Posted 12-28-2012 at 05:17 PM by Wrooks
OK So we have the attributes that I suggested for dota 2. Along with some name changes. Agility strength and intelligence is more warcraft. We needed something more viable for dota 2. So I came up with five and it caters to roles more.
Honor for pushers, Dexterity for Carries, Courage for Durable, Wisdom for Nukers, and Patience for Gankers the only main role I didn't make an attribute for was support. Heres the get up though what if we had....
Another energy source to effect gameplay some how.. We already have Hit points. We already have mana.
What would this third source look like and how would it effect gameplay. I was thinking more on the lines of theme. Or maybe what if we split mana so it is effected by items and gameplay. Kind of like mixing attributes with mana. Not sure what you call it. Or The new mortal kombat system only with elements effecting how it turns out.
I got this idea from elements online trading card game where you need a certain amount of specific elemental points gathered to use a skill or play certain card. This would separate items further.
Now I already thought of having elements to effect heroes and that idea was squashed. But what if dota had elements that effected mana, items and gameplay.
The idea would make it easier to choose what items to get for which heroes. So if your mana is shadow based you would get shadow based items. If your mana was Fire based you would get fire based items.
Thats just putting tags on things though to make things easier to identify. But how can we have this effect gameplay?