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Wind SigilHotkey : W - (Active, Point/Unit)
__________ __________ | Leaves a Wind Sigil at an area, causing the next unit which walks onto the trap to be launched towards the point where this spell was cast, slowing them significantly and dealing minor damage. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. | | | Mana | Cooldown | C. Range | AoE | Duration | Effects | | 1 | 95 | 30 | 550 | 100 | Indefinite | Deals 40 damage, slows by 70% for 2 seconds | | 2 | 105 | 25 | 650 | 100 | Indefinite | Deals 80 damage, slows by 70% for 2.5 seconds | | 3 | 115 | 20 | 750 | 100 | Indefinite | Deals 120 damage, slows by 70% for 3 seconds | | 4 | 125 | 15 | 850 | 100 | Indefinite | Deals 160 damage, slows by 70% for 3.5 seconds |
Notes:- Damage type: magical
- Traps cannot be within 900 units of each other.
StormhammerHotkey : R - (Active/Autocast, Unit/Point)
__________ __________ | Releases a cyclone-imbued hammer that travels at a great distance, dealing 50 bonus damage in a small AoE and pushing all units away from the primary target. Can be manually cast to be point targeted. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. | | | Mana | Cooldown | C. Range | AoE | Duration | Effects | | 1 | 50 | 8 | 750 | 125 | N/A | As said, 125 unit knockback | | 2 | 45 | 6 | 750 | 150 | N/A | As said, 150 unit knockback | | 3 | 40 | 4 | 750 | 175 | N/A | As said, 175 unit knockback | | 4 | 35 | 2 | 750 | 200 | N/A | As said, 200 unit knockback |
Notes: SquallHotkey : Q - (Active, Instant)
__________ __________ | Flies forward at high speeds, creating impassible currents of air behind you that cause units who make contact be knocked back. Clicking the ground influences the direction of the flight. |
Notes:- Damage type: Magical
- Gains phase, magic immunity and flying vision during flight
Skyward FlightHotkey : D - (Active, Unit/Point)
__________ __________ | Flies towards the sky and lands at any point near any unit that has been affected by you or your spells over the last few seconds. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. | | | Mana | Cooldown | C. Range | AoE | Duration | Effects | | 1 | 100(50*) | 12(6*) | Global | 200 | 3 | 1 second delay | | 2 | 80(40*) | 10(5*) | Global | 250 | 4 | 0.8 second delay | | 3 | 60(30*) | 8(4*) | Global | 300 | 5 | 0.6 second delay |
Notes:
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Helios WheelHotkey : W - (Active, Instant)
__________ __________ | Leaves a burning wheel directly under you, which revs up for one second before flying forward for 2000 units, dealing minor damage to all units struck. All foes struck by the Wheel have their movement speed decreased slightly. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. | | | Mana | Cooldown | C. Range | AoE | Duration | Effects | | 1 | 40 | 3 | 2000 | 150Length/50Width | 5 | Deals base damage + 10% of MS, slows by 4% per cast | | 2 | 40 | 3 | 2000 | 150Length/50Width | 5 | Deals base damage + 20% of MS, slows by 5% per cast | | 3 | 40 | 3 | 2000 | 150Length/50Width | 5 | Deals base damage + 30% of MS, slows by 6% per cast | | 4 | 40 | 3 | 2000 | 150Length/50Width | 5 | Deals base damage + 40% of MS, slows by 7% per cast |
Notes:- Damage type: magical
- Slow stacks a maximum of 10 times and refresh the previous stack.
Rev UpHotkey : V - (Active, Instant)
__________ __________ | Triggers the boosters on the back of the bike, moving forward instantly and dealing damage to units behind you and increasing your movement speed slightly. Passively increases your turn rate based on distance traveled and allows you to "drift". |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. | | | Mana | Cooldown | C. Range | AoE | Duration | Effects | | 1 | 65 | 8 | 250 | 200Length/50Width | 10 | Blinks 250 units, deals 40 damage and increases MS by 4 | | 2 | 65 | 8 | 300 | 200Length/50Width | 10 | Blinks 300 units, deals 60 damage and increases MS by 6 | | 3 | 65 | 8 | 350 | 200Length/50Width | 10 | Blinks 350 units, deals 80 damage and increases MS by 8 | | 4 | 65 | 8 | 400 | 200Length/50Width | 10 | Blinks 400 units, deals 100 damage and increases MS by 10 |
Notes:- Damage type: Magical
- Movement speed stacks a maximum of 5 times.
- "Drifting" involves sliding in the direction you are traveling, which it not necessarily the direction you are facing. Your sliding decreases in relation to your current velocity.
MowdownHotkey : D - (Passive)
__________ __________ | Spitfire uses the corpses of his enemies to fuel his Heliocycle, increasing his movement speed per kill and refreshing all of his spells after a certain amount of kills. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. | | | Mana | Cooldown | C. Range | AoE | Duration | Effects | | 1 | - | - | - | - | 40 | Gains 2Creep/20Hero MS per kill, refreshes all spells every 7 kills | | 2 | - | - | - | - | 50 | Gains 3Creep/30Hero MS per kill, refreshes all spells every 6 kills | | 3 | - | - | - | - | 60 | Gains 4Creep/40Hero MS per kill, refreshes all spells every 5 kills | | 4 | - | - | - | - | 70 | Gains 5Creep/50Hero MS per kill, refreshes all spells every 4 kills |
Notes:- Can gain a maximum of 100 MS from this skill
- Does not refresh items.
OverdriveHotkey : R - (Active, Instant)
__________ __________ | The Heliocycle becomes unstoppable, dealing damage on contact and being able to cast spells while moving. He also gains zero collision and able to perform 1 second leaps everytime he passes over impassible terrain, stunning units underneath him. Replaced by the skill Boost while active. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. | | | Mana | Cooldown | C. Range | AoE | Duration | Effects | | 1 | 120 | 60 | - | 275 | 12 | Stuns units for 1 second, deals 25% of distance traveled in the last 1 second | | 2 | 150 | 60 | - | 275 | 18 | Stuns units for 1 second, deals 40% of distance traveled in the last 1 second | | 3 | 180 | 60 | - | 275 | 24 | Stuns units for 1 second, deals 55% of distance traveled in the last 1 second |
Notes:- Damage type: magical
- Has a one second grace period before a unit is able to be damaged again.
- Flight time is determined by inertia, so using Rev Up to ride off/up a cliff will launch you a lot further.
BoostHotkey : R - (Active, Instant)
| __________[img]4SkillIcon[/img]__________ | Triggers the upward boost mechanism, allowing you to leap up into the air on the spot for 1 second, before stunning the landing area for 1 second. Landing area may differ depending on current velocity. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. | | | Mana | Cooldown | C. Range | AoE | Duration | Effects | | 1 | 40 | 8 | - | 275 | 1 | As said | | 2 | 30 | 8 | - | 275 | 1 | As said | | 3 | 20 | 8 | - | 275 | 1 | As said |
Notes:- If you are not traveling in any direction, you will simply just land where you started.
- Due to Rev Up's passive effect, you may not be facing the direction you are traveling. However you will simply move towards the direction you are traveling when casting Boost.
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Agony WarpHotkey : R - (Active, Unit)
__________ __________ | Redirects the next few instances of damage to target unit. If targeted on an allied unit, damage dealt to them is redirected to you. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. | | | Mana | Cooldown | C. Range | AoE | Duration | Effects | | 1 | 120 | 16 seconds | 750 | N/A | 16 seconds | Redirects the next 3 instances of damage | | 2 | 140 | 16 seconds | 750 | N/A | 16 seconds | Redirects the next 4 instances of damage | | 3 | 160 | 16 seconds | 750 | N/A | 16 seconds | Redirects the next 5 instances of damage | | 4 | 180 | 16 seconds | 750 | N/A | 16 seconds | Redirects the next 6 instances of damage |
Notes:- Damage type: pure
- Damage redirected is after reductions on Snarlmane
ShadowbindHotkey : B - (Active, Point)
__________ __________ | Places a curse on an area, slowing down all units and applying one stack of Shadowbind. After enough stacks of Shadowbind, the target relives it's pain and suffering, and stuns the unit. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. | | | Mana | Cooldown | C. Range | AoE | Duration | Effects | | 1 | 40 | 3 seconds | 650 | 275 | 7 seconds | Decreases MS by 6%, after 6 stacks deals the damage dealt to it over the last 4 seconds and stuns for 2.1 seconds | | 2 | 45 | 3 seconds | 650 | 275 | 7 seconds | Decreases MS by 8%, after 5 stacks deals the damage dealt to it over the last 4 seconds and stuns for 2.1 seconds | | 3 | 50 | 3 seconds | 650 | 275 | 7 seconds | Decreases MS by 10%, after 4 stacks deals the damage dealt to it over the last 4 seconds and stuns for 2.1 seconds | | 4 | 55 | 3 seconds | 650 | 275 | 7 seconds | Decreases MS by 12%, after 3 stacks deals the damage dealt to it over the last 4 seconds and stuns for 2.1 seconds |
Notes: PossessionHotkey : E - (Active, Unit)
__________ __________ | Destroys his own body, and implants his soul into a nearby weakened non-hero unit, giving the controlled creature all of his own stats, abilities and items in addition to the creature's. |
| __ | ____. | ________. | _______. | ___. | _______. | __________________________. | | | Mana | Cooldown | C. Range | AoE | Duration | Effects | | 1 | 50 | 60 seconds | 600 | N/A | Indefinite | Controls a level 2 creature | | 2 | 50 | 60 seconds | 600 | N/A | Indefinite | Controls a level 4 creature | | 3 | 50 | 60 seconds | 600 | N/A | Indefinite | Controls a level 6 creature | | 4 | 50 | 60 seconds | 600 | N/A | Indefinite | Controls an ancient |
Notes:- Cannot target summons or Roshan
- Does not pass through magic immunity
- Controlling a creep does not grant XP or gold normally gained from killing it.
- The creep must have less that 25% hp
- If you die, you are revived as Snarlmane again
- The controlled creatue gains 150 + (STR x 19) HP, (AGI x 0.01) AS, (AGI x 0.14) armor, (STR x 0.03) HP regen, (INT x 13) mana and (INT x 0.04) mana regen
- If you possess another unit, the current one dies, granting XP to all enemy heroes around the creep.
Crushing GraspHotkey : W - (Active, Unit)
__________ __________ | Causes a hand to erupt from the ground, instantly killing target unit. If a hero is killed, Snarlmane temporarily gains |
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