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Magnum Opus (My Suggestions & Construction Site)

Posted 01-19-2011 at 08:53 PM by Lithary
Updated 05-11-2012 at 12:48 AM by Lithary

My Suggestions:




• Some other threads of mine that are worth checking (I think ):
- Marijan Matijević [Strongest man who ever lived!]
- Killing children in video games.
- Vegans, vegetarians and similar...
- 100 years of Hajduk!
- Food!
- Four Seasons + Moonlight Sonata mvt. 1-3
- -kick fucktard (Discussion, not a suggestion!)
- Sauron's Eye (mini-game you can play in WTF mod)
- Warcraft 4 discussion and development!
- Heroes of Might and Magic VI
- DotA as Hack-n-Slash genre!
- Alternative maps for DotA2


Construction Site:

Just keep in mind that this is all very raw stuff!

Abilities:


Hero has X HP healed for every X MP spent.



Heroes:


Well, this is one going to be a pure fire hero that was inspired by Captain Commander Genryūsai Shigekuni Yamamoto from Bleach and is all about burning your enemies until they are just pile of ashes.
Synergy is not going to be world class, but I will try to pull something out.
He is going to be a melee agility hero and am planning to use are:

Wild Fire:
When you cast this skill on the location, hero will cast a flame on the ground (something like Firefly from the Batrider) that will travel to that location and then will travel to another random location and then on another when it reaches that one and so on. Every time it reaches a location, it will split into two fires and each of them will travel to other random location, split and then each of those will travel to other location, split again and so on. So basically, this is a 'chain spell' that doesn't jump from unit to unit, but from location to location, leaves flaming trail behind and also splits into two every time it reaches it's location. That fire will deal damage per second to all units inside and will heal hero for the same amount. Hero will get healed only if he is in direct contact with fire. Damage does not stack in case two or more Wild Fires cross each other.

Blazing Blades:
This is an toggle ability. When activated, it will have a minor mana drain and will give Fire Spirit damage, splash damage and burn damage that will set on fire all units that are affected by Fire Spirits attack and his splash damage gained from this skill.

Searing Blood:
This one is simple. It's an Immolation that deals damage based on HP missing, but if HP drops to certain %, hero will also leave a fire trail behind him.

Cremation Fortress:
With this spell, you trade % of your HP in order to create a wall of fire in large AOE around you and trap your enemies. It takes 1 second for wall to be created fully and not allow enemy units to pass, but will deal damage from moment it was cast to any enemy unit near it. When wall is done, a huge Flame Strike from ability will be cast at that location with an another second of delay and will burn all enemies for 3 seconds based on HP that hero traded.
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