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HoN vs DotA

Posted 04-07-2010 at 12:28 PM by crazy sheep

Bye guys, I've delved extremely deeply into HoN now. Especially with HoN parting ways with DotA gameplay, I can no longer extrapolate item suggestions or hero suggestions from HoN to DotA.
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Old

HoN?

Posted 11-02-2009 at 03:46 PM by crazy sheep

It looks like a lot of new suggestions coming through are based of HoN improvements to gameplay. The ability to shorten cooldowns on all spells is taken from HoN's new Heart. There's more out there, that was just one of the many.
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General Suggestions

Posted 10-24-2009 at 09:25 AM by crazy sheep

I think we may need to rework that list of ability and item restrictions, reason being it's starting to sound too restrictive. Even more so when there are those who read it as the gospel to DotA suggestions.

On a side note, I'm thinking of slotting my Hero Suggestion Guidelines into my blog instead of having it as a separate forum thread. At least in this way it runs a lower risk of being buried in the great wastelands of Suggestions.
Posted in Suggestions
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Old

The Fourth pair of Boots

Posted 10-16-2009 at 11:34 AM by crazy sheep

It seems that the rage in Items Suggestions now is trying to fill the fourth Boots slot in the shops. Let's compare the current Boots and see whether we'll be needing anything new or better.

Basic: Boots of Speed

Nothing special here, just your average +50 MS Boots.

Upgrades:
1. Power Treads

+60 MS, +25 AS, +10 to selected attribute [Str/Agi/Int]

Right. So you've got survivability in this item, and some extra AS for last hitting/denying. The MS bonus isn't as good as it was, but still better than nothing. So I'd say this is Boots for squishy Agi carries, since it buffs Str when set to Str, provides AS and MS.

2. Phase Boots

+70 MS, +24 dmg, Phase [active]

Chasing heroes benefit the most from the new Phase Boots, given the massive bonus damage and the active Phase complements heroes needing the last hit to finish off fleeing enemies.

3. Boots of Travel

+95 MS, Teleport [active]

The Boots for pushing heroes, this really helps you farm lanes and push down lanes fast. What else would you need a Teleport ability for, besides quick escapes from potential ganks or helping out with ganks?

Looking at the 3 categories of heroes using the various Boots well, the one group of heroes missing out on footwear would be the casters. Sure, they could use Power Treads, but they don't really need the +AS. They could use Phase Boots, but the raw damage would be wasted, considering that most of their damage is dealt through spells. They could use Travels, but not all of them can farm up the 2200 gold for the recipe, considering that the gold could be better suited to helping the team in ganks - 2200 gold is 100 gold more than the 2100 of an Ultimate Orb, which could be used in Guinsoo.

Conclusion? Casters need some more love. Since the introduction of Pipe and the nerfing/remaking of Phase Boots, casters have lost some of their previous standing. Perhaps with a decent mid-game Boots for casters, they could regain some of their former glory.
Posted in Suggestions
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Guides

Posted 09-26-2009 at 02:30 PM by crazy sheep

Trying to write a guide isn't really as easy as it sounds. There are the smart ones who understand what you're saying, and there are those who misunderstand every word you've posted.

Maybe that's why guide writing is so slow at times. Trying to please most of the readers is at times challenging.
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