[W.I.P] The Immortal Ire
The Immortal Ire


Skill 1: The Immortal Ire thrusts his malevolent sword, losing his attack capability, into a target location, resulting a discharge of damage, additionally hindering enemy units. If the Immortal Ire decides to collect his sword, all units previously influenced by the initial discharge will be affected by the side-effect, Dement. The sword lays atop the AoE for 8 seconds.
Level 1: 125 impact damage, 15% slow.
Level 2: 175 impact damage, 20% slow.
Level 3: 225 impact damage, 25% slow.
Level 4: 275 impact damage, 30% slow.
Skill 1: The Immortal Ire thrusts his malevolent sword, losing his attack capability, into a target location, resulting a discharge of damage, additionally hindering enemy units. If the Immortal Ire decides to collect his sword, all units previously influenced by the initial discharge will be affected by the side-effect, Dement. The sword lays atop the AoE for 8 seconds.
Level 1: 125 impact damage, 15% slow.
Level 2: 175 impact damage, 20% slow.
Level 3: 225 impact damage, 25% slow.
Level 4: 275 impact damage, 30% slow.
Quote:
Dement
The Immortal Ire dements all enemies affected by the initial discharge in fear. They will not be able to move, attack or cast spells.
Level 1: Lasts for 1 seconds.
Level 2: Lasts for 1.5 seconds.
Level 3: Lasts for 2 seconds.
Level 4: Lasts for 2.5 seconds.
The Immortal Ire dements all enemies affected by the initial discharge in fear. They will not be able to move, attack or cast spells.
Level 1: Lasts for 1 seconds.
Level 2: Lasts for 1.5 seconds.
Level 3: Lasts for 2 seconds.
Level 4: Lasts for 2.5 seconds.
- The Immortal Ire can only "collect" his sword if he picks the sword up. He picks it up by merging with the collision size of the sword (sword has no collision).
- The Immortal Ire cannot attack, but can still cast spells throughout the duration of the ability.
- The "influenced units" are those units that were initially affected by the impact damage.
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