Next version will still be 0.213
Posted 01-12-2010 at 12:42 AM by BuffMePlz
I had some experimental AI scripts for Admiral and Clockwerk in the pipeline, but I haven't been able to focus too much on this recently and in the interest of releasing 6.65 AI as soon as possible, I'll probably hold off on this stuff for now.
IceFrog has sent me the script changes and I've been slowly integrating them. I'm aiming to release by the end of this month.
I understand that a lot of people would prefer me to take the extra time to improve the scripts for individual heroes, but I think there exists a greater demand for a release of a version in which you can play with the new content against bots that mostly work.
As they say in the industry, "shipping is a feature", and though I'd love to take as much time as I need between releases and work at my own schedule, I think it would be more beneficial to the community to release an updated version sooner rather than later.
I've been choosing to update by each version, something previous AI makers chose not to. In the past, only the stable version would have an AI, and releases would coincide with when maps were made stable and ONLY when they were...I think the approach I make is a bit more compromising, but as the word "compromising" implies, I can't give everybody what they want. =/
Thanks for your patience.
IceFrog has sent me the script changes and I've been slowly integrating them. I'm aiming to release by the end of this month.
I understand that a lot of people would prefer me to take the extra time to improve the scripts for individual heroes, but I think there exists a greater demand for a release of a version in which you can play with the new content against bots that mostly work.
As they say in the industry, "shipping is a feature", and though I'd love to take as much time as I need between releases and work at my own schedule, I think it would be more beneficial to the community to release an updated version sooner rather than later.
I've been choosing to update by each version, something previous AI makers chose not to. In the past, only the stable version would have an AI, and releases would coincide with when maps were made stable and ONLY when they were...I think the approach I make is a bit more compromising, but as the word "compromising" implies, I can't give everybody what they want. =/
Thanks for your patience.
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