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Hello, LightRedemption here. The ultimate aim of this blog would be to gather up people and teach them about the things that would benefit them in DotA/Dota 2 in the long run while hoping to educate the general community in a positive way.
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Uncovered: Attribute Bonus

Posted 05-28-2012 at 09:29 AM by CynthiaCrescent
Updated 06-17-2012 at 12:20 AM by CynthiaCrescent


You should probably know what Attribute Bonus is by now (even though I couldn't find its picture on playdota, what?), if you don't, I have some very bad news for you: Do whatever the hell you want.
Just be thankful that didn't port you to 4chan.


So I've been talking to Kris the other day, no not really, and I have planned to write this next week actually, but afterwards the number of views from the last entry shoots up 200 in 1.5 days, I lol'd and start writing this now instead. I won't go over the pesky introductions this time, since it really doesn't do anything but take up my writing space, or maybe I just did that already. Well I'll get straight to the point. Everyone who is anyone knows what Attribute Bonus (shall be referred to as "Stats" from now on) is and what it does. However, many people fell flat in justifying their skill builds most of the time, forgetting to take into account that Stats is just a part of your skill build as anyone else (yeah, sorry Carl). A lot of people fail to realize the level of adaptability you need to have when needing to succeed in a game like this. For most players, taking Stats in favor of leveling up other doesn't sound quite appealing to them on a lot of heroes. However, is that true?

1. Facts

Now on to the facts.
By taking 1 level of Stats, you gain +2 to each of your stats.
Each point in Intelligence will:
Increase the hero's max Mana by 13
Increase the hero's Mana regeneration by 0.04 points per second

Each point in Agility will:
Increase the hero's armor by 0.14 points.
Increase the hero's attack speed by 1 point

Each point in Strength will:
Increase the Max HP of the hero by 19 points
Increase the HP regeneration of the hero by 0.03 HP per second

Each point in your Primary Attribute would increase your damage by 1.

So, each point put into Attribute Bonus gives you 38 HP, 0.06 HP regen/sec, 25 MP, 0.28 Armor, 2 Attack Speed, 2 Damage and 0.08 MP regen/sec. Those are the facts.

2. Applications:

What are the downsides of taking Stats? Well you don't have that 1 point to put into leveling a hero's other skills. Now, most people find this a turn-off and would rather put points into the hero's unique skills instead. However, is this always justified? Probably not.

It is difficult in trying to weigh the value of a skill point at a certain time, because that would change game-by-game and requires good decision making if you aren't just going to mindlessly follow a predefined build order. If you feel like that's too much work or lack confidence in yourself to make it work, then stop reading. Stop reading this article because it is obviously not going to do you any good. For those who decide to stick around, hope you know what the hell you're getting yourself into

I'm not going to go too in depth on this, since that would be where my opinion become to apparent and would lead into unbeneficial bias and that would not do anyone any good. So, take a look at a hero like, say, for example. Usually, a cookie cutter skill build would be maxing Cold Feet first, getting Vortex in between, ulti whenever possible, Touch when the other two skills are maxed and stats when you have nothing else. That is as simply as it gets. However, is that the optimal skill build? Picking a hero, you should know what you are picking that hero FOR and build that hero into the role you're putting her/him/it into. So what do you want this particular hero to be able to accomplish in the first 10 minutes of the game? Is he going to be a lane support with his locking combo in order to grab kills? Or is he the farmer, getting the crucial last hits and building into an early important item? He might as well be a solo hero, facing off against the lane opponent in a battle for lane control. Would you say that the aforementioned skill build be suitable for him in all these situations? Here's a clue: no.

Why?

You see, as straight forward and simply to use as that skill build is, it just doesn't really cut it when it comes to certain things you need to do. A good argument would be when you're facing against a lane of Slardar + Lich in the middle lane while your team has a tri-lane protecting a farming carry that probably wouldn't help you at mid. Would you just make due with the normal skill build or should you try something else. At a glance, Cold Feet would work in all situations, being the versatile skill that it is, so there really is no reason to overlook it. Well, should you take Vortex then? It helps slow an opponent and amplifies the magical damage of Cold Feet. Seems like a no-brainer choice, right? Think over it now. What purpose would Vortex serves at this point? Do you really need the slow? Are you actually hoping to kill Slardar & Lich (assuming competence) alone as AA, or softening them up with your harass when THEY go at you instead? Or, you could take a level or two in stats, beef up your heroes a bit, make him less prone to harass and dying in general. Remember though, everything is just a bit, since if not everyone would be picking Stats. If sometimes when that protection of the raw body of a hero seems more appealing than powering up (or even getting) your other skills.

Obviously how and when would you apply these tactics are highly variable and thus it would be wrong for me to point you towards a particular direction, because that would do nothing but limit your own choices. People should be free to grow after all. However, that doesn't mean I'm not going to give you any tips of course.

There are some fingers I can point, next time you try one of these heroes, ask yourself whether you can apply what you just read: Those aren't all, but certainly the easiest applicable.

Well that's it for now, thank you for those who as been continuing to read my articles, as it really helps me push others out. I've got to say though, I'm not really that much of expert on the matter, if you want, feel free to ask me here or pm Kris if you have questions. As always, comments and corrections are always welcomed. I am LightRedemption, and this has been another good day blogging.

Edit: As of this moment, PD is experiencing serious issues with the comments in blogs. I have no idea when it would be fix'd.
Edit: It seems the comment problem has been fix'd, but new comments need moderation before posted, not sure why.
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Total Comments 4

Comments

  1. Old Comment
    ensnare's Avatar
    Insightful.

    Spotted a couple of typos, though.
    Posted 06-07-2012 at 11:16 PM by ensnare ensnare is offline
    Updated 06-07-2012 at 11:33 PM by ensnare
  2. Old Comment
    CynthiaCrescent's Avatar
    Quote:
    Originally Posted by ensnare View Comment
    Insightful.

    Spotted a couple of typos, though.
    Oh come on, still?
    Damn it
    Posted 06-08-2012 at 02:24 AM by CynthiaCrescent CynthiaCrescent is offline
  3. Old Comment
    ensnare's Avatar
    Quote:
    Originally Posted by CynthiaCrescent View Comment

    Oh come on, still?
    Damn it
    It happens, and that's becoming a reason for using Opera in my case, which has auto (stupid though) spell check, better than nothing And I observed that your typos are most likely due to finger-slips, so nothing incredibly wrong really.
    Posted 06-08-2012 at 03:09 AM by ensnare ensnare is offline
    Updated 06-08-2012 at 02:08 PM by ensnare
  4. Old Comment
    Lapis Lazuli's Avatar
    Derp
    You gotta have some spell check next time, get a real browser nub.
    Posted 06-09-2012 at 01:01 AM by Lapis Lazuli Lapis Lazuli is offline