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Posted 04-09-2013 at 12:29 PM by IHateLeavers
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[New] Improve the Ancients - Centaur
Humm.. No, Not Movement bonus, i thing it'z bad.. :/ :/
Well, it must dealt damage + percentage of current/max hp, the centaur get the damage too..
Thunk'z..Posted 06-23-2012 at 12:39 PM by Lembidi
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[Scrg Agi] Halide - Frost Wyrm
maybe make the 1st skill passive like weaver's germinate. dont remove deep freeze dps when they bundle. maybe just reduce the dps but dont remove it. maybe reduce the CD of first skill to 3 or 4 seconds if u wanna make it active. maybe make it orb effect? so it wont stack with skadi?Posted 05-15-2012 at 03:22 AM by kimbulam1998
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[Contest 3 update] Preemptive Details
i hope the contest begins
. btw im having fun reading your blog . nice heroes 
Posted 05-15-2012 at 03:18 AM by kimbulam1998
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[Sent - Str] Sanctus - Paragon of Light
lordofchaos88 is right. in a 5v5 clash, just use veil of discord and he will become paper. as to the ulti, yeah , u could make it like a sf ulti or luna ulti. as for the 3rd skill, maybe you should give your teammates a MS and AS boost too since his skills fit a support heroPosted 05-15-2012 at 03:17 AM by kimbulam1998
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[Str - Scrg] Dendryx - Thermocrawler
i think this hero is OP. i mean if your mana is half empty, you could just use the cryo form and use skills and regen mana, then switch to heat form and bust out your skills again. you should make it more realistic like if u have a skill that freezes the target and used a heat skill, the stun will be gone because HEAT< ICE. you should put more consequence in using skills or else this hero is op. its also a good counter to magina XD. maybe you could nerf the 3rd skill of both heat and cryo and make it passive.Posted 05-15-2012 at 03:11 AM by kimbulam1998
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[Sent - Str] Sanctus - Paragon of Light
Won't his first skill make him very easy to killi in 5v5 fights coz he will take alot of damage....also his ult range is a bit to much.....u could make it like a nevermore type ult, i.e, damage in surrounding areaPosted 05-13-2012 at 06:50 AM by lordofchaos88
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[Scrg Agi] Halide - Frost Wyrm
This hero's ult is freaking Cool, but a little over power 4 x 20 and +20 Magic resist... that's +80 Dmg making him way too overpower in the last second.
In a team fight even a second is deciding a game.Posted 05-11-2012 at 07:28 AM by ZFPuhi
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[Str - Scrg] Dendryx - Thermocrawler
Ok the Heat one looks good with the Skills, but the Ultimate - to walk faster... Come on you need a cooler ult that's bringing the Hell out of your Flaiming hero
On the Cryo form i think the Slow time is Good idea, but only to Champions (cuz it's gonna slow like Creeps, Neutrals it will be better for Champions only). and is there a Like Suggestion for how much time ?
Because i don't see any time.
*If it's base on mana u can stay in the fountain and the skill will last 4 ever xDPosted 05-11-2012 at 07:23 AM by ZFPuhi
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[Contest 3 update] Preemptive Details
Lolz can't w8 for the contest to start
But can u tell me were i can see the Heroes cuz i'm a little green here xDPosted 05-11-2012 at 07:15 AM by ZFPuhi
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[Contest update] Moving to part 2
Yeah, I had to extend the time because I might be unable to get online within about a 1/2 to 1 week time. I pushed the date a bit further to ensure I would be able to read entries.Posted 03-11-2012 at 04:23 AM by Florburz
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[Contest update] Moving to part 2
agrh! I thought part 2 wont last so long =)
Im already working on a rework (tho I didn't use Ishi rework which I posted earlier). It should be ready within few days.Posted 03-11-2012 at 12:17 AM by IHateLeavers
Updated 03-11-2012 at 12:53 AM by IHateLeavers -
Posted 03-09-2012 at 07:38 PM by IHateLeavers
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[Contest Update] Some details
It is kinda a pop quiz. But I am taking the top scores as opposed to time. You will probably have 3-4 days to do the quiz without worrying about time. High scorers will move on to round two (which will be about a week).
@first comment: I appreciate the enthusiasm, but hold off with the remake for a bit.Posted 02-26-2012 at 11:33 PM by Florburz
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Posted 02-26-2012 at 06:39 PM by xelrix
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[Contest Update] Some details
here's my remake idea for "Ishi - Earth Spirit". I don't know if you expect to change skills name as well so i'll suggest new just in case.
/Orginal suggestion:
The Hero:
Ishi is more of a supportive hero, having very powerful spellcasting with high utility for helping allies. His passive skill grants either Ishi or any ally the ability to passively out farm and level their lane. This passive I believe I essential to making Ishi a power player for his team.
The Skills:
Stone Charge:
His main disabling skill, Stone Charge, is a risky skill that requires team coordination as Ishi essentially dives on his opponents. If Ishi is not backed up by an ally, he could easily get himself killed with this move. Timing and placement of this skill is essential to a good Ishi player.
Unearth:
The secondary skill, Unearth, serves as a general buff/debuff skill. Unearth helps Ishi keep his allies alive and sustained in lane with the mana regeneration effect. The skill also works great for helping allies move around a team fight due to the spell's AoE.
Terra Force:
Lastly, Terra Force is a heavy duty attack which deals large AoE damage as well as a powerful slow. However, this skill requires Ishi to "charge" the skill up for 4 seconds. During this time, both teams have to decide quickly on how to react to this ultimate: "Should we go in on them? Should we try to gank Ishi before he finishes? Should we retreat?" This fight or flight aspect to this skill makes Ishi a real threat and a difficult hero to defeat.
Pros:
>Incredibly useful ally buff
>Powerful, great initiating tool
>Very powerful a game breaking ultimate if used well
>Can be very tanky with Stone Form combined with regen and the defense bonus from Terra Force
>Combo is hard to interrupt, Stone form gives Ishi time to charge his ult without interruptions
Cons:
>Weak support game in lane due to melee range
>Can run out of mana fast if you aren't careful
>Stone form makes Ishi a sitting duck if his allies don't back him up
>Enemies can dodge Unearth relatively easily and also avoid Ishi's ult if it is not executed well (Stone forming while ulting gives them time to run. Disables can ruin the ult if Ishi does not stone form)
>Ally dependent. Can't 1 on 1 or solo gank because of delay with Stone Form and slow base movespeed
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/Remake
[Sent - Str] Ishi - Earth Spirit
The Skills:
Earthquake: Ishi roll in to area after "X" sec of channeling and create strong wave which pushes all enemies away and stun them for "X" sec. After channeling he cannot move for "X" sec and takes "X" % more dmg from enemy heroes.
Corrosion:
Ishi uses his own life and mana to restore hp and mana of nearby allied heroes by 200% of his own hp / mana lost. This spell can also work as a debuff on enemy heroes but on much smaller area.
Vital sacrifice:
Ishy sacrifice 25% of his life every sec. when duration finish Ishy will die and revive all nearby allied heroes with "X" % of their hp and mana left and enemy heroes with "X" % of hp left.
pros:
> counter initiate to reset team fights
> very strong aoe buff and debuff
> game breaking ultimate when timed properly
cons:
> high mana / hp cost
> huge penalty for bad timing
> slow and very vulnerable while channeling spellsPosted 02-26-2012 at 03:10 PM by IHateLeavers
Updated 02-26-2012 at 03:12 PM by IHateLeavers (k) -
[Sent - Agi] Nailv - The Chickenheart
hmm, interesting hero indeed, I think it will be hard to be usedPosted 11-17-2011 at 07:44 AM by MaetriArch
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[Contest ENDED] The Conest: Quiz
updated the mana-less question.
Heroes with 1 spell which uses mana usually fall into the category of mana-less because the mana-less spell is % based.Posted 11-16-2011 at 11:58 PM by Florburz
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Posted 11-16-2011 at 11:22 PM by Florburz
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Posted 11-16-2011 at 11:05 PM by MaetriArch



























