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Rakkel Blindeye

Posted 11-13-2009 at 04:29 PM by king_james
Updated 08-01-2010 at 11:24 AM by king_james

August 8, 2009
• Added hero to the forum.

August 9, 2009
• Nerfed Darksight's sight range siphon.
• Reworked Ocular Diversion
• Added in Soiltude's Dispair. (Kudos to dixing for idea.)
• Added in skill synergy.

August 10, 2009
• Lowered MS & AS gain from skill 2.
• Added in Hero Synergy.
• Reworked Ocular Diversion yet again.
• Fixed Darksight mechanics.
• Removed extra bonus damage to Blinding Spears.

August 11, 2009
• Removed MS/AS gain in Darksight.

August 12, 2009
• Inputted color for eye-candy, based from Verus, hope its ok Chad.
• Lowered Base stats.
• Lowered Mana cost for Darksight
• Changed Title from Forsaken Bandit - Shadow Assassin
• Added In-Depth Explanation section

August 13, 2009
• Nerfed Blinding Spears bonus damage.
• Nerfed Darksight duration.
• Increased duration of Blinding Spears blindness rate.
• Lowered AOE on Ocular Diversion.
• Nerfred Range bonus duration.
• Changed Title from Shadow Assassin to Shadow Rogue
• Added in an extra range condition for Solitude's Dispair.
• Reworked Ocular Diversion.

August 15, 2009
• Tool-tip fixes.
• Edited In-Depth Explanation section

August 16, 2009
• Lowered casting range of Blinding Spear.

August 17, 2009
• Reworked Solitude's Despair
• Added extra sight range lost in Blinding Spear
• Fixed synergy section.

August 18, 2009
• Removed sight range lost in Blinding Spear
• Returned original Solitude's Despair.
• Removed slow condition from Ocular Diversion.
• Renamed and reworked Solitude's Despair > Shadow Bind
• Gave the old Solitude's Despair effect to Ocular Diversion.
• Reedited Synergy section.

August 19, 2009
• Added in extra synergy effect for Shadow Bind (thanks Zinho)
• Fixed tooltips yet again.
• Fixed synergy again.
• Fixed typos.
• Fixed calculation errors.
• Removed AOE restriction and added extra effect for Shadow Bind. (thanks Chad)

August 20, 2009
• Removed controlled movement, added in range control.

August 29, 2009
• Added Test-map, enjoy (thanks Zirath)

September 3, 2009
• Lowered STR gain.
• Lowered INT gain.
• Fixed changelog eye-candy!
Removed Blind from Blinding Spears, allowed Darksight to trigger instead.
• Removed Blind from Blinding Spears, added to Darksight if attacked the same unit 3 times.
• Lowered cooldown of ultimate from 75/60/45 to 60/50/40
• Renamed Blinding Spears > Premonition Lance, with a new effect.
• Fixed In-depth explanation and Synergy Section.

September 4, 2009
• Renamed Premonition Lance to Perception Spears Touch of Darkness
• Added some pictures of the testmap to the framework bar.
• Fixed tool-tip of Ocular Diversion.

September 6, 2009
• Touch of Darkness now grants a sight view every at every attack. (Thanks Chad)

September 7, 2009
• Cleaned up Touch of Darkness tool-tip.
• Changed Duration of Ocular Diversion from 4/5/6 -> 5/6/7
• Nerfed bonus damage of Touch of Darkenss from 10/20/30/40 -> 15/20/25/30

September 20, 2009
• Changed blind-factor of Darksight into after the sight siphon.
• Small fixes on tool-tips.

October 7, 2009
• Fixed Shadow Bind Tool-tip
• Increased movement restriction units from 450/350/250/150 -> 550/450/350/250 (Chad)
• Edited Touch of Darkness stats
• Lowered Darksight cooldown and mana cost.

October 12, 2009
• Fixed output to a more bluish look
• Reworked 2nd skill to Mental Diversion
• Renamed Ocular Diversion to Darksight
• Fixed tool-tips
• Fixed in-depth explanation area
• Changed Shadow Bind icon

October 13, 2009
• Changed Touch of Darkness icon (thanks Divine!)
• Removed sight gain from Touch of Darkness
• Reworked Darksight to an AOE location rather than Rakkel's current position.
• Lowered Darksight AOE from 400/600/800 -> 275/350/425
• Added a refresh system when units affected by Darksight come in contact with units not part of the initial cast. See Darksight Mechanics for full details.
• Fixed in-depth explanation of skills section

October 17, 2009
• Changed refresh system into a 3 second mini-effect of units that come in contact (those not part of initial cast)
• Updated Darksight Tool-tip and in-depth explanation portion.

October 24, 2009
• Changed targetting of Mental Diversion from single target to a 350 AOE.
• Changed Touch of Darkness icon. Thanks Szadek!
• Changed Mental Diversion icon. Thanks Thundermanz!
• Updated Hero synergy list.

October 29, 2009
• Fixed and changed some tool-tip errors.
• Added more credits to the skill icon recolor contributors, thanks!

October 31, 2009
• Updated tool-tips. (Special thanks to Jets05 for some of the ideas)

November 11, 2009
• Changed cooldown of Shadow Bind from 15/13/11/9 -> 23/21/19/17.

January 30, 2010
• Fixed Darksight tool-tip, simplified.
• Rescaled initial values of Mental Diversion.

January 31, 2010
• Added vision gain in Mental Diversion.

February 13, 2010
• Remade Darksight.
• Remade Shadow Bind.
• Fixed in-depth explanation of skill section.

February 14, 2010
• Added sight-gain to spears.
• Slight remake to Darksight. (Thank you JJE92 for the idea!)
• Minor remake (AoE) to Mental Diversion.
• Tweaked Shadow Bind to find Rakkel to stop the spell instead of the 2 units coming in contact.

March 27, 2010
• Updated tool-tips.

April 6, 2010
• Changed format from Dark Kenshi's template to PD's official.

May 25, 2010
• Added sound-set spoiler.

B]August 1, 2010[/B]
• Changed format from PD's official template to The_Juggernaut's Sophisticated hero template.
Download test map here.


SHADOW ROGUE
Rakkel Blindeye
422/221

Strength    -Agility   Intelligence

__________

16 + [1.6]    -22 + [2.4]    17 + [1.8]



 Touch of Darkness Autocast ability increasing range, dealing bonus damage and granting sight
 Mental Diversion Reversing movement of enemies
 Shadow Bind Removes vision of two enemies
 Darksight Removes his own sight, except for sight gained through skills. He only gains sight when enemies attack him, or a dagger released when enemies attack him hits the enemy. He deals pure bonus damage to all enemies he attacks
Affiliation: Scourge _____ Attack Animation:0.5 / 0.5
Damage:49 - 54 Casting Animation:0.5 / 1
Armor:3.1 Base Attack Time:1.7
Movespeed:305 Missile Speed:900;Instant
Attack Range:450 Sight Range:1800 / 800
To see or not to see, this is the question. Rakkel is a very unusual rogue, as his attack is ranged instead of melee. Furthermore, he doesn't rely on a criti effect or strong dodge rating to be effective. His strength lies in creating chaos by making enemies unable to attack and move as they want to, bringing the down to low HP with damage amplification and effective pure damage and finally finishing off running low HP enemies, without even having to move a lot. Mental Diversion allows him to reverse the movement of enemies, whereas Shadow Bind causes 2 enemies to loose any vision and be dealt damage and slowed. Both of these skills grant Rakkel vision of the affected enemies, which is essential for your Ult. Darksight is an insane and really risky skill to use, but it grants you huge advantages. While loosing your whole sight, except for the one granted from his other skills, Rakkel deals additional pure damage. Moreover, any attack against him reveals the enemy through the whole duration and even launches a dagger, which deals pure damage to the unit it hits. Finally, Touch of Darkness makes his normal attacks deal increased damage, reveals the enemy for a few seconds and most notably increases the attack range against the target up to a max range of 870 for a few seconds, allowing him to finish off fleeing enemies effectively.  
Rakkel Blindeye is a famed rogue that fights his way through hundreds of valiant defenders and hides back in the dense forests of Lordaeron unscathed. However, his talent was crippled to a point of affecting Rakkel's sanity when his own spear caught his eye, and Rakkel was oblivious of its doer. Swearing revenge against his enemies, his fellow humans who he believes are the cause of his blindness, he offers a deal with Ner'zhul, who quickly seized this great asset by granting him Darksight, a dark vision that enables only sight of all living. Now, Rakkel's prowess with his long, sharp friends and his own surprising impunity is guilty of not only the blindness of his helpless targets, but is also responsible for their deaths, one by one speared so quickly into shreds, eyes closed. 




 Touch of Darkness_________ The Shadow Bandit enchants his state of the art spears, dealing bonus damage. After every succeeding hit to the same target, Rakkel locks on, gaining sight and adds additional range. Spears stack up to 3 times. Range buff will last for 6 seconds.
  Ability Type: Active
  Targeting Type: Target
  Ability Hotkey: T


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
20
 
3
 
300
 
-
 
6
 
Enemy Unit / Neutrals
 
15 bonus damage, 2 sec sight gain, 80 range.
2
 
20
 
2
 
350
 
-
 
6
 
Enemy Unit / Neutrals
 
20 bonus damage, 2.5 sec sight gain, 100 range.
3
 
20
 
1
 
400
 
-
 
6
 
Enemy Unit / Neutrals
 
25 bonus damage, 3 sec sight gain, 120 range.
4
 
20
 
0
 
450
 
-
 
6
 
Enemy Unit / Neutrals
 
30 bonus damage, 3.5 sec sight gain, 140 range.

Notes
  • When Rakkel attacks the same unit for quite awhile and uses Touch of Darkness, he will add range and bonus damage after every succeeding hit. 15/20/25/30 initial bonus damage hits every time casted.
  • If Rakkel casts a spell however was still aiming at the same unit, he will still be able to continue the range buff for the next 6 seconds (the duration of the range buff) only if he didn't attack any other unit.


 Mental Diversion_________ The shadow entities of the Shadow Bandit envelops into an area, causing an eclipse of confusion to manipulate his enemies' mental stability. All enemy units that are affected by the shadow have their movement path reversed. Rakkel also gains vision of the affected units in the area. Lasts for 4 seconds.
  Ability Type: Active
  Targeting Type: Point / Area
  Ability Hotkey: R


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
85
 
25
 
500
 
-
 
4
 
Enemy Units / Neutrals
 
350 AoE
2
 
90
 
21
 
500
 
-
 
4
 
Enemy Units / Neutrals
 
400 AoE
3
 
95
 
17
 
500
 
-
 
4
 
Enemy Units / Neutrals
 
450 AoE
4
 
100
 
13
 
500
 
-
 
4
 
Enemy Units / Neutrals
 
500 AoE

Notes
  • Cast it on the ground and all enemy units within the area will have reversed movement for a few seconds. Rakkel also gains vision of the area of effect. This skill is to potentially shut down your opponent's offensive capability and improve yours, due to your enemies disability, you can go right ahead in and destroy him.


 Shadow Bind_________ The Shadow Bandit releases a net of dark energy, binding 2 units together. These 2 units are now blinded and will lose vision of everything. Only until and unless they come in contact with Rakkel or the duration ends, they will lose the debuff. However, during the duration, they will be damaged per second and lose MS. Rakkel gains vision of the linked units for the duration of the skill. Lasts 5 seconds.
  Ability Type: Active
  Targeting Type: Unit
  Ability Hotkey: W


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
90
 
23
 
450
 
-
 
5
 
Enemy Units / Neutrals
 
30 damage and 5% stacking slow per second.
2
 
90
 
21
 
450
 
-
 
5
 
Enemy Units / Neutrals
 
40 damage and 7% stacking slow per second
3
 
100
 
19
 
450
 
-
 
5
 
Enemy Units / Neutrals
 
50 damage and 9% stacking slow per second.
4
 
100
 
17
 
450
 
-
 
5
 
Enemy Units / Neutrals
 
60 damage and 11% stacking slow per second.

Notes
  • Preferably, the skill will link enemy heroes more in favor of enemy units. Its simple. You chain 2 units, they be will dealt damage to each other and get slowed until they've come in contact with you or the duration has ended. Slow stack max cap ends at 35%
  • A placemarker will be seen by Rakkel in which units are affected. The 2 linked enemy units will lose sight.


 Darksight_________ The Shadow Bandit loses his inner sanity and enables Darksight, adjusting his sight to the minimum value. But with the companionship of darkness, any damage source will reveal the attacker throughout the duration, additionally releasing a dagger of pure damage to the nearest enemy. If the dagger hits a target, Rakkel also gains sight of that particular unit. Revealed units that are attacked by Rakkel are dealt by bonus pure damage. Duration lasts accordingly to level.
  Ability Type: Active
  Targeting Type: Point / Area
  Ability Hotkey: E


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
-
 
60
 
-
 
-
 
8
 
Enemy Units / Neutrals
 
Dagger deals 60 pure damage, lasts for 8 seconds.
2
 
-
 
50
 
-
 
-
 
9
 
Enemy Units / Neutrals
 
Dagger deals 80 pure damage, lasts for 9 seconds.
3
 
-
 
40
 
-
 
-
 
10
 
Enemy Units / Neutrals
 
Dagger deals 100 pure damage, lasts for 10 seconds.

Notes
  • At cast, Rakkel loses vision of everything around him (also allied). And, any damage source at Rakkel will trigger of a dagger going the same direction it took place. This works like PotM's Arrow or Batrider's Flamebreak, igniting at the first hit target.
  • Bonus damage per level - 20/40/60 damage.
  • If the dagger hits an enemy unit, the dagger will deal 60/80/100 pure damage and attain sight of the unit as well. Note that the attacker (the unit that initially attacked Rakkel) will also be seen as soon as he attacks.



Ideal chasing combo. If a hero is trying to get away, you can simply divert their movement path and make them move the reversed way, perfect way to make a sneaky and clean kill.


These 2 particular units will stir in panic while you give them a beating in pure damage from possible damage sources, dps from Shadow Bind, and more additional harassment from Touch of Darkness.


Make things harder for your foes to find themselves to deactivate the debuff. Divert their movements and harass.


Try to get as much attention from your enemies, and while in that moment, activate Darksight to instantly create havoc with daggers flying out with pure damage. Make use of the situation as well from your spears. Great combo.



Get some power hungry friends to gang up on blinded fools.


Use the power of sight to help set up your next tactical espionage assault.

Long-ranged stunners will be beneficiary on your part. When casted Mental Diversion, they can step in and stun the enemy from a good safe distance, enough for Rakkel to chase and finish the enemy off.


Last Word:
  • I've yet to perfect this hero as Rakkel is still full of loopholes and some codability issues. So please, bear with me and at least, support Rakkel. It would really mean a lot to me. I also hope you have read through Rakkel from top to bottom, haha. Thank you for reading him and please please post comments or suggestions on how you think I can improve him further. Thanks for the future feedback.

Reviewed by:
  • None

Special Thanks:
  • Mr. V for the story
  • JJE92 for the hero introduction, summary of abilities and the idea for Darksight.
  • Everyone who has replied in the thread that contributed to the current status of Rakkel.
Posted in Uncategorized
Views 1037 Comments 16 Email Blog Entry
Total Comments 16

Comments

  1. Old Comment
    greno's Avatar
    ImageShack -

    the images if you want

    I liked my image of Sagittarius. if you can, please use it tks
    Posted 11-27-2009 at 03:51 PM by greno greno is offline
    Updated 11-27-2009 at 03:54 PM by greno
  2. Old Comment
    king_james's Avatar
    But the problem of the one you suggest has scheme problems (presentation wise) that will break the chemistry of how the hero looks like. The Photon Call icon is yours, it looks good with it, but I'm not quite sure with the others.
    Posted 11-27-2009 at 03:56 PM by king_james king_james is offline
  3. Old Comment
    greno's Avatar
    no ..only the Sagittarius icon ..if you wnt i can change the collor !!(if collor is the "chemistry")
    Posted 11-27-2009 at 04:01 PM by greno greno is offline
  4. Old Comment
    king_james's Avatar
    which one is the sagittarius icon?
    Posted 11-27-2009 at 04:03 PM by king_james king_james is offline
  5. Old Comment
    greno's Avatar
    O.O ...the yelow icon !
    that : http://img137.imageshack.us/img137/5226/saggitarius.jpg

    the first skill being cool, but needs damage and more stun time like 1 sec !!
    Posted 11-27-2009 at 04:10 PM by greno greno is offline
    Updated 11-27-2009 at 04:23 PM by greno
  6. Old Comment
    king_james's Avatar
    There I've added the icon. I'll fix that later on. Anyway, the first kill is there to contribute some sort of anti-channeling skill. I'll add damage, sure.
    Posted 11-27-2009 at 04:23 PM by king_james king_james is offline
  7. Old Comment
    greno's Avatar
    Quote:
    Originally Posted by king_james View Comment
    But the problem of the one you suggest has scheme problems (presentation wise) that will break the chemistry of how the hero looks like. The Photon Call icon is yours, it looks good with it, but I'm not quite sure with the others.
    if you want ..i changed the color..appears a night spell now
    Posted 11-27-2009 at 04:26 PM by greno greno is offline
  8. Old Comment
    king_james's Avatar
    Quote:
    Originally Posted by greno View Comment
    if you want ..i changed the color..appears a night spell now
    Yes please change the color, it looks horrible at yellow. Something that looks like Skill 1 - 3.
    Posted 11-27-2009 at 04:28 PM by king_james king_james is offline
  9. Old Comment
    king_james's Avatar
    Might I add... Sagittarius has a theme of "COSMIC"... so I don't understand how a knight with an arrow fits in at all.
    Posted 11-27-2009 at 04:30 PM by king_james king_james is offline
  10. Old Comment
    greno's Avatar
    a arrow because his story is a little complicate ..but resume in a centaour with vengeance and bla bla bla


    Sagittarius (astrology) - Wikipedia, the free encyclopedia
    Posted 11-27-2009 at 04:37 PM by greno greno is offline
  11. Old Comment
    king_james's Avatar
    Bro, don't worry about the story, I have that covered, just help me with the skills. I'm not too sure... I have some ideas, but I don't think it will work well (especially passive [skill 3])
    Posted 11-27-2009 at 04:41 PM by king_james king_james is offline
  12. Old Comment
    greno's Avatar
    ok ..this is not the story ..is the answer to your question! xD

    passive ..lets see ..

    more movement speed and agility points ??

    or

    more movement speed and critical chance...

    or

    more agility points and chance to avoid some damage ..

    or

    more movment speed and chance to avoid damage ..


    see if you liked
    Posted 11-27-2009 at 04:46 PM by greno greno is offline
    Updated 11-27-2009 at 04:52 PM by greno
  13. Old Comment
    king_james's Avatar
    The icon is fine. I added it just now.

    The idea is simplistic, but that makes it dull. We need something fresh. (Added MS/AS/Crit/+Stats are boring)
    Posted 11-28-2009 at 03:40 AM by king_james king_james is offline
  14. Old Comment
    greno's Avatar
    ...% of silence when attacks him
    % of dodge attacks
    % to return attack
    % of overhit
    Posted 11-29-2009 at 12:14 PM by greno greno is offline
  15. Old Comment
    greno's Avatar
    i have an idea to ultimate...

    shoots an arrow into the air doing the same to bounce from enemy heroes, each bounce adds extra damage

    lvl 1= bounces max 3 heroes; dealing 100 dmg and 30 dmg per bounce; 200 mana cost ; 120 sec
    lvl 2= bounces max 4 heroes; dealing 190 dmg and 25 dmg per bounce; 180 mana cost ; 100 sec
    lvl 3= bounces max 5 heroes; dealing 260 dmg and 20 dmg per bounce; 160 mana cost ; 80 sec
    Posted 12-07-2009 at 12:35 PM by greno greno is offline
  16. Old Comment
    Captain Planet's Avatar
    Woaw, he looks good in this template
    Posted 08-16-2010 at 02:40 PM by Captain Planet Captain Planet is offline