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Lich Kings Fall v9.6

Posted 07-17-2014 at 10:22 PM by sleepxalone

Download: Lich Kings Fall 9.6
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Naruto Ninpou Thai 0.9ZZZ

Posted 07-17-2014 at 04:12 PM by sleepxalone

Download: Naruto Ninpou vThai 0.9ZZZ
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My Changelog (Post 6.81b)

Posted 07-17-2014 at 04:08 PM by faustlim
Updated 08-02-2014 at 01:04 PM by faustlim

-Sticky Napalm manacost increased to 30

Bounty Hunter
-Shruiken Toss damage increased to 125/200/275/350

-Thunderclap duration on heroes decreased to 4 seconds
-Drunken Haze cooldown increased to 10 seconds

Chaos Knight
-If Chaos Strike procs on a target, Chaos Knight steals 5/10/15/20 damage which lasts for 3 seconds. This buff stacks a maximum of 3 times. Chaos Knight's illusions can use this passive.
-Phantasm cooldown reduced to 120 seconds

Crystal Maiden
-Freezing Field damage increased to 150/200/250/300

-Scorched Earth bonus movement speed decreased to 14%
-Doom range reduced to 500

Drow Ranger
-Markmanship always give bonus agility of 10/20/30 when a enemy hero is nearby

Earth Spirit
-Boulder Smash stun duration increased to 1/1.5/2/2.5

Faceless Void
-Manacost of chronosphere increased to 175/200/225

-Aghanim Scepter Upgrade damage increased to 200/250/300

-Strength increased by 3
-Aghanim Scepter upgrade damage increased to 70%

-Light Strike array duration increased 1.8/1.9/2.0/2.1

-Strength growth decreased to 2.5

-Mystic snake mana stolen increased to 30/40/50/60
-Stone gaze bonus physical damage increased to 40%/50%/60%

-Leap buff duration decreased to 8 seconds

-Heartstopper aura reworked and now have an active component.
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time. When activated, Heartstopper Aura removes a percentage of the max HP from the target hero and returning it after. While active, the passive component is disabled.

Percentage of max hp stolen: 20%
Active duration: 8 seconds
Manacost: 50
Cooldown: 20
Radius: 1200
Max Health Lost Per Second: 0.6%/0.9%/1.2%/1.5%

Night Stalker
-Void damage increased to 100/180/260/340
-Units under crippling fear effect now also take 10% more physical damage

Ogre Magi
-When Multicast, nearby allies will no longer be selected randomly in an 575 AoE to be Bloodlusted.
-When Multicast, the Bloodlusted unit will gain lifesteal effect of 15%/20%/25%/30% depending on Multicast level instead

-Purification heal/damage increased to 100/200/300/400
-Degen aura replaced with Purge

Casts a powerful anti-magic buff on a target unit which removes buffs. Slows enemy target movement and attack speeds for 5 seconds. Any enemy units who come within 350 range of a purged enemy unit during the duration of the spell is also slowed for 3 seconds.

Radius: 350
Movement Speed Reduction: 10%/18%/26%/34%
Attack Speed Reduction: 10/18/26/34
Duration: 5 seconds
Duration on secondary targets: 3 seconds
Manacost: 100
Cooldown: 10

Note: Can be used on allies but single-target slow and aoe slow is not applied

Outworld Devourer
-Aghanim's scepter upgrade Intelligence Difference Damage Multiplier increased to 10/11/12

Phantom Lancer
-Spirit Lance illusion duration increased to 5/10/15/20
-Justaxpose illusion bonus damage dealt decreased to 300%
-Phantom Edge bonus magic resistance removed
-For each illusion within 900 range of Phantom Lancer, each of his attributes increase by 1/2/3

-Night turns night to day during supernova

-Aghanim's Scepter upgrade coil range decreases by 50 each second

-Rot deals bonus damage of 1x the current number of flesh heap stacks

-Static link range reduced to 500

Sand King
-Aghanim's scepter upgrade pulse damage increased to 130

Shadow Shaman
-Ether Strike cooldown increased to 10 seconds
-Mass serpent ward hit points rescaled to 120/135/150

-Silencer's innate ability changed to silencer gains 6 bonus intelligence every time a enemy hero dies within 900 range of silencer

Skywrath mage
-Arcane bolt mana cost increased to 90

-Base agility increased by 2

-Shrapnel damage increased to 15/30/45/60 (Still deals 33% damage to buildings)
-Headshot and Take Aim merged into one passive called Skills of the Sniper
-Sniper has a new ability named Camouflage

The sniper blends into the environment rendering itself invisible for a period of time while moving into his desired location at his current movement speed. Invisibility is not broken when attacking, moving or casting spells but revealed by true sight. When entering camouflage, sniper have free pathing until he reached the targeted location.

Cast range: 500
Delay: 1.5 seconds
Manacost: 50
Duration: 6/8/10/12

Have a sub-ability named decamouflage which replaces Camouflage when it is used
Sniper moves out of camouflage. Sniper have free pathing and invisibility until reaching targeted location. Sniper moves at his current movement speed
Cast Range: 900

Spirit Breaker
-Charge of Darkness cooldown decreased to 30 seconds
-Greater Bash damage increased to 15/30/45/60% of movement speed
-Nether Strike damage increased to 250/350/450
-Aghanim's scepter upgrade damage increased to 300/400/500

-Suicide Squad, Attack! reworked
Suicide Squad, Attack!

Sacrifice yourself for the greater good. Have 3 charges. Charges replenish at 30 seconds each. Whenever a charge is used, Techies lose 20% of its max HP as backlash damage. If all 3 charges are used, Techies dies and this is considered a suicide. Deals massive area of effect damage.

Full Damage Radius: 300
Partial Damage Radius: 600
Full Damage: 200/300/400/500
Partial Damage:100/150/200/250
Cooldown: 30
Manacost: 100/120/140/160

-Techies' death time is halved if all 3 charges are used up or if Techies dies as a result of the backlash damage.
-Using all 3 charges and dying as a result of the backlash damage counts as a suicide, which does not reward normal gold or experience to the enemy team.
-Destroys trees in its area.
-Gives Techies XP for the kills even if Techies dies as a result of using the skill.

-Anchor Smash deals half damage to ancients

-Rearm cannot refresh cooldown of blink dagger disabled by damage.

-Grave chill bonus affects all units under Visage's control as well

-Fatal bonds percentage damage shared increased to 25%
-Infernals have spell immunity

-Static field is reworked
Zeus shocks all nearby enemy units whenever he casts a spell, causing damage proportional to their current health and draining mana which he absorbs.

Radius: 1000
Percentage Of Current HP Dealt As Damage: 6%/8%/10%/12%
Mana drain: 5/10/15/20


Magic Stick
-Cooldown increased to 15 seconds

Magic Wand
-Cooldown increased to 15 seconds

Force Staff
-When a unit have been forced, a debuff is placed on it that prevents it from being forced that lasts for 3 seconds

-Bonus intelligence increased to +16/18/20/22/24

Black King Bar*
-Cooldown increased to 90/85/80/75/70/65/60

-Active heal decreased to 200

Rod of Atos
-Cripple duration increased to 4.5 seconds

Shadow Blade
-Shadow Walk bonus movement speed increased to 25%


-Glyph changed from impenetrable to damage reduction of 90%
-Quickbuy is disabled for 3 seconds after taking damage from enemy heroes.
-Creeps at long lane no longer meet in between tier 1 towers.

-Slam damage increased to 100
-Roshan has a new ability called Thrust
Knockback units in a small radius around Roshan dealing damage and stunning for a short period of time

Radius: 200
Damage: 100
Knockback duration: 0.3
Ministun: 03
Cooldown: 10
Knockback distance: 125

Note: This skill cannot push units up cliffs
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New Thai Version Anime 4.6d

Posted 07-17-2014 at 07:50 AM by sleepxalone
Updated 07-18-2014 at 09:25 AM by sleepxalone

Download: New Thai Version Anime 4.6d
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Skamigo's Hero Defense 2.48

Posted 07-17-2014 at 07:06 AM by sleepxalone

Download: Skamigo's Hero Defense 2.48
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