My furion guide
Posted 10-25-2011 at 06:30 PM by PuneetRJ
Actual guide: http://www.playdota.com/guides/the-fury-is-on

Changelog
Table Of Contents
Core+Extensions
Situationally Good Items
Rejected Items-Don't buy this crap
Puneet's Complete Guide To Furion

Changelog
Table Of Contents
Furion the Prophet is an unusual intelligence hero. His only damaging spell is his ultimate, and it is more effective when cast far from enemies to allow it to build in damage. Instead, Furion relies on his physical attack and his allies to take down enemy heroes. He is also a great sieger with his summoned Treants. Furion's main advantage is his amazing mobility. Using Teleportation, he can quickly be anywhere on the battlefield practically at will. A Prophet with good map awareness can be an invaluable help to his allies, since he can potentially be in any battle anywhere on the map. Using Sprout, he can trap enemy heroes and finish them off with his strong physical attack and allied help. After dealing with any resistance, he can summon an army of Treants and quickly destroy enemy towers and buildings before they have a chance to retaliate. Furion's final spell, Nature's Wrath, can be used to soften up targets across the map and give him a lot of gold from dying enemy creeps. For combating Furion and also playing him, map awareness is key. |
Before deciding whether you want to pick furion in an organized game, ask yourself these questions:
But before clicking on that neat image in the tavern, ask yourself another set of questions:
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Strengths:
Weaknesses:
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Ability Type: Active Targeting Type: Unit/Point Ability Hotkey: T "Sprouts a ring of trees around a unit, trapping it in place."
• Can be used on enemies, allies, own units, Furion himself, or on the ground. • Cannot be used on Ancient-type creeps. • The -disablehelp command will prevent an allied Furion from casting Sprout on you. • Trees created with Sprout can be destroyed with any item or skill which destroys regular trees, including Force of Nature. Usage: This skill is pretty much what you will be using in every clash and skirmish you will be involved in as a Furion. It basically blocks your enemies in a bunch of trees for a duration of time. If your enemy hero is melee, there isn't much he can do to escape from the attacks from your team. This skill synergizes with your third skill, force of nature. If you are at a location on the map where there aren't many trees or they are too far, you can sprout and then summon treants using your sprouted trees. Also, it gives flying vision over an area. It can be used to scout roshan and anti ward. It is also a good tool for creep blocking, but it's mostly better to save the mana and just manually block your creeps. Sprout blocks your enemy from gaining vision of the area outside sprout. So, while juking, sprout your enemy to hinder his vision and proceed to run away or tp out. An important thing to take care of with sprout is the 1 second casting delay on it. So, if you have a laggy internet or delays, you might end up sprouting an ally instead of an enemy. It is very commonly seen in a laggy game since sprout is one of those skills that you can place anywhere. Skills based on trees such as windrunners shackles, and rooftrellen's guise also work with furion's trees. Usually, if shackle is placed on someone stuck in sprout, its a 100% full time shackle for that person and it lasts even after the tree has disappeared depending on how much stun duration is left on it. Mainly, you want to sprout the most vulnerable enemy in a clash, and finish him off before targeting your next enemy in the clash. It has a very low cd and can be spammed. Constant sprouts in ganks ruin enemy positioning and can be very annoying. The greatest downside of sprout though, is that it is easily countered by a quelling blade and also tangos, which is why it is not a reliable disable and you should be ganking with atleast 1 or 2 more disablers. Sprout gives flying vision over an area: ![]() |
As a furion, going to jungle means that you will be farming for most of early-mid game, and ganking whenever possible with tp+sprout. But your main aim is to take down as many towers as soon as possible, with your tree army. Start out with 1 level in treants and buy a ring of basillus and a set of tangos. You should wait at fountain till the first day starts, and then summon treants at base. Once your mana is almost full (usually will fill while you are walking out of base) go to easy camp and start whacking the creeps there. The best level 1 camp for you is harpies, ghosts or ghouls. By the time you finish off first camp, your treants will be finished off with, so summon your next set and continue to next easy camp. Cycle between these 2 camps until you get level 2 treants (lv 3 on your hero) at which point you can continue doing the easy camps or go to mid level camp. My personal suggestion is to do easy camp till your treants are at lv 3, so that you have no problem in doing any camp on the map. If you get an ursa spawn in your easy camp, it will be a little difficult to farm, and even lower your exp/gold rate, but try to kill the ursas by alternating the tank between you and your treants (tango comes handy here). Skill build for Jungling furion: Visual Guide (Sentinel Jungle): Visual Guide (Scourge Jungle): Suicide Jungling: Item build: |
Soloing as a furion is the most common way to play. Preferably you would like to solo the mid lane, but even the safe lanes are doable. Ofcourse, he can be put into a trilane as well-that is if your definition of trilanes is "1 farmer+2 roaming supports" since furion can not bear to have 2 other heroes hog his exp, atleast till level 6-7. As furion, you will not be able to kill many heroes in the solo lane situation- as your hp pool does not support you enough, and your skills are not really built for solo killing, atleast in the early stages of the game. Furion has a really easy animation, so use that to your advantage by getting a good lasthit/deny going on, and levelling up as soon as possible. A good tip is to not try and harass your enemy too much in the lane, since, if he fights back, you will be beat down. As most heroes in solo lanes are also ranged, sprout doesn't do enough to keep them down. Make sure you keep a constant eye on the map, because you want to be getting first blood with your team, somewhere in the first 5 minutes, with tp+sprout ninja gank. While ganking, make sure your team has already engaged the enemy, because if you come out of nowhere, you will be the primary target and will die to 2-3 hits of enemy hero(es). It is advisable to teleport a little bit behind the gank, towards enemy territory so that the enemy does not see your teleport 'leaves' on the ground directly, and also, it is easier to backstab them and catch fleeing enemies. Right after you are done ganking, you can buy a teleport scroll (Only if your teleport is at level 1-3) from side shop and tp right back to lane to continue farming, or help your allies push the tower of that lane until your own tp is off cd. It is important to not waste too much time in allied lanes after gank, since the person in your lane will get free farm which is very unbenefactory as a furion. You want to pressure other lanes, and keep your lane under control as well. Skill build for Solo/gank furion: Item build for solo/gank furion: |
Core+Extensions
Dagon is a great item on furion especially if you plan to gank. It adds to his damage and gives him a decent amount of int along with a devastating weapon in his early arsenal-Energy Burst. A decent rush for this item gives you a ~400 damage nuke which at that point in the game, nobody on the map would possibly have, except for a lion or lina. It is best kept at level 1 or at level 2 max, because furion needs to get survival and utility items here on after. An amazing item for farming jungle, or even lane, with its recent buff in the 6.72f map. It now gives 1.5x the exp the creep would actually give, along with a static 190 gold. It pays for itself in approximately 15 minutes of usage. Get this for a more farm oriented furion, or jungling furion. MaelStrom is a great item for pushing, and it provides you with decent attack speed and damage. Early on in the game, don't upgrade it to Mjo. Mjo is best upgraded to after you have atleast 2 or 3 other high tier items. It provides you with an amazing burst AoE, as well as an active which makes your enemies think twice before attacking you. Combine it with a blademail and the enemy team would be better off shooting themselves in the head. Only desolator is a viable orb replacement. Buy mael/mjo if you aren't really aiming for damage but rather pushing/aoe/support. This is an amazing item for Furion, but should not be bought in every game. Use it against teams that can quickly counter your pushes or are focusing you down in every fight. It provides you an escape mechanism against both, and is also an extra ganking tool. Easily countered by dust,gem, wards and tracking skills, so beware. Desolator is an amazing orb to get on Furion. The -armor and the massive damage it gives lets you take down heroes as well as towers with much ease. When thinking about orbs, the only (permanent) alternative is Mael/Mjo. Get deso if you are one of the main damage dealers on your team. Janggo is an amazing early to mid game item for its stats and auras. Amazing pushing tool, and helpful for team. Get it to make early pushes and even rax attempts. Gives you a bit of survivability as well. Try to get this as much as possible, or atleast a bracer for a good early game. Guinsoo is one of the most amazing items to get on a ganking or support furion. It disables for 3 seconds, in which time you can kill your enemy with help from team. Combined with sprout, you get total 8 second of disable time in which any hero will be dead. Also increases your stat pool, and gives you nice mana regen. Usually guinsoo is the first extension you should plan on buying. Medallion is pretty good for furion. Why? Think about it this way. You deal damage via right click. And what does a medallion do? Decrease enemy armor. So it increases the damage dealt to your enemy. It also does lowers your armor by 6, but that's ok since medallion gives you +6 of it. Get it if you are going to gank hard! The mana regen is also not wasted on furion. Monkey king bar is one of the best dps items in the game, and furion is a perfectly viable holder. But before getting this item make sure you get some sort of survival and pushing items, so that you perform your primary role first, that is a pusher/supportive ganker. Works well against butterfly carriers and people who think they are smart enough to tp out when you sprout them. It might seem odd at first to buy an agi based item on an int hero, but once you use manta for furion, it won't seem weird anymore. Manta improves your stats, gives you a great attack speed boost, and 2 images. 2. fucking. images. Someone once asked me what's worse than a furion pushing down every tower in his game. I answered- '3 Furions'. Yes. That is how imba this item is. Not only does it let you push down lanes like crazy, it creates a massive amount of confusion for your enemy. With good micro, it is devastating. But do not buy manta against teams with strong Aoe power, with heroes including es, sven, tiny, etc. that can kill your images with 1 spell and then proceed to rape face with the rest of their spells. Like Vanguard, HoT is never a bad item choice as it adds to your hp pool by a huge amount, and makes you the epitome of regeneration. Get this in late game when items like vanguard, janggo, mekanism, medallion etc lose their value. Preferably get a pipe instead of this for spell based teams. If you are really owning and have enough cash to buy this item, get it. It gives you an additional slow, massive stats, and most importantly, it stacks with any other orb. But if you are using any orb other than mael/mjo do not get a manta AND skadi both in the same inventory since the real hero will show Skadi's effect, but your illusions will show the effect of whichever other orb you have, thus making it easily distinguishable between you and your images. +15 armor and an AoE slow is no joke. The mystic staff component gives you a nice mana pool increase and damage as well, so, consider this item well. Really works on furion since you can tp in and slow fleeing enemies and then proceed to sprout, etc. The uses are many. |
Situationally Good Items
Buriza is great for a more 'carry' play where you are the main damage dealer of your team. It's not such a great item for Furion's normal play style, but it is doable very late into the game when items like dagon, medallion, necro, etc do not do you much good anymore and you really need the extra damage to win fights. Butterfly is also one of the more carry-ish items to get on Furion. But if you do get it, make sure you atleast have a good damage boost before getting it either by stacking int, or getting an mkb/buriza. It gives evasion which really boosts furion's ehp and also INSANELY boosts your attack speed. After Butter, you're pretty much a cannon. A great item to counter natural blinkers/Wind Walkers/Tree Destroyers. The silence and damage amplify goes well with Desolator, while the amplify damage and intelligence bonuses works great with Manta. The mana regeneration bonus is also sweet. Downside, the active is almost useless late game, compared to Guinsoo which is just some 700 gold away. Satanic, I never recommend on furion, since he will never be able to utilize it fully with his poor attack speed. But if you really are the carry and have already solved your atkspeed problems with butterfly/assault/agi items then you could consider it. But try to not get satanic as your orb of choice. HoT provides you with better survivability while costing only a bit more, and also allowing you to get any other orb of choice. BKB is an amazing item against spell based teams, or if most of the spells are being cast on you. It increases your hp pool considerably, but it doesn't really make you any more effective than you were before, except after getting this, you can atleast survive. Lion And Lina will cry when you get this. Sprout them and kill them during duration of bkb and laugh afterwards when they couldn't kill you. Veil of discord can be bought if your team is very magic dependant. The reason you would be the carrier is that you have the easiest time racking up the gold from all over the map. But, if someone else can manage it, try to avoid it. Also gives a bit of int and armor, but not so great imo. This item is not so great for Furion, except for the attack speed, and +-armor aura. If for some reason you desperately need armor, then I guess it is a viable choice as it gives the most armor in game. But, for a similar price you should consider Shiva's+Hyperstone, which gives pretty much the same benefits along with +int +damage and a AoE nukes/slow. Get if your teams needs +armor and attack speed. Works well against physical dps carries. Euls gives you an added disable, ms, and good mana regen along with some stats. Get this for a more supportive build. A cool use of euls is that if you euls yourself while channeling teleport, it will not cancel your tp, but when you arrive wheerever you were teleporting to, it instantly puts you into cyclone. So let's say you tp into 3 enemies and they know you are coming, you can instantly euls yourself and keep them distracted while your team comes in to fight. But this only works in high skilled games with an organized team. If the enemy has channellers (pudge, sk, rhasta, sf) get this to disable them cheaply and cancel their skill. Purge is great to counter Warlock, ghost sceptres, for chasing, and to remove buffs. The agility bonus does not contribute to damage, but it increases your attack speed immensely. It also gives mana burn effect, which also improves damage output and if you didn't manage to kill the guy in sprout, atleast you burned all his mana.It gives about 4.3 armor bonuses, which is quite sweet. The active synergizes amazingly with Sprout. This item is a no brainer if enemy team consists of heavy nuking power. Not only does it give you magic resistance, it gives your whole team 400 magic block which is really crucial (since most magic based spells do not cross over 400) to boost your team's survivability. Furion's amazing farming ability also makes it so easy to farm this it's not even funny. I normally do not recommend any furion player to get vanguard. But as every one knows, you can never go wrong with this item. It gives a nice damage block, hp boost and regen boost allowing you to tank quite a bit. The reason I personally do not use this is because there are other more viable ways to solve furion's survivability problems. And since cash is a non-existant issue, vanguard loses value. Works best against right click based team with not so high damage-best gotten early on in the game. Force staff is a pretty 'meh' item for a hero who has global teleport, but you might want to buy it for pushing allied melee heroes into sprout, allowing them to hit your enemy effectively, or force enemies into your territory. The uses are endless, but the actual advantages for furion are so little. Works best with heroes like bloodseeker who benefit from force staff, and other melee heroes who have no means of entering sprouted area except for destroying trees. A relatively cheap item for some damage and armor. Not to mention that when you open up blademail you get a few seconds of invincibilty as nobody would dare to attack you when the active is open. Does great against melee burst dps heroes like mortred and troll warlord. |
Rejected Items-Don't buy this crap
Bro, you're already squishy with a low hp pool. Just because it gives lifesteal and attack speed doesn't mean you should try and become Captain America. Why do you want a 65 second cool down teleport when you already have a 20s cooldown one? Overkill in the farming department. If you want to make sure that you are the only person on your team with items, please, buy it. It is an ok item, but imo do not buy this unless it gets upgraded by icefrog. As of now, avoid it, unless there is only 1 spell on opposite team (basically, never gonna happen) Buy a ghost staff if needed, no need to upgrade to EB since you can not do anything to your enemy when he's in ghost form. Manta>SnY. Just leave it at that. For a ranged hero the bash is terrible. Get mkb if you want a ministun, or a euls/guinsoo if you want to cancel channels. Unfortunately, Furion's sack isn't as big as SkelKings, or this item would've been core on him. |
These heroes love it when their enemy is kept down via sprout, it just makes their game much more easier. Usually, extra stuns and disables are not required as the raw dps of these heroes is enough to boom boom pow. |
Goodbye furion, hello death timer. These guys don't pay rents and will make you run back like a little school girl. |
Video Archives
Furion in Jungle This is a short video I put together to just give you a glimpse of how to jungle. I'm sorry its an eyesore due to delay and lag but I tried After countless video softwares one finally worked, but not to the extent I would have liked!But what I would like you to learn from this is how I am kiting the neutrals, and using dieing treants to scout other camps. The player in the above video does not follow my jungling method, and is jungling very aggressively by alternating the tank between himself and creeps which is not always possible in a real game as there is always a chance to get ganked by enemies. The player in this video demonstrates a similar jungling method to mines except that he utilizes the pull camp more often. Note how he also kites the neutrals to get the best out of his jungling. This short video demonstrate multiple camp neutral stacking with the help of treants. Killing Roshan This is achievable at level 7 if you choose to max out treants instead of levelling up sprout at 7. I do not recommend it, but if you really are keen on that early aegis, go for it. Imo just wait till lvl 9 where you have a good level in sprout and treants. Courier Murdering Video is pretty self explanatory, watch it and you'll know what to do. Gameplay Videos This video is quite old but still gives a bit of an idea of how to play furion. The player isn't really teleporting in the best locations, but it's passable. Also, note the use of Euls sceptre for safely tping out and ultimate of furion for ksing. Another somewhat old video but showcases a bit of furion play. Useful for first timers. A nice furion juke video. Omglolwtfbbq Moments ![]() And now we say-LOL. This guy makes us all want to go /facepalm doesn't he? But sure is a good one in the laughter department! Now either that was lag, or EPIC FAIL! Another example to show you that lag fucks up furion's gameplay a lot. Etcetera Dota 2's Furion (Prophet) introduction by Dota2Cinema |
Credits
Credits to everyone who helped me create this guide with their constructive criticism, spellchecks, and what not in the forum version when this was just a drat. A shoutout to all the owners of the videos and replays used in my guide, and sorry if you do not wish for them to be used, pm me for removal. Also, I'd like to thank Tyr for the publish. |
Total Comments 1
Comments
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you forgot goblin shredder in the tree choppers listsPosted 02-28-2012 at 11:10 AM by DoTaVaNDoTa






















After countless video softwares one finally worked, but not to the extent I would have liked!













