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Rating: 264 votes, 4.67 average.

6.68 Trailer

Posted 07-25-2010 at 07:41 PM by IceFrog




Click for HD Version


Thanks to TheBloodyMassacre for the Video and to Dutch_Freak and all the Beta Testers for their help. Visit TheBloodyMassacre at his facebook.
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Rating: 645 votes, 4.64 average.

6.68 Preview #2 - CM, Item & Tiny

Posted 07-23-2010 at 01:12 AM by IceFrog

The new update is very close to being ready. There will be new heroes, items and lots of balance improvements. Here is the second preview:


1- Captains Mode: There is a new ban and pick system for CM in 6.68. Instead of 4 bans and then 5 picks, now it is 3 bans and then 3 picks followed by 2 bans and 2 picks. Information about the exact drafting order will be detailed in the changelog.


2- A new basic item, Orb of Venom:





3- Tiny with a new ability he gains from Aghanim's Scepter:




4- Kinetic Field, an ability on one of the new heroes:

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Old
Rating: 1420 votes, 4.35 average.

6.68 Preview #1 - Aggression

Posted 07-12-2010 at 04:31 PM by IceFrog

I've confirmed that there were new heroes coming in 6.68, but there are also some new features coming. Here is a preview of a new gold mechanic that introduces the concept of Reliable vs Unreliable Gold.

"Reliable Gold" - Any bounty you get from hero kills or from the extra "aoe kill gold" bonus (feature from few patches ago) is added to your Reliable Gold pool.

"Unreliable Gold" - It is everything else (creep kills, neutrals, etc).

Dying can only take away gold from your Unreliable Gold pool and not from your Reliable Gold. Buying items uses up your Unreliable Gold first before using your Reliable Gold.

An example: You have 910 total gold (500 Unreliable, 410 Reliable). If you buy Boots of Speed, you'll have 410 total gold left (0 Unreliable, 410 Reliable). However, if you bought Chainmail, you would have 360 Reliable Gold left.

The process is seamless to the user, you won't have to do anything extra to make it work. Your total gold is still displayed in the same place. Your Reliable Gold is displayed in your scoreboard title.



This is a new experimental idea that may be adjusted and tweaked over time depending on feedback and results after it is released. As always, let me know anything you want to see in future versions.
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Old
Rating: 50 votes, 3.84 average.

Beta Signups

Posted 06-26-2010 at 12:05 AM by IceFrog

We have opened a new beta signup section at PlayDotA.com. You can signup by creating a thread here. Please read the instructions in that forum first.

This is a new secondary beta group that is being created. It will be primarily used in the days before a map is ready to be released, as an additional line of testing and feedback. Members from there will also have the possibility of being promoted to the primary beta testing team.

This group will be limited to a manageable size (at least initially), so you may not be accepted immediately. Applications are reviewed by the recruiting team in batches based on testing needs and member counts.

In addition to filling out the required information, please also attach two replays of games you've played recently.
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Rating: 354 votes, 4.24 average.

Repost

Posted 06-15-2010 at 01:41 PM by IceFrog

Some people asked me to repost a response I wrote about 6.68 development from a forum thread:

Quote:
Originally Posted by STR1D3R View Post
i agree that some sort of estimation would be nice although i understand that you dont like giving these out because it puts pressure on you and if you fail to meet it there will be a lot of QQ threads.

maybe some form of i am roughly x% of the way through to give us some sort of idea would be nice.

Quote:
Originally Posted by IceFrog View Post
It is also because I can't be sure myself. It is not easy to accurately predict "it will take 1 week to make this hero fun", there is a good amount of experimentation and beta testing that is needed to arrive at that stage. And like you said, if I posted "June 26" and I missed it by a week or two, people would be upset. I also don't want to make my development goal be a date rather than the content, that style of development makes it easy to make bad decisions. I can tell you that I'll do my best to make sure any wait is worthwhile though. The only thing on my mind is DotA's development and future.

As for your request, I'd say its definitely much more than half way through.

With regards to the video trailer, I was originally planning to post it well in advance of the map release but I've decided to hold off on making it until more content is finalized. I'll post previews here when the map is mostly ready.
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