Hero In Progress #3
Changelog:
Ogrim, the Brute Hunter

Foreword:
Here's my latest entry hero since I've been a bit busy with a lot of things. I hope you guys enjoy Ogrim, as he is my return-hero entry from a long hero-less tenure since Lazlow (which didn't really click much)
Anyway guys, enjoy the hero and I hope to get much feedback for improvement and further development of this hero.
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Statistical Information:

Ogrim
The Brute Hunter
Affliation: Sentinel
Model: Grunt
Theme: Brute Force, Tank-Disabler
Attributes and Statistics Growth:
Movement Speed: 295
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Background Story:

Summon the Brute Hunter
Named after Ogrim Doomhammer of the Blackrock Clan, in which he has arisen as one of the renegade champions, Ogrim has brought pride and honor to the Horde, slaying criminals and leading every war victorious. But with every victor comes consequence, when majority of his Clan was viciously slain by the malevolence of the the Scourge. Sworn to justify the deaths of his fallen comrades, Ogrim deeply intensifies his hatred for the cold-blooded Scourge, joining the Sentinel to finally end the corruption of the Scourge at all costs. [Story by yours truly]
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Hero Abilities:
Ogrim learns, Intensify, Skill 2, Battle Tactics, Condemn.

[Skill Icon by Warcraft III]
Intensify
Description: Ogrim uses a sacred technique, tantalizing all enemy units by causing a disruption to their cortex. All enemy units are caused to attack Ogrim at a sole melee range. Duration lasts accordingly to the level of the skill. Towers are exceptions.
Level 1: 4.5 seconds.
Level 2: 5 seconds.
Level 3: 5.5 seconds.
Level 4: 6 seconds.
Mana: 80/80/80/80
Cooldown: 17/15/13/11
Casting Range: N/A
Targets: Self
Mechanics:
Framework:
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[IMG]Description[/IMG]
[Skill Icon by Description] [Recolor by Description]
Skill 2
Description: Description
Level 1: Description
Level 2: Description
Level 3: Description
Level 4: Description
Mana: Description
Cooldown: Description
Casting Range: Description
Targets: Description
Mechanics:
Framework:
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[IMG]Icon here[/IMG]
[Skill Icon by Description]
Battle Tactics
Description: Ogrim inherits his ancestors' sacrosanct prowess, transcending the physical resistance of his form, causing all attacks from a melee range to miss and instead have a chance to heal him by 5% of his maximum life.
Level 1: 12% chance to trigger.
Level 2: 17% chance to trigger.
Level 3: 22% chance to trigger.
Level 4: 27% chance to trigger.
Mana: N/A
Cooldown: N/A
Casting Range: N/A
Targets: Self
Mechanics:
Framework:
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[IMG]icon here[/IMG]
Condemn
Description: Raged by the remembrance of his slain allies, Ogrim condemns an enemy target, causing immense pain until his target inflicts a set amount of pain onto Ogrim to break the debuff or until Ogrim dies. If Ogrim leaves a 2000 range away from the target, the spell dissipates. Lasts 8 seconds.
Level 1: 50 damage per second, needs to inflict 200 damage unto Ogrim
Level 2: 75 damage per second, needs to inflict 325 damage unto Ogrim.
Level 3: 100 damage per second, needs to inflict 450 damage unto Ogrim.
Mana: 150/150/150
Cooldown: 70/65/60
Casting Range: 550/550/550/550
Targets: Enemy Unit/Enemy Hero/Neutral
Mechanics:
Framework:
Important:
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In-Depth Explanation of Skills:
This is for those visitors and users who don't fully understand the mechanics even if there already was a mechanics section
. Anyway, this is just another helpful section help you understand the full potential of each skill.
Intensify
Skill 2
Battle Tactics
Condemn
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Skill Synergy:
Description
Description
Description
Description
Description
Description
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Hero Synergy:
Description
Description
Description
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Last Word:
Description
Ogrim, the Brute Hunter

Foreword:
Here's my latest entry hero since I've been a bit busy with a lot of things. I hope you guys enjoy Ogrim, as he is my return-hero entry from a long hero-less tenure since Lazlow (which didn't really click much)
Anyway guys, enjoy the hero and I hope to get much feedback for improvement and further development of this hero.__________________________________________________
Statistical Information:

Ogrim
The Brute Hunter
Affliation: Sentinel
Model: Grunt
Theme: Brute Force, Tank-Disabler
Attributes and Statistics Growth:
Strength: 22 + 2.3Starting Statistics:
Agility: 17 + 1.8
Intelligence: 14 + 1.5
HP: 524Attack Range: 128 (Melee)
Mana: 182
Damage: 48-61
Attack Speed: 1.89
Armor: 2.4
Movement Speed: 295
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Background Story:
Summon the Brute Hunter
Named after Ogrim Doomhammer of the Blackrock Clan, in which he has arisen as one of the renegade champions, Ogrim has brought pride and honor to the Horde, slaying criminals and leading every war victorious. But with every victor comes consequence, when majority of his Clan was viciously slain by the malevolence of the the Scourge. Sworn to justify the deaths of his fallen comrades, Ogrim deeply intensifies his hatred for the cold-blooded Scourge, joining the Sentinel to finally end the corruption of the Scourge at all costs. [Story by yours truly]
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Hero Abilities:
Ogrim learns, Intensify, Skill 2, Battle Tactics, Condemn.
[Skill Icon by Warcraft III]
Intensify
Description: Ogrim uses a sacred technique, tantalizing all enemy units by causing a disruption to their cortex. All enemy units are caused to attack Ogrim at a sole melee range. Duration lasts accordingly to the level of the skill. Towers are exceptions.
Level 1: 4.5 seconds.
Level 2: 5 seconds.
Level 3: 5.5 seconds.
Level 4: 6 seconds.
Mana: 80/80/80/80
Cooldown: 17/15/13/11
Casting Range: N/A
Targets: Self
Mechanics:
Framework:
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[IMG]Description[/IMG]
[Skill Icon by Description] [Recolor by Description]
Skill 2
Description: Description
Level 1: Description
Level 2: Description
Level 3: Description
Level 4: Description
Mana: Description
Cooldown: Description
Casting Range: Description
Targets: Description
Mechanics:
Framework:
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[IMG]Icon here[/IMG]
[Skill Icon by Description]
Battle Tactics
Description: Ogrim inherits his ancestors' sacrosanct prowess, transcending the physical resistance of his form, causing all attacks from a melee range to miss and instead have a chance to heal him by 5% of his maximum life.
Level 1: 12% chance to trigger.
Level 2: 17% chance to trigger.
Level 3: 22% chance to trigger.
Level 4: 27% chance to trigger.
Mana: N/A
Cooldown: N/A
Casting Range: N/A
Targets: Self
Mechanics:
Framework:
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[IMG]icon here[/IMG]
Condemn
Description: Raged by the remembrance of his slain allies, Ogrim condemns an enemy target, causing immense pain until his target inflicts a set amount of pain onto Ogrim to break the debuff or until Ogrim dies. If Ogrim leaves a 2000 range away from the target, the spell dissipates. Lasts 8 seconds.
Level 1: 50 damage per second, needs to inflict 200 damage unto Ogrim
Level 2: 75 damage per second, needs to inflict 325 damage unto Ogrim.
Level 3: 100 damage per second, needs to inflict 450 damage unto Ogrim.
Mana: 150/150/150
Cooldown: 70/65/60
Casting Range: 550/550/550/550
Targets: Enemy Unit/Enemy Hero/Neutral
Mechanics:
Framework:
Important:
__________________________________________________
In-Depth Explanation of Skills:
This is for those visitors and users who don't fully understand the mechanics even if there already was a mechanics section
. Anyway, this is just another helpful section help you understand the full potential of each skill.Intensify
Probably a skill that will bring controversy and total rage upon foes who come upon Ogrim. Think about it, all enemy units have to go at a melee range just to attack Ogrim, this will make all hell break loose for enemies who rely on range as their advantage, but all is same for heroes that are already existing as melee-type heroes.
Skill 2
Description
Battle Tactics
The pure taking ability of Ogrim, which makes it a challenge to duel this mad man. This makes everything harder, missing on attack and healing him will make the opponent's life even more miserable. IMO, one of the badass tanking skills.
Condemn
Basically, this skill "condemns" an enemy. When casted, your target will be damaged per second and in doing so, they are forced to attack you as to nullify the effect if they can inflict 200/325/450 damage to you, the effect will dissipate or also until you die. Note that the damage needed to stop the effect has to come from the target which you gave the debuff too.
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Skill Synergy:
Description
Description
Description
Description
Description
Description
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Hero Synergy:
Description
Description
Description
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Last Word:
Description
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