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#1 |
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Join Date: Jun 2009
Posts: 248
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| Last edited by Olinea; 07-31-2009 at 10:27 AM. | |
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#2 |
Member
Join Date: Jun 2009
Location: Annapolis
Posts: 26
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i like it
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#3 | |
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oh and how about the mission/objective/hint signal when someone teleporting on minimap?
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#4 |
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Good idea - I think IceFrog (or someone) can make it without changing the old teleport model (I actually like that more).
I would make more clear, that it only applies to allies - people tend to post before they read everything.
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#5 |
Member
Join Date: Jun 2009
Location: Singapore!
Posts: 1,118
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This makes sense. And I do believe Icefrog could (somehow) make the teleport work.
T-Up. Would be useful in pub games (In-House games should have more co-operation) |
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#6 |
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T-Up. This surely will improve game performances.
EDIT: Why cant i download the test map? Gah nevermind, looks great anyway.
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#7 |
Member
Join Date: Jun 2009
Posts: 69
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t-up. easy and useful.
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#8 |
Member
Join Date: Jun 2009
Posts: 678
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Null Vote.
Don't think this works with the standardized colors option? o_o;; Most people go for that anyway.
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#9 |
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T-Up. But, I wouldn't really consider noticing my ally's hero color, I would rather look at the prettyyy colors. What I'm trying to say, is that I'm still a pubby noob, and my team sox real bad. ._.
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#11 |
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Join Date: Jun 2009
Posts: 1
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Nifty. I think the tinting you've done there needs some adjustment to better represent the actual player colours (Magos has the 12 player colours preset with RGB values if you try editing particles, source from those), but 6-7kb is no reason not to add this.
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#12 | ||
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Awesome idea, T-UP!
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#13 |
Member
Join Date: Jun 2009
Location: Pullman, Wash.
Posts: 365
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Slick idea, but I do have one particular question. Will enemies be able to see the different colors as well or will they just see the regular teleporting one? This is because I can see this being used by the enemy as well. For example, a yellow teleport could be the Earthshaker player and then the enemies would know to back away from the tower and whatnot.
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| Last edited by NHP54; 06-21-2009 at 01:45 AM. | |
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#14 |
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T-up (I don't think I have to explain why)
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#15 |
Member
Join Date: Jun 2009
Posts: 37
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It's a solid idea, but I believe there's an assumption here that needs to be questioned. Why have the color be the indicator in the first place? Why not just create a dummy unit at the site of the incoming teleport, make it invincible and invisible to the enemy team, and have the hero name and the player name of the teleportee in hover above this unit's head in big, bold letters of the teleporee's color? Sure, you get to have less fun with TP energy mushrooms, but you get crystal-clear clarity and the enemy team is none the wiser. Or if you don't want the effort here wasted, you can do both. But you see the point.
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#16 |
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-22kb increase, though MSI doesn't matter.
-Um... what about the Teleport thingy: Abilities\Spells\Human\MassTeleport\MassTeleportCa ster.mdl and the ubersplat made from the TP? Shouldn't they be colored also? Some random thingy popping up looks weird without the above effect.
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#17 |
Member
Join Date: Jun 2009
Posts: 109
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Like it. T-up
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#18 | |
Member
Join Date: Jun 2009
Posts: 1,811
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Looks really good, i like it very much
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| Last edited by JJE92; 06-21-2009 at 02:10 PM. | ||
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#19 |
Member
Join Date: Jun 2009
Location: Germany
Posts: 1,084
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good idea. tup
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#20 |
Member
Join Date: Jun 2009
Location: Holland
Posts: 1,645
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This looks like eyecandy!
T-up!
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omnomnom
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