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Posted 03-04-2012 at 03:57 PM by Lord_Talron (Suggestions)
Illuminate
 | | Type: Active | | Targeting: Point | | Hotkey: T |
| Summons a ghostly spirit to channel a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time. |

| Lvl | Mana | Cooldown | Range | AoE | Duration | Effects | | 1 | 150 | 10 | 230 | 400 (Starting AoE) / 800 (Distance) / 400 (Final AoE) | Up to 1 second (blind) | Channels up to 200 damage | | 2 | 150 | 10 | 230 | 400 (Starting AoE) / 800 (Distance) / 400 (Final AoE) | Up to 1.75 seconds (blind) | Channels up to 300 damage | | 3 | 150 | 10 | 230 | 400 (Starting AoE) / 800 (Distance) / 400 (Final AoE) | Up to 2.5 seconds (blind) | Channels up to 400 damage | | 4 | 150 | 10 | 230 | 400 (Starting AoE) / 800 (Distance) / 400 (Final AoE) | Up to 3 seconds (blind) | Channels up to 500 damage |
Notes:- Damage type: magical
- Illuminate gives increasing vision of the target area as it is channeled.
- Can damage Meat Wagons and Glaive Throwers.
- Can hit units up to 1600 range away.
- Ezalor no longer needs to channel Illuminate; it will be channeled by a secondary, ghostly spirit.
- Once ultimate is learned, blinds all enemies it hits for up to 3 seconds based on level of illuminate and channeling time. (See ultimate for additional information)
- Blinds for one-third the total blind percentage given by the ultimate.
Mana Leak
 | | Type: Active | | Targeting: Unit | | Hotkey: E |
| Weakens the bond between the physical and magical essences of an enemy. The magical and physical essences will be divided if the target moves, causing the enemy to lose some of their mana. If the enemy loses all of its mana, it will be paralyzed while the bond is repaired. |

| Lvl | Mana | Cooldown | Range | AoE | Duration | Effects | | 1 | 75 | 18 | 550 | N/A | 4 seconds | Drains 3.5% of max mana per 100 units the target moves. If the mana pool of the target is depleted, stuns for 1.25 seconds | | 2 | 75 | 18 | 550 | N/A | 5 seconds | Drains 4% of max mana per 100 units the target moves. If the mana pool of the target is depleted, stuns for 1.5 seconds | | 3 | 75 | 18 | 550 | N/A | 6 seconds | Drains 4.5% of max mana per 100 units the target moves. If the mana pool of the target is depleted, stuns for 1.75 seconds | | 4 | 75 | 18 | 550 | N/A | 7 seconds | Drains 5% of max mana per 100 units the target moves. If the mana pool of the target is depleted, stuns for 2 seconds |
Notes:- If the target travels over 300 distance in less than 0.1 second (by using blink skills, for example), Mana Leak will not decrease its mana for that distance.
- Once ultimate is learned, an affected unit will be blinded for two seconds every second it loses mana from this skill. (See ultimate for additional information)
- Blinds for one-half the total blind percentage given by the ultimate.
- The 2 second blind every second mana is lost is NOT imba! Think about it, if you're losing mana, you're moving. In other words, you cant attack. so either make the blind duration 2+ seconds or it wont do anything.
Chakra Magic
 | | Type: Active | | Targeting: Unit | | Hotkey: C |
| Channels chakras through a friendly unit, creating a surge of mana. |

| Lvl | Mana | Cooldown | Range | AoE | Duration | Effects | | 1 | 40 | 19 | 900 | 200 (blind aoe) | 3 seconds (blind duration) | Restores 75 mana | | 2 | 55 | 18 | 900 | 200 (blind aoe) | 3 seconds (blind) | Restores 150 mana | | 3 | 70 | 17 | 900 | 200 (blind aoe) | 3 seconds (blind) | Restores 225 mana | | 4 | 85 | 16 | 900 | 200 (blind aoe) | 3 seconds (blind) | Restores 300 mana |
Notes:- Cannot target allies with magic immunity.
- Once ultimate is learned, blinds all enemies in a 200 AoE around the receiver for 3 seconds. (See ultimate for additional information)
- Blinds for two-thirds the total blind percentage given by the ultimate.
Keeper of the Light
 | | Type: Passive | | Targeting: N/A | | Hotkey: F |
| Unlocks the skills, Flash of Light and Recall, which can be used at any time. In addition, his spells now blind opponents, causing them to miss on a large number of their attacks. Each spell blinds opponents in a different fashion. |

| Lvl | Mana | Cooldown | Range | AoE | Duration | Effects | | 1 | N/A | N/A | N/A | N/A | N/A | Affected units miss up to 60% of the time, all spells cost 10 additional mana | | 2 | N/A | N/A | N/A | N/A | N/A | Affected units miss up to 70% of the time, all spells cost 15 additional mana | | 3 | N/A | N/A | N/A | N/A | N/A | Affected units miss up to 80% of the time, all spells cost 20 additional mana |
Notes:- Different spells don't always blind for the same amount. They do not stack! The most recent source of blind overrides the previous.
Recall
 | | Type: Active | | Targeting: Unit | | Hotkey: R |
| Target an allied hero. Teleports that hero to your location. If the target takes player based damage during this period, this ability is interrupted. |

| Lvl | Mana | Cooldown | Range | AoE | Duration | Effects | | 1 | 100 | 20 | Global | 200 (blind aoe) | Until the teleport is stopped or finishes (blind) | Teleportation with 5 second delay | | 2 | 100 | 20 | Global | 200 (blind aoe) | Until the teleport is stopped or finishes (blind) | Teleportation with 4 second delay | | 3 | 100 | 20 | Global | 200 (blind aoe) | Until the teleport is stopped or finishes (blind) | Teleportation with 3 second delay |
Notes:- Since the cooldown and mana cost take effect upon casting, the mana will be deducted and the spell will go into cooldown even if the spell is interrupted.
- This ability can target any allied hero on the map.
- The -disablehelp command can prevent an allied Keeper of the Light from casting this ability on you.
- This skill interrupts channeling spells.
- Clicking this skill on the minimap will target the nearest allied hero.
- Blinds all enemies in a 200 AoE around the hero being teleported until the hero is teleported or the teleport stops. (See ultimate for additional information)
- Blinds for three-fourths the total blind percentage given by the ultimate.
- Cooldown has been increased because this spell is now available all the time.
Flash of Light
 | | Type: Active | | Targeting: AoE | | Hotkey: B |
| Damages nearby units and pushes them back. |

| Lvl | Mana | Cooldown | Range | AoE | Duration | Effects | | 1 | 50 | 25 | 900 | 675 | 3 seconds (blind) | Deals 50 damage to enemies and knocks them back | | 2 | 50 | 21 | 900 | 675 | 4 seconds (blind) | Deals 60 damage to enemies and knocks them back | | 3 | 50 | 17 | 900 | 675 | 5 seconds (blind) | Deals 70 damage to enemies and knocks them back |
Notes:- Causes knockback of 250 range over 0.4 seconds, centered on the middle of the target AoE.
- If a unit being knock-backed collides with a tree, the tree is destroyed.
- Does not interrupt channeling skills.
- Blinds all units hit for 3/4/5 seconds. (See ultimate for additional information)
- Blinds for full blind percentage given by the ultimate.
- Cooldown has been increased because this spell is now available all the time.
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