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Changelog 6.79

* Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
* When buying back, 25% of the remaining respawn time will be added to your next death

* Creeps now meet a bit closer to the tower in your offlane
* Ranged Heroes now get the same denied experience as melee heroes (instead of less)
* XP AoE increased from 1200 to 1300

* Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
* Swapped the medium pullable Neutral Camp with the small camp
* A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
* Small reduction to the pull timing duration of the mid Sentinel and mid-top Scourge camp
* Satyr Soulstealer XP bounty reduced from 88 to 62
* Satyr Hellcaller XP bounty reduced from 155 to 119
* Mud Golems XP bounty reduced from 119 to 88
* Mud Golems armor reduced from 4 to 2
* Dark Troll Warlord bounty XP reduced from 155 to 119
* Polar Furbolg Ursa Warrior HP reduced from 1100 to 950
* Polar Furbolg Champion armor reduced from 5 to 3
* Satyr Trickster's Purge cast point improved from 0.5 to 0.2

* Day/Night length decreased from 6 to 4 minutes
* The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector

* Roshan will respawn at a random time between 8 and 11 minutes after death
* When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)

* Starting gold increased from 603 to 625
* Random Gold bonus reduced by 50
* Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
* Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds

* Tower Last Hit bonus gold increased from 100-200 to 150-250
* Melee Barracks HP regen increased from 2.5 to 5
* Ranged Barracks HP regen decreased from 2.5 to 0
* Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)

* Evasion now stacks diminishingly (like crit, spell resistance, etc)
* Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
* The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs

* Removed Slark and Broodmother from Captain's Mode
* Added Medusa to Captain's Mode


Abaddon
- Base armor reduced by 1
- Death Coil self damage increased from 50/75/100/125 to 75/100/125/150
- Aphotic Shield is now dispellable
- Borrowed Time no longer activates while Doomed

Alchemist
- Chemical Rage no longer provides 250/500/750 bonus HP
- Chemical Rage HP regen increased from 15/30/60 to 50/75/100

Ancient Apparition
- Ice Vortex cooldown reduced from 5 to 4
- Ice Blast cooldown reduced from 45 to 40
- The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area
- Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26

Axe
- Berserker's Call AoE increased from 275 to 300
- Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16
- Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30
- Battle Hunger movement speed slow/bonus increased from 8% to 10%
- Battle Hunger is now dispellable
- Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
- Counter Helix now hits siege units
- Culling Blade no longer goes on cooldown if it successfully kills a hero
- Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
- Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900
- Culling Blade 40% speed bonus now applies to attack speed as well
- Culling Blade Aghanim allied buff duration increased from 6 to 10
- Culling Blade manacost reduced from 150/200/250 to 60/120/180

Batrider
- Base damage reduced from 48-52 to 38-42
- Vision reduced from 1400 to 1200
- Flaming Lasso cast range reduced from 175 to 100

Beastmaster
- Inner Beast AoE reduced from 1000 to 900 (standard aura AoE)
- Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45
- Call of the Wild now has two abilities for summoning each unit independently
- Call of the Wild manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3

Bloodseeker
- Base movement speed reduced from 305 to 300
- Thirst is now global instead of 6000 range
- Thirst bonus now stacks for each unit that is low HP
- Thirst HP threshold increased from 20/30/40/50% to 50%
- Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
- When Thirst is active, movement speed cap is removed on your hero
- Thirst no longer provides armor bonus
- Thirst provides bonus 7/14/21/28 damage
- Thirst no longer grants full hero vision around low HP targets, it only shows their model
- Thirst no longer lasts for an extra 3 seconds when the target is dead

Bristleback
- Attack point improved from 0.4 to 0.3
- Viscous Nasal Goo is now dispellable
- Viscous Nasal Goo cast point improved from 0.4 to 0.3
- Warpath max stacks increased from 5 to 5/6/7
- Warpath stack duration increased from 10 to 14

Broodmother
- Spin Web AoE increased from 650 to 900
- Spin Web cast range increased from 600 to 1000
- Spin Web cast point nerfed from 0.2 to 0.4
- Spin Web no longer destroys trees
- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
- Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)

Centaur Warchief
- Stampede slow duration increased from 1.25 seconds to 1.5

Chaos Knight
- Chaos Bolt damage and stun values are now inversely related

Chen
- Test of Faith teleport is now dispellable
- Hand of God cooldown increased from 140/130/120 to 160/140/120

Clinkz
- Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60
- Searing Arrows manacost increased from 8 to 10
- Searing Arrows is no longer blocked by magic immunity

Clockwerk
- Units knocked back by Power Cogs destroy trees in 100 AoE around where they land

Crystal Maiden
- Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30
- Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50

Dark Seer
- Vacuum cooldown increased from 24 to 28

Dazzle
- Weave duration rescaled from 12/18/24 to 20
- Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
- Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
- Poison Touch is now dodgeable
- Poison Touch slow timings reworked

Previous Poison Touch:
=========================
Lvl 1
Slow target by 33% for 1 second

Lvl 2
Slow target by 33% for 1 second, then slow target by 66% for 1 second

Lvl 3
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

Lvl 4
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

Ministuns for 0.01 seconds at the start.

New Poison Touch:
==================
Lvl 1
Slow target by 33% for 3 seconds

Lvl 2
Slow target by 33% for 2 seconds, then slow target by 66% for 1 second

Lvl 3
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second

Lvl 4
Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second


Ministuns for 0.01 seconds at the start.


Death Prophet
- Exorcism Spirit damage increased from 43-48 to 53-58

Disruptor
- Kinetic Field AoE increased from 300 to 325
- Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
- Static Storm AoE increased from 375 to 450
- Static Storm max damage increased from 170/220/270 to 200/250/300
- Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds

Doom Bringer
- Doom cooldown reduced from 110 to 100
- Doom now removes positive buffs on the target before applying the debuff
- Doom Aghanim AoE requirement increased from 550 to 900
This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom.


Drow Ranger
- Trueshot Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%
- Trueshot Aura no longer affects creeps
- Trueshot Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd)
- Marksmanship attribute negation AoE increased from 375 to 400

Earth Spirit
- Boulder Smash rock push distance reduced from 2400 to 2000
- Boulder Smash can target a point to push the nearest rock within 180 aoe

Earthshaker
- Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%
- Fissure range increased by 100

Ember Spirit
- Fire Remnant movement path now kills trees

Enchantress
- Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120

Enigma
- Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%
- Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.

Faceless Void
- Timewalk slow rescaled from 25/30/35/40% to 20/30/40/50%
- Chronosphere AoE increased from 400 to 450

Furion
- Treants' XP Bounty increased from 20 to 30
- Treants' Gold Bounty increased from 12-16 to 14-20

Goblin Shredder
- Chakram manacost increased from 75/125/175 to 100/150/200

Guardian Wisp
- Tether now does a -100% MS/AS slow instead of a stun

Huskar
- Agility reduced from 20 + 2.4 to 15 + 1.4
- Berserker's Blood is now disabled by Doom

Invoker
- EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
- Invoke Max Spells rescaled from 1/2/2/2 to 2

Jakiro
- Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)

Juggernaut
- Healing Ward movement speed increased from 300 to 450
- Omnislash Scepter cooldown reduced from 110/100/90 to 70
- Omnislash no longer stops if the target is Ethereal (it still doesn't do damage)

Keeper of the Light
- Blinding Light now destroys trees in a 150 AoE around where the target is pushed

Kunkka
- X Marks The Spot cooldown reduced from 16 to 13
- Ghost Ship damage increased from 350/450/550 to 400/500/600

Legion Commander
- Base movement speed increased from 310 to 320
- Overwhelming Odds base damage from 60/120/180/240 to 50/100/150/200
- Overwhelming Odds bonus damage per unit increased from 10 to 14/16/18/20
- Duel cast range increased from 100 to 150
- Press the Attack duration increased from 4 to 5

Leshrac
- Diabolic Edict cast point improved from 0.7 to 0.5
- Pulse Nova scepter damage increased from 88/133/177 to 100/150/200

Lich
- Frost Armor has half effect against ranged heroes
- Frost Armor slow now stacks with the slow from Frost Nova
- Dark Ritual cooldown increased from 35/30/25/20 to 44/36/28/20
- Dark Ritual mana gain increased from 15/30/45/60% to 25/40/55/70%
- Dark Ritual no longer denies enemy XP
- Dark Ritual now converts your own creep for XP (shared in AoE as normal creep xp bounty)

Lina
- Attack range increased from 635 to 650

Lion
- Mana Drain duration increased from 4 to 5
- Voodoo cooldown increased from 15 to 30/25/20/15
- Voodoo duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4

Lone Druid
- Base movement speed increased from 315 to 325 (still 280 in True Form)
- Spirit Bear XP bounty increased from 196 to 300

Luna
- Moon Glaive can now bounce back on the same units if it already hit all other units nearby
- Moon Glaive bounce damage reduced from -30% to -35%
- Eclipse Scepter beam count limit per target removed

Lycanthrope
- Armor increased by 1 (Shapeshift total armor is still the same as before)
- Base damage increased by 5
- Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
- Wolves magic resistance increased from 50% to 80%

Magnataur
- Turn rate improved from 0.5 to 0.8

Medusa
- Mystic Snake now does Pure damage to units in Stone Form

Meepo
- Base armor reduced by 1
- Turn rate improved from 0.5 to 0.65
- Earthbind cast point improved from 0.5 to 0.3
- Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
- Removed 30% stat sharing on non-aghanim Divided We Stand

Mirana
- Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination
- Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32

Morphling
- Morph level 4 shift rate improved from 0.25 to 0.2

Naga Siren
- Rip Tide AoE reduced from 450 to 350
- Ensnare manacost increased from 75/85/95/105 to 90/100/110/120

Naix
- Rage cooldown increased from 17 to 19
- Open Wounds and Infest cast points increased from 0.01 to 0.2

Murloc Nightcrawler
- Shadow Dance duration reduced from 5.5 to 4
- Shadow Dance cooldown increased from 25 to 65
- Shadow Dance can no longer be revealed by Truesight

Necrolyte
- Base armor increased by 1

Nightstalker
- Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)

Nerubian Assassin
- Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
- Impale no longer has unit targeting, it is now only a point targeted spell

Obsidian Destroyer
- Base damage reduced by 3
- Items no longer trigger Essence Aura

Ogre Magi
- Ignite duration increased from 4/5/6/7 to 5/6/7/8
- Ignite is now dodgeable
- Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
- Unrefined Fireblast cooldown reduced from 10 to 6

Omniknight
- Degen Aura AoE increased from 315 to 350
- Degen Aura stickiness increased from 0.5 seconds to 1.0

Oracle
- False Promise manacost from 100 to 200
- False Promise cast range reduced from 1500 to 1000

Pandaren Brewmaster
- Base agility increased from 16 to 22
- Drunken Haze affects a 200 AoE around the target
- Thunder Clap is now dispellable
- Primal Split selection order is now Earth/Storm/Fire
- Reworked Primal Split Aghanim upgrade.

No longer upgrades any stats, cd, duration, etc on Aghanim.
Instead, it now grants Thunderclap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire.
The skills granted are at the same level as Brewmaster's skills.
Cooldowns are independent of the original Brewmaster.


Phantom Assassin
- Stifling Dagger shares the same crit chance/factor as Coup de Grace
- Stifling Dagger is now dodgeable
- Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180

Phantom Lancer
- Spirit Lance is now dodgeable

Phoenix
- Sun Ray HP cost increased from 4% of current HP to 6%

Pudge
- Can now use Blink Dagger
- If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
- Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%
- Dismember Scepter strength multiplier increased from 0.75 to 1.0

Pugna
- Decrepify damage amp on allies reduced from 40% to 25%
- Decrepify damage amp on enemies increased from 40% to 50%
- Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
- Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes

Queen of Pain
- Shadow Strike manacost rescaled from 80/100/120/140 to 110

Rikimaru
- Smoke Screen cast range increased from 425 to 550
- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items
When he starts his attack from Blink Strike, he will be revealed


Rubick
- Telekinesis cooldown increased from 18 to 22
- Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
- Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade

Sand King
- Sand Storm dps increased from 20/40/60/80 to 25/50/75/100
- Epicenter attack speed slow is now same as movement speed slow (10%->30%)

Shadow Demon
- Shadow Poison AoE increased from 180 to 190

Shadow Shaman
- Mass Serpent Ward count increased from 8 to 10
- Changed Mass Serpent Ward placement structure

Silencer
- Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom

Skeleton King
- Base Intelligence increased by 5
- Removed Mortal Strike active
- Vampiric Aura now provides full effectiveness on ranged units
- Reincarnation slow increased from 30% to 50%
- Reincarnation slow AoE increased from 700 to 900

Skywrath Mage
- Int growth increased from 3.2 to 3.6
- Added Aghanim's upgrade: reduces Mystic Flare's cooldown from 60/40/20 to 20/10/0

Slardar
- Amplify Damage armor reduction increased from 8/14/20 to 10/15/20
- Sprint speed increased from 20/27/33/40% to 20/28/36/44%
- Sprint manacost removed (was 50)

Sniper
- Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320

Spectre
- You can now continuously use Reality on your illusions
- Reality cast point improved from 0.3 to 0

Spirit Breaker
- Base attack time nerfed from 1.7 to 1.9
- Greater Bash no longer works while doomed
- Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)

Sven
- Stormbolt cooldown reduced from 15 to 13
- Stormbolt is now dodgeable

Tauren Chieftain
- Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200

Terrorblade
- Metamorphosis duration from 40 to 40/44/48/52

Tidehunter
- Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36

Tiny
- Craggy Exterior chance increased from 6/12/18/24% to 10/15/20/25%
- Craggy Exterior stun duration increased from 1.2 to 1.2/1.3/1.4/1.5

Treant Protector
- Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60
- Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)
- Living Armor cooldown rebalanced from 15 to 32/26/20/14
- Living Armor manacost increased from 25 to 50
- Nature's Guise cast point improved from 0.5 to 0.3

Troll Warlord
- Berserker's Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40
- Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225

Tuskarr
- Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)

Undying
- Decay steal duration increased from 25/30/35/40 to 40

Vengeful Spirit
- Can now use Blink Dagger
- If you Netherswap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds

Venomancer
- Poison Nova no longer ignores invis/fogged units
- Venomous Gale no longer ignores invis units
- Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90
- Poison Sting duration increased from 6/8/10/12 to 6/9/12/15
- Poison Sting dps no longer dispels healing or disables dagger
- Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
- Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35

Viper
- Poison Attack cooldown reduced from 4/3/0/0 to 0
- Corrosive Skin no longer works while doomed

Visage
- Base armor reduced by 1
- Base magic resistance reduced from 25% to 10%

Warlock
- Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE
- Upheaval cast range increased from 700 to 1200
- Upheaval duration increased from 10 to 12
- Removed Rain of Chaos 100 impact damage
- Rain of Chaos Infernal armor increased from 5/7/10 to 6/9/12
- Rain of Chaos manacost increased from 200/250/300 to 200/300/400

Weaver
- Base attack time nerfed from 1.7 to 1.8

Windrunner
- Focus Fire remains sticky on the target you cast it on

This means that you can change targets and when you return to the original target, your attack speed bonus will resume.


Witch Doctor
- Death Ward cast range increased from 400 to 600
- Voodoo Restoration AoE increased from 350 to 500
- Voodoo Restoration manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
- Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration)



Animal Courier
- Movement speed increased from 300 to 350
- HP increased from 45 to 75

Arcane Boots
- Movement speed bonus reduced from 60 to 55

Armlet of Mordiggian
- Unholy Strength STR gain is provided over 0.7 seconds
- Unholy Strength has no toggle on or off cooldown

Black King Bar
- Recipe cost increased from 1300 to 1375

Blink Dagger
- Damage disable no longer ignores self damage
This means stuff like Rot will trigger it, but HP loss like Soul Ring will not


Bloodstone
- Now gives the +10 damage from its components

Boots of Travel
- Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)

Bottle
- Gold cost increased from 600 to 650

Clarity Potion
- Is no longer shareable (but can still be used on a target ally)

Dust of Appearance
- Slow increased from 10 to 15%

Eul's Scepter of Divinity
- Cyclone cooldown reduced from 30 to 25
- Movement speed bonus increased from 35 to 40

Eye of Skadi
- Eye of Skadi MS/AS slow increased from 30/20 to 35/35

Flying Courier
- Cannot be purchased until 3 minutes after creeps spawn

Gem of True Sight
- Gold cost increased from 850 to 900

Hand of Midas
- Transmute no longer works against Necronomicon units

Healing Salve
- Gold cost increased from 100 to 115
- Is no longer shareable (but can still be used on a target ally)

Helm of the Dominator
- Dominate can no longer control Necronomicon units

Hyperstone
- Gold cost reduced from 2100 to 2000

Khadgar's Pipe of Insight
- Barrier AoE increased from 500 to 900

Linken's Sphere
- Linken's Sphere can now be cast on an allied hero to transfer the buff

When on cooldown it does not work on you. Goes into cooldown when cast and once the buff is used up.
If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown.
700 cast range


Lothar's Edge
- Wind Walk cooldown increased from 18 to 28

Maelstrom
- Chain Lightning AoE increased from 500 to 900

Mjollnir
- Static Charge radius around attacker increased from 300 to 450
- Static Charge hit count increased from 3 to 5
- Chain Lightning AoE increased from 500 to 900

Necronomicon
- Summoned units duration increased from 35 to 40

Observer Ward
- Duration increased from 6 to 7 minutes
- Killing Observer Wards now grants a 50 gold bounty

Phase Boots
- Movement speed bonus reduced from 55 to 50

Power Treads
- Movement speed bonus reduced from 55 to 50

Radiance
- Burn Damage AoE increased from 650 to 700

Refresher Orb
- Now gives the +10 attack speed from its components

Rod of Atos
- Cripple cooldown reduced from 16 to 12

Sange and Yasha
- Movement speed bonus increased from 12 to 16%

Sentry Ward
- Duration increased from 3 to 4 minutes
- No longer gives permanent vision around it
- Gives ground vision in a 150 area around it for 12 seconds when placed

Shadow Amulet
- Fade delay reduced from 2.4 to 1.8

Smoke Of Deceit
- Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)

Tango
- Charges increased from 3 to 4
- Gold cost increased from 90 to 125
- Is no longer shareable
- Tango can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.

Tranquil Boots
- Reworked Tranquil Boots

Previous Tranquil Boots
=========================
Active Boots:
+ 75 Movement speed
+ 3 Armor
+ 3 HP Regeneration
Ability: Heal - Restores 250 HP over 20 seconds while out of combat. 60s cooldown. 25 mana cost.

Broken Boots:
+ 25 Movement speed
Restores when the last 10 seconds don't have 3 instances of damage.

Can be disassembled


New Tranquil Boots
=========================
Active Boots:
+ 85 Movement speed
+ 4 Armor
+ 10 HP Regeneration

Broken Boots:
+ 60 Movement speed
+ 4 Armor
Restores when you haven't attacked or been attacked in the last 13 seconds.

Cannot be disassembled


Urn of Shadows
- Soul Release cooldown reduced from 10 to 7

Vanguard
- Damage Block chance increased from 70 to 80%

Veil of Discord
- Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)
- Magic weakness duration increased from 20 to 25 seconds



* Fixed an issue with magic resistance items and Meepo's innate magic resistance
* Fixed a bug with Dark Rift that could cause it to select a dead unit when ground targeting
* Fixed a bug with Soul Catcher targeting AOE being 50 larger than actual aoe
* Fixed a bug with using BoT on a unit near trees
* Fixed a bug with send back Glimpse Duration
* Fixed a bug with the duration of secondary stacks of Shadow Poison lasting 8 seconds instead of 10


Changelog 6.79CN

* 买活后将不能获得不稳定金钱(如小兵和中立生物的奖励等)直到你原来的复活时间结束
* 买活后,剩余复活时间的25%将被加入你的下次死亡后的复活时间中

* 现在劣势路的小兵会在离你的防御塔更近的地方与敌方小兵相遇
* 远程英雄现在能获得和近战英雄一样的反补经验(过去比近战英雄少)
* 获得经验值的范围由1200增加至1300

* 非远古中立生物的经验值现在由范围内的所有英雄平分,过去只由击杀的队伍平分
* 交换了可以拉野的中野点和小野点的位置
* 一个野点不会连续刷新同一组中立生物了
* 略微降低了近卫中路野点和天灾中上部野点可以拉野的时间
* 萨特窃魂者的经验值奖励由88降低至62
* 萨特地狱使者的经验值奖励由155降低至119
* 泥土傀儡的经验值奖励由119降低至88
* 泥土傀儡的护甲由4降低至2
* 黑暗巨魔首领的经验值奖励由155降低至119
* 极地熊怪乌尔萨战士的生命值由1100降低至950
* 极地熊怪勇士的护甲由5降低至3
* 萨特欺诈者的净化的施法点由0.5提升至0.2

* 昼/夜的长度由6分钟降低至4分钟
* 以下英雄现在拥有标准的800夜间视野:卓尔游侠,月之女祭司,仙女龙,受折磨的灵魂,魅惑魔女,远古冰魄 ,地卜师和树精卫士

* Roshan会在死亡后8分钟至11分钟之间的随机时刻重生
* 若不朽之守护的持续时间已到却仍未使用,它会在5秒内完全治疗携带它的英雄(治疗效果受到来自玩家或建筑的 伤害即被打断)

* 初始金钱由603增加至625
* 随机选择英雄的金钱奖励减少50
* 终结连杀的金钱奖励由75->600(3连杀->10连杀)改为125->1000
* 定期金钱收入由每0.8秒1金钱提升至每0.6秒1金钱

* 英雄亲手摧毁防御塔的额外金钱奖励由100-200增加至150-250
* 近战兵营的生命回复速率由2.5提高至5
* 远程兵营的生命回复速率由2.5降低至0
* 远程兵营的生命值由1500降低至1200,护甲由5提高至10(对物理伤害的有效生命值相同 )

* 闪避现在可以递减叠加(类似暴击,魔法抗性等等)
* 当受到攻击限制时(如虚无状态或冰霜禁锢)不再能使用手动法球攻击了
* 以下技能不再默认无视施法后摇: 割裂,憎恶,毒瘴,窒息之刃,烈焰破击,恐怖波动,暗言术和能量齿轮

* 以下英雄添加到队长模式(-CM)中: 蛇发女妖
* 以下英雄从队长模式中(-CM)移除: 鱼人夜行者,育母蜘蛛



地狱领主
- 基础护甲降低1点
- 死亡缠绕对自身伤害由50/75/100/125提高至75/100/125/150
- 无光之盾现在可以驱散
- 中了末日之后回光返照无法激活

炼金术士
- 化学狂暴不再提供250/500/750点生命值加成
- 化学狂暴的生命回复速率由15/30/60提高至50/75/100

远古冰魄
- 冰霜漩涡的冷却时间由5降低至4
- 冰晶爆轰的冷却时间由45降低至40
- 极寒之触的效果总是会对远古冰魄生效,即使他并不在目标区域中
- 极寒之触的冷却时间由50/46/42/38降低至50/42/34/26

斧王
- 狂战士的怒吼的作用范围由275增加至300
- 战斗饥渴的持续时间由10/13/16/19降低至10/12/14/16
- 战斗饥渴的每秒伤害由15/21/27/33降低至15/20/25/30
- 战斗饥渴的移动速度降低/加成效果由8%提升至10%
- 战斗饥渴现在可以驱散
- 反击螺旋的冷却时间由0.55/0.5/0.45/0.4降低至0.45/0.4/0.35/0.3
- 反击螺旋现在可以伤害攻城单位
- 如果淘汰之刃成功杀死一个英雄,则其不会进入冷却
- 淘汰之刃的临界生命值由300/450/625降低至250/350/450(神杖升级后依然是300/450/625)
- 淘汰之刃的移动速度加成由25%提升至40%,作用范围由600增加至900
- 淘汰之刃的效果现在也提供40攻击速度加成
- 神杖升级后的淘汰之刃的加速效果持续时间由6增加至10
- 淘汰之刃的魔法消耗由150/200/250降低至60/120/180

蝙蝠骑士
- 基础攻击力由48-52降低至38-42
- 白天视野由1400降低至1200
- 燃烧枷锁的施法距离由175降低至100

兽王
- 野性之心的作用范围由1000降低至900(标准光环范围)
- 野性之心的攻击速度加成由18/26/32/40调整为15/25/35/45
- 野性呼唤现在有2个独立的技能来分别召唤2种单位
- 野性呼唤的魔法消耗由25降低至15,施法点由0.5优化至0.3

嗜血狂魔
- 基础移动速度由305降低至300
- 嗜血渴望的作用范围由6000增加至全地图
- 现在每个低生命值的英雄都能提供一层可叠加的嗜血渴望效果
- 嗜血渴望的临界生命值由20/30/40/50%提高至50%
- 嗜血渴望的移动速度加成由15/25/35/45%降低至7/14/21/28%
- 当嗜血渴望激活时,你的英雄的移动速度上限被移除
- 嗜血渴望不再提供护甲加成
- 嗜血渴望提供7/14/21/28点攻击力加成
- 嗜血渴望不再拥有低生命值的英雄周围的完整视野,而是只显示他们的模型
- 若目标死亡,嗜血渴望的效果不再能继续保持3秒

刚背兽
- 攻击点由0.4优化至0.3
- 粘稠鼻液现在可以驱散
- 粘稠鼻液的施法点由0.4优化至0.3
- 战意的最大叠加次数由5增加至5/6/7
- 战意的持续时间由10增加至14

育母蜘蛛
- 织网的作用范围由650增加至900
- 织网的施法距离由600增加至1000
- 织网的施法点由0.2削弱至0.4
- 织网不再摧毁树木
- 育母蜘蛛现在可以在蛛网中完全不受阻碍地移动(能够跨越悬崖,树木等等)
- 移除了离开蛛网后的缓冲时间(现在你会立刻失去蛛网的各种加成,如回复,移动,寻路,隐身等)

半人马酋长
- 奔袭冲撞的减速效果的持续时间由1.25秒增加至1.5秒

混沌骑士
- 混乱之箭的伤害和眩晕时间现在呈负相关

圣骑士
- 忠诚考验的传送效果现在可以驱散
- 上帝之手的冷却时间由140/130/120增加至160/140/120

骷髅射手
- 灼热之箭的伤害由20/30/40/50提高至30/40/50/60
- 灼热之箭的魔法消耗由8增加至10
- 灼热之箭不再能被魔法免疫抵挡

发条地精
- 被能量齿轮击退的单位会摧毁他们最终停留处周围100范围内的树木

水晶室女
- 极寒领域的范围降低攻击/移动速度效果由-20/-30提升至-30/-30
- 神杖升级的极寒领域的范围降低攻击/移动速度效果由-50/-30提升至-50/-50

黑暗贤者
- 真空的冷却时间由24增加至28

暗影牧师
- 编织的持续时间由12/18/24调整为20
- 编织的每秒护甲变化由1调整为0.75/1/1.25(神杖效果为1/1.25/1.5)
- 剧毒之触的每秒伤害由8/16/24/32提高至14/20/26/32(持续7秒)
- 剧毒之触现在可以躲避
- 重做了剧毒之触的作用方式
旧的剧毒之触:
=========================
1级
1秒减速33%

2级
1秒减速33%,1秒减速66%

3级
1秒减速33%,1秒减速66%,1秒眩晕

4级
1秒减速33%,1秒减速66%,1秒眩晕

命中目标时短暂眩晕0.01秒.

新的剧毒之触:
=========================
1级
3秒减速33%

2级
2秒减速33%,1秒减速66%

3级
1秒减速33%,1秒减速66%,1秒减速100%

4级
1秒减速33%,1秒减速66%,1秒眩晕

命中目标时短暂眩晕0.01秒.


死亡先知
- 驱使恶灵的恶灵攻击力由43-48提高至53-58

干扰者
- 动能力场的作用范围由300增加至325
- 一闪的冷却时间由60/50/40/30降低至65/50/35/20
- 静态风暴的作用范围由375增加至450
- 静态风暴的最大伤害由170/220/270提升至200/250/300
- 增加了神杖升级:静态风暴能沉默物品,并且持续时间增加2秒

末日使者
- 末日的冷却时间由110降低至100
- 末日现在生效之前会先移除目标身上的增益效果
- 末日的神杖效果作用范围由550增加至900
这是神杖升级后的末日能够锁定持续时间所需要检定的范围.


卓尔游侠
- 强击光环的攻击力加成比例由16/20/24/28%提高至18/24/30/36%
- 强击光环不再影响普通单位
- 强击光环现在可以手动施放以影响全地图的普通单位,持续30秒(120秒冷却时间)
- 射手天赋的失效范围由375增加至400

大地之灵
- 巨石猛击的巨石推进距离由2400降低至2000
- 巨石猛击现在可以指定地面为目标,以推进180范围内最近的巨石

撼地神牛
- 强化图腾的攻击力加成由75/150/225/300%提高至100/200/300/400%
- 沟壑的距离增加100

灰烬之灵
- 现在移动至火之余烬时会摧毁沿途的树木

魅惑魔女
- 不可侵犯的降低攻击速度效果由20/50/80/110提升至30/60/90/120

谜团
- 午夜凋零的每秒伤害由3/4/5/6%提高至4/5/6/7%
- 增加了神杖升级:在黑洞中附加午夜凋零的伤害.这部分伤害可以和午夜凋零叠加.

虚空假面
- 时间漫游的减速效果由25/30/35/40%调整为20/30/40/50%
- 时间结界的作用范围由400增加至450

先知
- 树人的经验奖励由20增加至30
- 树人的金钱奖励由12-16增加14-20

地精撕裂者
- 锯齿飞轮的魔法消耗由75/125/175增加至100/150/200

守护精灵
- 联结现在造成-100%移动/攻击速度的效果而不是眩晕

神灵武士
- 敏捷由20+2.4降低至15+1.4
- 末日现在能使狂战士之血无效

祈求者
- 电磁脉冲可以恢复祈求者使敌方英雄损失的魔法值的50%(不包括幻象)
- 元素祈唤的最大技能数由1/2/2/2调整为2

双头龙
- 液态火现在是一个可施放的攻击法球(冷却时间不变,无魔法消耗)

主宰
- 治疗守卫的移动速度由300增加至450
- 神杖升级的无敌斩的冷却时间由110/100/90降低至70
- 若目标进入虚无状态,无敌斩也不会停止(仍然不造成伤害)

光之守卫
- 致盲之光现在摧毁击退的单位最终停留位置周围150范围内的树木

舰队统帅
- X标记的冷却时间由16降低至13
- 幽灵船的伤害由350/450/550提高至400/500/600

军团指挥官
- 基础移动速度由310提高至320
- 压倒性优势的基础伤害由60/120/180/240降低至50/100/150/200
- 压倒性优势的每个单位伤害加成由10增加至14/16/18/20
- 决斗的施法距离由100增加至150
- 强攻的持续时间由4增加至5

受折磨的灵魂
- 恶魔敕令的施法点由0.7优化至0.5
- 神杖升级的脉冲新星的伤害由88/133/177提高至100/150/200

巫妖
- 霜冻护甲对远程单位造成一半减速效果
- 霜冻护甲的减速效果现在可以和霜冻新星的减速叠加
- 黑暗仪式的冷却时间由35/30/25/20增加至44/36/28/20
- 黑暗仪式的魔法值恢复量由15/30/45/60%增加至25/40/55/70%
- 黑暗仪式不再能阻止敌人获得经验值
- 黑暗仪式现在将己方的小兵转化为己方的经验值(和普通的小兵经验值一样在范围内平分)

秀逗魔导士
- 攻击距离由635提升至650

恶魔巫师
- 法力汲取的持续时间由4增加至5
- 妖术的冷却时间由15增加至30/25/20/15
- 妖术的持续时间由1.75/2.5/3.25/4增加至2.5/3/3.5/4

德鲁伊
- 基础移动速度由315提升至325(真实形态下依然是280)
- 精灵熊的经验值奖励由196增加至300

月之骑士
- 如果月刃已经攻击了附近所有单位,那么它可以弹回已攻击过的单位
- 月刃的弹射伤害降低由-30%调整为-35%
- 移除了神杖升级后的月蚀对每个单位的月光攻击次数限制

狼人
- 护甲提高1点(变形后的总护甲不变)
- 基础攻击力提高5点
- 嗥叫对非英雄单位的攻击力加成由4/8/12/16提高至5/10/15/20
- 精灵狼的魔法抗性由50%提高至80%

半人猛犸
- 转身速率由0.5提升至0.8

蛇发女妖
- 秘术异蛇现在对石化状态下的单位造成纯伤害

地卜师
- 基础护甲降低1点
- 转身速率由0.5提升至0.65
- 地之束缚的施法点由0.5优化至0.3
- 分则能成的等级需求由6/11/16平衡为4/11/18
- 移除了无神杖状态下分则能成的30%属性共享

月之女祭司
- 跳跃的范围攻击/移动速度加成以施法地点为中心而不是以跳跃落点为中心
- 跳跃的范围攻击速度加成由4/8/12/16提高至8/16/24/32

变体精灵
- 4级属性转换的速率由0.25秒转换一次提升至0.2秒一次

娜迦海妖
- 激流的作用范围由450降低至350
- 诱捕的魔法消耗由75/85/95/105增加至90/100/110/120

噬魂鬼
- 狂暴的冷却时间由17增加至19
- 撕裂伤口和感染的施法点由0.01增加至0.2

鱼人夜行者
- 暗影之舞的持续时间由5.5降低至4
- 暗影之舞的冷却时间由25增加至65
- 暗影之舞不再能被真实视野显形

死灵法师
- 基础护甲提高1点

暗夜魔王
- 夜幕降临会使敌方视野降低25%(影响英雄,小兵和守卫)

地穴刺客
- 当你的召唤单位触发尖刺外壳时,你的英雄不再眩晕(而召唤单位会眩晕)
- 穿刺不再拥有指定单位目标的能力,现在只是一个点目标技能

黑曜毁灭者
- 基础攻击力降低3点
- 物品不再触发精气光环

食人魔魔法师
- 引燃的持续时间由4/5/6/7增加至5/6/7/8
- 引燃现在可以躲避
- 引燃现在可以由多重施法施放在1400范围内的一个随机敌方单位身上(身上没有此效果的单位优 先)
- 未精通的火焰爆轰的冷却时间由10降低至6

全能骑士
- 退化光环的作用范围由315增加至350
- 退化光环的退出后持续时间由0.5秒增加至1.0秒

神谕者
- 虚妄诺言的魔法消耗由100增加至200
- 虚妄诺言的施法距离由1500降低至1000

熊猫酒仙
- 基础敏捷由16提升至22
- 醉酒云雾影响目标周围200范围的区域
- 雷霆一击现在可以驱散
- 元素分离的单位选择顺序现在是大地/风暴/火焰
- 重做了元素分离的神杖升级
神杖不再升级任何属性,冷却时间,持续时间等等.
现在将赋予大地雷霆一击,赋予风暴醉酒云雾,赋予火焰醉拳.
赋予的技能等级和酒仙的原技能等级相同.
冷却时间与酒仙的原技能相互独立.


幻影刺客
- 窒息之刃现在拥有和恩赐解脱相同的暴击几率和伤害系数
- 窒息之刃现在可以躲避
- 窒息之刃的伤害由50/100/150/200调整为60/100/140/180

幻影长矛手
- 灵魂之矛现在可以躲避

凤凰
- 烈日炙烤的生命消耗由当前生命的4%增加至6%

屠夫
- 现在可以使用闪烁匕首
- 如果你将一个单位钩到不可移动的高台上,该单位会获得5秒自由寻路
- 腐肉堆积的魔法抗性加成由4/8/12/16%调整为6/8/10/12%
- 神杖升级后的肢解的力量加成系数由0.75提高至1.0

湮灭法师
- 衰老对友军的伤害加成效果由40%降低至25%
- 衰老对敌军的伤害加成效果由40%提高至50%
- 幽冥守卫现在不是拥有75/150/225/300点生命值,而是需要3次攻击才能摧毁(英雄攻击算作1,其他攻击算作0.25)
- 若你在满生命值时对敌方英雄使用生命汲取,那么你会恢复魔法值

痛苦女王
- 暗影突袭的魔法消耗由80/100/120/140调整为110

隐形刺客
- 烟幕的施法距离由425增加至550
- 当隐形刺客施法或使用物品时,不会从永久隐身中显形了
若他用闪烁突袭开始攻击,他依然会显形.


大魔导师
- 隔空取物的冷却时间由18增加至22
- 若敌人有神杖而大魔导师没有,则他偷取的技能也没有神杖升级
- 增加了神杖升级:冷却时间由20/18/16降低至5,施法距离由1000增加至1400,并使所有偷取的技能获得神杖升级

沙王
- 沙尘暴的每秒伤害由20/40/60/80增加至25/50/75/100
- 地震的攻击速度降低效果现在和移动速度降低效果一致(10%->30%)

暗影恶魔
- 暗影毒的作用范围由180增加至190

暗影萨满
- 群蛇守卫的守卫数量由8增加至10
- 改变了群蛇守卫的排列阵形

沉默术士
- 智力偷取现在是英雄本身的特性,而不是智慧之刃的附加效果

骷髅王
- 基础智力提高5点
- 移除了致死打击的主动部分
- 吸血光环现在对远程单位也能提供全部效果了
- 重生的减速效果由30%提高至50%
- 重生的减速作用范围由700增加至900

天怒法师
- 智力成长由3.2提高至3.6
- 增加了神杖升级:将神秘之耀的冷却时间由60/40/20降低至20/10/0

鱼人守卫
- 伤害加深的护甲降低效果由8/14/20提高至10/15/20
- 冲刺的移动速度加成由20/27/33/40%提高至20/28/36/44%
- 移除了冲刺的魔法消耗(过去是50)

矮人狙击手
- 瞄准的攻击距离加成由75/150/225/300增加至80/160/240/320

幽鬼
- 你现在可以连续对你的各个幻象使用降临
- 降临的施法点由0.3优化至0

裂魂人
- 基础攻击间隔由1.7削弱至1.9
- 末日现在能使巨力重击无效
- 幽冥一击现在不是1秒魔法免疫的施法延迟,而是需要1.2秒施法时间(可以被打断)

流浪剑客
- 风暴之锤的冷却时间由15降低至13
- 风暴之锤现在可以躲避

牛头人酋长
- 先祖之魂的伤害由120/160/200/240降低至80/120/160/200

灵魂守卫
- 变身的持续时间由40增加至40/44/48/52

潮汐猎人
- 海妖外壳的伤害格挡由7/14/21/28增加至9/18/27/36

山岭巨人
- 崎岖外表的几率由6/12/18/24%提高至10/15/20/25%
- 崎岖外表的眩晕持续时间由1.2增加至1.2/1.3/1.4/1.5

树精卫士
- 寄生种子的每波伤害由30/45/60/75降低至24/36/48/60
- 寄生种子的生效次数由4增加至6(持续时间由3增加至4.5)
- 活体护甲的冷却时间由15平衡为32/26/20/14
- 活体护甲的的魔法消耗由25增加至50
- 大自然的掩护的施法点由0.5优化至0.3

巨魔战将
- 狂战士之怒的移动速度加成由20/20/20/30平衡为10/20/30/40
- 旋风飞斧(近战)的伤害由125/175/225/275降低至75/125/175/225

巨牙海民
- 冰封魔印现在不再拥有200/220/240/260点生命值,而是需要一定次数的攻击(3/3/4/4)才能摧毁(英雄攻击算作1,其他攻击算作0.25)

不朽尸王
- 腐朽的力量偷取持续时间由25/30/35/40增加至40

复仇之魂
- 现在可以使用闪烁匕首
- 如果你用移形换位将一个单位换到不可移动的高台,该单位会获得5秒自由寻路

剧毒术士
- 剧毒新星不再忽略隐身的/战争迷雾中的单位了
- 毒瘴不再忽略隐身单位了
- 毒瘴的持续伤害由15/30/45/60平衡为0/30/60/90
- 毒刺的持续时间由6/8/10/12增加至6/9/12/15
- 毒刺的持续伤害不再会打断恢复或影响闪烁匕首的使用了
- 瘟疫守卫的攻击现在造成当前等级的毒刺一半的伤害(当剧毒术士和瘟疫守卫的毒刺同时影响一个单位时,只有最 高的伤害生效)
- 瘟疫守卫的经验奖励由12/12/25/25增加至20/25/30/35

冥界亚龙
- 毒性攻击的冷却时间由4/3/0/0降低至0
- 末日现在能使腐蚀皮肤无效

死灵飞龙
- 基础护甲降低1点
- 基础魔法抗性由25%降低至10%

术士
- 致命连接现在会连接距离初始目标最近的单位,而不是在作用范围内随机选择单位
- 剧变的施法距离由700增加至1200
- 剧变的持续时间由10增加至12
- 移除了混乱之雨的100点冲击伤害
- 混乱之雨的地狱火的护甲由5/7/10提高至6/9/12
- 混乱之雨的魔法消耗由200/250/300增加至200/300/400

地穴编织者
- 基础攻击间隔由1.7削弱至1.8

风行者
- 集中火力对你施放的目标持续生效
即你可以变更攻击目标,且当你再次攻击集中火力的目标时,你仍然能获得攻击速度加成.


巫医
- 死亡守卫的施法距离由400增加至600
- 巫毒回复术的作用范围由350增加至500
- 巫毒回复术的持续魔法消耗由8/14/20/26降低至8/12/16/20(治疗量的50%)
- 麻痹药剂现在对幻象持续5秒(和对普通单位的持续时间一致)



动物信使
- 移动速度由300提升至350
- 生命值由45提升至75

秘法鞋
- 移动速度加成由60降低至55

莫尔迪基安的臂章
- 不洁之力的力量加成将在0.7秒内逐渐获得
- 不洁之力没有切换的冷却时间了

黑皇杖
- 卷轴价格由1300提高至1375

科勒的匕首
- 受伤害禁用的检定不再忽略来自自己的伤害了
即类似腐烂的伤害也会禁用闪烁匕首,但类似灵魂之戒的生命移除不会.


血精石
- 现在提供合成道具中缺少的10点攻击力

远行鞋
- 现在优先选择目标地点附近325范围内的建筑(当指定地面为目标时)

魔瓶
- 价格由600提高至650

净化药水
- 不再能共享(但仍然可以对队友使用)

显影之尘
- 减速效果由10%提高至15%

Eul的神圣法杖
- 龙卷风的冷却时间由30降低至25
- 移动速度加成由35提高至40

斯嘉蒂之眼
- 降低移动/攻击速度的效果由30/20提升至35/35

飞行信使
- 出兵后3分钟才可以购买

真视宝石
- 价格由850提高至900

迈达斯之手
- 炼金无法作用于死灵书单位

治疗药膏
- 价格由100提高至115
- 不再能共享(但仍然可以对队友使用)

支配头盔
- 支配不再能控制死灵书单位

振奋宝石
- 价格由2100降低至2000

卡德加之洞察烟斗
- 抗魔屏障的作用范围由500增加至900

林肯法球
- 现在可以对队友施放以转移法术抵挡的效果
当处于冷却中的时候法术抵挡对你无效.主动施放或法术抵挡被消耗后进入冷却.
如果冷却时间结束而法术抵挡仍未被消耗,那么法术抵挡效果消失,不会触发另一次冷却.
施法距离:700


洛萨之锋
- 疾风步的冷却时间由18增加至28

漩涡
- 闪电链的作用范围由500增加至900

雷神之锤
- 静电冲击的攻击者周围的检定范围由300增加至450
- 静电冲击的攻击目标数由3增加至5
- 闪电链的作用范围由500增加至900

死灵书
- 召唤单位的持续时间由35增加至40

侦查守卫
- 持续时间由6分钟增加至7分钟
- 摧毁侦查守卫可以获得50金钱奖励

相位鞋
- 移动速度加成由55降低至50

动力鞋
- 移动速度加成由55降低至50

辉耀
- 辉耀伤害的作用范围由650增加至700

刷新球
- 现在提供合成道具中缺少的10点攻击速度

阿托斯之棍
- 致残的冷却时间由16降低至12

散夜对剑
- 移动速度加成由12%提高至16%

岗哨守卫
- 持续时间由3分钟增加至4分钟
- 不再永久提供周围的视野
- 放置的时候提供周围150范围内的地面视野,持续12秒

暗影护符
- 渐隐时间由2.4降低至1.8

诡计之雾
- 诡计之雾影响下的单位始终保持隐藏直到效果消失(过去是在小地图隐藏,在大地图部分隐藏)

艾西菲的远古祭祀
- 使用次数由3增加至4
- 价格由90增加至125
- 不再能共享
- 可以指定友方英雄为目标以在其物品栏内创造一个1次使用且不能堆叠的艾西菲的远古祭祀.如果物品栏已满,则 物品会放置在地面上.这个物品有60秒冷却时间.

静谧之鞋
- 重做了静谧之鞋
旧的静谧之鞋
=========================
完好的静谧之鞋:
+75移动速度
+3护甲
+3生命回复
技能:回春 - 在非战斗状态下,20秒内恢复250点生命值.60秒冷却时间.25点魔法消耗.

破损的静谧之鞋:
+25移动速度
过去10秒内没有受到3次攻击则恢复为完好的静谧之鞋.

可以拆分


新的静谧之鞋
=========================
完好的静谧之鞋:
+85移动速度
+4护甲
+10生命回复

破损的静谧之鞋:
+60移动速度
+4护甲
如果你过去13秒内没有进行攻击或受到攻击则恢复为完好的静谧之鞋.

不能拆分


影之灵龛
- 灵魂释放的冷却时间由10降低至7

先锋盾
- 伤害格挡的几率由70%提高至80%

纷争面纱
- 现在合成需要空灵挂件而不需要法师长袍(由+12智力改为+6智力,+3力量,+3敏捷,+3 攻击力)
- 魔法虚弱的持续时间由20秒增加至25秒



* 修正了魔法抗性类物品和地卜师自身的魔法抗性的叠加问题
* 修正了指定地面为目标使用黑暗之门时可能会选中一个死亡的单位的旧Bug
* 修正了灵魂猎手的范围指针比实际作用范围要大50的旧Bug
* 修正了对树木旁边的单位使用远行鞋时的旧Bug
* 修正了干扰者使用一闪将目标传回效果的持续时间的旧Bug
* 修正了第一次以后叠加的暗影毒效果持续8秒而不是10秒的旧Bug


Changelog 6.78c
* Rage cooldown increased from 15 to 17 seconds
* Flamebreak cooldown increased from 11 to 14
* Tether movement bonus decreased from 20% to 17%
* Living Armor damage block instances from 7 to 4/5/6/7
* Chemical Rage bonus HP reduced from 300/600/900 to 250/500/750
* Gyrocopter attack range reduced from 375 to 365
* Team 2 now bans second instead of first in Ban Phase #2. (All other phases and orders are the same)


Ban Phase #1 No Changes [Team A/B/A/B]
Pick Phase #1 No Changes [Team A/B/B/A]

Ban Phase #2: Changed [From Team B/A/B/A to Team A/B/A/B]
Pick Phase #2: No Changes [Team B/A/B/A]

Ban Phase #3: No Changes [Team B/A]
Pick Phase #3: No Changes [Team B/A]



Changelog 6.78cCN
* 狂暴的冷却时间从15增加到17
* 烈焰破击的冷却时间从11增加到14
* 联结的移动速度加成从20%降低到17%
* 活体护甲的伤害抵挡次数从7次减少到4/5/6/7次
* 化学狂暴的生命值加成从300/600/900减少到250/500/750
* 矮人直升机的攻击距离从375减少到365
* 现在在第二个禁用阶段,队伍B从以前的先禁用改为后禁用。(其他阶段和顺序不变)


禁用阶段 #1 不变 [队伍 A/B/A/B]
选人阶段 #1 不变 [队伍 A/B/B/A]

禁用阶段 #2: 改动 [从队伍 B/A/B/A 改为 队伍 A/B/A/B]
选人阶段 #2: 不变 [队伍 B/A/B/A]

禁用阶段 #3: 不变 [队伍 B/A]
选人阶段 #3: 不变 [队伍 B/A]



Changelog 6.78b
- Fixed a bug that allowed some players to control two heroes
- Fixed being unable to easily tell when Tombstone was Decrepified
- Fixed False Promise interaction with Shallow Grave
- Fixed Quelling Blade doing damage to allied wards
- Fixed the passive regen missing on Spirit Bear's Armlet
- Fixed Empty Bottle courier slow lasting a couple extra seconds after it is filled
- Fixed Buyback cooldown display not always being accurate
- Fixed Rupture hurting couriers
- Fixed some issues with targeting near units with Stone Caller
- Fixed Flak Cannon vs Gem
- Fixed Panda with Bloodstone being unable to revive
- Fixed swapping costing you an extra 100 gold if you swap after repicking a new hero
- Fixed multiple swaps costing you more gold
- Fixed Bloodrage removing Doom and stuns from allies
- Fixed Bloodrage removing Elder Dragon Form
- Fixed various tooltips
- Fixed a bug with Courier haste speed when interacting with slows
- Fixed Bloodstone charges being slightly inaccurate when activating the item manually
- Fixed Rupture piercing Shallow Grave
- Fixed False Promise interaction with Armlet and Power Treads
- Fixed Shadow Demon base int
- Fixed Mortal Strike interaction with Linken's Sphere
- Fixed an Aghnaim's Scepter droppability issue
- Fixed aoe XP/Gold with deny/neutral/suicide
- Fixed Aghanim Reaper buyback not being prevented properly if someone else gets the last hit
- Fixed some minor issues with the values on Eye of the Storm
- Fixed Geomagnetic Grip being wasted if targeting ground and no nearby Rock is found to pull