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Skills

Posted 07-11-2010 at 12:03 PM by JJE92
Updated 05-26-2011 at 01:11 PM by JJE92

Uniqueness of Skills
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INTRODUCTION

This is an addition to my guide "Thoughts and Explanations on Heroes". I seperated it to make the guide more readable and to make discussion for those who are interested easier. Here, I am going to compare skills by their general concept and show what skills are kind of overused and thus less original and what not. This might also help hero suggestors to look up whether a combination of certain effects is unique.

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CHANGELOG

July 11, 2010
  • Posted this list in blog
March 01, 2011
  • Updated it to use the usual template of my guides.

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TABLE OF CONTENTS

Coming soon.
Nukes
Single Targeted Nukes
Targeted AoE Nukes
Instant AoE Nukes
Line Targeted Nukes
Cone AoE Nukes
DOTs
Single Targeted DOTs
Instant AoE DOTs
Targeted AoE DOTs
Stackable DOTs
Damage Mechanisms
Pure Damage
Mixed Damage
Damage Based On Enemies' HP
Damage Based On Your HP
Damage Based On Number of Enemies
Heals
Single Targeted Heals
Heals Dealing Damage
HOTs and HP-regens
Stuns
Single Targeted Stuns
Single Targeted Missile Stuns
Instant AoE Stuns
Targeted AoE Stuns
Targeted Delayed AoE Stuns
Point Targeted AoE Stuns
Line Targeted AoE Stuns
Single Targeted AoE Stuns
Bouncing Stuns
Repetitive Stuns Over Time
Slows
Single Targeted Slows
Instant AoE Slows
Auras
Ally Buff Auras
Enemy Debuff Auras
Attack Modifiers
Cleaves
Blinds
Crits
Evasions
Attack Range Modifiers
Autocastable Normal Attacks
Permanent Self Stat Buffs
Self Backfires
Skill Cast Backfires
HP Cost Skills
Displacements
Summonings
Path Blocking Skills
Normal Attack Self Buffs
Defense Self Buffs
Magic Immunity Skills
Physical Immunity Skills
Transformations
Instant AoE Allied Buffs
Sleeps
Invisibility
Entangles
Money Makers
Overall Self Buffs
Sight
Hastes
Armor Reductions
Armor Buffs
Damage Delays
Stackable Effects
Damage Reductions
Effects On Self Skillcasts



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SKILLS

Need help, trying to make something which helps suggestors to quickly look up if their skill and their combination of effects is original or used already.



Nukes

Single Targeted Nukes

These are skills, that only deal damage to one enemy [will perhaps be divided into nukes with and nukes without ministun, I'll see about that later on]:




Targeted AoE Nukes

These are skills, that damage enemies in a targeted area.




Instant AoE Nukes

These are skills, that damage enemies in an AoE around your hero.




Line Targeted Nukes

These are skills, that damage enemies in a line.




Cone AoE Nukes

These are skills, that damage enemies in a cone.










DOTs

Single Targeted DOTs

These are skills, that deal damage over time to a single targeted enemy.




Instant AoE DOTs

These are skills, that deal damage over time to nearby enemies around yourself.




Targeted AoE DOTs

These are skills, that deal damage over time at the targeted area.




Stackable DOTs

These are skills, that deal damage over time to nearby enemies that stacks if cast more than once.












Damage Mechanisms

Pure Damage

These are skills, that deal unreduced damage.




Mixed Damage

These are skills, that deal both physical and magical damage.




Damage Based On Your Enemies' HP

These are skills, that deal damage based on the HP of the enemies it affects.





Damage Based On Your HP

These are skills, that deal damage based on your HP.




Damage Based On Number Of Enemies

These are skills, that deal damage based on how many enemies it affects or are close to you and the target.










Heals

Single Targeted Heals

These are skills, that heal a single targeted ally.




Heals Dealing Damage

These are skills, that both heal and deal damage at the same time.




HOTs and HP-regens

These are skills, that heal an ally over time or improve his HP-regeneration.









Stuns

Single Targeted Stuns

These are skills, that stun a single targeted enemy instantly.




Single Targeted Missile Stuns

These are skills, that stun a single targeted enemy once a missile thrown at him hits the target.




Instant AoE Stuns

These are skills, that stun units in an AoE around your hero. In DotA, we currently have 5 such skills, all of them not only stun, but also deal damage:
Hoof Stomp is basically the ladder type of such skills. It's a simple small AoE stun with some damage.
Aftershock is unique, since it is a passive that makes all other skill casts of the hero an AoE stun. It's not an AoE stun itself, but makes all of Earthshaker's other skills have an AoE stun as a bonus effect.
Reverse Polarity is not only a very powerful AoE stun, but as well a displacement skill that sucks all enemy heroes in front of Magnataur. As such, it's unique and different from all other skills in this category.
Ravage's difference in mechanics might only be that it's a wave and not an instant effect, so the stun travels outwards and needs some time to reach the full range. But to be honest, the real difference from other AoE stuns is its huge area of effect and this is what makes the skill unique.
Slithereen Crush is not so different from Hoof Stomp, so that these two skills can be said to lack of some uniqueness. The differences are that Slithereen Crush also has a short slow after the stun, is more spammable, has a worse stun (especially at early levels) and slightly worse damage.

Discussion: Uniqueness of Hoof Stomp and Slithereen Crush:
In general, their idea is pretty much the same: instantly stunning foes in a relatively small aoe around you. In the usage, such skills always have the similarity of being used as initiation tool with a Blink Dagger in ganks or team-fights.
However, these two skills have some differences determined by the heroes' different concepts. Centaur Warchief is an early-mid game tank that needs some advance and good items to transition well into the late-game. As such, his stun is designed powerful from the first level on, so that he can be aggressive during laning-phase already. Slithereen Guard is a tank-carry hybrid with a relatively poor early-game. As such, it's not necessary to be powerful from level 1 on, but it provides a solid escape-mechanism combined with Sprint and due to its low CD can in some situations be used more than once in both offensive and defensive ways.
Moreover, it has to be acknowledged that such instant AoE stuns are basic skills and therefore are bound to be used more than once in a similar way.

So overall, it's a tough choice. Their basic idea is similar, their usage in ganks and teamfights is similar. The differences are mainly adjustments to the hero's concept and the role the skills play in it.
Since the skills are slightly different and very hard to remake without destroying parts of the heroes' concepts, I guess it's fine that they are like this. If there turns out to be a viable possibility to make them more unique, however, then why not.


Targeted AoE Stuns

These are skills, that stun enemies in a targeted AoE.




Targeted Delayed AoE Stuns

These are skills, that stun units in a targeted AoE after a short delay. In DotA, we currently have 3 such skills, all of them not only stun, but also deal damage:
Light Strike Array is the standard version of such skills. After a short delay, all units in targeted area are stunned and receive damage.
Split Earth is basically the same skill as Light Strike Array. Only differences are some balance changes of numbers and workout differences to adapt the skill into the skillset.
Avalanche is a targeted delayed AoE stun, despite its misleading animation. The main difference compared to the other skills in this category lies in its mechanics, however. The damage is actually dealt in four instances every 0.25 seconds. Besides, enemies can be damaged twice by this skill if Tiny's Toss is used.
Torrent is a unique version of such skills in many aspects. First of all, it's not even a real stun, but a pause, like all knockup skills, so it's not only the animation that makes it look differently already. But that only results in small technical and minor gameplay varieties. The true uniqueness of this skill lies in its huge casting range that is balanced with a comparably long delay. Also, in contrast to the other skills of this type, it has a slow added.
Discussion: Uniqueness of Light Strike Array and Split Earth:
Well, you can't deny the fact that both these skills are basically the same and thus lack of uniqueness. They are even used in a similar way in their skillset and fulfil similar roles.
It's not easy to find a unique replacement that goes as well with the skillset as these skills, but if you do so then that could be a great solution.
But even if they stay as similar as they are now, they are relatively basic skills, so it doesn't hurt too much if they are used twice.


Point Targeted AoE Stuns

These are skills, that shoot a missile towards a point and stun in an aoe at one point.




Line Targeted AoE Stuns

These are skills, that stun enemies in a line.




Single Targeted AoE Stuns

These are skills, that stun enemies around a target.




Bouncing Stuns

These are skills, that stun enemies by bouncing between them.




Repetitive Stuns Over Time

These are skills, that repeatedly stun enemies over time.









Slows

Single Targeted Slows

These are skills, that slow a single targeted enemy.




Instant AoE Slows

These are skills, that slow units in an AoE around your hero.











Auras

Ally Buff Auras

These are skills that buff your allies in an AoE around you permanently.




Enemy Debuff Auras

These are skills that debuff your enemies in an AoE around you permanently.










Attack Modifiers

Cleaves

These are skills, that make the normal attack of a hero or unit affect multiple units [Will perhaps be divided more clearly later on into cleave, splash, etc...]:




Blinds

These are skills that cause the normal attack of a hero or unit to miss.




Crits

These are skills that cause the normal attack of a hero or unit to crit.




Evasions

These are skills that make you dodge normal attacks thrown at you.




Attack Range Modifiers

These are skills that make your normal attack have a different range.




Autocastable Normal Attacks

These are skills that make your normal attack being cast with a skill in an improved way. These attacks can be autocasted.













Permanent Self Stat Buffs

These are skills, that buff your own basic stats (STR/AGI/INT or the respective gains) permanently:
Great Fortitude just increases Strength when learned, while Marksmanship increases Agility.
Flesh Heap and Last Word only have a permanent stat buff as a minor side-effect when an enemy is killed nearby, so that they are unique and different overall. This side-effect is meant to carry them into late-game if they are doing well, both of them have 1 skill scaling with the increased stat.

Discussion: Uniqueness of Great Fortitude and Marksmanship:
Both skills have basically the main effect - they increase the main stat of their hero permanently by a fix number. They also have similar effects, because they make their hero powerful throughout the mid-game, even with few items. With only few items (mostly HotD and Yasha), the Drow Ranger can carry her team in the mid-game, sooner than any other hero. With only basic items, the Centaur Warchief can absorb a whole bunch of damage in the mid-game, more than any other hero.
As you can see, the effect is in general similar, the differences lie in the stat. STR allows to tank exceptionally well, AGI allows to auto-attack exceptionally well. While this is a simple way to achieve such effects, the effects themselves are unique in the end.



Self Backfires

These are skills, that hurt the enemy when they are attacking you or casting skills on you:

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Skill Cast Backfires

These are skills, that hurt the enemy when they cast skills:





HP Cost Skills

These are skills, that cost HP to cast:



Displacements

These are skills, that change the positioning of affected units:




Summonings

These are skills that summon a unit.




Path Blocking Skills

These are skills that block the path.





Normal Attack Self Buffs

These are skills that buff your normal attack.




Defense Self Buffs

These are skills that buff your defensive stats.




Magic Immunity Skills

These are skills that give magic immunity.




Physical Immunity Skills

These are skills that give physical immunity.




Transformations

These are skills that transform a hero into one or multiple different units.




Instant AoE Allied Buffs

These are skills that buff allies in an AoE around you.




Sleeps

These are skills that sleep affected units.




Invisibility

These are skills that turns a unit invisible.




Entangles

These are skills that entangle affected units.




Money Makers

These are skills that increase your income directly.




Overall Self Buffs

These are skills that buff your hero in many different ways, potentially even your skills.




Sight

These are skills that are used to get vision over an area.




Hastes

These are skills that buff your MS




Armor Reductions

These are skills that reduce your armor.




Armor Buffs

These are skills that buff your armor.




Damage Delays

These are skills that delay damage dealt.




Stackable Effects

These are skills that have effects that are stackable with repetitive casts in a short time.




Damage Reductions

These are skills that reduce any damage by enemies independently from resistances.




Effects On Self Skillcasts

These are skills that have an effect whenever their hero casts a skill.









Active:

1) Single-Target:
1.1) Damage
1.1.1) Damage + self damage + ministun
- Double Edge (Centaur Warchief)
1.1.2) Damage after Casting Time
- Assassinate (Dwarven Sniper)
1.1.3) Damage + ministun
- Lucent Beam (Moon Rider)
- Lightning Bolt (Lord of Olympia)
1.1.4) Damage
- Laguna Blade (Slayer)
1.2) Stun
1.2.1) damage based on AGI, stun duration based on STR
- Adaptive Strike (Morphling)
1.2.2) binds enemy to a tree or unit behind him stunning both
- Shackleshot (Windrunner)
1.3) Slow
1.3.1) damage + slow + creating an illusion
- Spirit Lance (Phantom Lancer)
1.2) other disables
1.2.1) position reset:
- X Marks the Spot (Admiral)
1.2.2) Immobilize
- Ensnare (Naga Siren)
1.2.3) Prevent Movement + Attacking
- Frostbite (Crystal Maiden)
1.2.4) trap enemies in a ring of trees
- Sprout (Prophet)
1.2.5) Pull unit towards caster
- Electric Vortex (Storm Spirit)
1.3) Ally buff
1.3.1) Spell Immunity
- Repel (Omniknight)
1.3.2) Invisibility near trees
- Nature's Guise (Treant Protector)
1.3.3) armor + HP regen
- Living Armor (Treant Protector)
1.4) Enemy debuff
1.4.1) miss chance + slow MS
- Drunken Haze (Pandaren Brewmaster)
1.4.2) miss chance
- Blind (Troll Warlord)
1.4.3) MS reduction + increased damage taken
- Penitence (Holy Knight)
1.4.4) looses MP when moving, if no MP slows
- Mana Leak (Keeper of the Light
1.5) Replicate
1.5.1) Create a replica of an enemy + being able to morph into it.
- Replicate (Morphling)
1.6) Blink Strikes
1.6.1) Blink behind enemy
- Blink Strike (Stealth Assassin)
1.7) different effects based on target
1.7.1) Slow on hero, Possession on creeps
- Enchant (Enchantress)
1.7.2) damage on enemies, base teleport for allies
- Test of Faith (Hols Knight)
1.8) Autocast (Attack improvement)
1.8.1) bonus damage based on distance
- Impetus (Enchantress)
1.8.2) bonus damage based on INT
- Glaives of Wisdom (Silencer)
1.9) W.e.
1.9.1) Control of enemy unit
- Holy Persuasion (Holy Knight)
1.10) Ally stats change
1.10.1) Raise current MP
- Chakra Magic (Keeper of the Light)
1.11) Self buff when attacking the enemy unit
1.11.1) Reduced damage, but max AS
- Focus Fire (Windrunner)

2) Single-Target Chain effect:
2.1) Effect on Self
2.1.1) Blink-Strike to target + some nearby random enemy
- Omnislash (Juggernaut)
2.2) Enemy chain effects
2.2.3) damage, not reduced
- Arc Lightning (Lord of Olympia)
2.2.4) damage, increased
- Wrath of Nature (Prophet)

3) Single-Target with AoE effect:
3.1) single-target damage + stun
3.1.1) units between target and hero are damaged + slowed + moved aside
- Primal Roar (Beastmaster)
3.1.2) units around target: damage + stun
- Storm Bolt (Rogue Knight)
3.2) single-target heal
3.2.1) damage to all enemies in AoE
- Purification (Omniknight)
3.3) damage
3.3.1) damage based on missing MP, dealt in an AoE around target
- Mana Void (Anti-Mage)

4) Targeted AoE:
4.1) Delayed AoE
4.1.1) Delayed AoE damage + disable + slow
- Torrent (Admiral)
4.1.2) Delayed AoE damage + stun
- Light Strike Array (Slayer)
4.2) Effect over time
4.2.1) DPS + slow
- Shrapnel (Dwarven Sniper)
4.2.2) miss + slow + silence
- Smoke Screen (Stealth Assassin)
4.3) Instant Effect
4.3.1) Damage + Slow MS/AS
- Crystal Nova (Crystal Maiden)
4.3.2) HP/MP loss until casting a spell
- Curse of the Silent (Silencer)
4.4) Instant effect + Effect over time
4.4.1) dmg + stun, further dmg + stun if enemies try to leave the area
- Dream Coil (Faerie Dragon)

5) AoE without casting range (around hero):
5.1) Stuns
5.1.1) Stun + damage
- Hoof Stomp (Centaur Warchief)
5.2) damage
5.2.1) AoE damage + each unit deals further damage to nearby units
- Echo Slam (Earthshaker)
5.2.2) AoE damage + half bonus damage to one close random enemy
- Starfall (Priestess of the Moon)
5.3) ally buff
5.3.1) armor + HP regen
- Guardian Angel (Omniknight)
5.3.2) armor + MS
- Warcry (Rogue Knight)
5.4) slows
5.4.1) slow AS + MS + damage
- Thunder Clap (Pandaren Brewmaster)
5.5) Sleep
5.5.1) Sleep + damage (along with spirit)
- Echo Stomp (Tauren Chieftain)
5.5.2) Sleep + Invulnerability
- Song of the Siren (Naga Siren)
5.6) Other disables
5.6.1) dmg + disable movement and attacking
- Overgrowth (Treant Protector)
5.6.2) damage + silence
- Warning Rift (Faerie Dragon)
5.7) dps
5.7.1) dps+ magic immunity
- Blade Fury (Juggernaut)
5.8) effect over time, interrupted when hero dies
5.8.1) releasing multiple beams around you, which hit random enemies and damage them
- Eclipse (Moon Rider)
5.8.2) releasing multiple wisps around you healing random allies for some seconds
- Nature's Attendants (Enchantress)
5.9) Channeling
5.9.1) damage in random area around caster + slow
- Freezing Field

6) Global
6.1) Ally
6.1.1) Invisibility with fade time
- Moonlight Shadow (Priestess of the Moon)
6.1.2) IAS
- Battle Trance (Troll Warlord)
6.1.3) Heal
- Hand of God (Holy Knight)
6.2) Enemy
6.2.1) damage
- Thundergod's Wrath (Lord of Olympia)
6.2.2) Silence
- Global Silence (Silencer)

6) AoE in form of a line:
6.1) from behind the hero to in front of the hero
6.1.1) Enemy AoE stun + damage, ally MS buff + incoming damage delay
- Ghost Ship (Admiral)
6.2) forwards and then back to hero
6.2.1) AoE damage only once per unit
- Wild Axes (Beastmaster)
6.3) Instant
6.3.1) Path blocking + stun + damage
- Fissure (Earth Shaker)
6.4) Wave forwards
6.4.1) stun + damage
- Avalanche (Stone Giant)
6.4.2) move hero along with wave + damage
- Waveform (Morphling)
6.4.3) damage + possibility to port to the orb
- Illusory Orb (Faerie Dragon)
6.4.4) damage based on channel time
- Illuminate (Keeper of the Light)
6.4.5) damage
- Dragon Slave (Slayer)
6.4.5) damage gets reduced when hitting enemies
- Powershot (Windrunner)
6.5) Delayed
6.5.1) dmg (HP %) + slow MS
- Earth Splitter (Tauren Chieftain)

7) Instant Self:
7.1) Buff on next Attack
7.1.1) damage increasement
- Enchant Totem (Earth Shaker)
7.2) Buff for duration
7.2.1) damage increase
- God's Strength (Rogue Knight)
7.2.2) IAS / IMS, as well for your summon
- Rabid (Lone Druid)
7.2.3) Invulnerability
- Phase Shift (Faerie Dragon)
7.2.4) Instant Illuminate + Recall (teleport ally to yourself) + Blinding Light (miss chance for enemies, AoE knockback)
- Spirit Form (Keeper of the Light)
7.2.5) evasion + MS + slow on nearby units
- Windrunner (Windrunner)
7.3) Buff until switched off
7.3.1) Melle, bonus HP + armor, gains skill Battle Cry
- True Form (Lone Druid)
7.3.2) Melle, bonus MS + damage + armor + HP, reduced BAT, Bash ability
- Berserker Rage (Troll Warlord)
7.4) Permanent buff
7.4.1) Move attribute points between STR and AGI via two skills.
- Morph (Morphling)
7.5) Invisibility
7.5.1) Invisibility + MS buff + leaving an illusion behind
- Doppelwalk (Phantom Lancer)
7.6) Leap
7.6.1) leap + AS/MS increase for nearby units on landing
- Leap (Priestess of the Moon

8) Point targeted
8.1) Effect on Self
8.1.1) Blink
- Blink (Anti-Mage)
8.1.2) travels at high speed to targeted point dealing damage to everything nearby based on the units travelled
- Ball Lightning (Storm Spirit)
8.1.2) Teleport after casting time (Prophet)
8.2) Projectiles
8.2.1) first enemy hit stun based on travel range + damage
- Elune's Arrow (Priestess of the Moon)

9) Summoning:
8.1) 2 creatures
8.1.2) 1 Scout with Invis, 1 attacking unit with slow on attack
- Call of the Wild (Beastmaster)
8.2) 3 creatures
8.2.1) removing hero, 1 with Immolation, 1 with Dispel Magic + Cyclone + Wind Walk, 1 with Hurl Boulder + Pulverize + Spell Immunity
- Primal Split (Pandaren Brewmaster)
8.3) Uncontrollable summoning
8.3.1) Summon mirrors your movements, deals damage, gives dmg + IAS at end
- Ancestral Spirit (Tauren Chieftain)
8.4) Immobile Summonings
8.4.1) invisible watcher, activateable, then dealing damage + stun to first close enemy
- Forest Sentinel (Treant Protector)
8.4.2) immobile unit dealing aoe damage and vanishing when a unit comes close enough
- Static Remnant (Storm Spirit)
8.5) Movable wards
8.5.1) heal
- Healing Ward (Juggernaut)
8.6) Hero-like summoning:
8.6.1) Summon with Return ability, passive ensnare, bonus damage against buildings and increased Magic Resistance
- Spirit Bear (Lone Druid)
8.7) Illusions
8.7.1) 3, deal less damage, take more damage
- Mirror Image (Naga Siren)
8.8) Multiple summons
8.8.1) Convert trees into treants
- Force of Nature (Prophet)

10) Special:
9.1) Location targeted, but a unit has to be in location
9.1.1) Throw closest unit at location, aoe damage
- Toss (Stone Giant)

Passive:
1) Passive AoE
1.1) Cleave
1.1.1) Cleave + damage buff with CD
- Tidebringer (Admiral)
1.1.2) % damage cleaved
- Great Cleave (Rogue Knight)

2) Passive effect on being attacked / attacking
2.1) on being attacked
2.1.1) Return a base damage + damage based on hero's STR
- Return (Centaur Warchief)
2.1.2) Slow attackers AS
- Untouchable (Enchantress)
2.2) on attacking
2.2.1) Manaburn
- Mana Break (Anti-Mage)
2.2.2) attack bounces loosing some damage
- Moon Glaive (Moon Rider)
2.2.3) bonus damage based on AGI
- Backstab (Stealth Assassin)
2.2.4) IAS for each consecutive hit on same target
- Fervor (Troll Warlord)

3) Passive Self buff
3.1) STR/AGI/INT Increase
3.1.1) STR
- Great Fortitude (Centaur Warchief)
3.2) Other stat increases
3.2.1) Magic Resistance
- Spell Shield (Anti-Mage)
3.2.2) Range
- Take Aim (Dwarven Sniper)
3.2.3) Invisibility after fading time when not attacking
- Permanent Invisibility (Stealth Assassin)
3.3) Skill improvements + other stat bonuses
3.3.1) damage + MS + other skill damage increase, AS decrease, Model Size increase
- Grow (Stone Giant)
3.3.2) Magic Resistance + increased image generation + image image generation
- Phantom Edge (Phantom Lancer)
3.4) Skill Improvements
3.4.1) MS + dmg bonus for summon, duration increasement, Ult's HP improvement
- Synergy (Lone Druid)

4) Passive effect on casting a skill
4.1) AoE
4.1.1) damage + stun
- Aftershock (Earthshaker)
4.1.2) damage based on max HP
- Static Field (Lord of Olympia)
4.2) Self buff
4.2.1) MS + IAS
- Fiery Soul (Slayer)
4.2.2) aoe damage and slow on next attack
- Overload (Storm Spirit)

5) Passive Proc Chance
5.1) On attacking + On being attacked
5.1.1) crit + dodge chance
- Drunken Brawler (Pandaren Brewmaster)
5.2) On being attacked
5.2.1) chance for stun + damage on low ranged attacks + constant armor
- Craggy Exterior (Stone Giant)
5.3) On attacking
5.3.1) Bash
- Headshot (Dwarven Sniper)
5.3.2) Crit
- Blade Dance (Juggernaut)
- Critical Strike (Naga Siren)
5.3.3) Creating an Illusion
- Juxtapose (Phantom Lancer)

6) Passive effect upon enemy action
6.1) Casting a skill
6.1.1) Silence
- Last Word (Silencer)

7) Aura
2.1) ally buff
2.1.1) IAS
- Inner Beast (Beastmaster)
2.1.2) dmg + increases hero's night vision
- Lunar Blessing (Moon Rider)
2.2) enemy debuff
2.2.1) MS
- Degen Aura (Omniknight)
2.2.2) Reduce Armor + Magic Resistance
- Natural Order (Tauren Chieftain)

8) Global Aura
7.1) ally buff
7.1.1) MP-regen
- Brilliance Aura (Crystal Maiden)




Problems:
Admiral - Ghost Ship (line buff)
Beastmaster - Primal Roar (line side damage, slow, knockback)
Earthshaker - Echo Slam (Nukes dealing more damage the more enemies they hit)
Pandaren Brewmaster - Primal Split (subskills)
Rogue Knight - Warcry
Stone Giant - Toss (AoE damage)
Tauren Chieftain - Ancestral Spirit
Treant Protector - Leech Seed (slow, nuke)
Wisp
Clockwerk Goblin - Hookshot

Ideas:
- Single Target AoE skills
- Bouncing skills
- Damage based on max HP / current HP
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Comments

  1. Old Comment
    doomed2die's Avatar
    For spell casting backfire, you missed Unstable Current. Might as well get the list of shockwave based skills too (Dragon Slave, Shockwave, Sonic Wave).

    I like this list.
    Posted 05-08-2011 at 09:38 PM by doomed2die doomed2die is offline