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Old 07-10-2009, 02:18 AM   #1
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Default [Skill RMK] Kardel


Well, as advised by a fellow member, I should make a simpler remake for Kardel.

1st change:
Combine Headshot and Take Aim to a skill called Gunmanship I think it need no more description


That way, we have an extra skill slot for this skill I suggest:


(icon by StacyzMom - the V for Vendetta )

Buttstock Bash
Description: Kardel uses the buttstock of his gun to bash his enemies' heads, knocking them out for a few seconds.
Information: Kardel stands and bashes enemies in front and behind him.
* Ability Type: Active
* Targeting Type: Target
* Ability Hotkey: C

Mana Cost: 120
Cooldown: 30/25/20/15
Casting range: melee (about 100-150 ?)
Duration: 1.5/2/2.5/3 sec
Allowed Targets: Enemy Units
Effects: Stun, 100% damage

Important note: Let him stun even units with BKB activated (but not Naix with his skill) if possible!

Reasons:
+ Kardel needs an escape mechanism, and this skill somehow helps him
+ Makes sense
+ I watched too many action movie and am a weaponry nerd

Thanks for reading!

EDIT: reason for change: now it make more sense, you can Buttstock Bash enemies who are chasing you. This makes it much more like an old school action movie
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Last edited by kanzakill; 07-24-2009 at 09:19 AM.
Old 07-10-2009, 02:22 AM   #2
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Default Re: Kardel simpler remake

uhm well i believe you need lothars if you ever want an escape mechanism for him. and i've seen on some pub games that other players will go the distance to buy him a dagger or ginzu just for that purpose.

about the skill, no offense but it doesnt make any sense considering kardel is a long range character. range is his advantage so to speak. if kardel will somehow go near an enemy (like slardar or axe) to use that skill, his b*tt is going to get pawned. seriously.

i do like combining the two passives for 1 more skill but buttstock bash? big t-down for me..
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Last edited by Shinma; 07-10-2009 at 02:25 AM. Reason: added some more info
Old 07-10-2009, 02:23 AM   #3
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Default Re: Kardel simpler remake

The ability contains the word "Butt"

T-up from me, that's all I needed to see
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Old 07-10-2009, 02:27 AM   #4
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Default Re: Kardel simpler remake

well it is a good skill. but as ive mentioned, range is kardel's biggest advantage.
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Old 07-10-2009, 02:35 AM   #5
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Default Re: Kardel simpler remake

HELL no. Giving sniper a melee ranged spell is asking for him to suicide. His biggest advantage is being able to attack from far away, from where enemies can't attack him. Also, stun based on STR? Why?

Also how does it level up?
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Old 07-10-2009, 02:42 AM   #6
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Default Re: Kardel simpler remake

Quote:
Originally Posted by bimjowen
The ability contains the word "Butt"

T-up from me, that's all I needed to see
can you be more specific y its a t-up for u? just wondering..

Quote:
Originally Posted by kitchen View Post
HELL no. Giving sniper a melee ranged spell is asking for him to suicide. His biggest advantage is being able to attack from far away, from where enemies can't attack him. Also, stun based on STR? Why?

Also how does it level up?
exactly. even though it goes through bkb, he'll be pawned big time if he uses this skill. and also, if the stun is based on str, u would consider getting str items for it to be useful wherein deso/treads or rush bfly i believe is much more effective. just dont get the concept of him having that skill.
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Old 07-10-2009, 02:49 AM   #7
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Default Re: Kardel simpler remake

Quote:
Originally Posted by kitchen View Post
HELL no. Giving sniper a melee ranged spell is asking for him to suicide. His biggest advantage is being able to attack from far away, from where enemies can't attack him.
It's common things in an action movie. Our hero Kardel is sniping his enemy. Suddenly, an enemy approaches. Kardel thinks : "Oh shit, what am I gonna do ?" and then "Hey I have an idea". Then he bashes his enemy with the gun's buttstock. After that, he will either stand there to shoot his foe dead or run as fast as possible saying "You failed to amuse me".

End joke. Serious talking here:
Quote:
His biggest advantage is being able to attack from far away, from where enemies can't attack him.
This is the reason why I created this skill. What will you do if an enemy approaches you? Stand there till death? Cast Shrapnel? Run knowing you will die even if you try your best?
DON'T BE HELPLESS AGAIN

Quote:
Also, stun based on STR? Why?
I don't know. This idea just went through my head

Quote:
Also how does it level up?
Ah I forgot the important part! Sorry! It's just a normal 4 levels skill

Quote:
Originally Posted by Shinma View Post
uhm well i believe you need lothars if you ever want an escape mechanism for him. and i've seen on some pub games that other players will go the distance to buy him a dagger or ginzu just for that purpose.
I call that much luxury Gun has buttstock already
Hey, it rhymes !

Quote:
about the skill, no offense but it doesnt make any sense considering kardel is a long range character. range is his advantage so to speak. if kardel will somehow go near an enemy (like slardar or axe) to use that skill, his b*tt is going to get pawned. seriously.
The most important use of this skill is to run, not to fight guy

Quote:
even though it goes through bkb, he'll be pawned big time if he uses this skill.
Hm, how about making the animation faster than those badasses (Axe, Slardar) so Kardel can stun before them?

Quote:
Originally Posted by bimjowen View Post
The ability contains the word "Butt"

T-up from me, that's all I needed to see
I'm speechless
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Last edited by kanzakill; 07-10-2009 at 02:54 AM.
Old 07-10-2009, 02:52 AM   #8
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Default Re: Kardel simpler remake

Quote:
Originally Posted by kanzakill View Post
This is the reason why I created this skill. What will you do if an enemy approaches you? Stand there till death? Cast Shrapnel? Run knowing you will die even if you try your best?
DON'T BE HELPLESS AGAIN
well at low levels maybe you'll get pawned. that's why players get him lothars. its actually not a luxury item. i too rushes that item after treads.

Quote:
Originally Posted by kanzakill View Post
I don't know. This idea just went through my head
i know what you mean by that bro. lols

Quote:
Originally Posted by kanzakill View Post
I'm speechless
he just want the +1 lmao.
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Last edited by Shinma; 07-10-2009 at 02:54 AM.
Old 07-10-2009, 03:34 AM   #9
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Default Re: Kardel simpler remake

Quote:
Originally Posted by Shinma View Post
well at low levels maybe you'll get pawned. that's why players get him lothars. its actually not a luxury item. i too rushes that item after treads.
ES and Axe works at about 50% without Dagger. But Sniper just sucks without Lothar, so ...

Quote:
i know what you mean by that bro. lols
Yeah, fixed because I feel dumb myself

Quote:
he just want the +1 lmao.
I was speechless and crying because of the cliche he had done
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Old 07-10-2009, 03:44 AM   #10
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Default Re: Kardel simpler remake

Quote:
Originally Posted by kanzakill View Post
ES and Axe works at about 50% without Dagger. But Sniper just sucks without Lothar, so ...
yeah. that's why you need to rush lothars. anyway the first time i played kardel, i actually cursed that character a lot because i get pawned all the time. crappy ms, low hp.. your idea of merging the two passives is great but i think youd reconsider the buttstock skill.
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Old 07-10-2009, 04:12 AM   #11
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Default Re: Kardel simpler remake

I also agree with combining 2 passive skills. But adding a more useful escaping skills something like wind walk or heavy slow (not like shrapnel which is negligible actually)
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Old 07-10-2009, 06:14 PM   #12
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Default Re: Kardel simpler remake

On top of it going totally against his playstyle, it's also basically the same spell as Dragon Tail.
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Old 07-10-2009, 11:39 PM   #13
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Default Re: Kardel simpler remake

Quote:
Originally Posted by kitchen View Post
On top of it going totally against his playstyle, it's also basically the same spell as Dragon Tail.
Hm, 100% right. Wonder why I didn't think about it? Guess I don't play DK too often.

Once again, this skill is for self-defense purpose, not to attack guys

Thinking about it, I'll make it more like a self-defense skill so you guys won't be able to use it to bash anyone (most of the time).

EDIT: changed

Much thanks to you kitchen
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Last edited by kanzakill; 07-10-2009 at 11:46 PM.
Old 07-24-2009, 09:41 AM   #14
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Default Re: Kardel simpler remake

Hm, I'll leave the OP there, just in case I (ever) think back. But now I will focus on this one:

1st change:
Combine Headshot and Take Aim to a skill called Gunmanship I think it need no more description


That way, we have an extra skill slot for this skill I suggest:


(icon by StacyzMom - the V for Vendetta guy )

Killer's Grip (meaningful name )
Description: Kardel holds his rifle much more tightly while trying to aim at his enemies' most vital points, allowing the bullet to go through many enemies. Moreover, the first hit target will be heavily affected by the impact of the bullet, based on how long the bullet have traveled.
Information: Shoots an extra concentrated bullet, deals damage in a line and stuns the first target based on the distance bullet have traveled .
* Ability Type: Active
* Targeting Type: Point
* Ability Hotkey: E

Numbers
Mana Cost: 20/25/30/35
Cooldown: 30/25/20/15
Casting range: 400
Bullet travel distance: equal to Kardel's attack range
Bullet travling duration: don't know, should be around 2 seconds
Allowed Targets: Enemy Units
Effects: damage all hit target(s), Stun first hit target
Damage: 100% x (Kardel's agility + intelligent)
Damage type: pure to first hit target, physical to all others
Stun duration: equal to ((Kardel's attack range - distance bullet traveled) / 250 (can be 300 if too imba))


Important note:
+ Hit even invisible units

Reasons:
+ Kardel needs an escape mechanism, and this skill somehow helps him
+ Fits sniper theme and makes sense
+ I watched too many action movies and am a weaponry nerd

Thanks for reading!
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Old 08-23-2009, 09:31 AM   #15
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Default Re: [Skill RMK] Kardel

I still don't get why you wan't kardell to be remake. I recommend you to create your own hero instead of reworking¹ heroes that don't need to be reworked.

¹by reworking i mean complicating
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Old 09-21-2009, 10:47 PM   #16
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Default Re: [Skill RMK] Kardel

If u suck with sniper that's only ur problem, i NEVER get lothar's on him, i mean i used to, but since i saw im too pro to use lothar, instead i wanted to rush phase and manta WAY faster and better than lothar's i don't rlly know why to get lothar's if u can just use good timing for manta or phase u can even manage to scape from getting trapped by rhasta's wards, btw ppl wants to remake sniper since everyone notices he needs some help, i mean even ME a GOOD sniper player know that SNIPER isn't right now what HE'S supposed to be i mean he's right now just a marine with an automatic pulse rifle in the body of a lil dwarf he ISN'T a sniper with his trigger happy item build, that's why i wanted to remake it, but it's WAY TOO HARD to get ppl to read my remake sugg :S
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Old 09-22-2009, 07:46 AM   #17
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Default Re: [Skill RMK] Kardel

Combining Headshot and Take Aim is something that MUST be done.
About your new skill... I love the concept, but it's quite useless. A mine that knocks back would fit much more and will be really usefull.
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