Fusion Shift
-Fuses the hero with a neutral or and enemy creep, Vanishing his body and will take control of the target creep. Target acquisition stays the same (E.G. fusing with neutral creep will treat you now as a neutral creep)
-Has sub-ability to come out of the body
Tree Form
-Banishes the body and transfers the body to a target tree, giving you unobstructed vision and allows you to cast spells, yet, you cannot attack nor move. If that tree is destroyed, your body will reappear to the same place where the tree was destroyed.
Tranquil Ride
-Transforms the heroes body into an essential nature energy that bounces to enemy units, creating an illusion beside them. After jumping at the last unit, you will transfer at a nearby tree
Re-hollow
-Produces an illusion of yourself that has no damage amplification, cannot attack, but can cast spells any spells and items except this one. The illusion's mana is decreased by 25%.

Force field (Active ultimate)
-Conjures force field around the hero for 3/3.5/4 seconds. Any damage source from outside of that shield will be reduced by 40%/50%/60%. Affects the hero and it's allies who are inside the shield. Scepter ugradeable, Damage reduction increased to 75% to all levels. CHANNELING.

Arcane shift (Active)
-Blasts a wave of arcanic energy at a target point, Damaging and silencing all units on it's route. The silence duration is decreased by 0.25 for every unit hit. 90/130/170/210 damage. 0.5/1/1.5/2 sec. silence. 4/4/3/3 sec. cd.

Energy sap (Passive)
-Has 25%/30%/35%/40% chance to trigger when Aghanim is attacked. While triggered, nearby allies will get they're mana and health restored based on damage taken to Aghanim during the effect. Last 1.75 seconds. 2.25 sec cd.

Arcanism (Active)
-Puts a buff on either an enemy or ally. The buffed ally will get bonus mana regen and magical resistance. If casts on enemy, effects are reversed (negative mana regen and decreased magical resistance)


