First of all : The actual unit cannot move. Any move command moves a dummy instead, the "sight" of Sauron, that reveals the AoE and will gain xp. It's like Sauron is invulnerable, flying, and cannot attack. His summons will appear at tower unit, but his 3rd spell as well as any item and aura will have effect as if he was present in his sight. The AoE of the sight will sightly glow. Base AoE is 600, base ms 250 which cannot be increased by items, only by skills. He also cannot go more than 17000 units in both x or y direction all in all = he can barely go beyond the first towers initially.
Also the hero have 5 basic spells with 5 lvl (no stats)
Sauron has under his command 9 fallen king. He can summon them to fight for him. Nazguls have their own skills, and share 3 slots. He can only summon 9 of them.
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Mana
Cooldown
C. Range
AoE
Duration
Effects
1
10
80
-
-
until killed
Cap of 2 Nazguls
2
15
65
-
-
until killed
Cap of 4 Nazguls
3
20
50
-
-
until killed
Cap of 6 Nazguls
4
25
35
-
-
until killed
Cap of 8 Nazguls
5
30
20
-
-
until killed
Cap of 9 Nazguls
Notes:
Nazguls will always have the same inventory
They have the same damage type and resistance as heroes
Cannot hold any item with an active (except toggleable, tranquil boots and phase boots)
See stats below
Stats
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Stats.
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Hp/Mana
Ms
Damage
Armor
Duration
Skills
1
300/100
300
30-35
3
until killed
Dark breath
2
450/160
310
40-45
3
until killed
+Dark rider
3
600/220
320
50-55
3
until killed
+Angmar blade
4
750/280
330
60-65
3
until killed
+Winged Nazgul
5
750/280
330
60-65
3
until killed
+
Dark breath
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The nazguls are spectres. They will crit x2 when attacking non-hero units, and have a slight true sight.
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Chance to proc
True Sight AoE
1
20%
25
2
40%
50
3
60%
75
4
80%
100
Dark rider
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A nazgul can ride a horse. Can be cast only in a 200 AoE around sauron. Cd is shared between all the nazgul. Casting time 5s.
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Mana
Cd
Effect
2
50
30
+50ms and 200hp
3
50
25
+50ms and 200hp
4
50
20
+50ms and 200hp
Angmar blade
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Every nazgul can strike a foe with a deadly dagger, increasing the damage taken from every nazgul and disarming it. Does not stack.
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Mana
Cd
Range
Duration
Effects
3
100
25
150
6
+30% dmg
4
100
20
150
7
+40% dmg
Winged nazgul
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Flying beast are trained to serve nazguls. Can be cast in a 200 AoE around sauron. 15s Casting time. Cd is shared. Does not stack with Dark rider.
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Mana
Cd
Effect
4
50
100
+70ms, +25dmg, +300hp and a passive flying ability
Mordor's army (G) - (passive)
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Sauron breed orcs, creating a huge army. Will passively create two summons whenever the cooldown is up. Summons are randomly created and last indefinitly. Gain subskill rally point.
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Mana
Cooldown
C. Range
AoE
Chances
Effects
1
-
70
-
-
100%
Goblin harasser
2
-
60
-
-
50%/50%
Goblin harrasser/Orc warrior
3
-
50
-
-
30%/50%/20%
Goblin harasser/Orc warrior/Dark Troll
4
-
40
-
-
20%/45%/25%/10%
Goblin harrasser/Orc warrior/Dark Troll/Catapult
5
-
30
-
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20%/45%/25%/10%
Goblin harrasser/Orc warrior/Dark Troll/Catapult
Notes:
See stats below
Goblin harasser
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Stats. Same dmg and resistance as a ranged creeps.
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Hp
Ms/BAT
Damage
Armor
Bounty
Range
1
250
310/1
20-25
2
10-13
500
Orc warrior
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Stats. same as a melee creep.
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Hp
Ms/BAT
Damage
Armor
Bounty
Skills
1
450
310/1
30-35
5
20-24
Dark troll
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Stats. Ancient
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Hp
Ms/BAT
Damage
Armor
Bounty
Range
1
850
320/1.1
60-65
8
40-45
300
Catapult
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Stats. Siege unit
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Hp
Ms/BAT
Damage
Armor
Bounty
Range
1
550
310/2.5
40-45
3
56-63
650
Overwhelming Will (W) - (Active)
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Sauron send all his might into one of his foe, who will need to fight mentally. If the unit order more than 3 actions during the duration, he will get stunned. Channelling. Can target an enemy within AoE of Sauron's sight
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Mana
Cooldown
C. Range
AoE
Duration
Effects
1
100
30
-
-
3
Stunned for 2s
2
100
30
-
-
3.5
Stunned for 2s
3
100
30
-
-
4
Stunned for 2s
4
100
30
-
-
4.5
Stunned for 2s
Notes:
Effect takes place with a 0.2s delay after the start of an obvious visual.
Lock Sauron's vision on target.
The Omnicient Eye (T) - (passive/active )
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This skill passively increase the ms, range, and AoE of his vision, as well as giving bonus to allies and slow to enemies. Can actively be used to move instantly his vision to another location within his range.
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Ms
Cooldown
Range (X+Y)
AoE
Duration
Effects
1
400
180
20000
700
-
+10% dmg for allied non hero-unit, -5%ms and as for every enemies
2
500
120
23000
800
-
+20% dmg for allied non hero-unit, -10%ms and as for every enemies
3
600
60
26000
900
-
+30% dmg for allied non hero-unit, -15%ms and as for every enemies
4
600
60
29000
1000
-
+40% dmg for allied non hero-unit, -15%ms and as for every enemies
5
600
60
32000
1100
-
+50% dmg for allied non hero-unit, -15%ms and as for every enemies
Salix infest a tree, turning it purple. In this state, he gains flying vision and the ability to infest other trees through the soil. 1s casting time. No limit. Any other action than infesting another tree destroy every trees in a 200 AoE, free Salix and create 2 illusions of him.
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Mana
Cooldown
C. Range
AoE
Duration
Effects
1
50
50
150
-
15
Infest tree, Illusions deal 20%, recieve 300%
2
50
50
150
-
15
Infest tree, Illusions deal 25%, recieve 250%
3
50
50
150
-
15
Infest tree, Illusions deal 30%, recieve 200%
4
50
50
150
-
15
Infest tree, Illusions deal 35%, recieve 150%
Notes:
corrupted tree visual seen by enemies as well
Sylwrath (W) - (active)
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Salix activate the fury of the forest. The nearest tree to the targeted enemy will latch a liana to it, dealing initial damage and preventing it to move farther away than the distance when it was latched on.