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DOTA 2 KICKS OUT LOL in WCG 2012

Posted 07-14-2012 at 08:50 PM by sinnersynx

DOTA 2 Replaces League of Legends in WCG 2012
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Krobelus the Death Prophet

Posted 07-14-2012 at 04:32 PM by little_gizka

Krobelus the Death Prophet

I decided to start a blog since my first thread about this issue generated a ton of backlash. In my first entry, I wanted to discuss Krobelus and her sexualization from Warcraft III to DotA 2.

Krobelus used the model of the banshee in Warcraft III.
It may be apparent that the banshees from Warcraft III were not attractive. It wasn't until World of Warcraft that Blizzard decided to make their banshees more sexualized.
Here is the Warcraft III lore for the banshee. It is not too far removed from the traditional lore of the banshee, which describes the banshee as a fairy woman that could foretell death. Not only that, but she could appear as a frightening, terrible hag or a beautiful woman.

In DotA 2, Krobelus has been made to appear as a mix between a young, beautiful woman (torso and face) and a hideous hag (arms).

Why was the hero designed this way? Was the young, beautiful face and perky, half-exposed breasts necessary? Below is some fan art of Death Prophet portrayed as her beautiful self, which greatly outnumbers any other fanart of Krobelus being ugly or old.
http://www.playdota.com/forums/showthread.php?t=782195
http://dotaw3xmaps.com/dota-krobelus...h-prophet.html
http://www.sky-wallpaper.com/free-wa...768,54824.html
http://jackrq.blogspot.com/2009/06/k...h-prophet.html

Many fans obviously see her as a sensual hero. I personally feel that the sexualization of her model was unnecessary and silly. What could have been done is that Death Prophet appears beautiful the majority of the time, but then transforms into a hideous hag when her ultimate is up - much like the model transformation many other heroes have such as Lycan, Undying and Lone Druid.

Below is some fan art by Halycon450 that depicts Death Prophet as she could have been.

What is your opinion on Death Prophet's model? Could it have been different? Is it best the way it is now? Please leave constructive responses and I will try my best to address them.
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LOL Mid July Patch Notes - Zyra Preview...

Posted 07-14-2012 at 02:52 PM by sinnersynx

LOL Mid-July Patch Notes
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Old

Testing smth

Posted 07-14-2012 at 09:10 AM by Sven2k
Updated 07-14-2012 at 03:47 PM by Sven2k

Test


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[Rune] Brainstorming some rune ideas

Posted 07-14-2012 at 07:01 AM by Florburz

I am gonna post a few rune ideas I've thought up recently. While these ideas might likely have been suggested before, bear with me.

New Rune ideas:
  • Shadow: covers a 600 AoE around the user with a dark mist, creating a phantom zone in the area for 30 seconds. The user is granted vision within the mist and enemies which enter it suffer a 35% miss chance
  • Vigor: increases the user's base stats by 50% for 1 minute
  • Serenity: adds a buff to the user which prevents the next death (the user respawns at base instantly and suffers no gold penalty). This buff lasts for 5 minutes or when the user dies.
  • Force: spawns an extra creep wave for the user, complete with siege unit. These summoned creeps give no exp or gold. Attacking this rune and destroying it grants the attacker 100 gold.
  • Fortune: doubles gold gain for the next 45 seconds (includes tower kills, hero kills, creep kills, roshan kills, etc)
  • Diligence: doubles exp gain from all sources for 40 seconds
  • Heart: increases the user's max health and mana by 30% for 1 minute (the health/mana increase also increases their current hp/mana by the same amount)
  • Sight: gives the user unobstructed vision for 45 seconds, also sets the user's vision range to 1800/1800
  • Riches (possibly uncodeable in warcraft): allows the user to access the main shop from any distance. Lasts 1 minute.
  • Intuition: reveals the location of all enemy heroes for 6 seconds (reveals invisible units and gives 200 vision around revealed heroes)
  • Anti-ward: all enemy wards are destroyed (alternate: enemy wards lose 40% of their lifespan)
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