Skills
Uniqueness of Skills
__________________________________________________INTRODUCTION
This is an addition to my guide "Thoughts and Explanations on Heroes". I seperated it to make the guide more readable and to make discussion for those who are interested easier. Here, I am going to compare skills by their general concept and show what skills are kind of overused and thus less original and what not. This might also help hero suggestors to look up whether a combination of certain effects is unique.
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CHANGELOG
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TABLE OF CONTENTS
Coming soon.
Nukes
Single Targeted NukesDOTs
Targeted AoE Nukes
Instant AoE Nukes
Line Targeted Nukes
Cone AoE Nukes
Single Targeted DOTsDamage Mechanisms
Instant AoE DOTs
Targeted AoE DOTs
Stackable DOTs
Pure DamageHeals
Mixed Damage
Damage Based On Enemies' HP
Damage Based On Your HP
Damage Based On Number of Enemies
Single Targeted HealsStuns
Heals Dealing Damage
HOTs and HP-regens
Single Targeted StunsSlows
Single Targeted Missile Stuns
Instant AoE Stuns
Targeted AoE Stuns
Targeted Delayed AoE Stuns
Point Targeted AoE Stuns
Line Targeted AoE Stuns
Single Targeted AoE Stuns
Bouncing Stuns
Repetitive Stuns Over Time
Single Targeted SlowsAuras
Instant AoE Slows
Ally Buff AurasAttack Modifiers
Enemy Debuff Auras
CleavesPermanent Self Stat Buffs
Blinds
Crits
Evasions
Attack Range Modifiers
Autocastable Normal Attacks
Self Backfires
Skill Cast Backfires
HP Cost Skills
Displacements
Summonings
Path Blocking Skills
Normal Attack Self Buffs
Defense Self Buffs
Magic Immunity Skills
Physical Immunity Skills
Transformations
Instant AoE Allied Buffs
Sleeps
Invisibility
Entangles
Money Makers
Overall Self Buffs
Sight
Hastes
Armor Reductions
Armor Buffs
Damage Delays
Stackable Effects
Damage Reductions
Effects On Self Skillcasts
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SKILLS
Need help, trying to make something which helps suggestors to quickly look up if their skill and their combination of effects is original or used already.
Nukes
DOTs
Damage Mechanisms
Heals
Stuns
Slows
Auras
Attack Modifiers
Active:
1) Single-Target:
1.1) Damage
1.1.1) Damage + self damage + ministun
- Double Edge (Centaur Warchief)
1.1.2) Damage after Casting Time
- Assassinate (Dwarven Sniper)
1.1.3) Damage + ministun
- Lucent Beam (Moon Rider)
- Lightning Bolt (Lord of Olympia)
1.1.4) Damage
- Laguna Blade (Slayer)
1.2) Stun
1.2.1) damage based on AGI, stun duration based on STR
- Adaptive Strike (Morphling)
1.2.2) binds enemy to a tree or unit behind him stunning both
- Shackleshot (Windrunner)
1.3) Slow
1.3.1) damage + slow + creating an illusion
- Spirit Lance (Phantom Lancer)
1.2) other disables
1.2.1) position reset:
- X Marks the Spot (Admiral)
1.2.2) Immobilize
- Ensnare (Naga Siren)
1.2.3) Prevent Movement + Attacking
- Frostbite (Crystal Maiden)
1.2.4) trap enemies in a ring of trees
- Sprout (Prophet)
1.2.5) Pull unit towards caster
- Electric Vortex (Storm Spirit)
1.3) Ally buff
1.3.1) Spell Immunity
- Repel (Omniknight)
1.3.2) Invisibility near trees
- Nature's Guise (Treant Protector)
1.3.3) armor + HP regen
- Living Armor (Treant Protector)
1.4) Enemy debuff
1.4.1) miss chance + slow MS
- Drunken Haze (Pandaren Brewmaster)
1.4.2) miss chance
- Blind (Troll Warlord)
1.4.3) MS reduction + increased damage taken
- Penitence (Holy Knight)
1.4.4) looses MP when moving, if no MP slows
- Mana Leak (Keeper of the Light
1.5) Replicate
1.5.1) Create a replica of an enemy + being able to morph into it.
- Replicate (Morphling)
1.6) Blink Strikes
1.6.1) Blink behind enemy
- Blink Strike (Stealth Assassin)
1.7) different effects based on target
1.7.1) Slow on hero, Possession on creeps
- Enchant (Enchantress)
1.7.2) damage on enemies, base teleport for allies
- Test of Faith (Hols Knight)
1.8) Autocast (Attack improvement)
1.8.1) bonus damage based on distance
- Impetus (Enchantress)
1.8.2) bonus damage based on INT
- Glaives of Wisdom (Silencer)
1.9) W.e.
1.9.1) Control of enemy unit
- Holy Persuasion (Holy Knight)
1.10) Ally stats change
1.10.1) Raise current MP
- Chakra Magic (Keeper of the Light)
1.11) Self buff when attacking the enemy unit
1.11.1) Reduced damage, but max AS
- Focus Fire (Windrunner)
2) Single-Target Chain effect:
2.1) Effect on Self
2.1.1) Blink-Strike to target + some nearby random enemy
- Omnislash (Juggernaut)
2.2) Enemy chain effects
2.2.3) damage, not reduced
- Arc Lightning (Lord of Olympia)
2.2.4) damage, increased
- Wrath of Nature (Prophet)
3) Single-Target with AoE effect:
3.1) single-target damage + stun
3.1.1) units between target and hero are damaged + slowed + moved aside
- Primal Roar (Beastmaster)
3.1.2) units around target: damage + stun
- Storm Bolt (Rogue Knight)
3.2) single-target heal
3.2.1) damage to all enemies in AoE
- Purification (Omniknight)
3.3) damage
3.3.1) damage based on missing MP, dealt in an AoE around target
- Mana Void (Anti-Mage)
4) Targeted AoE:
4.1) Delayed AoE
4.1.1) Delayed AoE damage + disable + slow
- Torrent (Admiral)
4.1.2) Delayed AoE damage + stun
- Light Strike Array (Slayer)
4.2) Effect over time
4.2.1) DPS + slow
- Shrapnel (Dwarven Sniper)
4.2.2) miss + slow + silence
- Smoke Screen (Stealth Assassin)
4.3) Instant Effect
4.3.1) Damage + Slow MS/AS
- Crystal Nova (Crystal Maiden)
4.3.2) HP/MP loss until casting a spell
- Curse of the Silent (Silencer)
4.4) Instant effect + Effect over time
4.4.1) dmg + stun, further dmg + stun if enemies try to leave the area
- Dream Coil (Faerie Dragon)
5) AoE without casting range (around hero):
5.1) Stuns
5.1.1) Stun + damage
- Hoof Stomp (Centaur Warchief)
5.2) damage
5.2.1) AoE damage + each unit deals further damage to nearby units
- Echo Slam (Earthshaker)
5.2.2) AoE damage + half bonus damage to one close random enemy
- Starfall (Priestess of the Moon)
5.3) ally buff
5.3.1) armor + HP regen
- Guardian Angel (Omniknight)
5.3.2) armor + MS
- Warcry (Rogue Knight)
5.4) slows
5.4.1) slow AS + MS + damage
- Thunder Clap (Pandaren Brewmaster)
5.5) Sleep
5.5.1) Sleep + damage (along with spirit)
- Echo Stomp (Tauren Chieftain)
5.5.2) Sleep + Invulnerability
- Song of the Siren (Naga Siren)
5.6) Other disables
5.6.1) dmg + disable movement and attacking
- Overgrowth (Treant Protector)
5.6.2) damage + silence
- Warning Rift (Faerie Dragon)
5.7) dps
5.7.1) dps+ magic immunity
- Blade Fury (Juggernaut)
5.8) effect over time, interrupted when hero dies
5.8.1) releasing multiple beams around you, which hit random enemies and damage them
- Eclipse (Moon Rider)
5.8.2) releasing multiple wisps around you healing random allies for some seconds
- Nature's Attendants (Enchantress)
5.9) Channeling
5.9.1) damage in random area around caster + slow
- Freezing Field
6) Global
6.1) Ally
6.1.1) Invisibility with fade time
- Moonlight Shadow (Priestess of the Moon)
6.1.2) IAS
- Battle Trance (Troll Warlord)
6.1.3) Heal
- Hand of God (Holy Knight)
6.2) Enemy
6.2.1) damage
- Thundergod's Wrath (Lord of Olympia)
6.2.2) Silence
- Global Silence (Silencer)
6) AoE in form of a line:
6.1) from behind the hero to in front of the hero
6.1.1) Enemy AoE stun + damage, ally MS buff + incoming damage delay
- Ghost Ship (Admiral)
6.2) forwards and then back to hero
6.2.1) AoE damage only once per unit
- Wild Axes (Beastmaster)
6.3) Instant
6.3.1) Path blocking + stun + damage
- Fissure (Earth Shaker)
6.4) Wave forwards
6.4.1) stun + damage
- Avalanche (Stone Giant)
6.4.2) move hero along with wave + damage
- Waveform (Morphling)
6.4.3) damage + possibility to port to the orb
- Illusory Orb (Faerie Dragon)
6.4.4) damage based on channel time
- Illuminate (Keeper of the Light)
6.4.5) damage
- Dragon Slave (Slayer)
6.4.5) damage gets reduced when hitting enemies
- Powershot (Windrunner)
6.5) Delayed
6.5.1) dmg (HP %) + slow MS
- Earth Splitter (Tauren Chieftain)
7) Instant Self:
7.1) Buff on next Attack
7.1.1) damage increasement
- Enchant Totem (Earth Shaker)
7.2) Buff for duration
7.2.1) damage increase
- God's Strength (Rogue Knight)
7.2.2) IAS / IMS, as well for your summon
- Rabid (Lone Druid)
7.2.3) Invulnerability
- Phase Shift (Faerie Dragon)
7.2.4) Instant Illuminate + Recall (teleport ally to yourself) + Blinding Light (miss chance for enemies, AoE knockback)
- Spirit Form (Keeper of the Light)
7.2.5) evasion + MS + slow on nearby units
- Windrunner (Windrunner)
7.3) Buff until switched off
7.3.1) Melle, bonus HP + armor, gains skill Battle Cry
- True Form (Lone Druid)
7.3.2) Melle, bonus MS + damage + armor + HP, reduced BAT, Bash ability
- Berserker Rage (Troll Warlord)
7.4) Permanent buff
7.4.1) Move attribute points between STR and AGI via two skills.
- Morph (Morphling)
7.5) Invisibility
7.5.1) Invisibility + MS buff + leaving an illusion behind
- Doppelwalk (Phantom Lancer)
7.6) Leap
7.6.1) leap + AS/MS increase for nearby units on landing
- Leap (Priestess of the Moon
8) Point targeted
8.1) Effect on Self
8.1.1) Blink
- Blink (Anti-Mage)
8.1.2) travels at high speed to targeted point dealing damage to everything nearby based on the units travelled
- Ball Lightning (Storm Spirit)
8.1.2) Teleport after casting time (Prophet)
8.2) Projectiles
8.2.1) first enemy hit stun based on travel range + damage
- Elune's Arrow (Priestess of the Moon)
9) Summoning:
8.1) 2 creatures
8.1.2) 1 Scout with Invis, 1 attacking unit with slow on attack
- Call of the Wild (Beastmaster)
8.2) 3 creatures
8.2.1) removing hero, 1 with Immolation, 1 with Dispel Magic + Cyclone + Wind Walk, 1 with Hurl Boulder + Pulverize + Spell Immunity
- Primal Split (Pandaren Brewmaster)
8.3) Uncontrollable summoning
8.3.1) Summon mirrors your movements, deals damage, gives dmg + IAS at end
- Ancestral Spirit (Tauren Chieftain)
8.4) Immobile Summonings
8.4.1) invisible watcher, activateable, then dealing damage + stun to first close enemy
- Forest Sentinel (Treant Protector)
8.4.2) immobile unit dealing aoe damage and vanishing when a unit comes close enough
- Static Remnant (Storm Spirit)
8.5) Movable wards
8.5.1) heal
- Healing Ward (Juggernaut)
8.6) Hero-like summoning:
8.6.1) Summon with Return ability, passive ensnare, bonus damage against buildings and increased Magic Resistance
- Spirit Bear (Lone Druid)
8.7) Illusions
8.7.1) 3, deal less damage, take more damage
- Mirror Image (Naga Siren)
8.8) Multiple summons
8.8.1) Convert trees into treants
- Force of Nature (Prophet)
10) Special:
9.1) Location targeted, but a unit has to be in location
9.1.1) Throw closest unit at location, aoe damage
- Toss (Stone Giant)
Passive:
1) Passive AoE
1.1) Cleave
1.1.1) Cleave + damage buff with CD
- Tidebringer (Admiral)
1.1.2) % damage cleaved
- Great Cleave (Rogue Knight)
2) Passive effect on being attacked / attacking
2.1) on being attacked
2.1.1) Return a base damage + damage based on hero's STR
- Return (Centaur Warchief)
2.1.2) Slow attackers AS
- Untouchable (Enchantress)
2.2) on attacking
2.2.1) Manaburn
- Mana Break (Anti-Mage)
2.2.2) attack bounces loosing some damage
- Moon Glaive (Moon Rider)
2.2.3) bonus damage based on AGI
- Backstab (Stealth Assassin)
2.2.4) IAS for each consecutive hit on same target
- Fervor (Troll Warlord)
3) Passive Self buff
3.1) STR/AGI/INT Increase
3.1.1) STR
- Great Fortitude (Centaur Warchief)
3.2) Other stat increases
3.2.1) Magic Resistance
- Spell Shield (Anti-Mage)
3.2.2) Range
- Take Aim (Dwarven Sniper)
3.2.3) Invisibility after fading time when not attacking
- Permanent Invisibility (Stealth Assassin)
3.3) Skill improvements + other stat bonuses
3.3.1) damage + MS + other skill damage increase, AS decrease, Model Size increase
- Grow (Stone Giant)
3.3.2) Magic Resistance + increased image generation + image image generation
- Phantom Edge (Phantom Lancer)
3.4) Skill Improvements
3.4.1) MS + dmg bonus for summon, duration increasement, Ult's HP improvement
- Synergy (Lone Druid)
4) Passive effect on casting a skill
4.1) AoE
4.1.1) damage + stun
- Aftershock (Earthshaker)
4.1.2) damage based on max HP
- Static Field (Lord of Olympia)
4.2) Self buff
4.2.1) MS + IAS
- Fiery Soul (Slayer)
4.2.2) aoe damage and slow on next attack
- Overload (Storm Spirit)
5) Passive Proc Chance
5.1) On attacking + On being attacked
5.1.1) crit + dodge chance
- Drunken Brawler (Pandaren Brewmaster)
5.2) On being attacked
5.2.1) chance for stun + damage on low ranged attacks + constant armor
- Craggy Exterior (Stone Giant)
5.3) On attacking
5.3.1) Bash
- Headshot (Dwarven Sniper)
5.3.2) Crit
- Blade Dance (Juggernaut)
- Critical Strike (Naga Siren)
5.3.3) Creating an Illusion
- Juxtapose (Phantom Lancer)
6) Passive effect upon enemy action
6.1) Casting a skill
6.1.1) Silence
- Last Word (Silencer)
7) Aura
2.1) ally buff
2.1.1) IAS
- Inner Beast (Beastmaster)
2.1.2) dmg + increases hero's night vision
- Lunar Blessing (Moon Rider)
2.2) enemy debuff
2.2.1) MS
- Degen Aura (Omniknight)
2.2.2) Reduce Armor + Magic Resistance
- Natural Order (Tauren Chieftain)
8) Global Aura
7.1) ally buff
7.1.1) MP-regen
- Brilliance Aura (Crystal Maiden)
Problems:
Admiral - Ghost Ship (line buff)
Beastmaster - Primal Roar (line side damage, slow, knockback)
Earthshaker - Echo Slam (Nukes dealing more damage the more enemies they hit)
Pandaren Brewmaster - Primal Split (subskills)
Rogue Knight - Warcry
Stone Giant - Toss (AoE damage)
Tauren Chieftain - Ancestral Spirit
Treant Protector - Leech Seed (slow, nuke)
Wisp
Clockwerk Goblin - Hookshot
Ideas:
- Single Target AoE skills
- Bouncing skills
- Damage based on max HP / current HP
Total Comments 1
Comments
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Posted 05-08-2011 at 09:38 PM by doomed2die





















































































































































