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Dota 2 -advice for a positiv team game play!

Posted 08-01-2016 at 10:11 AM by gamersdl
Updated 08-03-2016 at 02:19 AM by gamersdl

  • I know we all have meet them. The team we all fear to meet when we open dota 2. Specielly for solo mmr. The lack of team work , angry players , carrys roaming solo feed the enemies. or the support not buying any wards or support items , or people not having any tp so your towers get pushed to fast and you end up being mad yourself and the fight begins. We all have this kinda games. Specielly in mmr games.
  • The mmr lvl is kinda low and in fact that you becoure could just have a lvl booster so you come to the lvl that you
can start ranked games it does not mean that your ready for ranked games. Even if you just resently dinged the lvl for it if you didnt use booster before they removed it , it will not say your ready.I have played this game for 1 year now. I have still lots to learn myself. But something i know becouse i have most of the times had a team that i played with. I know some stuff that people just dont want to think about.

I first want to talk about actuel Support!

As a support you have to actely do the courier , wards , smoke , not take last hits from the tank/carry. Have items that helps your lane mate not yourself. In lane base the carry/ Tank comes first. if you die by protecting him is not a big deal. as long as he gets the money he can carry you to get money later. but if you steal from him and will be the tanky one later IS NOT GONNA MAKE YOU WIN! dota has roles for a reason. and in 1 game 2 supports are actely something you need. why? its easy not one person can handle the wards by there own. to much money. And if 1 support buy the courier and wards in the begining the other support can get more inportent stuff in lane. But then the one not buying the ward or courier need to make it flying and buy wards to the other support get some items it needs to survive. " always talk to eatchother" so you dont build the same item as the other support do. if you have to do an expensiv item and the other support do not then ask nice for it to make the wards to you get it. communication is inportent. voice or chat!

tho to the carry that has a support with him. dont think the player can read your minds. talk to your support. tell him your plans and idees not just RUUUUUN in for a team fight end up dying and then your suprised support that is only half way to you becouse you go alone gets the blame. belive it or not carrys and tanks out there. YOU NEED THE SUPPORT! its not that your bad , its just how the game is build to be.

So think about it everyone. Communication leads to a friendly zone. i do know sometimes you end up with a russian that will not understand you. its a horror we all meet. but at least ask him in early game can you speak english in a nice way if he dont answer or maybe say in a bad english not much. then we have another system called CTRL - ALT click on items will tell you will build it. so the person knows. tho this is a more harder way to communicate but can help you with this russian to know aha he will build this. then the team also know ok i shall not build it he do.

something i notice people choise to not use is TELEPORT SCROLLS. ALWAYS HAVE THEM! AND I MEAN ALWAYS. it can save towers and save your game!

and if you know you get mad easy in a game. please just dont ♥♥♥♥ing type to people. why type to someone you are a noob? what do you gain on it? you gain mostly a report.. is that what you want to have? or is a commend in end of the game a bit more fun? if you have anger issuse just be angry on your own at home.. becouse a team that fights will lose. why ? well its simple.. would you talk/ coperate whit someone you dislike that have offended you IRL? i dont think you would. so the team work will fade away. and meanwhile you guys are fighting... the others are not.. and they push / fight better becouse of it. and to others dont feed the troller/ the one being angry by type mean stuff just mute him. becouse if someone is mad he will bring the team down.
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Mid-Lane Bloodseeker

Posted 08-01-2016 at 10:01 AM by gamersdl
Updated 08-03-2016 at 02:20 AM by gamersdl

What Lane?

  1. Bloodseeker's strength is the mid-game. Carries can be either item-dependent, experience-dependent, or both. BS is both; he needs to accelerate to level 6 (akin to skeleton king) and he needs items to supplement the initial damage burst from his ult. This is the reasoning behind why this hero is played in a solo lane.
  2. If you aren't playing mid you've already hurt your team composition. The probability of you getting enough farm solo in an offlane situation is minimal. If you do get enough farm to gank because you're against bad players, there is only one logical lane to gank, limiting your options and making your movements predictable. To keep your options open, and to not stack the odds against yourself, you play this hero mid and you should be looking to see what the opposite team will play against you.

Do I need a friend?
Bloodseeker's strength is that his kit gives him everything he needs to lane well. Supports essentially do the same thing, that is, ensure the ability of the carry to farm. This means in a one v. one situation they aren't necessary.

"What if you're against a duel lane?" The best answer is to switch lanes to the solo one. You don't offer anything to a duel or tri-lane until level 6 so odds are that you will be outlaned. Always be thinking early game about how to maximize your experience and gold gains to get to level 6.

The Matchup

You've either randomed or picked this hero and you are eagerly awaiting what your lane matchup will be. Whoever it is, keep in mind the following ideas about the strengths of your hero:

You have high sustain, if it comes down to a war of harass you will win every time because of your health gain upon last hit. This suits you well for low damage burst (DPS or otherwise) heroes.
You're a lane bully. You have the immovable rock thing going on; you gain health on last hitting, it is nigh impossible to out last-hit you, and the amount of denies in the lane phase ensures you will hit 6 first.
You deal physical damage, the solo-mid role is well suited to you because strength gain and armor on int heroes is (usually) low.
Until ultimate, upon which you will start moving between lanes, you have only one cast-able spell.

Everything just presented relies on the fact that you can last hit like a professional. If you cannot last hit then you cannot play this hero to maximum potential. There are zero builds that will recommend you not get Blood Bath first, it is because of this assumption.
The Method
So look at the other mid, first and foremost, can you out last hit them? If it's exort Invoker then that will be how the lane is decided. Are you laning against Silencer? You do not have an early spammable skill and your ability to last hit under duress will decide the lane.

The order I go through sizing up my lane looks like this:
What is the difference in last hitting power?
Is mana important?
Am I facing a hero meant to absorb harass?
What is the defining feature of the hero? (Tinker:high burst, OD:int steal, DK:tanky)
The Skills
I will not detail the skills in this section, for a complete understanding check out the Dota 2 wiki page. Rather, I will summarize them and put into perspective how they fit into your ability to dominate lane and gank.
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A Mediocre Way to Play Rubick

Posted 08-01-2016 at 10:01 AM by gamersdl
Updated 08-03-2016 at 02:20 AM by gamersdl

  • Before I start I just want to say that Rubick is a hero only for experienced players. If you're new to the game try starting out with an easier hero like Meepo or Invoker. Also be sure to get a set for Rubick as soon as possible. The more expensive, the better.
  • One of the main questions people ask about Rubick is if they can play him while doing other stuff that require more than half of your attention. I'm excited to inform you that you can! All you need to do is look away from the screen whenever on auto-attack and when you're on an auto-walk path somewhere. What I'm describing is a tactic that is known as the "GG Easy Tactic" after what your enemies will say while boasting a 27/5/14 K/D/A as Ursa, Sniper, or Slardar. (You will be twenty-three of those twenty-seven kills)
  • The first thing you'll need to do is lock into Rubick as soon as possible. Once you're in the game don't buy any items except for maybe courier, just start saving up for Arcane Boots right off the bat. (IMPORTANT: Don't buy parts of items, only buy the item once you have enough money to buy the whole thing) I'll do the rest of the items in the item guide.
  • Sometimes you'll get a few kills in the early game, which will only make your team mates angrier when you become about half of the opposing team's sixty kills (To your team's seventeen) Now you might get ♥♥♥♥♥♥ off when you see which heroes the opposing team has chosen (Usually something like Ursa, Drow, Bloodseeker, Huskar, and Sniper)
  • But don't worry, after the ninth or tenth time you'll get used to it. People will generally think something like "Oh ♥♥♥♥, that's Rubick. He's going to ♥♥♥♥ us up" so they'll be pleasantly surprised when you are able to draw a picture of spawn with 95% accuracy at the end of the game.
  • Now that you know what to expect, let's get into the guide!
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MoonHead's Guide to Mirana

Posted 08-01-2016 at 10:01 AM by gamersdl
Updated 08-03-2016 at 02:21 AM by gamersdl

A very good day to you fellow players and the community. I've been reading and learning much about many heroes from the guides found here which I found very helpful to me when I first started on Dota 2. I had developed a liking for some particular heroes, including POTM, which I would like to share my very first guide on her. This guide is based on my understanding of the game. Please feel free to correct me on any errors that I had made and I'll correct it ASAP. I'll be glad have some suggestions as well, as it is still a work in progress. Please enjoy reading
Pros & Cons

  • - Difficult to kill
  • - Arrow with a stun that may last up to 5 seconds
  • - Team Player
  • - Able to save allies
  • - Very versatile roles
  • - Can solo with ease
  • - Rewarding to master
  • - Amazing Ganker/Chaser

  • - Squishy
  • - Low base damage in early game
  • - Can be countered with detection/lock-downs
  • - High skill set needed
  • - Arrow requires predictability
  • - Out-carried easily

Calls down a wave of meteors to damage nearby enemy units. One random enemy unit in 175 range will take a second hit for 75% of the damage.

Take Note:
  • - This skill will not hit invisible units; make sure you have vision before you cast it
  • - Good nuke for pushing, farming creeps
  • - Try to position yourself near the enemy hero when using it
  • - It will choose and hit another random target for 75% of the damage, so try to ensure that you are not near creeps or units for maximum damage
  • - Take note of the high mana cost in the early levels; unless you have mana sustain (eg, Bottle/Arcane Boots/ Arcane Aura, don't spam this in lane unnecessarily
  • - Usually max this first as the damage scales well from early to mid-game

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Sacred Arrow:
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds. Bonus damage up to 100 is applied based on distance to target.

Take Note:
  • - This skill hit invisible units that is within range and radius of the arrow
  • - Its enormous range and a potential stun duration of up to 5 seconds, if not, 1-4s stun can be applied with the damage as well
  • - Can be used for easy first blood on any lanes, usually I would gank the mid-lane early if I'm taking the off-lane
  • - Can be used for scouting (eg, Roshan, Uphill, Trees)
  • - Mana cost and Cooldown remains the same at all levels
  • - Good initiation and set-up spell to pick off heroes or start fights. You can combo it with heroes that have disables/lockdown (eg, Nightmare, Disruption, Unstable Concoction, Frostbite)
  • - Max this first if you're playing a Support role, or in an aggressive tri-lane, depending on your lane partners
  • - Always look for opportunities to arrow, don't be afraid to miss. PRACTICE MAKES PERFECT
  • - Further down into the guide I'll share more of this skill usage during the game

__________________________________________________ __________________________


Mirana empowers allied units with a ferocious roar, granting bonus attack and movement speed before leaping forward into battle. Speed bonus lasts 10 seconds.

Take Note:
  • - Leap has an instant cast animation, you will leap forward where you are facing.
  • - You can use this to dodge projectiles (eg, Magic Missile, Assassinate)
  • - Usually getting one level of this skill would be enough in the early levels, for escape and chasing power.
  • - Try not to leap when chasing heroes like Anti-Mage, wait for them to Blink first, then Leap.
  • - Combo would be Sacred Arrow, Leap, Starstorm OR Leap, Sacred Arrow
  • - Whenever you leap, allies around the location where you leap would receive the buff, it scales into late game
  • - Max this as a third option

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Moonlight Shadow:
Turns Mirana and all allied heroes invisible. If Invisibility is broken, it will restore after fade delay if the shadow's duration has not expired. Silence will stop Moonlight Shadow.

Take Note:
  • - This skill will cloak you and all your allies invisible, regardless of whether they are magic immune or not
  • - Units affected will not auto attack enemies
  • - Silence can reveal invisibility
  • - You can use this to set up a gank, catch heroes, engage or disengage team-fights. Preferably, I would use a Smoke of Deceit to catch the enemy, only when the team-fights start I will activate Moonlight Shadow, depending on the situation
  • - You can get this skill at level 6. Always look around the map and be aware of what your allies are doing. Should they dive tower/get ganked etc, this might be a good way to save them provided opponent does not have Dust of Appearance, Gem of True Sight.
  • - I would get at least two levels of it before adding my points into stats. The cooldown gets significantly reduced.
  • Choosing your Lanes
  • Mirana is a very versatile hero as I had mentioned earlier. She can be seen in the Off-lane, Middle Lane or Safe-Lane.

Off-Lane(Dual/Solo/Aggressive Tri):
  • - This is what I would usually play Mirana as, due to her great survivability with just a skill point in Leap.
  • - You can solo, or lane with a/two supports/disablers like Lion, Bane, Crystal Maiden
  • - Aggressive tri-laning in the offlane with your allies requires tons of teamwork and practice, if your tri-lane does not have any kills or action for a while, feel free to ask your supports to rotate to other lanes to help if possible
  • - With these supports, you can be more aggressive than usual, auto attacking the opponent's hard carry or support to lower their HP before going in for the kill
  • - Play much safer and closer to your tower if you are solo against a tri-lane, they would be more aggressive in much higher level matches. I would get a Magic Stick in this case, the burst heal & mana may help you survive a gank should you get caught
  • - If you're solo, landing your arrow when the enemy's support is pulling creeps should be easy as you can stun the opponent's carry combined with your creep damage in the early game should be enough to finish the job
  • - Rush your Boots of Speed as early as possible.
  • - Try to get many last hits as possible, it might be harder to do so with Mirana's low base damage, but you'll get used to it
  • - Always be looking around the map and have a Town Portal Scroll, be ready to assist your allies in need
  • - If you feel confident enough, you can get a first blood on the mid lane with your teammate, preferably a Storm Spirit, Pudge, with a 5s stun from your arrow. It can be countered easily by wards though, but it's worth a try.
  • - I seen many Mirana players getting a Hand of Midas when they are playing this role, which I personally do not recommend it as it will reduce your mid game/early game dominance early, something which Mirana excels at.

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  • - Call for a middle solo if your team lacks a mid hero or if you feel like playing middle. Mirana is a great mid hero as well.
  • - You can skip the Ring of Protection in this case, and go for the straight Bottle rush.
  • - If you're bad at last hitting, get an early Slippers of Agility, which can be built into a Drum of Endurance later on. This item is one of the most cost efficient item which I will always get on Mirana and heroes that basically needs to use their skills alot (eg, Luna, Soul Keeper)
  • - With a Bottle, push your wave with Starstorm before trying to take the runes and go for a gank. Always have Observer Ward placed in the map. If not, purchase them yourself
  • - As a mid laner, be ready to go for ganks when you get runes. Always check to see if your Safe/Off lane needs help or they request for a gank
  • - Always hold a Town Portal Scroll
  • - Keep a constant watch on the enemy's hard carry during the laning phase as well, try to communicate with your allies to lock down their hard carry
  • - Get a Smoke of Deceit or use Moonlight Shadow to make kills happen. Although just by landing a perfect arrow should be more than enough for you to get a kill. This depends on the situation.
  • - If you feel confident, go ahead and max out your Sacred Arrow first

__________________________________________________ __________________________

Safe-Lane(Hard Carry):
  • - When I mentioned versatility, it means Mirana can be either played as a Hard Carry role or Support Role in the Safe-lane
  • - If you're going for the Hard Carry role, prioritize your skill points in Starstorm, followed by Sacred Arrow
  • - Get as many many last hits as you can, go for a Hand of Midas if you feel very comfortable.
  • - Be paired with a support and go as aggressive as you can, due to your strong early game presence that enemy should not underestimate
  • - Be careful of heroes such as Magnus, Bounty Hunter with escape mechanism. In this case, you can choose to either max out Sacred Arrow first for a much higher damage output than Starstorm
  • - A Mirana and Shadow Demon combo can be very deadly
  • - Farm up your core and go for a high DPS build if you can. Get a Black King Bar if enemies have heroes with high magical damage, something which you are very weak to due to your low HP.

__________________________________________________ __________________________

Supporting Role:
  • - Playing as a Support role, get Observer Ward, Courier in the start of the game.
  • - Get yourself a Tango, 1-2 Iron Branch and Clarity for more Mana & HP to help you sustain slightly much longer in the laning phase.
  • - Ensure that you have Observer Ward up always, if you have another support hero like a Crystal Maiden, you can split your support duties accordingly.
  • - A support Mirana should go for Arcane Boots, Drum of Endurance, Magic Stick, [[Teleport Scroll] as your basic core item build.
  • - Remember to get detection if you are ganking an invisble hero.
  • - Pull creeps and let your Hard Carry get the last hits if you are matched with a Hard Carry in the Safe-Lane.

Friends & Foes

  • -Shadow Demon
  • -Crystal Maiden
  • -Bane
  • -Invoker
  • -Rubick
  • -Lion
  • -Vengeful Spirit
  • -Outworld Devourer
  • -Clockwerk

These heroes can counter Mirana or make her game presence very difficult. This depends on the skill level of the opponent as well. The list is not exhaustive!
  • -Silencer
  • -Bloodseeker
  • -Bounty Hunter
  • -Zeus
  • -Queen Of Pain
  • -Invoker
  • -Bounty Hunter
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Posted 08-01-2016 at 10:01 AM by gamersdl
Updated 08-03-2016 at 02:21 AM by gamersdl






  3. EASY AS 1 2 3
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