Ripple channels and produces a small pair of eggs that are invisible in water. The eggs must rest in the water for 4/3/2/1 minute before hatching. Once the eggs hatch, two uncontrollable hatchlings appear. Ripple gains the sub-ability 'Embrace'.
The hatchlings grow in size over the course of five minutes, gaining increased power over each minute. They automatically attack the closest enemy creep/hero/tower on land, and the closest enemy hero, exclusively, in water. In water, they move 20% faster and gain an activatable ability called Submerge.
4 minute incubation
Attack Damage/Minute: 18-24/20-26/22-28/24-30
3 minute incubation
Attack Damage/Minute: 24-30/28-34/32-38/36-42
2 minute incubation
Attack Damage/Minute: 42-48/48-54/54-60/60-66
1 minute incubation
Attack Damage/Minute: 66-74/74-80/82-98/90-96
Hatchling sub-ability: Submerge:
Hatchlings submerge themselves in water, gaining invisibility as long as they remain stationary. They also regenerate health at a 1% max-hp/second. There is a fade time of 2 seconds for both entrance/exit. This may only be used in water.
-Hatchlings have a bounty of (75/100/125/150) gold
-Hatchlings lose 5% max hp/second on dry land.
-Hatchlings gain a 10% MS increase in water
-Hatchlings have sub-ability 'submerge' in water.
-Hatchlings have an aggro radius of 600.
Once the hatchlings appear, Ripple can release a high-pitched scream that calls them back to him. The hatchlings make their way to Ripple and hide under his shell. Once inside Ripple, the hatchlings gain health regen at 1% of Ripple's max HP/second. While embracing the hatchlings, ripple loses 10% MS and 5% AS.
Cooldown: 15 seconds
Ripple unleashes his hatchlings.
-By using Embrace, Ripple can order his Hatchlings to follow him until they reach his carapice.
-Ripple can use Release before his Hatchlings reach him.
-Upon releasing his hatchlings, they uncontrollably attack the closest hero/creep in water, or the closest creep/hero/tower on land.