Developer's Blog
Register Low Fi Mark Forums Read

Old

Goals for this year....

Posted 05-03-2013 at 08:26 PM by Wrooks

  1. Post and finish Nightmare Hero - She use to be dream but things have changed.
  2. Post and finish Conjurer
  3. Conduct and Post Interviews
  4. Post and finish New attributes
  5. Conceptualize and Start Video Channel

Alternate Blog entry can be found here
Posted in Uncategorized
Views 0 Comments 0 Wrooks is offline
Old

Class is in Session

Posted 03-19-2013 at 05:13 PM by Wrooks

A new article is up at Dota creations about a class being held at the hive. I challenge you to take the class and catchup to everyone else. I wish PD had classes like this
Posted in Uncategorized
Views 0 Comments 0 Wrooks is offline
Old

Love for supports

Posted 03-04-2013 at 08:18 AM by Wrooks
Updated 03-04-2013 at 09:25 AM by Wrooks


So I came up with five attributes... one for the ones I felt were important. My suggestion attempts to add another layer of counters. Attribute counters. Not only do heroes counter each other and items counter heroes. But with my suggestion heroes can be countered by specific attributes. I feel like I still need to come up with something for support and also need to rethink some of counters I have contrived. So I started thinking what do supports need. What could counter what and make sense. What could supports use to make them more effective in the game. So I turned on some classical music, read some guides and watch some replays.
Before I go further lets see a recap of the old suggestion





 
Honor (Pusher)
  • Every 4 points absorbs 1% of damage from surrounding allies.
  • Each point Increase the hero's Mana regeneration by 0.04 points per second
Dexterity (Carry)
  • Each point increases attackspeed by 1%
  • Each Point blocks .32 damage
Courage (Intitiator)
  • Every point adds 19 life
  • Every 4 points adds 1% spell resistance
Wisdom (Nuker)
  • Every point increases spell power by 3% damage
  • Every point increase mana by 13
Patience (Ganker)
  • Each point increases chances to deal (35 Bonus Damage + level) by 1%
  • Each point adds .16 life Regen
No Name Yet (Support)
  • New Attribute catered to support
  • Not sure what they should gain


The idea so far is that Patience and Wisdom to an extent counter Honor. Courage Counters Wisdom. And I might have to redo some of it to see what Patience, dexterity, and courage are weak against or what dexterity is strong against. Also each hero needs alittle bit of two attributes to survive. So maybe in dota 2 Heroes can have a major attribute, a minor attribute that they focus on and the other attributes can just be there for substance like they are currently. I'mma spend the next month rethinking these attributes because its still unclear about what attribute counters what. But as of now each attribute gains something. There are a few counters such as the aoe counter to Honor or the fact that Courage is strong against wisdom but what about the other attributes. What should Honor be strong against. What should wisdom be strong against. I will spend the next month thinking this through.
So this brings me to the hard support role. Any hero can play support and most heroes can play other roles also. So this brings me to the discussion what should a support gain to be more online.
Things supports do
  • Bait
  • Buy team based Consumables (Wards/Gem)
  • Support team with team items (Guinsoo/Mana Boots)
So maybe they should have increased movespeed that would seem like something they could use but then they are usually the feeders so maybe not movespeed. Need something to make them still the feeders of the game but something so they can stay in their role of supporting the team through items and other means. So maybe decreased cooldowns or decreased mana cost. I was also thinking of making a post of assigning the heroes to the new attributes. Alot of work. Maybe I should work on this the next three months. Summer seems like a good time to spend doing this. I don't know its alot to think about its four am here I will do more thinking later.
Attached Thumbnails
Click image for larger version

Name:	03Support.jpg
Views:	0
Size:	20.4 KB
ID:	749   Click image for larger version

Name:	02Support.jpg
Views:	0
Size:	14.7 KB
ID:	750   Click image for larger version

Name:	00Support.jpg
Views:	0
Size:	18.0 KB
ID:	753   Click image for larger version

Name:	01Support.jpg
Views:	0
Size:	20.5 KB
ID:	754  
Posted in Uncategorized
Views 0 Comments 2 Wrooks is offline
Old

Dota 2 suggestion

Posted 12-28-2012 at 05:17 PM by Wrooks

OK So we have the attributes that I suggested for dota 2. Along with some name changes. Agility strength and intelligence is more warcraft. We needed something more viable for dota 2. So I came up with five and it caters to roles more.

Honor for pushers, Dexterity for Carries, Courage for Durable, Wisdom for Nukers, and Patience for Gankers the only main role I didn't make an attribute for was support. Heres the get up though what if we had....

Another energy source to effect gameplay some how.. We already have Hit points. We already have mana.

What would this third source look like and how would it effect gameplay. I was thinking more on the lines of theme. Or maybe what if we split mana so it is effected by items and gameplay. Kind of like mixing attributes with mana. Not sure what you call it. Or The new mortal kombat system only with elements effecting how it turns out.

I got this idea from elements online trading card game where you need a certain amount of specific elemental points gathered to use a skill or play certain card. This would separate items further.

Now I already thought of having elements to effect heroes and that idea was squashed. But what if dota had elements that effected mana, items and gameplay.

The idea would make it easier to choose what items to get for which heroes. So if your mana is shadow based you would get shadow based items. If your mana was Fire based you would get fire based items.

Thats just putting tags on things though to make things easier to identify. But how can we have this effect gameplay?
Posted in Uncategorized
Views 0 Comments 0 Wrooks is offline