15 to 8/12/16

Slark
- Strength growth increased from 1.0 to 1.8
- Intelligence growth increased from 1.6 to 1.9
- Agility growth reduced from 2.0 to 1.5
- Essence Shift now reduces each stat by 1 on attacks (no longer reduces the primary by 2)
- Essence Shift agility bonus reduced from 4 to 3 per attack
- Essence Shift duration increased from 15/30/45/60 to 15/30/60/120
- Essence Shift permanently reduces each stat of a hero Slark kills by 1 and he gains 3 Agi permanently
- Pounce no longer hits non-hero units
- Pounce AoE increased from 85 to 95
- Pounce's speed fixed to be the same at all levels (426269)

Spirit Breaker
- Base HP regeneration increased from 0.25 to 0.75
- Greater Bash now gives a 3 second 15% movement speed bonus whenever you land a bash
- Charge of Darkness Reworked
Old Charge of Darkness:
=======================
Takes up to a few seconds to charge up and then starts moving towards his target. Speed is based on how long it charged up for.

Charge time: Up to 4 seconds.
Charge speed: Up to 60%
Stun: 1.4/1.8/2.2/2.6 seconds

Notes:
1- Gains vision (and truesight) over his target while casting.
2- Becomes magic immunity only when fully charged.
3- Target has a debuff indicator when Barathrum is within 2500 distance.
4- Speed bonus is retained for 2 seconds after impact.
5- Becomes interrupted if the target dies, becomes decrepified or cycloned.


Cooldown: 40
Manacost: 75
Casting Range: Global


New Charge of Darkness:
========================
Immediately charges towards the targeted enemy unit. Ignores pathing completely. Stuns the target when it reaches it.

If the target dies, charge will automatically resume on another nearby visible unit.

While you are charging, all secondary units within 250 AoE of you are hit by a greater bash equal to its level.

Primary Target Stun Duration: 1.4/1.8/2.2/2.6
Speed: 425/500/575/650

Cooldown: 40
Manacost: 75
Casting Range: Global

Notes:
1- Gains vision in a small area around the target.
2- If target dies, the charge will transfer to the nearest visible enemy unit
3- Stops if you become stunned.
4- Target has a debuff indicator when Barathrum is within 2500 distance.

Stealth Assassin
- Base HP regeneration increased from 0.25 to 0.75
- Blink Strike cooldown rescaled from 30/20/10/5 to 20/15/10/5
- Smoke Screen cast range increased from 350 to 425
- Smoke Screen cooldown decreased from 15 to 13 seconds

Sven
- Great Cleave AoE increased from 175 to 200

Tauren Chieftain
- Ancestral Spirit now has a secondary ability that returns the spirit (398706)
Ancestral Spirit Sub-Ability: A21J

- Ancestral Spirit cooldown decreased from 19 to 16
- Ancestral Spirit cast range increased from 1000 to 1200

Techies
- Aghanim's Remote Mine cast range decreased from 900 to 700
- Land Mine limit increased from 15 to 20
- Suicide Squad, Attack! now gives Techies XP for kills he gets with it
- Suicide Squad, Attack! cooldown from 75 to 180/170/160/150
- Suicide Squad, Attack! now causes Techies death time to be reduced by 50%
- Detonate All subability of Remote Mine removed
Based on Techie player feedback, it was much more commonly used accidentally than for it's intended purpose . The new focused detonation ability or the group selection detonate fill the role better.

Terrorblade
- Movement speed increased from 300 to 310
- Sunder HP limit now applies to yourself
This is an improvement. It will no longer bring you down to the target's HP, it will follow the HP percentage restrictions. The main application of this is when it is used to heal an ally.

- Sunder cooldown rescaled from 200/120/60 to 160/110/60
- Metamorphosis reworked
Metamorphosis:
===============
Transforms to a powerful ranged Demon with illusions.

Attack Range: 550
Base Attack Time: 1.6 (melee is 1.5)
Movement Speed: 300 (melee is 310)
Attack Damage: 20/25/30/35 extra base damage [Illusions benefit from this damage]

Illusion Count: 0/1/1/2
Illusion Outgoing Damage: 0/10/15/20%
Illusion Incoming Damage: 250%

Duration: 30
Cooldown: 70
Manacost: 100

Note: When you transform, you gain selection of the illusions as well.

- Conjure Image replaced with Zeal
Zeal:
=====
Passive. Grants bonus attack speed and HP regeneration.

Attack Speed: 20/30/40/50
HP Regeneration: 2/3/4/5

Note: Attack Speed bonus affects your Metamorphosis illusions

Zeal Ability Code: A275 (replaces Conjure Image)

- Soul Steal replaced with Reflection
Reflection:
===========
Terrorblade brings forth a dark reflection of all enemy units in a small area. Affected units are slowed and attacked by their reflections for 5 seconds.

AoE: 350

Duration: 5 seconds
Slow: 20/25/30/35% (MS & AS)
Reflections Outgoing Damage: 35/45/55/65
Reflections Incoming Damage: 0%

Cast Range: 600
Manacost: 75
Cooldown: 20

Note: Reflections can only attack their source.
Note 2: Reflections are not normal illusions, they aren't clickable or selectable and take no damage. They are faded out visually to the enemy.

Reflection Ability Code: A27A (replaces Soul Steal)

Tidehunter
- Anchor Smash reworked
New Anchor Smash:
=================
Spins around, dealing damage and giving a debuff to nearby enemies.

AoE: 400
Damage: 75/125/175/225 (physical damage type)
Attack Damage Reduction: 40%
Duration: 6

Cooldown: 7/6/5/4
Manacost: 30/40/50/60

Anchor Smash Ability Code: A226 (replaces old Anchor Smash)

Tinker
- Heat Seeking Missile now hits 2 units at all levels

Tiny
- Tossed allied units no longer take damage (they used to take a portion of the damage)

Troll Warlord
- Cast point reduced by 0.3
- Berserker Rage transformation time removed (was 0.1 sec)
- Blind replaced with Whirling Axes
Inspired by (348120)

Whirling Axes:
===========
Troll is a master of the axe, learning axe skills in all forms of combat. When in melee form, summons magical axes to whirl around him in a circle, damaging enemies and causing them to have a 60% chance to miss attacks. When in ranged form, Troll hurls a fistful of axes in cone formation. Enemy units hit by the axes are slowed by 30%.

Each have their own cooldowns and costs.

Ranged Form:
=============
Slow: 30%
Duration: 3/3.75/4.5/5.25
Range: 900

Travels in a small cone

Cooldown: 20
Manacost: 50


Melee Form:
=============
Miss Rate: 60%
Damage: 125/175/225/275
AoE: 450
Duration: 4/5/6/7 seconds

Cooldown: 12
Manacost: 50

Learn Whirling Axes Ability Code: A21L (replaces Blind)
Ranged Whirling Axes Ability Code: A21M
Melee Whirling Axes Ability Code: A21N


Tuskarr
- Ice Shards now kills trees around the area it is created
- Snowball no longer moves faster based on the allies inside of it
It used to move at a rate of 1.5x your speed plus 50% of the speed of all allies. It now only moves at 1.5x your speed. The minimum speed for the snowball is 200.

Ursa Warrior
- Enrage no longer triggers an additional Fury Swipes hit
- Earthshock damage increased from 70/120/170/220 to 90/140/190/240
- Fury Swipes duration increased from 5 to 6 seconds
- Overpower cast time removed
Overpower: A1N4 (code change)


Vengeful Spirit
- Aghanim's Nether Swap can now target creeps (339914)

Venomancer
- Base HP regeneration increased from 0.25 to 0.75

Viper
- Corrosive Skin now stacks with Poison Attack

Visage
- Base Strength decreased from 25 to 22
- Strength growth increased from 2.2 to 2.4
- Soul Assumption manacost rescaled from 150 to 200/180/160/140
- Familiars HP improved from 300/400/500 to 300/450/600

Warlock
- Fatal Bonds link count increased from 2/3/4/5 to 3/4/5/6
- Fatal Bonds casting range increased from 600 to 800
- Upheaval cooldown decreased from 65 to 50

Windrunner
- Shackleshot cooldown increased from 10 to 12 seconds

Witch Doctor
- Death Ward is automatically added to your unit selection upon cast (451843)
Issuing a command to the ward will NOT cause your hero to be interrupted

Zeus
- Arc Lightning cooldown decreased from 2.25 to 2.0
- Arc Lightning manacost improved from 65/72/79/87 to 65/70/75/80

Added a new hero (Rubick)

Name: Rubick, the Grand Magus
Type: Intelligence
Alliance: Sentinel

Strength: 19 + 1.5
Intelligence: 27 + 2.4
Agility: 14 + 1.6

Movement Speed: 300
Attack Range: 600
Total starting damage: 44-54
Total starting armor: 1


Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the Scourge.


Telekinesis:
============
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

Lift Duration: 1.5/1.75/2/2.25 seconds
Stun duration: 1/1.25/1.5/1.75 (in the area it lands in, all enemy units except the initial target)
Land stun AoE: 325

Cast Range: 550/575/600/625
Cooldown: 18
Manacost: 160

While the target is in the air, Rubick may use a secondary ability to control the throw the enemy in a targeted direction. Maximum of 375 units away.

Note: The directional landing happens when the lift duration is over, but you can issue the direction order anytime.

Telekinesis Ability Code: A27F
Telekinesis Sub-Ability Code: A27X





Fade Bolt:
===========
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.

Damage: 75/150/225/300
Attack Reduction: -14/20/26/32 Damage [-7/10/13/16 on creeps]
Duration: 10 seconds

Cast Range: 800
Cooldown: 10
Manacost: 90/95/100/105

Fade Bolt Ability Code: A27G


Null Field:
============
Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.

Magic Damage Reduction: 5/10/15/20%
AoE: 900

Null Field Ability Code: A27V


Spell Steal:
============
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

Spell is stolen for: 3/4/5 minutes

Cast Range: 1000
Manacost: 25
Cooldown: 20/18/16

Note: If you steal another spell, the old one is lost. Both teams see what spell was stolen. Items cannot be stolen, only abilities. You will get a warning message when the spell steal duration is close to expiring.
Note 2: There are a small set of spell exceptions (for technical reasons) that cannot be copied.

Spell Steal Ability Code: A27H





Ancient Janggo of Endurance
- Charges can now be refreshed by buying the recipe

Animal Courier and Flying Courier
- Added a short cooldown on Courier and Flying Courier recipe buying to prevent accidental double buys
- Minimap indicator is now shown at the location where a courier dies
- Resume Delivery ability added, upon use the courier will resume its previous deliver action (1680)
For example, if it was delivering an item to another player, and you interrupted it to do something, you could then resume it to deliver the items to its previous target.

Resume Delivery Ability Code: h0DE

Assault Cuirass
- Assault Cuirass recipe cost decreased from 1500 to 1300

Bloodstone
- Now starts with 5 charges
- Can no longer be disassembled
This is primarily due to the charge change above and preventing abuse

Boots of Travel
- Double clicking now teleports you to fountain
- Towers no longer stop attacking when you teleport to them
- Creeps no longer stop moving when you teleport to them
The unit you are teleporting on still has lowest AI priority

Buriza Do Kyanon
- Critical strike chance increased from 20% to 25%

Crystalys
- Critical Strike chance increased from 15% to 20%

Diffusal Blade
- Purge cooldown decreased from 12 to 8
- Purge now removes Ghost Scepter's Ghost Form

Ethereal Blade
- Ether Blast's slow increased from 45% to 60%
- Can now be disassembled (404895)

Force Staff
- Can no longer push units out of Chronosphere

Gem of True Sight
- Stock cooldown increased from 6 to 8 minutes

Guinsoo's Scythe of Vyse
- Mana regeneration decreased from 200% to 150%

Hand of Midas
- Hand of Midas now gives a constant amount of gold
Some examples of what it previously it gave:
- Maximum of 208 gold if cast on the Hellcaller
- Minimum of 92 gold if cast on the Kobold Tunneler or Satyr Trickster
- 154 gold if cast on a ranged creep
- 164 gold if cast on a Polar Furbolg Ursa Warrior
- 174 gold if cast on a Centaur Khan

It now gives a constant 190 bonus gold on all targets

- Hand of Midas gold is now reliable
- Hand of Midas manacost removed (25->0)

Healing Salve
- Stock cooldown removed

Heart of Tarrasque
- Melee heroes now only have to wait 4 seconds after taking player damage for the regeneration to activate

Khadgar's Pipe of Insight
- Barrier's duration increased from 8 to 10 seconds

Lothar's Edge
- Wind Walk's bonus damage increased from 125 to 150

Maelstrom
- Recipe cost decreased from 800 to 600 (417406)

Mjollnir
- Recipe cost increased from 400 to 600
- IAS bonus increased from 70 to 80 to match it's components

Necronomicon
- Warrior's Last Will damage rescaled from 200/400/600 to 400/500/600
- Archer's aura AoE increased to standard aura sizes (900)

Orb of Venom
- Orb of Venom price decreased from 500 to 450

Orchid Malevolence
- Soul Burn's damage recurrence increased from 20% to 25%

Quelling Blade
- Can now be sold

Refresher Orb
- Cooldown decreased from 210 to 160

Ring of Basilius
- No longer interrupts your hero when toggled

Sange
- Lesser Maim is no longer an Orb effect

Sange and Yasha
- Greater Maim is no longer an Orb effect

Smoke of Deceit
- Dispel AoE from heroes and towers increased from 850 to 950
- Stock cooldown increased from 10 to 12 minutes

Stygian Desolator
- Corruption effect now works on buildings

Urn of Shadows
- Double clicking will now self-cast Soul Release

Added a new item to the Arcane Sanctum shop (Veil of Discord)
Veil of Discord:
=================
Requires:
- Helm of Iron Will (950)
- 2x Robe of the Magi (900)
- Recipe (1250)
- Total: 3100

Grants:
+5 Armor
+5 HP Regeneration
+12 Intelligence

AoE Spell. Applies a debuff on all enemy units in an AoE, causing them to have reduced magic resistance for a duration.

Magic Amplification: 25%
AoE: 475
Cast Range: 800
Duration: 15

Manacost: 75

Cooldown: 30





Heroes now get XP if they get a kill outside of the standard XP range
Increased the width of the sentinel ramp between Roshan and the Rune spawn
Neutral spawn empty check no longer considers corpses in its spawn rules
Improved courier deliver movement AI (Harreke)
Added Buyback cost to Observer Scoreboard (430973)
Added Nerubian Assassin to CM
Added Shadow Demon to CM

Rearranged group selection priority when selecting multiple shops (433891)
Added new -stats (-st) command that replaces individual hero commands to show stats specific to the hero (replaces -gg, -aa, -int, -mines, -souls, -fs, -ha, -mc) (1680)
Rebalanced all Melee heroes between 100 and 128 range to be 128 range
- These were 100 before: CK, Naix, Abaddon, Lycan, Balanar, Pit Lord, Slardar, Undying, Rexxar, Centaur, Omniknight, Panda, Tide, Magnus, Spiritbreaker, Bloodseeker, Phantom Assassin, Terrorblade, Spectre, Meepo, Ursa, Magina, Juggernaut, Naga Siren, Phantom Lancer, Bristletback, Ogre Magi
- These were 125 before: Axe, Sven, Riki, Clockwerk, Dragon Knight, Dark Seer

Flying Courier has a new model (Frost Wyrm)
Animal Courier has a new model (Grunt, It's not easy being green!)
Satyr Hellcaller Shockwave damage increased from 100 to 125
Enemy wards now have a visual effect around them to allow you to more easily distinguish allied wards from enemy wards
Shops now have an animation (for the player only) when you select them (431929)

Fortify Buildings glyph ability now prevents magic damage as well
Added -disablehelp support for Snowball
Added a new command -msa to display the speed of all your allies (443896)
Added a new debug command -respawn
Swapped the location of the Intelligence and Agility Taverns (410467)
-ER (experimental runes) mode reworked, now enables runes spawn in both locations past 40 minutes
Rearranged Observer Scoreboard to make it easier to see the creep stats for a hero
Improved the ability display for Split Shot toggle (82888)
Clockwerk Goblin now has a visual effect with Aghanim's Scepter
Invoker now has a visual effect with Aghanim's Scepter
Thrall's class renamed from Far Seer to Disruptor
Tombstone now has a sound effect when cast
Rikimaru's Blink Strike has a new special effect (4131913)
Craggy Exterior now has a visual effect when it stuns someone (118263)
Omnislash has a new initial cast animation (430613)
Nature's Guise has a new icon (432222)
Refraction now has two status icons to differentiate between attack and defense effects
Shadowraze has a new visual effect
Scream of Pain has a new visual effect
Added a new icon for Fatal Bonds
Improved Sonic Wave sound and visuals (215238)
Lina's attack old attack projectile is now restored
Lina's fire hands visual effect have been improved
Added a new Epicenter visual effect (216828)
Added a new hero icon for Phoenix (378880)
Added a new icon for Overgrowth

Added Greek language support
- English
- Simplified Chinese
- Traditional Chinese
- German
- Czech
- French
- Greek
- Korean
- Hungarian
- Portuguese
- Russian
- Spanish
- Turkish





Fixed Courier stopping and standing still in the middle of its delivery path if the hero disappears (Astral Imprisonment, Disruption, etc)
Fixed a bug with Phase Boots that could cause Smoke of Deceit invisibility to last a little bit extra after it should be revealed
Fixed Scream of Pain not hitting fogged or invisible units
Fixed item chest sometimes being hard to click when buying with full inventory at side shops (408678)
Fixed courier command panel sometimes getting bugged if the courier is carrying certain items
Fixed the Collect Items function causing an enemy gem to be teleported back to their base
Fixed Flying Courier from being able to right click on a powerup to waste it
Fixed Natural Order and Ice Vortex interaction with spell resistance items
Fixed Buyback wasting gold and cooldown if used while reviving with Aegis
Fixed creep spawn count increase timer starting from game load rather than creep spawn (421973)
Fixed Impetus damage cap reverting it to zero instead of remaining at the cap at long distances
Fixed Shackleshot not stunning the secondary target if it went into fog while the projectile was flying
Fixed deaths during Primal Split from counting as suicides
Fixed the selection type for Mass Serpent Wards, Death Ward and Plague Wards so they behave like normal units from UI
Fixed a rare bug that sometimes caused level 1-3 of Necromastery to be a little higher than its max
Fixed Blur triggering on heroes with an invisibility buff
Fixed a bug with TB disappearing from map
Fixed Sun Ray continuing while reincarnating with Aegis
Fixed Plasma Field AoE damage not hitting invisible units
Fixed Desolator against Swarm units
Fixed Desolator against Seeking Missile
Fixed Overcharge sometimes turning off by itself
Fixed some rare bugs with Time Walk that could cause it to jump much further
Fixed a bug with Phase Boots and Spectral Dagger
Fixed a rare visual glitch possible with Dream Coil
Fixed Pudge being unable to cast Meat Hook when Ethereal (443782)
Fixed a bug with how Stone Gaze levels up
Fixed a bug with how the slow on Demonic Purges levels up
Fixed Charge of Darkness using up Linken's Sphere but continuing anyways
Fixed Meat Hook from wasting Linken's Sphere
Fixed Laser's blind effect not getting removed by Dark Pact
Fixed Jinada charge getting wasted on structures
Fixed Armlet sometimes draining extra HP when you interact with your inventory
Fixed Smoke of Deceit from getting temporarily applied if enemies are already in range
Fixed being able to buy smoke and gem at enemy base (404663)
Fixed Lifestealer continuing to lose HP via Armlet while he is infesting a unit
Fixed some rare bugs with Juggernaut becoming permanently magic immune and silenced
Fixed a bug with RD that allowed you to make the heroes move
Fixed some edges in the Roshan area where you could place a ward
Fixed Gem allied visual effect sometimes not showing up
Fixed Urn of Shadows ignoring Linken's Sphere
Fixed Ethereal Blade ignoring Linken's Sphere
Fixed Primal Roar not being blocked properly by Linken's Sphere
Fixed Waveform sometimes moving a little further than it should
Added safety code to Nether Strike preventing cases that teleported SB into the enemy fountain
Time Lapse now starts remembering locations when Weaver is picked instead of when it is skilled
Fixed lots of old tooltip inconsistencies
These not balance changes, just updates to make the tooltips more accurate: Storm Bolt, Goblin's Greed, Quill Spray, Battery Assault, Sand Storm, Greater Bash, Berserker's Call, CK's Critical Strike, Meat Hook, Blade Dance, Earthbind, Psionic Trap, Nature's Attendants, Illusory Orb, Illuminate, EMP, Gravekeeper's Cloak, Multicast, Weave, Vacuum, Death Prophet's Silence, Obsidian Destroyer, Echoslam, Dark Seer




Changelog 6.71b
* Fixed a bug with Zeus's Aghanim upgrade
* Fixed a bug with Flesh Heap


Changelog 6.71


Abaddon
- Increased Aphotic Shield cast range by 50

Admiral
- Ghost Ship cooldown reduced from 100 to 90
- X Marks The Spot Return icon placement and hotkey adjusted
The return ability now takes the position of the main ability when it is active and uses the same hotkey as the primary spell


Alchemist
- Movement speed reduced by 5
- Chemical Rage bonus HP from 350/700/1050 to 300/600/900

Axe
- Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5

Bane Elemental
- Fiend's Grip Scepter duration from 5 to 6 seconds

Bloodseeker
- Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target but is near it
This change does not affect creeps, it is hero only. By default you gain 10/20/30/40% of a dying hero's max HP if you get the killing blow. If you don't but are within 200 range of the dying hero, you gain 5/10/15/20% of the max HP.


Bounty Hunter
- Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)

Bristleback
- Back damage prevention from 10/20/30/40 to 16/24/32/40
- Side damage prevention from 5/10/15/20 to 8/12/16/20

Broodmother
- Base movement speed reduced from 315 to 310
- Spawn Spiderlings manacost increased from 75/90/105/120 to 80/100/120/140
- Spawn Spiderlings buff duration increased from 0.9 seconds to 2

Chaos Knight
- Phantasm duration increased from 20 to 24

Chen
- Test of Faith cooldown rescaled from 30/28/26/24 to 24

Dragon Knight
- Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5

Dwarven Sniper
- Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48

Earthshaker
- Enchant Totem no longer dispels if you animation cancel

Faceless Void
- Chronosphere duration rescaled from 3/4/5 to 4/4.5/5

Furion
- Sprout can now target the ground again
Fixed a previous issue where it became harder to target a unit reliably

Sprout: A21E


Guardian Wisp
- Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30
- Spirits cooldown rescaled from 14 to 20/18/16/14

Huskar
- Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%

Invoker
- Cold Snap no longer triggers on self damage

Jakiro
- Macropyre damage increased from 75/125/175 to 100/140/180

Juggernaut
- Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%

Keeper of the Light
- Manaleak now applies a stun instead of a slow when the target runs out of mana
Stun duration: 1.25/1.5/1.75/2.0 seconds

- Manaleak duration from 5/6/7/8 to 4/5/6/7
- Manaleak cooldown from 20 to 18

Leshrac
- Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc)
- Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types
Pulse Nova: A21F
Aghanim: A21G
Deactivate: A21H



Lina Inverse
- Attack range increased from 600 to 625

Lycanthrope
- Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to 15/20/25/30%

Magnataur
- Skewer cooldown reduced from 45 to 35

Meepo
- He can now use cyclone on his other clones

Morphling
- Adaptive Strike damage rescaled
Original: Up to 0.75/1.5/2.25/3.0x Agility
New: 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility


Nerubian Assassin
- Urna Swarm rebalanced
- Maximum summons reduced from 2/4/6/8 to 2/3/4/5
- Infestation dps increased from 20 to 40
- Infestation aoe increased from 275 to 300
- Cooldown rescaled from 14/11/8/5 to 26/19/12/5
- Manacost rescaled from 10 to 40/30/20/10


Obsidian Destroyer
- Arcane Orb cooldown removed

Ogre Magi
- Ignite rescaled
- Damage increased from 10/20/30/40 to 26/32/38/44
- Slow increased from 10/15/20/25% to 20/22/24/26%
- Duration from 7.5 seconds to 4/5/6/7


Phantom Assassin
- Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x
- Reworked Blur fade mechanism
Blur:
======
Note: Your hero is no longer always fully faded out. It now only gains partial transparency when the new secondary effect below is active. This still retains the permanent 20/25/30/35% evasion.

Passively blurs your hero when near enemy heroes, causing your model to fade out partially and become hidden on the minimap to enemy player.

Distance: 1600

Has a 1.5 second delay when adding or removing the effect.


Phoenix
- Base strength reduced from 22 to 19
- Sunray activation manacost increased from 10 to 35
- Sunray slow from 14/20/26/32 to 10/16/22/28%
- Fixed a bug that caused Sunray to always affect the first target regardless of magic immunity
- Reduced the duration Sunray slow lasts on you from 2 to 1 second
This is the duration that the slow lasts on you after you are no longer hit by the Sunray.


Pitlord
- Dark Rift cooldown reduced from 180/160/140 to 130

Pugna
- Strength gain reduced from 1.45 to 1.2

Queen of Pain
- Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60

Rhasta
- Ether Shock damage increased from 75/150/225/300 to 80/160/240/320

Sand King
- Burrowstrike manacost rescaled from 140 to 110/120/130/140

Slark
- Pounce cooldown reduced from 16 to 12

Spirit Breaker
- Strength gain increased from 2.5 to 2.8

Tauren Chieftain
- Movement speed increased by 5

Thrall
- Static Storm cooldown increased from 75 to 85

Tidehunter
- Anchor Smash chance to proc increased from 20 to 25%

Tiny
- Grow bonus damage increased from 40/80/120 to 50/100/150

Tuskarr
- Snowball maximum roll duration reduced to 3 seconds
- Snowball movement speed per extra hero reduced from 100% to 50%
- Frozen Sigil HP reduced from 300 to 220/240/260/280
- Removed the extra landing damage from Walrus Punch

Undying
- Flesh Golem's Plague slow increased from 7% to 9%

Vengeful Spirit
- Removed the small attack damage reduction aspect of Wave of Terror

Viper
- Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to 10/15/20/25

Warlock
- Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%

Zeus
- Static Field aoe from 900 to 1000
- Thundergod's Wrath Scepter from 355/460/570 to 400/500/600





Ancient Janggo of Endurance
- Attribute bonus and attack damage increased from 8 to 9
- Charges increased from 3 to 4

Ethereal Blade
- Ether Blast damage rescaled from 2.5x Agility to 75 + 2.0x Agility

Gem of True Sight
- Gem now has a stock cooldown of 6 minutes

Phase Boots
- Active boost increased from 15 to 16%

Smoke of Deceit
- Reduced detection area from 900 to 850
- Movement bonus increased from 10 to 15%
- Initial cast aoe increased from 900 to 1200





* Allies are now notified when you purchase a Smoke of Deceit
* Swapped the attack projectile of Thrall and Chen (280542)
* Added a new visual effect for Omniknight's aura (393596)
* Enigma model now shows team colors (395228)
* Reduced Phoenix model size a little bit
* Added a test mode command to respawn roshan (-roshan)
* Added an ally only visual effect where Ghost Ship will land
* Improved Dark Ritual mana text display so it is easier to read
* Finger of Death and Laguna Blade no longer target magic immune (since they do 0 damage but waste spell)
* Illusory Orb flashes right before it is about to expire
* Added -disablehelp support for Disruption
* Some map size reductions (Unexpect3D)
* Medallion visual effect is played on the caster now as well
* Added a status buff icon for Shallow Grave (251251)





* Fixed Geomancer clones sometimes getting the wrong initial boots before pickup/drop
* Icarus Dive disarm now gets properly dispelled if you become magic immune while the debuff is on you
* Fixed various inconsistencies with Eredar's spell behaviors and Disruption
* Fixed Spawn Spiderlings failing to affect Ethereal units
* Fixed Bloodseeker model size issues with BKB
* Fixed Switch bugs with Strygwyr's Thirst
* Fixed various tooltips
* Fixed a bug with Illusions working against Supernova
* Fixed Empower status buff icon
* Fixed some rare bugs on Spirit Bear death
* Fixed Io and Harbinger icons moving in tavern
* Fixed Power Treads triggering Last Word
* Fixed enemies being able to see Ice Blast on the minimap when near towers
* Fixed lots of abilities/items having rare bugs during some hero transformation/morphing abilities
* Fixed a visual glitch with a magic immunity icon appearing on your ability list while Nether Striking
* Fixed Plague Wards instantly killing Homing Missile
* Fixed gem overhead visual with shared gem
* Fixed hero vision bugs after quick buybacks
* Fixed rare cases where a courier delivery would fail to give you an item and place it far away from you
* Fixed Requiem of Souls not adding charges to Necromastry
* Fixed Serpent Wards instantly killing The Swarm units
* Fixed a bug with batrider where he would sometimes lose his flying height
* Fixed Medallion triggering and ignoring Linken Sphere
* Fixed some small bugs with Power Cogs that can cause them to die prematurely
* Fixed minor inaccuracies when casting Ghost Ship near map edges
* Fixed a bug with Homing Missle not being able to hit a hero if he is standing near map edges
* Fixed a very rare bug with muted items being created in the center of the map
* Fixed an exploit with item manipulation
* Fixed Orchid triggering and ignoring Linken Sphere
* Fixed Scepter Infernals not being affected by Blackhole
* Fixed Visage's Familiars not being affected by Blackhole
* Fixed enemy Gem and Circle of Power interaction
* Fixed potential buggy interaction of some aoe spells with Kraken Shell
* Fixed interaction between Shrapnel and Power Cogs
* Fixed an exploit with Circle of Power
* Fixed some buffs not being properly removed by Dark Pact
* Fixed an old fatal error exploit possible while using couriers
* Fixed an issue with Gem on couriers
* Fixed a bug with HCL bot game modes
* Fixed some bashes/stuns not being detected properly for Sunray and Relocate purposes
* The following overhead text tags have been fixed to no longer display through fog of war: Meld, Multicast, Walrus Punch, Chaos Bolt and Dark Ritual
* Fixed some visual effects not always being displayed properly for observers
* Fixed Flesh Heap gaining str from suicide (recently reintroduced bug)
* Fixed a bug with Spirit Bear and Bashers
* Fixed an abuse possible with couriers and hand of midas
* Fixed some cases where the flying courier is still able to go into the enemy fountain area
* Fixed a bug that caused Viper Strike to no longer be deniable
* Fixed rune messages not always appearing to both observers
* Fixed HP bar appearing on Spin Web