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New hero, going to test some ideas.

Posted 08-10-2011 at 03:15 AM by Quiesce
Updated 07-06-2012 at 07:58 PM by Quiesce

I'm now going to edit one of my older heroes.
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CHANGE LOG

11/25/09

Hero Created, Submitted.
Nerfed some numbers, cleared up mechanics, Remade Pulsar.
Fixed Typos

11/26/09

Remade ultimate and set it as a normal skill.
Made Polar Submission an ultimate.
Changed hero name/story.
Undid being Polar Submission as an ultimate, and instead placed Terrain Gate as the ultimate.
Fixed up typos.

11/27/09

Fixed typos.

12/12/09

Cleared up some mechanics.
Changed Polar Submission.
Removed Magnetic Safeguard, replaced with a new skill (Electric Gradient)
Changed his name.



12/13/09

Replaced Pulsar with a new skill, Charge
Replaced Terrain Gate with a new skill, Opposition

Passive Icons for Charge and Electric Gradient
Reworked Opposition
Added a skillset picture.


12/14/09

Slightly nerfed Polar Submission's cooldown
Slightly nerfed the bonuses from Charge
Renamed Opposition to Ion Immersion
Nerfed the cooldown of Ion Immersion
Slightly buffed the duration of Ion Immersion
Fixed up Typos


12/17/09

Nerfed the cooldown on Polar Submission.
More manacost for Polar Submission


12/21/09

Further reduced the cooldown of Polar Submission
Scaled Polar Submission properly.
Fixed Typos
Slightly buffed Charge
Buffed intelligence gain


12/27/09

Boldfaced and increased the size of some important parts of spells.
Cleaning up the text.
Added more mechanics.
Nerfed his attack range.
Scaled AoE for Polar Submission
Scaling fixes for Charge
Buffed Charge
Nerfed the effects Ion Immersion, now renamed Immersion.
Buffed Immersion's attract rate

Requesting a story for him
Requesting a Testmap
Remade Charge into Pulsar Zone.


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The Ion Shadow



Erejil

need a story

Strength - 16 + 2.0
Agility - 14 + 0.9
Intelligence - 20 + 2.2

Learns Polar Submission, Electric Gradient, Pulsar Zone, and Immersion.
Attack range of 128 (melee)
Movement speed of 295

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HERO INFORMATION

Affiliation: Neutral
Role: Support/Ganker/Initiator
Theme: Magnetism


Aripol, the Magnetic Spirit

Starting Hitpoints: 454
Starting Mana: 260
Starting Damage: 58-62
Starting Armor:2

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HERO ABILITIES

>>

Polar Submission
Grants the skills Attract and Repel.
-Attract brings units towards you.
-Repel forces units away from you.

Level 1 - 275 units of attraction, 250 units of repulsion.
Level 2 - 350 units of attraction, 320 units of repulsion.
Level 3 - 425 units of attraction, 390 units of repulsion.
Level 4 - 460 units of attraction, 460 units of repulsion.



Does not stop channeling spells.
Both skills affect allies and enemies.
Affects all units except Ancients.
Shared cooldown.
Enemies move at 300 ms during the spell.
Cannot force units past impassable terrain.


Area of Effect: 700/800/900/1000
Cooldown: 16/14/12/10
Mana Cost: 100/120/140/160
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Electric Gradient


Erejil's magnetism creates an invisible field of electricity underneath his wake, damaging units as they charge their own destruction.


Level 1 - Damages for 11 damage per 100 units traveled.
Level 2 - Damages for 14 damage per 100 units traveled.
Level 3 - Damages for 17 damage per 100 units traveled.
Level 4 - Damages for 20 damage per 100 units traveled.


Pure damage.
Affects all units except Ancients.
Movement caused by other skills will count towards this spell.


Area of Effect: 1000 units
Cooldown: N/A
Mana Cost: N/A
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Skill ideas:

Hydroelectricity...

Volt
Maps an electrical gradient around the hero, damaging them whenever they move a certain distance.

Level 1 - 10 damage per 150 units
Level 2 - 12 damage per 140 units
Level 3 - 14 damage per 130 units
Level 4 - 16 damage per 120 units

Damage type: Pure
AoE of 700

Deionize
Removes the most recent buffs from a target.

Level 1 - 1 buff
Level 2 - 2 buffs
Level 3 - 3 buffs
Level 4 - 4 buffs

Hydrate
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