Here is Ken Scrapp, a marine from a future time who is on a mission to stop the Scourge. Ken brings heavy duty damage and decent mobility to act as a caster carry hybrid.
Plasma Spreadshot and Star Breaker are Ken's primary damage skills through all stages of the game. Ken is able to dish out physical damage with basic attacks while keeping his enemies away with Spreadshot and Star Breaker.
Star Breaker has the feel of Elune's arrow in that it is a hard to land attack with high rewards.
Jetpack is Ken's mobility skill. It also functions for scouting and chasing down enemies. The positioning ability from this skill really help Ken shine in combat.
Lastly, Auto Turret acts as bonus firepower for Ken in teamfights and when engaging enemy teams. Strategic placment of the Turret will devastate enemy teams due to the turret's superior range.
[IMG][/IMG] Time Traveling Soldier Ken Scrapp |
|     |
Strength | Agility | Intelligence | | | | | 21 + 1.7 | 24 + 2.35 | 15 + 1.45 |
| | Starting HP/MP: | 549/195 | | Base Stats: | 60 | | Stats Gain: | 5.5 | | Primary Role: | |
|
| Affiliation: | Sentinel | | Attack Animation: | 0.50/0.50 |
| Damage: | 50-60 | | Casting Animation: | 0.00/0.00 |
| Armor: | 6.43 | | Base Attack Time: | 1.70 |
| Movespeed: | 290 | | Missile Speed: | |
| Attack Range: | 600 | | Sight Range: | 1800/800 |
 | | Type: Active | | Targeting: No target | | Hotkey: |
| Ken fires a spread of energy bolts, damaging and pushing back affected enemies. |
| | Mana | Cooldown | Range | AoE | Duration | Effects |
| 1 | 105 | 13 | 400 | | | 75 damage, 200 pushback over .2 seconds |
| 2 | 105 | 12 | 400 | | | 150 damage, 220 pushback over .3 seconds |
| 3 | 105 | 12 | 400 | | | 225 damage, 240 pushback over .4 seconds |
| 4 | 105 | 11 | 400 | | | 300 damage, 260 pushback over .5 seconds |
- Enemies are disabled for the pusback duration
- Enemies cannot be pushed through impassable terrain
- Pushed enemies will destroy trees they pass through
- 300 AoE cone shaped attack
 | | Type: Active | | Targeting: No target | | Hotkey: |
| Ken fires a powerful shot which is meant for long range attacks. Enemies hit by the shot are damaged and stunned. Stun duration and damage are reduced by 10% for every unit the shot passes through (minimum of 30% damage ands stun duration). |
| | Mana | Cooldown | Range | AoE | Duration | Effects |
| 1 | 100 | 15 | 1000 | 110 | 2 | 90 base damage, 2 second base stun |
| 2 | 110 | 15 | 1100 | 110 | 3 | 180 base damage, 3 second base stun |
| 3 | 120 | 15 | 1200 | 110 | 4 | 270 base damage, 4 second base stun |
| 4 | 130 | 15 | 1300 | 110 | 5 | 360 base damage, 5 second base stun |
- 2 second casting time
- Shot travels at 2000 ms and has a size of 110 AoE
- There is a visual indicator of Ken's postiton and the area where the attack will hit. This indicator is visible to allies and enemies, but enemies will only see the indication after Ken has channeled the skill for 1 seconds
 | | Type: Active | | Targeting: No target | | Hotkey: |
| Ken activates his jet boots, propelling him through the air for 2 seconds. While midair, Ken cannot attack or use spells, but will move faster and be treated as a flying unit. Enemies under the jet boots' air stream will be slowed as well. |
| | Mana | Cooldown | Range | AoE | Duration | Effects |
| 1 | 60 | 14 | | 350 | 2 | +25% MS, 12% slow |
| 2 | 60 | 12 | | 350 | 2 | +35% MS, 18% slow |
| 3 | 60 | 10 | | 350 | 2 | +45% MS, 24% slow |
| 4 | 60 | 8 | | 350 | 2 | +55% MS, 30% slow |
- Ken gains flying vision and can ignore terrain while flying
- Enemies within a 350 AoE of Ken while he is flying are slowed
- Slow effect lasts for 2 seconds after leaving AoE
 | | Type: Active | | Targeting: Point | | Hotkey: T |
| Ken calls down a large, immobile turret to destroy his enemies. The turret gradually gains bonus attackspeed per attack it makes over its lifetime. The turret takes triple damage from enemy structures. |
| | Mana | Cooldown | Range | AoE | Duration | Effects |
| 1 | 160 | 140 | 600 | 700 (range) | 10 | Summons a strong turret |
| 2 | 180 | 120 | 800 | 700 | 12 | Summons a mighty turret which slows targets by 15% |
| 3 | 200 | 100 | 1000 | 700 | 14 | Summons an incredible turret which slows targets by 25% and reduces the target's armor by 2 with every shot |
- Turret has 600/800/1000 health, 10 fortified armor, and makes an attack every 1/.9/.8 seconds
- The Turret gains 4/6/8% attackspeed per attack it makes (maximum of 40/60/80% attackspeed)
- Turret does 30/55/90 normal damage per attack
- Turret gives 100 bounty if killed
- Turret cannot be controlled and will automatically focus heroes that enter its range, it will aim to kill the weakest hero first
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