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[ItA] Icarus

Posted 07-09-2012 at 07:01 AM by Florburz

Icarus is a moderately recent hero, but his playstyle is a bit disjointed and contradictory. I am going to post a partial remake to make Icarus more into a mobile tank style of gameplay.

Proposed Changes:
  • Scale Icarus Dive's cooldown from 25 at all levels to 25/20/15/10
  • Each fire spirit floating around Icarus now grants him a stacking 1/2/3/4 armor and 2/4/6/8% magic resistance
  • Sun Ray now slows targets by 10/15/20/25% for 2 seconds if their health is below 50%
  • Reaching the attack limit on supernova will not instantly kill Icarus, but stun Icarus for 3 seconds and reduce him to 20% health (regardless of health prior to using)


While these buffs may seem pretty heavy, I believe it will really help make Icarus into a high risk, high reward hero. Correct timing of his skills now give him significant defensive bonuses and can ensure Icarus remains a threat in combat.
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