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Personal Guides
~~ for a time when I forget my main heroes ~~
[core items]  ==>  or  or 
[mentality] - solo mid laner - solo side lane
- farm & harras with Scream of Pain
- gank a pushed lane from lvl >= 3 if haste or double damage is found
- gank from lvl 7 for assured kills (max Scream of Pain)
[purpose for hero] - taking out key targets in teambattles
- staying alive
- dealing a lot of aoe damage in teambattles
- being annoying
[items] - power treads for improved surviability and attack speed + the extra mana pool boost from switching to int. treads when needed
- aghanim scepter to futher improve your aoe damage + it's gradual build increases your surviability/mana pool in your mid game ganks
- guinsso for the extra disable & increased mana pool
- orchid if that silence is more suitable than the guinsso disable
[counter] - silence
- mentionable heroes :
    (his range & ult if he's ignored)
[notes about hero] - Scream of Pain hits invisible units!!!!
- has some dps potential late-game, but caster is the way to go most of the time
- 2x Scream of Pain (lvl4) > Sonic Wave(lvl1)
- ult lvl 1 should be taken at lvl 10 to quickly follow with lvl 2 ult since lvl 1 is so weak and uses so much mana >.<
- 1 early lvl of poison can make the difference between a kill and a failed gank
- not a good hero to pick when the enemy team if full of stunners
[core items]  => 
[mentality] - dual side laner
- easily harrased by range early game
- gank from lvl >=3 if a haste rune is found
- gank from lvl 5 if you have strong laners in your team (disablers &/or nukers)
- gank from lvl 7 for assured kills (max Sprint)
[purpose for hero] - initiating
- marking key targets with his ult
[items] - power treads str. are meant to boost your attack speed and give you some tankage
- armlet is used as a quick hp gain in teambattles & a quick dmg. booster in ganks
- even though he has a good str. gain he cannot tank without proper tanking items
[counter] - teams composed of more than 2 ranged heroes with average damage (opt for
instead)
- long range disables and silence
- mentionable heroes :
  
[notes about hero] - bad use of sprint will get you killed most of the time
- if used for initiation in teambattles, this hero will die most of the time after his first stun or even before he gets to his target if he is not supported (heal)
- his bash is not as useful as you'd think
- he's bellow average if silenced not bringing much to a teamfight if he can't use his skills
- good synergy with :

- if decently farmed can be effective against :

[core items]  ==> 
[mentality] - solo mid laner
- gank from lvl >=3 if haste rune is found
- gank once night comes no matter the level you have
- rune whore as much as possible, double damage is golden
[purpose for hero] - intimidating/ganking the hell out of the enemy team at night
- silencing key targets
- tower diving
- severely damaging the whole enemy team's levels and gold with his ganks
[items] - power treads are there to give you some hp & damage/attack speed
- aghanim is there to further increase your tankiness and grant you a big upper hand on enemy teams at night by allowing for proper positioning for your own team against visible enemies
[counter] - displacement spells and evasion
- mentionable heroes :
   (his ult can do some nasty things for you esp in a tower dive)
[notes about hero] - not that useful against a tough team
- farm by day and gank by night but don't hesitate to help at day as well if your allies need you even if you don't have ult
- healers are a nuissance
- silencing the right target can sometimes make the difference between a lost and a won teambattle or gank
- rune whoring is core gameplay for him
- aghanim really gives you the edge against those annoying turtlers that guard their forests with an iron fist
- use ult at night to extend night time
- good synergy with :

[core items]   ===> 
[mentality] - solo mid laner
- lvl 2 hook can be deadly early game
- get that lvl 7 fast and gtfo from the lane and start roaming
[purpose for hero] - make the enemy team buy wards
- annoy the enemy team as much as possible with his hooks
- force enemy teams engage in disadvantageous positions
- hook out key targets (allied or enemy)
[items] - a ganker needs mobility, esp. someone like pudge, phase are godsend on this fat-man
- 1 null talisman to give you a bit of a boost on that silly mana pool you have
- aghanim is there for your ult and tankiness, as usual
[counter] - wards and any skill that gives vision
- silence, armor reduction skills/items, mana burn and crowds
- mentionable heroes :
  
[notes about hero] - if a pudge gets a good mid lane => fast level 7 he will be very effective at keeping the enemy team down with his ganks
- ganking with lvl 4 hook is important, size matters for pudge
- has shitty armor and mana pool, be careful when you pick him
- lategame, when he forces teamfights, he might die shortly after his hook, if he had a bad early game
- if he had a good early game he turns into a annoying tank
[core items]  =>  
[mentality] - tri/dual side laner
- mantain lane control with quills starting at level 3 or 5 depending on enemy
[purpose for hero] - killing/harrasing enemy lane with quills
- tank like a boss for his team
- deal his aoe damage in teambattles
- push
[items] - treads for the obvious hp boost
- hood is the very core of bb, the hp regen and magic reduction is just too good for him
- platemail, which can be later turned into a shiva, just complements his lack of armour as a tank
[counter] - armour-heavy teams/heroes :

- armour reduction before he gets platemail :

- mentionable heroes :
  
[notes about hero] - only useful when enemy team has 3 or more heroes that deal magic damage (casters), when hood is really necessary
- can be a lane destroyer with a proper lane-mate
- likes the regen aura from :

- can be quite tough to kill on the lane against 2/3 heroes but he will fail most teambattles without his hood
- can prepare setups for combos lategame, if he manages to bait the entire enemy team attacking his back
- ult is only useful for speed boost :-( since you won't be turning your back too often to slap people
- 1 early lvl of goo for some disable capability
[core items]  => 
[mentality] - solo mid hero
- mantain lane control with orb
- gank from lvl 5 with 0 cd on orb
[purpose for hero] - staying alive
- deal as much damage as possible
- keep back those positioning dependant heroes (like most melee)
[items] - power treads for the hp/int gain & movement speed
- yasha is there to complement your lack of movement speed, can later be turned into manta
[counter] - displacement spells, a tp
- mentionable heroes :
 
[notes about hero] - movement speed nerf makes it harder for this hero to dominate his lane early on
- he is quite squishy and he is one of those heroes that are useful by just being there due to his nethertoxin, so tank up as much as possible after that yasha
- superb ganker with semicarry potential
- effective against :
on the lane it will depend on player skill level, in teambattles viper's ult stops him from fireflying but once he gets his blink/push staff, he will most probably initiate on viper, so be careful
- a boot makes ganks easier as well as any rune
[core items] 
[mentality] - solo mid later or dual side laner
- against a weak laner (mid or side) attack him sometimes when he
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