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#1 |
Member
Join Date: Jul 2009
Posts: 17
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| Last edited by doomcraft; 08-12-2009 at 10:45 AM. | |
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#3 |
Member
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I agree with Cp6uja, 15 seconds is too much. 5 seconds is enough though.
T-up. Makes DotA's creep spawning a little more believable.
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I've found a flaw in your argument so shut the hell up. *sigh*. PM me for your hero reviews, but due to my schedules and real life, I won't be able to reply to every single request.
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#4 |
Member
Join Date: Jul 2009
Posts: 17
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okay, changed to 5 seconds.
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#5 |
Member
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i like it
t-up |
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#6 |
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,118
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T-Up. Realistic it is, good it is xD
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#7 |
Forum Staff
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Clear T-Up, some atmosphere stuff is always awesome ;-)
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You gotta fight
Keep up the pace Stand tall, even when you trip and fall Keep up the pace Stand tall, even when you trip and fall - Planet Smashers - Trip And Fall |
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#9 |
Member
Join Date: Aug 2009
Posts: 822
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Or how about to make them loop forever? :/
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#10 |
Member
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I don't think so... with 5 secs you would know when creeps are coming exactly, while raiding opponent's base, etc...
I like the idea!
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#12 |
Member
Join Date: Jun 2009
Location: Philippines
Posts: 635
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Sure why not? I like how it looks like in-game. T-Up here!
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#13 |
Member
Join Date: Jun 2009
Location: Romania
Posts: 1,941
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Realistic stuff is realistic :-] t-up indeed
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#14 |
Member
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Couldn't agree more. Definitely T-up.
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#15 |
Member
Join Date: Jul 2009
Location: Croatia
Posts: 465
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although it's clear as a day that we all agree with this I'll give a T-up too just in case
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#16 |
Member
Join Date: Jun 2009
Location: Brazil
Posts: 185
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Eh... free t-up.
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#17 |
Member
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Make sense. T-Up
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#18 |
Member
Join Date: Jul 2009
Location: US
Posts: 829
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thumbs up
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#19 |
Member
Join Date: Jun 2009
Posts: 2,040
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t-up, this benefits the lore more
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#20 | |
Member
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Awesome! T-Up
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