
Ancient Apparition- Chilling Touch manacost rescaled from 140 to 110/120/130/140
Batrider- Batrider can no longer attack while using Flaming Lasso
Bounty Hunter- Track no longer reduces armor
Centaur- Movement speed decreased from 305 to 300
- Double Edge no longer interrupts channeling
- Stampede now applies a 100% slow instead of a stun (as always, units cannot be slowed below 100 movement speed)
Clockwerk- Agility growth increased from 1.2 to 2.3
Dazzle- Shallow Grave cast range rescaled from 400/600/800/1000 to 550/700/850/1000
Doom Bringer- Scorched Earth now also affects other units you control
- Doom now has too much armor! (+1)
Drow Ranger- Trueshot Aura now only affects non-hero units within 900 range of Drow
Earthshaker- Aftershock stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
- Aftershock damage increased from 25/45/75/115 to 50/75/100/125
- Enchant Totem cooldown decreased from 6 to 5
Enchantress- Untouchable AS reduction increased from 20/40/60/80 to 20/50/80/110
Jakiro- Ice Path damage from 100 to 25/50/75/100
Lycanthrope- Base Int increased from 15 to 17
- Spirit Wolves armor increased by 1
Magnus- Skewer no longer affects magic immune units
- Skewer cast range rescaled from 1200 to 600/800/1000/1200
- Reverse Polarity duration decreased from 2.5/3.25/4 to 2.25/3/3.75
Medusa- Stone Gaze cooldown decreased from 140/110/80 to 140/100/60
Mirana- Moonlight Shadow duration increased from 11 to 15 seconds
Morphling- Cast animation time decreased from 0.4 to 0.25
Necrolyte- Reaper's Scythe stun/delay increased from 1 to 1.5 seconds
Omniknight- Purification cast range rescaled from 400/500/600/700 to 700
Phoenix- Sun Ray max range decreased from 1600 to 1300
- Sun Ray base damage decreased from 16/24/32/40 to 15/20/25/30
- Sun Ray now ends if you are stunned or silenced
- Fixed some Sunray lag issues
Puck- Illusory Orb cooldown decreased from 13 to 12
Pugna- Decrepify cooldown decreased from 13/11/9/7 to 12/10/8/6
Shadow Demon- Shadow Poison cooldown decreased from 3 to 2.75
Slark- Base agility increased by 6
Spectre- Haunt no longer ends when you use reality (the targeted illusion is still replaced by you though)
Sven- Great Cleave damage decreased from 25/40/55/70 to 20/35/50/65
- Warcry duration decreased from 8 to 7 seconds
Templar Assassin- Refraction manacost increased from 75 to 100
Terrorblade- Movement speed increased by 5
Treant Protector- Damage increased by 10
- Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10
- Overgrowth cooldown decreased from 80 to 70
- Living Armor damage instances increased from 6 to 7
- Living Armor can be cast through the minimap (only considers heroes and towers/rax in this mode)
Undying- Decay damage reduced from 40/80/120/160 to 20/60/100/140
Vengeful Spirit- Wave of Terror damage increased from 18.75/37.5/56.25/75 to 30/50/70/90
Viper- Base strength increased by 3
Warlock- Shadow Word cooldown decreased from 20 to 16
Weaver- Shukuchi damage increased from 90/100/110/120 to 90/110/130/150
Winter Wyvern- Arctic Burn cooldown decreased from 60/50/40/30 to 50/40/30/20
- Splinter Blast cooldown decreased from 8 to 7
- Fixed Arctic Burn vs Roshan
Zeus- Strength growth increased from 1.8 to 2.3

Buriza-do Kyanon- Crit multiplier decreased from 2.7 to 2.4
- Recipe cost decreased from 1200 to 1000
Crystalys- Damage decreased from 35 to 30
Eye of Skadi- HP bonus increased from 200 to 250
- MP bonus increase from 150 to 250
Shiva's Guard- Freezing Aura's attack speed reduction increased from 25 to 30

* Stampede cooldown increased from 65 to 120/90/60
* Stampede duration rescaled from 3/4/5 to 3.75
* Stampede damage slightly reworked from 100/150/200 + 2x str to 0 + 1/2/3x str (no base damage)
* Stampede mancost increased from 50 to 80
* Stampede AoE reduced from 120 to 105
* Drow's base armor decreased by 2
* Marksmanship focus AoE increased from 375 to 400
* Last Word manacost from 100 to 115
* Living Armor cooldown and duration decreased from from 20 to 15
* Living Armor manacost decreased 30/35/40/45 to 25
* Fixed an exploit with Enfeeble allowing it to be perma stuck on the enemy in some situations
* Fixed some lag when Centaur initially casts Stampede
* Centaur restricted from Captain's Mode
* Fixed a couple of bugs with -TagTeam mode
* Fixed Force Staff shop hotkey
* Fixed various tooltips
- Fixed a bug with Spirit Lance that would cause kills done by it to be considered suicides

Alchemist- Unstable Concoction now explodes around you if you are killed while charging it up
- Goblin's Greed cap increased from 26 to 30
Ancient Apparition- Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6
Arc Warden- Magnetic Field no longer affects units other than Heroes and Structures
Bane Elemental- Enfeeble cooldown decreased from 12 to 10
- Bane can now wake himself up from Nightmare with a subability
Batrider- Strength gain decreased from 2.7 to 2.4
Centaur- Strength growth increased from 2.6 to 3.8
- Replaced Great Fortitude with a new skill
Chen- Hand of God cooldown increased from 120 to 140/130/120
- Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)
Clockwerk- Hookshot now pulls Clockwerk to allies instead of getting blocked by them
- Hookshot Aghanim's upgraded cooldown decreased from 15 to 12
Crystal Maiden- Brilliance Aura has twice the effect on Crystal Maiden
Dark Seer- Vacuum cooldown increased from 19 to 22
Doom Bringer- Doom duration increased from 13 to 15 (and scepter from 14 to 16)
Drow Ranger- Trueshot Aura mechanics reworked
- Changed how Marksmanship bonus agility is granted
Gyrocopter- Homing Missile distance required for max damage reduced from 2000 to 1500
- Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
- Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23
Jakiro- Ice Path creation delay increased from 0.4 to 0.5
- Ice Path manacost increased from 75 to 90
Krobelus- Exorcism base ghost count increased from 4/10/18 to 4/12/21
Kunkka- Tidebringer level 4 AoE increased from 500 to 600
Lina- Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50
Lion- Mana Drain break threshold range increased from 850 to 1100
- Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
- Finger of Death cast range increased from 700 to 900
Luna- Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38
Magnataur- Shockwave distance increased from 700 to 1000
- Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
- Shockwave cast range increased to match its travel distance (visual thing only)
- Skewer AoE increased from 95 to 125
- Skewer range increased from 800 to 1200
- Skewer now only considers heroes a valid target for dragging in consideration with its unit cap
Meepo- Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
- Divided We Stand Aghanims upgrade now gives clones 100% stat sharing
Mirana- Elune's Arrow cooldown decreased from 20 to 17
- Moonlight Shadow manacost decreased from 175 to 75
Morphling- Cast animation time improved from 0.45 to 0.4
Naga Siren- Rip Tide cooldown rescaled from 10 to 19/16/13/10
Necrolyte- Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%
Nerubian Assassin - Vendetta damage increased from 225/375/525 to 250/400/550
Nerubian Weaver- Base Damage increased by 4
Obsidian Destroyer- Movement speed increased from 300 to 310
Ogre Magi- Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase
Omniknight- Purification cooldown decreased from 12 to 10
- Movement speed increased from 300 to 305
Phantom Lancer- Collision size decreased from 24 to 8
Phoenix- Fire Spirits duration increased from 12.5 to 16
- Fire Spirits can now be cast while using Sunray
- Fixed Supernova not working with Radiance aura (other auras work already)
- Supernova level 3 hit requirement increased from 9 to 10
- Sunray Reworked
- Icarus Dive Reworked
Puck- Base Damage increased by 5
Pugna- Life Drain break threshold range increased from 900 to 1100
- Nether Ward AoE increased from 700/1000/1300/1600 to 1600
Razor- Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)
Rubick- Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280
Silencer- Global Silence cooldown decreased from 160 to 140
- Global Silence duration increased from 3/4.5/6 to 4/5/6
- Base Intelligence increased by 6
- Base Damage reduced by 6
- Curse of the Silent duration rescaled from 5/6/7/8 to 6
- Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
- Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
- Int Steal moved from Last Word back to Glaives of Wisdom
- Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
* Int Steal aoe increased from 850 to the standard 900 aoe range
- Last Word replaced with new active skill
Sniper- Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
- Headshot procs cannot be evaded (the entire attack gets through)
- Headshot chance from 25/30/35/40 to 40
- Headshot damage from 30/45/60/75 to 15/40/65/90
- Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
- Shrapnel provides vision in the targeted area
- Shrapnel cast range increased from 1200 to 1800
Templar Assassin- Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%
Terrorblade- Metamorphosis bonus damage increased from 15/30/45/60 to 20/40/60/80
Tidehunter- Ravage damage decreased from 250/350/450 to 200/325/450
Treant Protector- Strength growth increased from 2.8 to 3.3
- Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13
Venomancer- Venomous Gale manacost rescaled from 90/105/120/135 to 125
- Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
- Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
- Poison Sting duration rescaled from 7 to 6/7/8/9
Warlock- Infernal attack damage increased from 50/75/100 to 75/100/125
Winter Wyvern- Arctic Burn debuff duration increased from 4 to 5
- Cold Embrace cooldown rescaled from 14 to 17/16/15/14
- Splinter Blast initial projectile speed improved from 1.5 to 1.35 seconds
- Winter's Curse cooldown rescaled from 90 to 90/80/70
Witch Doctor- Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
- Death Ward multi attack bounce AoE increased from 550 to 650
- Death Ward cooldown decreased from 90 to 80
Zeus- Thundergod's Wrath damage increased from 210/335/460 to 225/350/475
- Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640

Boots of Speed- Price decreased from 500 to 450
- Move speed bonus from 55 to 50
Arcane Boots- Move speed bonus decreased form 65 to 60
Phase Boots- Move speed bonus decreased from 60 to 55
Power Treads- Move speed bonus decreased from 60 to 55
Tranquil Boots- Move speed bonus decreased from 80 to 75
Armlet of Mordiggian- Armlet cooldown increased from 1 to 2 seconds
Force Staff- Recipe reworked
Null Talisman- Recipe cost decreased from 155 to 145
Rod of Atos- Cast range increased from 800 to 1200
- Slow increased from 50 to 60%
Shadow Amulet- Fade time decreased from 2.75 to 2.6

* Removed some residual caster unit vision from various misc abilities

* Fixed a rounding issue with Nethertoxin
* Fixed a rare permabash bug with Tempest Double
* Fixed initial spawn size of Fire Spirit units (visual)
* Fixed some bugs with Shadow Amulet interaction with enemy spells
* Fixed a fatal error with Time Walk
* Fixed a fatal error when using wc3 patch 1.24b or 1.24e
* Magnetic Field gives half the AS bonus for non-hero units
* Tempest Double cooldown from 55 to 65/60/55
* Fixed a new bug in 6.75 that allowed refresher to bypass necronomicon restrictions
* Magnetic Field aoe reduced from 375 to 325
* Icarus Dive heal from 0.5/1.5/2.5/3.5% over 6 seconds to 0.75/2.25/3.75/5.25% over 4 seconds (same total heal, just faster)
* Fixed Radiance working on Sticky Napalm
* Fixed Naix getting stuck in Arc Warden's double
* Fixed some items like Dagger and Heart malfunctioning on your main hero if the Tempest Double gets attacked
* Roshan no longer has mana nor requires mana for his spells
* Fixed Splinter Blast slowing magic immune units
* Fixed a crash when using Icarus Dive with Refresher Orb
* Fixed Rubick stealing Shadow Amulet
* Fixed default missing icon on Ancestral Spirit unit
* Fixed various tooltips
- 6.77c
- 6.77b
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