Welcome to my blog, visitor!
This is the place where I publish some personal information as well as interesting facts about science. I'll appreciate any suggestions and requests about what to publish (on PM please).
Feel free to ask me anything.
Posted 09-19-2011 at 03:11 AM byMaya (Maya's Chronicles)
Updated 12-18-2011 at 07:22 AM byMaya
DotA Lynch Game
The Village Laws
These laws are to be followed by all players. The punishment for breaking any of them is a quick and painful death.
1. Vigilance - The danger is imminent! Nobody is allowed to sleep or idle during the day while the enemy safely walks about and spreads confusion and panic!
You are required to discuss and vote during the day.
2. Open speech! Using hideous talking, foreign languages, and getting caught in a secret conversation with somebody else means death and damnation!
Hiding text, speaking in a language other than English, and discussing the game with other players outside the game thread is not allowed.
3. Respect. You must treat the village elder and your fellow villagers with respect and avoid using foul language and engaging in fist fights with them!
Violating PlayDotA's forum rules (e.g. spamming, trolling, excessive flaming, etc.) will get you both reported and banned in the game.
4. Patriotism - you must keep faithful to your village's traditions and fight for the village's safety!
Using mafia terms will be sanctioned. And gamethrowing is obviously not allowed.
5. Education and Common Sense. Behave like intelligent and grown up people.
Use your common sense and avoid breaching unstated rules and guidelines.
The Dark Lord's Codex
And thou, lesser undead, shalt follow my commandments, for not doing so will invoke my wrath.
Thou shalt do thy best to deceive and slay the enemies.
Thou shalt not mindlessly betray my other minions or fight against my bidding.
Thou shalt use the gifts I hath bestowed upon thee wisely and not fail to cast thy spells, unless thou art willingly postponing them.
Thou shalt not share the sacred knowledge of the Scourge with strangers and unworthy scum thou might meet outside thy sanctuary.
Thou shalt not dishonour my name, nor the Scourge's name, nor thy brethren's names, nor our laws, traditions, and cause.
Walk the unholy path of destruction, and reign chaos and suffering, my minions! Hail the Scourge!
Hero Abilities #
Lightning Bolt - Active, Targeted
Effect: Kills the target, dealing magical damage Targets: All living players, excluding self, including no one Cast Phase: Day, Sunset, Dusk, Night Trigger Phase: Instant Cooldown: 1 phase Colour Code: #107891
If Lightning Bolt is used during the day, sunset, or dusk, there is a 25% chance that the caster's identity will be revealed in public. This chance increases by 25% each time Lightning Bolt is used during the day, sunset, or dusk.
A short story will appear every time Lightning Bolt is used during the day, revealing the target of the lightning, regardless if the spell is successful.
Lightning Bolt deals magical damage and therefore can be blocked by Spell Shield, Phase Shift, Repel, Linken's Sphere, Aphotic Shield, and Black King Bar. It cannot be blocked by Mekansm.
Repel - Active, Targeted
Effect: Protects the target from being harmed Targets: All living players, excluding self, including no one Cast Phase: Night Trigger Phase: Day, Sunset, Dusk, Night Cooldown: 1 phase Colour Code: #F3CA16
Repel lasts until the end of the dusk after the night it's used.
Repel will block all abilities that cause injury, including Feast, Lightning Bolt, Maledict's kill (damage can still trigger Aphotic Shield), and Aphotic Shield (death effect if broken by the Repelled target). It will not block Reaper's Scythe, Maledict, or Aphotic Shield's shielding effect.
Repel can potentially be resisted by Black King Bar, Phase Shift, and Linken's Sphere (if holder is hostile). It cannot be resisted by Spell Shield and friendly Linken's Sphere holder.
Spell Shield - Passive
Effect: Has a chance to resist any hostile spell Targets: Self Cast Phase: N/A Trigger Phase: Instant Cooldown: None Colour Code: #7265A0
Spell Shield has a 100% chance to resist and negate any hostile spell that affects the Anti-Mage. This chance decreases by 20% every time a spell is resisted. The Anti-Mage will not be informed of the current chance of resisting a spell.
Hostile spells are all magical hero and item abilities with negative effects or those coming from a hostile against the Anti-Mage unit.
Maledict and Aphotic Shield can be resisted both on cast and when triggered by the Anti-Mage. Reaper's Scythe cannot be resisted.
If the Anti-Mage is protected by a hero or item ability (such as Aphotic Shield, Linken's Sphere, Repel, or Black King Bar), Spell Shield will only trigger if all other abilities fail.
Phase Shift - Active, Self
Effect: Blocks the next ability against the Faerie Dragon Targets: Self Cast Phase: Day, Sunset, Dusk, Night Trigger Phase: Conditional Cooldown: 1 phase Colour Code: #EAB476
Phase Shift lasts until the end of the dusk if used during the day, or until the end of the night if used during the night.
Phase Shift will block the first ability that affects the Faerie Dragon, regardless of its nature. If Faerie Dragon is targeted by multiple abilities at the same time, the blocked ability will be randomly chosen by the game host; however, hero abilities will be prioritised over item abilities.
Phase Shift can block both physical and magical abilities, from both friendly and hostile units. It cannot block self-targeted abilities from items that Faerie Dragon uses.
If the Faerie Dragon is protected by something else, Phase Shift will take priority in blocking an ability.
A cursed Faerie Dragon who uses Phase Shift during the day and triggers Maledict's condition while under Phase Shift's protection will survive.
Feast - Group Active, Targeted
Effect: Kills the target, dealing physical damage Targets: All living players, excluding known Scourge, including no one Cast Phase: Night Trigger Phase: Night Cooldown: 1 phase Colour Code: #FF0000
Feast is a group ability, which is shared between all Scourge members in the Scourge Tavern. Its target will be the one to get the greatest number of votes from the Scourge. A vote tie will result in No one as a target.
All units who vote to Feast on somebody will visit their voted target, regardless of the vote count. The actual ability is performed by the first person to vote the Feast target.
Feast deals physical damage and therefore can be blocked by Mekansm, Repel, Phase Shift, and Aphotic Shield. It cannot be blocked by Black King Bar, Linken's Sphere, or Spell Shield.
Aphotic Shield - Active, Targeted
Effect: Protects the target from death; dispels and kills the eventual attacker Targets: All living players, excluding self, including no one Cast Phase: Night Trigger Phase: Conditional Cooldown: 1 phase Colour Code: #88A4CC
Aphotic Shield lasts until the end of the next dusk, unless dispelled prematurely.
Aphotic Shield will be dispelled and deal magical damage to the first person to lethally attack the shielded unit. The shielded unit will remain unaffected by the attack. Upon dispel, if the attacker dies, there is a 33% chance that the shielded target's identity will be revealed in public.
If multiple people attack the shielded unit at the same time, the triggering attack will be randomly determined by the game host, prioritising hero over item abilities.
Maledict's killing effect and Reaper's Scythe will never trigger Aphotic Shield.
If the target is protected by something else, Aphotic Shield will take priority (except over Phase Shift).
Using Black King Bar while being protected by Aphotic Shield will instantly end Aphotic Shield's effect without triggering it and/or notifying anyone.
Spell Shield has a chance to resist both the shielding and the damaging aspect of Aphotic Shield.
Aphotic Shield deals magical damage and therefore can be blocked by Spell Shield, Phase Shift, Repel, Linken's Sphere, Aphotic Shield, and Black King Bar. It cannot be blocked by Mekansm.
Maledict - Active, Targeted
Effect: Curses the target with a voodoo word; kills the target when he/she says the word Targets: All living players, excluding known Scourge, including no one Cast Phase: Night Trigger Phase: Conditional Cooldown: 1 phase Colour Code: #92759B
Maledict lasts until the end of the next dusk, unless dispelled prematurely.
Maledict will be dispelled and deal magical damage to the cursed person the first time he/she says the voodoo word. Upon triggering, a short story will appear, revealing the identity of the cursed person and the voodoo word, regardless of the results.
Voodoo words must be at least six characters long. Voting or referring to a player's name that uses the voodoo word will not count towards Maledict's trigger condition. Typos, symbols and letter substitution, abbreviations of the word (with the same meaning), and grammatical forms of the word will not count against Maledict's trigger condition. For example:
Voodoo Word: "elements"
Legitimately voting Elements- or referring to Elements- as a player WILL NOT trigger Maledict;
Saying "wind", "water", "earth", "fire", "the fantastic four", "storm, earth, and fire", etc. WILL NOT trigger Maledict;
Saying "elem", "elements", "elemental", "elementary", "ElEmEnTs", "e l e m e n t s", "elemeeentszz", "3LL3M3NTZ", etc. WILL trigger Maledict
Maledict's killing effect will never trigger Aphotic Shield.
Using Black King Bar while being cursed by Maledict will instantly end Maledict's effect without triggering it and/or notifying anyone.
Spell Shield has a chance to resist both the cursing and the damaging aspect of Maledict.
Maledict deals magical damage and therefore can be blocked by Spell Shield, Repel, Phase Shift, Linken's Sphere, and Black King Bar.
Reaper's Scythe - Active, Targeted, Ultimate
Effect: Kills the target, bypassing any protections Targets: All living players, excluding known Scourge, including no one Cast Phase: Day, Sunset, Dusk, Night Trigger Phase: Instant Cooldown: One-time Colour Code: #D08083
Successfully casting Reaper's Scythe will instantly kill the target, no matter what.
A short story will appear, announcing the use of Reaper's Scythe and the victim's identity.
Reaper's Scythe is an ultimate and therefore can only be used once.
Sell - Active, Multi-Targeted
Effect: Gives up to two items from the available stock Targets (2): All living players, excluding self, including no one Cast Phase: Night Trigger Phase: Night Cooldown: 1 phase Colour Code: #F9EBB0
Gives up to two items to up to two units each night. Items will be instantly delivered. Recipients will not discover the Merchant's identity.
Each non-Merchant unit can only carry one item at a time. All attempts to give an item to a unit who already has one will fail.
Sell can only deliver items that are available in the Merchant's inventory. Merchants cannot receive or use items.
Non-Merchant units may choose to destroy their current item to free an inventory slot. The Merchant will not be informed of that.
Some items, such as Gem of True Sight will be dropped on death. When that happens, the killer may choose to obtain the item or destroy it. If the item holder dies by a group ability, such as Lynch or Feast, the killer is considered the person to cast the first vote in the final decision.
If the Merchant dies, all items sold by him/her will disappear, unless the Merchant has already fulfilled his/her winning condition.
Sell cannot be blocked by Phase Shift, Black King Bar, or Linken's Sphere.
Dagon - Active, Targeted
Effect: Kills the target, dealing magical damage Targets: All living players, excluding self, including no one Cast Phase: Day, Sunset, Dusk Trigger Phase: Instant Cooldown: 3 phases Colour Code: #BB234F
Must be used in the game thread.
A short story will appear every time Dagon is used, regardless if the spell is successful.
Dagon deals magical damage and therefore can be blocked by Spell Shield, Phase Shift, Linken's Sphere, Aphotic Shield, and Black King Bar.
Mekansm - Active, Self
Effect: Heals the caster and protects them from physical damage Targets: Self Cast Phase: Night Trigger Phase: Night Cooldown: 2 phases Colour Code: #EAC776
Upon use, restores the caster's health and protects them from abilities that deal physical damage, such as Feast.
Will not protect from non-physical, non-damage abilities.
Gem of True Sight - Passive
Effect: Allows the bearer to see and target invisible units Targets: None Cast Phase: N/A Trigger Phase: Permanent Cooldown: None Colour Code: #79C155
Gem carriers will be able to see and target invisible units with their abilities, as long as the Gem remains in their inventory.
Gem of True Sight will drop upon death. When that happens, the killer may choose to obtain the item or destroy it. If the item holder dies by a group ability, such as Lynch or Feast, the killer is considered the person to cast the first vote in the final decision.
Lothar's Edge - Active, Self
Effect: Turns the caster invisible Targets: Self Cast Phase: Night Trigger Phase: Night Cooldown: 3 phases Colour Code: #B6A8A8
Upon use, turns the caster invisible until the end of the night.
Any abilities that target invisible units will be cancelled and redirected to No one as target.
Invisible units will still undergo non-target secondary effects, such as Aphotic Shield's damage.
Linken's Sphere - Passive
Effect: Blocks the next hostile spell against the bearer Targets: Self Cast Phase: N/A Trigger Phase: Conditional Cooldown: 2 phases Colour Code: #7F9AB3
If not in cooldown, Linken's Sphere will block the first hostile spell to afflict the bearer. If afflicted by multiple hostile spells simultaneously, the blocked spell will be randomly chosen by the game host, prioritising hero over item abilities.
Linken's Sphere will go in cooldown when it blocks a spell. The bearer will be informed if a spell is blocked by the Sphere.
Hostile spells are all magical hero and item abilities with negative effects or those coming from a hostile against the bearer unit.
If the bearer is protected by something else, Linken's Sphere will only trigger if everything else fails (except Spell Shield).
Diffusal Blade - Active, Targeted
Effect: Dispels all buffs from the target Targets: All living players, including self, including no one Cast Phase: Day, Sunset, Dusk, Night Trigger Phase: Instant Cooldown: 2 phases Colour Code: #70D3DF
Diffusal Blade will purge the target, removing all lasting effects from it.
The target will be informed of being purged.
In specific, Purge will remove Repel, Maledict, Aphotic Shield, Mekansm's protection, and Helm of the Dominator's possession.
Purge can be blocked by Spell Shield (if coming from a hostile unit), Phase Shift, Linken's Sphere (if coming from a hostile unit), and Black King Bar.
Dust of Appearance - Active, Targeted
Effect: Reveals the target's role to the caster Targets: All living players, excluding self, including no one Cast Phase: Night Trigger Phase: Day Cooldown: 3 phases Colour Code: #A38460
The user will learn their target's role in the morning.
This item has one charge, and therefore will disappear upon use.
Dust of Appearance CAN target invisible units, but using it on an invisible unit will NOT reveal it and thus will NOT enable the user to target it with other abilities.
Dust of Appearance can be blocked by Spell Shield (if caster is hostile), Linken's Sphere (if caster is hostile), Phase Shift (if used the same night), and Black King Bar (if used the same night).
Observer Ward - Active, Targeted
Effect: The caster will learn the names of everyone who visited their target Targets: All living players, excluding self, including no one Cast Phase: Night Trigger Phase: Day Cooldown: 3 phases Colour Code: #C8A773
The next morning, the user will learn the names of everyone who visited their target during the night.
Observer Ward WILL NOT reveal the names of invisible visitors. Being seen by the ward when visiting the target cannot be avoided in any other way.
Observer Ward can be blocked by the target by Spell Shield (if caster is hostile), Linken's Sphere (if caster is hostile), Phase Shift (if used during the same night), and Black King Bar (if used during the same night).
Sentry Ward - Active, Targeted
Effect: The caster will learn the roles of everyone who visited their target Targets: All living players, excluding self, including no one Cast Phase: Night Trigger Phase: Day Cooldown: 2 phases Colour Code: #9CC2D3
The next morning, the user will learn the roles of everyone who visited their target during the night.
Sentry Ward WILL reveal the roles of invisible visitors. Being seen by the ward when visiting the target cannot be avoided in any way.
Sentry Ward can be blocked by the target by Spell Shield (if caster is hostile), Linken's Sphere (if caster is hostile), Phase Shift (if used during the same night), and Black King Bar (if used during the same night).
Helm of the Dominator - Active, Targeted
Effect: The caster will possess the target and learn the names of everyone whom the possessed unit visits Targets: All living players, excluding self, including no one Cast Phase: Night Trigger Phase: Day Cooldown: 3 phases Colour Code: #4A4673
Posted 04-30-2010 at 09:27 AM byMaya (Maya's Chronicles)
Updated 04-11-2011 at 06:08 PM byMaya
You are now going to take my SAT-format test, which, unlike the real SAT, measures your degree of proficiency in playing Azgalor the Pit Lord.
Azgalor is one of the most underrated heroes in DotA Allstars which is mostly due to the fact almost all players are using him incorrectly and there are a lot of "myths" about him that need busted.
Please answer the following questions without looking at strategic guides or something else. I won't test theory, just the basics of the hero's gameplay. Rely on your logic and intuition in each question. Detailed explanations will, of course, follow the questions. You can see them after each answer or record your answers onto an answer sheet and check it out later. You CAN also cheat and look at the answers ahead of time. No one will catch you and penaltize you. In fact, I will still be happy because you will most likely learn something. It's all up to you. (But you can't do that on the real SAT)
Now, take a deep breath and prepare
Directions: Choose the BEST answer for each question. Do not refer to any additional information.
1. Which of the following best describes the hero's role in the team?
(E) All of the above
Choice (E) is correct. Pit Lord can breeze through creeps with ease thanks to his Firestorm and Expulsion, which makes him an excellent pusher or defender and also makes him able to afford any item. With his high strength gain and base damage, combined with early high-tier damage items, he can also carry the team. Get him a Shiva/Guinsoo/Neconomicon with his high intelligence and durability and you have a decent support hero. And last, but not least, Dark Rift and Pit of Malice offer a great and unique opportunity to instantly gank with multiple allies at the same time without giving your enemies a chance to escape.
2. Which lane is best to start on with Azgalor?
(A) Long lane with a carrier
(B) Solo middle
(C) Short lane with a disabler
(D) Any lane
Choice (B) is correct. While many people, including the "pros" think otherwise, Pit Lord is actually a very poor babysitter. Being extremely item-dependent, he needs all the gold he can hog and that's what his early game focuses on. Thus, in choice (A) he will either steal creeps from the carrier or will waste his potential by doing nothing, because he doesn't even have skills to babysit (except saving his partner's ass with Pit of Malice). The middle lane, on the other hand, allows you safe Firestorm spam for lane control and early farm, rune control, and even gank opportunities. It is also the shortest lane, making it the easiest to use Crow to refill your Bottle for even greater Firestorm spam. Choice (C) is awkward. You will still compete with your partner for creep kills and unless the disable is 4 seconds long, it will not benefit your Firestorm enough to net a kill. Also a waste of experience, though it is significantly better than Choice (A). Choice (D) is incorrect, reasons stated already - the only suitable lane is solo middle. Choice (E) may act as a backup plan at best. Pit Lord is a good jungler with Firestorm and Crow/Bottle abuse, but the farm is much slower than in middle, no rune access, and some creeps are even immune to Firestorm, while most will not die from it, making the whole process even slowlier without proper creep stacking.
3. Pit Lord should never:
(A) Solo a lane
(D) Gank alone
Choice (C) is correct. Like I mentioned in the previous question, Pit Lord is a horrible babysitter. All other choices are mandatory (A) or acceptable (B), (D), (E).
4. What should you get as starting items?
(B) Cheap stats + Regen
(C) Ring of Basilius + Regen
(D) Animal Courier
(E) Ring of Health or Void Stone
Choice (D) is correct. It unlocks the powerful Crow/Bottle abuse, which helps incredibly much early game. Choice (A) is acceptable only in case another team member buys the chicken and shares with you. Otherwise you will have to return to base to get items or refill the Bottle in case you can't access runes, which causes you to lose tons of gold and experience. Choice (B) is not recommended. Cheap stats and Regen will not help in the least like a Crow/Bottle will. Sobi Mask, Branches and Mana Potions are too puny to support Pit Lord's heavy need of mana to spam Firestorm. Choice (C) is awful, yet the most popular one. Ring of Basilius = 39 mana per minute. That's all you can benefit from and it's extremely insufficient. You don't need the armour because you can't suffer from physical harassment while soloing and spamming Firestorm and you don't need the 6 damage to last hit. Terrible item. Never get it on Pit Lord. Choice (E) is also very poor. No hero actually benefits from Ring of Health or Voidstone as a starting item.
5. Which of the following statements are true?
I. Pit Lord is an excellent babysitter.
II. Pit Lord dies easily to carriers.
III. Pit Lord should rush Boots of Travel for better map control and farming.
(B) II only.
(C) III only.
(D) I and III only.
(E) I, II and III.
Choice (A) is correct. Statement I is wrong - Pit Lord CANNOT babysit anyone. Eliminate choices (D) and (E). Statement II is also wrong - Azgalor makes an excellent counter to most carriers with his natural durability that can be further enhanced by a Heart and/or Blademail, which, combined with his AoE abilities (or a Necronomicon) can send even life-stealing carriers into oblivion (provided it's a 1v1 fight - otherwise he can just teleport away and push). Choice (B) is thus incorrect. Statement III is also wrong. Boots of Travel is indeed an excellent item, but it's not good for rushing. While you still have your towers you can safely use TP Scrolls with the same efficiency and meanwhile get your core items, instead of wasting 2700 gold and risk staying with no items during your weak mid game. So choice (C) is also wrong. Thus, choice (A) is the only correct answer.
6. Which of the following items should you get as Pit Lord?
(A) Power Treads
(D) Kelen's Dagger
Choice (B) is correct. Blademail is usually a situational item for most heroes and is gotten against powerful, fragile carriers. Not in Pit Lord's case, when he can easily farm it and is further favoured by his bottomless health pool. Blademail can actually counter almost all nasty heroes, not only carriers. Heroes like Lich, Earthshaker, Goblin Techies, Sand King... the list goes on. Choice (A) is not good. The extra 10 stats can be good, but the attack speed is wasted. Boots of Travel also provide much greater benefits. Choice (C) is good in joke-level public games, but I've found Necronomicon far superior. Yes, you can have a 400-damage nuke and net a handful of kills early game, but you don't really need the gold from hero kills and it won't make up for Dagon's price. Kelen's Dagger (Choice (D)) is good on almost every hero, but Pit Lord's awkwardness prevent him from utilising the full potential of the item by blinking and casting his spells. Besides, his spells have insane casting range, making Kelen's even less necessary. Choice (E) is trash. Remember this simple rule: NEVER GET ANY RINGS ON PIT LORD. Ring of Regeneration, Ring of Health, Ring of Basilius, Arcane Ring, Soul Ring - no! None of them works good on Pit.
7. Amongst the following items, which is BAD on Pit Lord?
(B) Battle Fury
(D) Guinsoo's Scythe of Vyse
(E) Assault Cuirass
Choice (B) is correct. First of all, Battle Fury involves a ring and you already know that every ring is bad on Pit Lord. Secondly, neither of the bonuses BF provides are good on Pit Lord. The cleaving attack is next to useless because you already have enough AoE power to annihilate every creep. A simple Voidstone would make up for the mana regeneration with Pit Lord's high intelligence, and that Voidstone can be later turned into a useful item like Guinsoo's. The damage bonus is extremely cost-inefficient and far inferior to Necronomicon or Radiance. And you should ask yourself what you need to kill with that bonus damage. And it's certainly not heroes. All other items are either highly recommended (A, C, D) or at least situational (E). Nobody says you need to get all of them in the same game.
8. When should one put skill points in Dark Rift?
(A) Levels 6, 11 and 16.
(B) Levels 6, 24 and 25.
(C) Levels 9, 11 and 16.
(D) Levels 9, 24 and 25.
(E) Levels 23, 24 and 25.
Choice (A) is correct. Despite Dark Rift's insane cooldown, it is invaluable as a team teleportation (can be game-breaking) or an escape mechanism/mega push. You don't want to delay non-channeling AoE Boots of Travel.
9. Which group of heroes makes Pit Lord's deadliest enemies?
(A) Netherdrake, Bounty Hunter, Venomancer
(B) Nerubian Assassin, Keeper of the Light, Anti-Mage
(C) Troll Warlord, Ursa Warrior, Faceless Void
(D) Demon Witch, Slayer, Doombringer
(E) Sand King, Enigma, Shadow Fiend
Choice (B) is correct. These heroes can quickly deplete your mana pool and eliminate you as a threat because without your powerful spells you are just meat. Magina is especially annoying with his Blink. Nerubian Assassin can give you nightmares early game, and Ezalor pushes nearly as good as you, which makes him a solid counter. And don't forget Mana Leak... Choice (A) is incorrect. You just pop up Blademail and watch them die, or pound them with your spells and Necronomicon because they are very fragile. You are also nearly ungankable with Dark Rift. Choice (C) is also incorrect if you add your Blademail. They will just die before they realise what has just happened. Only Void is annoying with his time stopping and blink. Choice (D) is wrong. They cannot nuke your enormous HP pool and they shouldn't focus on you. Well, in case they do that, you pop up Blademail and Necronomicon. Voilą! Choice (E) is also wrong because of your Expulsion preventing these dangerous ultimates from proceeding.
10. Which group of heroes makes Pit Lord's best allies?
(A) Netherdrake, Bounty Hunter, Venomancer
(B) Silencer, Rogue Knight, Dwarven Sniper
(C) Troll Warlord, Ursa Warrior, Faceless Void
(D) Shadow Priest, Omniknight, Lord of Avernus
(E) Sand King, Enigma, Shadow Fiend
Choice (E) is correct. These ultimates, combined with your Pit of Malice and AoE damage are apocalyptical. Other choices just don't combine so well as this one.
Raw score: (Number of correct answers) - 0.25*(Number of incorrect answers). Answers left blank do not count towards the raw score.
Scaled score (200-800) - calculate your raw score and use the following table:
Posted 02-08-2010 at 09:04 AM byMaya (Maya's Chronicles)
02 Feb 2010
It is sunny. I am wandering around the town and I suddenly find a newspaper tucked in a stockade. I take it and enter a bar. There are two young men playing table tennis. Two girls are drinking cofee and talking enthusiastically about something. There's a plump man with his back against the counter. The barman asks him 'Would you like a glass of water?' and he answers 'Yes, thanks'. I spread out the newspaper and see an illustration of a young man, a woman with a baby in her hands and a little boy. They are smiling. They are standing in a huge coffin made of pale wood, situated upwards. The title reads "Dont bury your family! Quit smoking!"
I raise my eyes and see the plump man looking at me, smiling. Then everything suddenly changes.
It is cloudy. I am wandering around the town and I suddenly find a newspaper tucked in a stockade. I take it and enter a bar. There are two young men playing pool. Two girls are drinking alcohol and arguing heatedly about something. There's a skinny man with his back against the counter. The barman asks him 'Would you like a cigarette?' and he nods impatiently. I spread out the newspaper and see an illustration of a young man, a woman with a baby in her hands and a little boy. Their skin is wrinkled and pale and they are dead. They are standing in a huge coffin made of pale wood. The title reads "An entire family dies of chainsmoking".
I raise my eyes and see the skinnny man looking at me with his face straight. His skin is very pale, his eyes are red, his teeth rotten. He coughs. I realise everyone is smoking. The air is filled with dense blue fume. I suddenly feel I'm choking. I fall on the floor. The barman approaches me. 'Ye want a cigarette, too, besom?' He is smiling as I start spitting blood.
Posted 01-22-2010 at 03:34 AM byMaya (Maya's Chronicles)
Updated 01-22-2010 at 07:58 AM byMaya
22 Jan 2010
I am browsing YouTube videos, looking for a live version of Kamelot's song March of Mephisto. I suddenly find one in which the band is playing on a ski-track. This intrigues me and I start playing the video.
Is is strange. The band is actually displayed for the first several seconds where they play the intro. After that a scene of a dark magician is showed, who performs a ritual upon a pentagram (speaking with Shagragth's voice as in the song).
Then a short, bald human walks through a tunnel (illuminated by torches), reading from a book and chanting the words of the song.
Before the song is over, I actually look around and realise I am in the same tunnel, holding a book. I look into the book and see the YouTube video playing on the page! There's a guy next to me. He seems fascinated.
`Can I read this book please?` he asks me.
I close the book. The front cover is a simple hard brown cover, the author and the title inscribed with Gothic fonts. 'Louis by Roy Khan' [Note: Roy Khan is Kamelot's vocalist]. I try to remember who Louis is while handing the book to the man. Then he turns into the same bald man from the video and walks away.
Posted 01-21-2010 at 03:39 AM byMaya (Maya's Chronicles)
20 Jan 2010
I walk around an extremely huge supermarket. The more I approach the back wall (entrance -> | ...... | <- back wall) the more abandoned, dusty and rotten the stock appears to be. I finally reach an old elevator. I don't want to enter but the doors open by themselves and I am sucked inside. Then the doors close after me and the cabin starts going up. Before even reaching the second floor the walls and the ceiling disappear of the cabin and the floor turns into a wire net. The elevator accelerates until reaching a point where the lift-shaft makes a corner. I quickly walk off and I find myself in the same supermarket but now there are no people, only skeletons and all the stock is rotten into dust. I start running and I see a computer. On its screen there's only one dialog box. 'Please select elevator speed' and a number set to '160'. I try to reduce it but when I click it it sets to '4800' without me touching anything and the computer shuts down. I am sucked into another elevator that acts the same way, only it is much, much faster. And when it reaches a certain point, it suddenly drops down and I remain in the lift-shaft freefalling.