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[Tavern] DotA Lynch Game #26

Posted 09-19-2011 at 03:11 AM by Maya (Maya's Chronicles)
Updated 12-18-2011 at 07:22 AM by Maya

DotA Lynch Game
#26



Tavern

The Village Laws

These laws are to be followed by all players. The punishment for breaking any of them is a quick and painful death.

1. Vigilance - The danger is imminent! Nobody is allowed to sleep or idle during the day while the enemy safely walks about and spreads confusion and panic!

You are required to discuss and vote during the day.


2. Open speech! Using hideous talking, foreign languages, and getting caught in a secret conversation with somebody else means death and damnation!

Hiding text, speaking in a language other than English, and discussing the game with other players outside the game thread is not allowed.


3. Respect. You must treat the village elder and your fellow villagers with respect and avoid using foul language and engaging in fist fights with them!

Violating PlayDotA's forum rules (e.g. spamming, trolling, excessive flaming, etc.) will get you both reported and banned in the game.


4. Patriotism - you must keep faithful to your village's traditions and fight for the village's safety!

Using mafia terms will be sanctioned. And gamethrowing is obviously not allowed.


5. Education and Common Sense. Behave like intelligent and grown up people.

Use your common sense and avoid breaching unstated rules and guidelines.
The Dark Lord's Codex

And thou, lesser undead, shalt follow my commandments, for not doing so will invoke my wrath.

Thou shalt do thy best to deceive and slay the enemies.

Thou shalt not mindlessly betray my other minions or fight against my bidding.

Thou shalt use the gifts I hath bestowed upon thee wisely and not fail to cast thy spells, unless thou art willingly postponing them.

Thou shalt not share the sacred knowledge of the Scourge with strangers and unworthy scum thou might meet outside thy sanctuary.

Thou shalt not dishonour my name, nor the Scourge's name, nor thy brethren's names, nor our laws, traditions, and cause.

Walk the unholy path of destruction, and reign chaos and suffering, my minions! Hail the Scourge!
Mechanic's Corner


Hero Abilities
#
  • Lightning Bolt - Active, Targeted
    Effect: Kills the target, dealing magical damage
    Targets: All living players, excluding self, including no one
    Cast Phase: Day, Sunset, Dusk, Night
    Trigger Phase: Instant
    Cooldown: 1 phase
    Colour Code: #107891

    If Lightning Bolt is used during the day, sunset, or dusk, there is a 25% chance that the caster's identity will be revealed in public. This chance increases by 25% each time Lightning Bolt is used during the day, sunset, or dusk.

    A short story will appear every time Lightning Bolt is used during the day, revealing the target of the lightning, regardless if the spell is successful.

    Lightning Bolt deals magical damage and therefore can be blocked by Spell Shield, Phase Shift, Repel, Linken's Sphere, Aphotic Shield, and Black King Bar. It cannot be blocked by Mekansm.


    #
  • Repel - Active, Targeted
    Effect: Protects the target from being harmed
    Targets: All living players, excluding self, including no one
    Cast Phase: Night
    Trigger Phase: Day, Sunset, Dusk, Night
    Cooldown: 1 phase
    Colour Code: #F3CA16

    Repel lasts until the end of the dusk after the night it's used.

    Repel will block all abilities that cause injury, including Feast, Lightning Bolt, Maledict's kill (damage can still trigger Aphotic Shield), and Aphotic Shield (death effect if broken by the Repelled target). It will not block Reaper's Scythe, Maledict, or Aphotic Shield's shielding effect.

    Repel can potentially be resisted by Black King Bar, Phase Shift, and Linken's Sphere (if holder is hostile). It cannot be resisted by Spell Shield and friendly Linken's Sphere holder.


    #
  • Spell Shield - Passive
    Effect: Has a chance to resist any hostile spell
    Targets: Self
    Cast Phase: N/A
    Trigger Phase: Instant
    Cooldown: None
    Colour Code: #7265A0

    Spell Shield has a 100% chance to resist and negate any hostile spell that affects the Anti-Mage. This chance decreases by 20% every time a spell is resisted. The Anti-Mage will not be informed of the current chance of resisting a spell.

    Hostile spells are all magical hero and item abilities with negative effects or those coming from a hostile against the Anti-Mage unit.

    Maledict and Aphotic Shield can be resisted both on cast and when triggered by the Anti-Mage. Reaper's Scythe cannot be resisted.

    If the Anti-Mage is protected by a hero or item ability (such as Aphotic Shield, Linken's Sphere, Repel, or Black King Bar), Spell Shield will only trigger if all other abilities fail.


    #
  • Phase Shift - Active, Self
    Effect: Blocks the next ability against the Faerie Dragon
    Targets: Self
    Cast Phase: Day, Sunset, Dusk, Night
    Trigger Phase: Conditional
    Cooldown: 1 phase
    Colour Code: #EAB476

    Phase Shift lasts until the end of the dusk if used during the day, or until the end of the night if used during the night.

    Phase Shift will block the first ability that affects the Faerie Dragon, regardless of its nature. If Faerie Dragon is targeted by multiple abilities at the same time, the blocked ability will be randomly chosen by the game host; however, hero abilities will be prioritised over item abilities.

    Phase Shift can block both physical and magical abilities, from both friendly and hostile units. It cannot block self-targeted abilities from items that Faerie Dragon uses.

    If the Faerie Dragon is protected by something else, Phase Shift will take priority in blocking an ability.

    A cursed Faerie Dragon who uses Phase Shift during the day and triggers Maledict's condition while under Phase Shift's protection will survive.


    #
  • Feast - Group Active, Targeted
    Effect: Kills the target, dealing physical damage
    Targets: All living players, excluding known Scourge, including no one
    Cast Phase: Night
    Trigger Phase: Night
    Cooldown: 1 phase
    Colour Code: #FF0000

    Feast is a group ability, which is shared between all Scourge members in the Scourge Tavern. Its target will be the one to get the greatest number of votes from the Scourge. A vote tie will result in No one as a target.

    All units who vote to Feast on somebody will visit their voted target, regardless of the vote count. The actual ability is performed by the first person to vote the Feast target.

    Feast deals physical damage and therefore can be blocked by Mekansm, Repel, Phase Shift, and Aphotic Shield. It cannot be blocked by Black King Bar, Linken's Sphere, or Spell Shield.


    #
  • Aphotic Shield - Active, Targeted
    Effect: Protects the target from death; dispels and kills the eventual attacker
    Targets: All living players, excluding self, including no one
    Cast Phase: Night
    Trigger Phase: Conditional
    Cooldown: 1 phase
    Colour Code: #88A4CC

    Aphotic Shield lasts until the end of the next dusk, unless dispelled prematurely.

    Aphotic Shield will be dispelled and deal magical damage to the first person to lethally attack the shielded unit. The shielded unit will remain unaffected by the attack. Upon dispel, if the attacker dies, there is a 33% chance that the shielded target's identity will be revealed in public.

    If multiple people attack the shielded unit at the same time, the triggering attack will be randomly determined by the game host, prioritising hero over item abilities.

    Maledict's killing effect and Reaper's Scythe will never trigger Aphotic Shield.

    If the target is protected by something else, Aphotic Shield will take priority (except over Phase Shift).

    Using Black King Bar while being protected by Aphotic Shield will instantly end Aphotic Shield's effect without triggering it and/or notifying anyone.

    Spell Shield has a chance to resist both the shielding and the damaging aspect of Aphotic Shield.

    Aphotic Shield deals magical damage and therefore can be blocked by Spell Shield, Phase Shift, Repel, Linken's Sphere, Aphotic Shield, and Black King Bar. It cannot be blocked by Mekansm.


    #
  • Maledict - Active, Targeted
    Effect: Curses the target with a voodoo word; kills the target when he/she says the word
    Targets: All living players, excluding known Scourge, including no one
    Cast Phase: Night
    Trigger Phase: Conditional
    Cooldown: 1 phase
    Colour Code: #92759B

    Maledict lasts until the end of the next dusk, unless dispelled prematurely.

    Maledict will be dispelled and deal magical damage to the cursed person the first time he/she says the voodoo word. Upon triggering, a short story will appear, revealing the identity of the cursed person and the voodoo word, regardless of the results.

    Voodoo words must be at least six characters long. Voting or referring to a player's name that uses the voodoo word will not count towards Maledict's trigger condition. Typos, symbols and letter substitution, abbreviations of the word (with the same meaning), and grammatical forms of the word will not count against Maledict's trigger condition. For example:
    Voodoo Word: "elements"
    Legitimately voting Elements- or referring to Elements- as a player WILL NOT trigger Maledict;
    Saying "wind", "water", "earth", "fire", "the fantastic four", "storm, earth, and fire", etc. WILL NOT trigger Maledict;
    Saying "elem", "elements", "elemental", "elementary", "ElEmEnTs", "e l e m e n t s", "elemeeentszz", "3LL3M3NTZ", etc. WILL trigger Maledict
    Maledict's killing effect will never trigger Aphotic Shield.

    Using Black King Bar while being cursed by Maledict will instantly end Maledict's effect without triggering it and/or notifying anyone.

    Spell Shield has a chance to resist both the cursing and the damaging aspect of Maledict.

    Maledict deals magical damage and therefore can be blocked by Spell Shield, Repel, Phase Shift, Linken's Sphere, and Black King Bar.


    #
  • Reaper's Scythe - Active, Targeted, Ultimate
    Effect: Kills the target, bypassing any protections
    Targets: All living players, excluding known Scourge, including no one
    Cast Phase: Day, Sunset, Dusk, Night
    Trigger Phase: Instant
    Cooldown: One-time
    Colour Code: #D08083

    Successfully casting Reaper's Scythe will instantly kill the target, no matter what.

    A short story will appear, announcing the use of Reaper's Scythe and the victim's identity.

    Reaper's Scythe is an ultimate and therefore can only be used once.


    #
  • Sell - Active, Multi-Targeted
    Effect: Gives up to two items from the available stock
    Targets (2): All living players, excluding self, including no one
    Cast Phase: Night
    Trigger Phase: Night
    Cooldown: 1 phase
    Colour Code: #F9EBB0

    Gives up to two items to up to two units each night. Items will be instantly delivered. Recipients will not discover the Merchant's identity.

    Each non-Merchant unit can only carry one item at a time. All attempts to give an item to a unit who already has one will fail.

    Sell can only deliver items that are available in the Merchant's inventory. Merchants cannot receive or use items.

    Non-Merchant units may choose to destroy their current item to free an inventory slot. The Merchant will not be informed of that.

    Some items, such as Gem of True Sight will be dropped on death. When that happens, the killer may choose to obtain the item or destroy it. If the item holder dies by a group ability, such as Lynch or Feast, the killer is considered the person to cast the first vote in the final decision.

    If the Merchant dies, all items sold by him/her will disappear, unless the Merchant has already fulfilled his/her winning condition.

    Sell cannot be blocked by Phase Shift, Black King Bar, or Linken's Sphere.



Items
#
  • Dagon - Active, Targeted
    Effect: Kills the target, dealing magical damage
    Targets: All living players, excluding self, including no one
    Cast Phase: Day, Sunset, Dusk
    Trigger Phase: Instant
    Cooldown: 3 phases
    Colour Code: #BB234F

    Must be used in the game thread.

    A short story will appear every time Dagon is used, regardless if the spell is successful.

    Dagon deals magical damage and therefore can be blocked by Spell Shield, Phase Shift, Linken's Sphere, Aphotic Shield, and Black King Bar.


    #
  • Mekansm - Active, Self
    Effect: Heals the caster and protects them from physical damage
    Targets: Self
    Cast Phase: Night
    Trigger Phase: Night
    Cooldown: 2 phases
    Colour Code: #EAC776

    Upon use, restores the caster's health and protects them from abilities that deal physical damage, such as Feast.

    Will not protect from non-physical, non-damage abilities.


    #
  • Gem of True Sight - Passive
    Effect: Allows the bearer to see and target invisible units
    Targets: None
    Cast Phase: N/A
    Trigger Phase: Permanent
    Cooldown: None
    Colour Code: #79C155

    Gem carriers will be able to see and target invisible units with their abilities, as long as the Gem remains in their inventory.

    Gem of True Sight will drop upon death. When that happens, the killer may choose to obtain the item or destroy it. If the item holder dies by a group ability, such as Lynch or Feast, the killer is considered the person to cast the first vote in the final decision.


    #
  • Lothar's Edge - Active, Self
    Effect: Turns the caster invisible
    Targets: Self
    Cast Phase: Night
    Trigger Phase: Night
    Cooldown: 3 phases
    Colour Code: #B6A8A8

    Upon use, turns the caster invisible until the end of the night.

    Any abilities that target invisible units will be cancelled and redirected to No one as target.

    Invisible units will still undergo non-target secondary effects, such as Aphotic Shield's damage.


    #
  • Linken's Sphere - Passive
    Effect: Blocks the next hostile spell against the bearer
    Targets: Self
    Cast Phase: N/A
    Trigger Phase: Conditional
    Cooldown: 2 phases
    Colour Code: #7F9AB3

    If not in cooldown, Linken's Sphere will block the first hostile spell to afflict the bearer. If afflicted by multiple hostile spells simultaneously, the blocked spell will be randomly chosen by the game host, prioritising hero over item abilities.

    Linken's Sphere will go in cooldown when it blocks a spell. The bearer will be informed if a spell is blocked by the Sphere.

    Hostile spells are all magical hero and item abilities with negative effects or those coming from a hostile against the bearer unit.

    If the bearer is protected by something else, Linken's Sphere will only trigger if everything else fails (except Spell Shield).


    #
  • Diffusal Blade - Active, Targeted
    Effect: Dispels all buffs from the target
    Targets: All living players, including self, including no one
    Cast Phase: Day, Sunset, Dusk, Night
    Trigger Phase: Instant
    Cooldown: 2 phases
    Colour Code: #70D3DF

    Diffusal Blade will purge the target, removing all lasting effects from it.

    The target will be informed of being purged.

    In specific, Purge will remove Repel, Maledict, Aphotic Shield, Mekansm's protection, and Helm of the Dominator's possession.

    Purge can be blocked by Spell Shield (if coming from a hostile unit), Phase Shift, Linken's Sphere (if coming from a hostile unit), and Black King Bar.


    #
  • Dust of Appearance - Active, Targeted
    Effect: Reveals the target's role to the caster
    Targets: All living players, excluding self, including no one
    Cast Phase: Night
    Trigger Phase: Day
    Cooldown: 3 phases
    Colour Code: #A38460

    The user will learn their target's role in the morning.

    This item has one charge, and therefore will disappear upon use.

    Dust of Appearance CAN target invisible units, but using it on an invisible unit will NOT reveal it and thus will NOT enable the user to target it with other abilities.

    Dust of Appearance can be blocked by Spell Shield (if caster is hostile), Linken's Sphere (if caster is hostile), Phase Shift (if used the same night), and Black King Bar (if used the same night).


    #
  • Observer Ward - Active, Targeted
    Effect: The caster will learn the names of everyone who visited their target
    Targets: All living players, excluding self, including no one
    Cast Phase: Night
    Trigger Phase: Day
    Cooldown: 3 phases
    Colour Code: #C8A773

    The next morning, the user will learn the names of everyone who visited their target during the night.

    Observer Ward WILL NOT reveal the names of invisible visitors. Being seen by the ward when visiting the target cannot be avoided in any other way.

    Observer Ward can be blocked by the target by Spell Shield (if caster is hostile), Linken's Sphere (if caster is hostile), Phase Shift (if used during the same night), and Black King Bar (if used during the same night).


    #
  • Sentry Ward - Active, Targeted
    Effect: The caster will learn the roles of everyone who visited their target
    Targets: All living players, excluding self, including no one
    Cast Phase: Night
    Trigger Phase: Day
    Cooldown: 2 phases
    Colour Code: #9CC2D3

    The next morning, the user will learn the roles of everyone who visited their target during the night.

    Sentry Ward WILL reveal the roles of invisible visitors. Being seen by the ward when visiting the target cannot be avoided in any way.

    Sentry Ward can be blocked by the target by Spell Shield (if caster is hostile), Linken's Sphere (if caster is hostile), Phase Shift (if used during the same night), and Black King Bar (if used during the same night).


    #
  • Helm of the Dominator - Active, Targeted
    Effect: The caster will possess the target and learn the names of everyone whom the possessed unit visits
    Targets: All living players, excluding self, including no one
    Cast Phase: Night
    Trigger Phase: Day
    Cooldown: 3 phases
    Colour Code: #4A4673

    The next morning, the user will learn the names
...
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