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Old 06-23-2009, 02:27 PM   #1
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Default [IMPLEMENTED][Cosmetics] Time Lock (New SFX!)


Frankly, I feel that Time Lock deserves to pause the animation of the unit that got Time Locked.
It just looks weird that someone locked in time can move around and even do flipping actions (in the case of Troll Warlord).
Don't say its not codable. Its codable. Here's a poorly coded (but working) reworked version of Time Lock. I just pauses the affected unit's animation and stuff. Nothing special.

Also, a simple special effect change from the stun effect something new.
Not sure if its better but I kinda like it

Here's an awesome screenie of what could happen! (New effect )


EDIT:
Quote:
Originally Posted by Zack1996 View Post
Anyway, like I have said before, it still stuns! It just pauses animation!
EDIT2:
Quote:
Originally Posted by APL View Post
Lol. It is Bash remade so it pauses the unit in time, it is buff-dependant. No, it woulnd't pause units that go through the locked unit. Also, its only cosmetic, not a skill change.
Says it all.
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Last edited by Zack1996; 07-25-2009 at 09:46 AM. Reason: Update
Old 06-23-2009, 02:31 PM   #2
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Hmm.. It is codeable.

If IncomingDamage>0 and attackers TIMELOCKskill is higher than 0 do:
If target is hero: stun for 0.1 seconds each 0.1 seconds for 1 second.
If target is not a herp: stun for 0.1 seconds each 0.1 seconds for 2 seconds.
+Deal damage.
End.

I never made a trigger but it should work and Im quite sure wc3 editor has these options.
You can always try jass to code it. Anyway, you have a map. I wont test it, because I know how it works and I know its codeable. :P

T-up.
 
Old 06-23-2009, 02:55 PM   #3
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I just tested it and it's friggin great!

Ultra Thumbs-Up on this.
 
Old 06-23-2009, 03:29 PM   #4
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Thumbs up

I've seen it... and yeah it looks fun and it really makes the target locked in time so T-Up
 
Old 06-23-2009, 04:01 PM   #5
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I'm all for it. It'd produce an awesome effect, hehe.

T-up.
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Old 06-23-2009, 05:14 PM   #6
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T-Up. Time Lock always looked bad to me. Now we just need someone to make him move "faster" when he Backtracks so he skips ahead of the attack.
 
Old 06-23-2009, 05:24 PM   #7
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I support anything than just a regular bash.
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Old 06-23-2009, 05:26 PM   #8
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Wow that would look pretty neat. T-up
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Old 06-23-2009, 05:27 PM   #9
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Awesome idea and its codeable too )
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Old 06-23-2009, 05:28 PM   #10
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Also, remvoe the stun-animation on top of the unit (I bet in your map its already done, because its triggered).
 
Old 06-23-2009, 06:12 PM   #11
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Thats an awesome idea, which makes a skill look more realistic, TUp for sure.
 
Old 06-23-2009, 06:21 PM   #12
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T-up
Imagine roshan get's in time lock
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Old 06-23-2009, 10:05 PM   #13
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HUGE t-up. Not only is it unique, but the animation you put on it works too.
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Old 06-23-2009, 10:08 PM   #14
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Its a single-target ulti.
Ofc, once again t-up.
 
Old 06-23-2009, 11:56 PM   #15
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T-up.

Because right now his skill is bashing-to-coma, not Time Lock.
Fit the concept perfectly!
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Old 06-24-2009, 04:40 AM   #16
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This is extremely good and MUST be implemented.

T-Up!

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Old 06-24-2009, 04:43 AM   #17
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thats a great idea!
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Old 06-24-2009, 05:13 AM   #18
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Thanks for the support! I just hope Icefrog sees this thread
Anyway, any thoughts on the special effect?
 
Old 06-24-2009, 05:21 AM   #19
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pure t-up..mini chrono.
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Old 06-24-2009, 05:25 AM   #20
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T-UP , fits fv perfectly and related to chrnosphere. I think this will get implement ! since bash is toooo common , basher,slardar.
 
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