[hero] possesses a unit, gaining sight of it and will have 20/30/40% (20/35/50%) chance to resist the unit's actions, stunning it for 0.75 second and will have its hp and mana reduced by 50.
While the unit is possessed, [hero]'s empty body will remain, dealing 50% damage and takes 300/250/200% (250/200/150%) bonus damage, and will have all spells and items disabled. The body would appear as an illusion to allies.
If the target becomes magic immune or moves 500 distances away from his position since the spell was casted, the casting stops (works like Sand King's ultimate, which still eats up mana and goes on cooldown, instead of Nevermore's ultimate).
If the target becomes magic immune after being possessed, the effect is dispelled and the hero's status will be back to normal (able to cast spells, deal normal damage, etc).
If [hero]'s body is killed, the hero dies and the spell will also end.
Binds the hatred of Shandris' fallen allies on a targetted area, forming spikes that causes enemy units that step inside to be impaled. Units can only be impaled once. Lasts 10 seconds.
Blessed by Elune herself, Shandris' cloak is enchanted by the powers of the moon, reducing damage taken by 10% and gains charges whenever she receives player based damage. Charge limit improves per level. Also gains subskill Smite.
Shandris can detect any hidden wounded units around her, giving True Sight based on her sight range whenever an invisible enemy with below half health comes within Shandris' line of sight. Also gives bonus sight range passively.
A poisoned arrow is shot to an enemy, causing poison to spread through the target's body via his veins. Every time the target moves for 100 distance, it will be slowed. Initially slows for 10%.
Affiliation:
Sentinel
_____
Attack Animation:
0.28 / 0.72
Damage:
38 - 54
Casting Animation:
0.51 / 0.3
Armor:
2
Base Attack Time:
1.7
Movespeed:
305
Missile Speed:
900
Attack Range:
550
Sight Range:
1800 / 1200
With a slowing spell, a disable, an anti-juking spell and a passive to detect invisible units, Shandris is naturally a ganker and chaser. Her Spike Trap can stun careless enemies that walked inside; she can use Smite to destroy trees, making enemies unable to juke; with Scent of the Prey and Paralyzing Shot, she can chase any fleeing hero easily, even invisible. Though she seems to be less effective at late game, she can ensure her team to have a decent game at start.
One of the best archers in Azeroth and the general of the Sentinel army, Shandris Feathermoon has joined the endless battle between the Sentinel and the Scourge to stop the slaughterings of her people. Favored by Elune herself, Shandris can shield herself from harm and smite her attackers. With keen eyesight, she can detect even the most well-hidden enemies that were wounded. The few who escaped from her deadly spike traps said she was nearly impossible to escape from, even by just shooting arrows at them. With such a formidable warrior, the Sentinel might just be able to end this war once and for all.
Spike Trap_________
Binds the hatred of Shandris' fallen allies on a targetted area, forming spikes that causes enemy units that step inside to be impaled. Units can only be impaled once. Lasts 10 seconds.
Ability Type:
Active (AoE target)
Targets:
Enemy units
Ability Hotkey:
R
Level
Mana Cost
Cooldown
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
120
15
600
250
10
Enemy units
Impales enemy units. 60 damage and 0.5 second stun.
2
130
15
600
250
10
Enemy units
Impales enemy units. 100 damage and 0.75 second stun.
3
140
15
600
250
10
Enemy units
Impales enemy units. 140 damage and 1 second stun.
4
150
15
600
250
10
Enemy units
Impales enemy units. 180 damage and 1.25 second stun.
Notes
Deals magical damage.
Hit units will fly for 0.52 seconds before the real stun is applied.
Elune's Blessing_________
Blessed by Elune herself, Shandris' cloak is enchanted by the powers of the moon, reducing damage taken by 10% and gains charges whenever she receives player based damage. Charge limit improves per level. Also gains subskill Smite.
Ability Type:
Passive
Targets:
N/A
Ability Hotkey:
E
Level
Mana Cost
Cooldown
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
N/A
N/A
N/A
Gains 1 charge upon receiving player based damage, gains subskill Smite.
2
N/A
N/A
N/A
N/A
N/A
N/A
Gains 1 charge upon receiving player based damage, gains subskill Smite.
3
N/A
N/A
N/A
N/A
N/A
N/A
Gains 1 charge upon receiving player based damage, gains subskill Smite.
4
N/A
N/A
N/A
N/A
N/A
N/A
Gains 1 charge upon receiving player based damage, gains subskill Smite.
Notes
When Elune's Blessing is learned, Shandris will gain subskill Smite.
Has a cap of 4/6/8/10 charges.
Has a 3 second cooldown before another charge can be gained.
Smite_________
Shandris smites her enemies by using the moon's power.
Ability Type:
Active (AoE target)
Targets:
Enemy units
Ability Hotkey:
T
Level
Mana Cost
Cooldown
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
75
9
700
450
N/A
Enemy units
Deals 20* charges in damage.
2
75
8
700
450
N/A
Enemy units
Deals 20* charges in damage.
3
75
7
700
450
N/A
Enemy units
Deals 20* charges in damage.
4
75
6
700
450
N/A
Enemy units
Deals 20* charges in damage.
Notes
Deals magical damage.
The spell also destroys trees in the area.
The spell description will show how many charges are collected (like Nevermore's Necromastery).
Scent of the Prey_________
Shandris can detect any hidden wounded units around her, giving True Sight based on her sight range whenever an invisible enemy with below half health comes within Shandris' line of sight. Also gives bonus sight range passively.
Ability Type:
Passive
Targets:
Enemy heroes
Ability Hotkey:
C
Level
Mana Cost
Cooldown
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
19% in sight range
N/A
N/A
50/50 sight range bonus, gives True Sight if invisible enemy hero within Shandris' line of sight.
2
N/A
N/A
N/A
21% in sight range
N/A
N/A
100/100 sight range bonus, gives True Sight if invisible enemy hero within Shandris' line of sight.
3
N/A
N/A
N/A
23% in sight range
N/A
N/A
150/150 sight range bonus, gives True Sight if invisible enemy hero within Shandris' line of sight.
4
N/A
N/A
N/A
25% in sight range
N/A
N/A
200/200 sight range bonus, gives True Sight if invisible enemy hero within Shandris' line of sight.
Notes
True Sight will still remain for 3 seconds before losing if all invisible units disappear from Shandris' line of sight.
Paralyzing Shot_________
A poisoned arrow is shot to an enemy, causing poison to spread through the target's body via his veins. Every time the target moves by 100 distances or every 3 seconds, he will be slowed. If the bonus slow cap is reached, applies ministun as well to bonus slow which the duration increases every time.
Ability Type:
Orb effect / Buff placer (autocastable)
Targets:
Enemy heroes
Ability Hotkey:
Z
Level
Mana Cost
Cooldown
Casting Range
Area of Effect
Duration
Allowed Targets
Effects
1
90
8
550
N/A
6
Enemy heroes
Slows movespeed for 10% and 4% bonus slow for every 100 distance moved or per 3 seconds past since the spell is cast. Bonus slow stacks up to 7 times. If slow limit is reached, stuns for 0.5 seconds for every 100 distances moved and 0.2 bonus stun for every another 100 distances moved, stacking up to 5 instances of bonus ministun (max stun = 0.5 + 0.2*5 = 1.5 second stun).
2
110
8
550
N/A
8
Enemy heroes
Slows movespeed for 12% and 6% bonus slow for every 100 distance moved or per 3 seconds past since the spell is cast. Bonus slow stacks up to 7 times. If slow limit is reached, stuns for 0.5 seconds for every 100 distances moved and 0.2 bonus stun for every another 100 distances moved, stacking up to 5 instances of bonus ministun (max stun = 0.5 + 0.2*5 = 1.5 second stun).
3
130
8
550
N/A
10
Enemy heroes
Slows movespeed for 14% and 8% bonus slow for every 100 distance moved or per 3 seconds past since the spell is cast. Bonus slow stacks up to 7 times. If slow limit is reached, stuns for 0.5 seconds for every 100 distances moved and 0.2 bonus stun for every 100 another distances moved, stacking up to 5 instances of bonus ministun (max stun = 0.5 + 0.2*5 = 1.5 second stun).
Notes
Does not work on magic immune units.
[nqb]
Granis Darkhammer, the Black Paladin
Skills:
...?
"A powerful and noble paladin of the Silver Hand, Granis was slain by the Lich King while defending a local village. Sensing his enormous power, the Lich King resurrected him to serve as an elite guard of the Lich King. With his corrupted powers of the Light, Granis shall smite those who dare threaten the Lich King with twisted powers, corrupting the Holy Light and bending it ultimately into the Lich King's will."
Whenever Zeus casts a spell, he shocks all nearby enemy heroes for a percentage of their current hit points as damage.
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
N/A
N/A
1000
N/A
Enemy heroes
Shocks for 5% of current hit points
2
N/A
N/A
N/A
1000
N/A
Enemy heroes
Shocks for 7% of current hit points
3
N/A
N/A
N/A
1000
N/A
Enemy heroes
Shocks for 9% of current hit points
4
N/A
N/A
N/A
1000
N/A
Enemy heroes
Shocks for 11% of current hit points
Notes
• Damage type: magical
• The damage from Static Field is dealt before the damage from the used spell.
• Using items does not trigger Static Field.
Whenever Zeus casts a spell, he shocks all nearby enemy heroes for a percentage of their current hit points as damage.
Level
Mana Cost
Cooldown
Casting range
Area of Effect
Duration
Allowed Targets
Effects
1
N/A
6
N/A
1000
N/A
Enemy heroes
Shocks for 5% of current hit points, completely disables items for 1.5 seconds.
2
N/A
6
N/A
1000
N/A
Enemy heroes
Shocks for 7% of current hit points, completely disables items for 1.5 seconds.
3
N/A
6
N/A
1000
N/A
Enemy heroes
Shocks for 9% of current hit points, completely disables items for 1.5 seconds.
4
N/A
6
N/A
1000
N/A
Enemy heroes
Shocks for 11% of current hit points, completely disables items for 1.5 seconds.
Notes
• Damage type: hp removal
• The damage from Static Field is dealt before the damage from the used spell.
• Item is completely disabled, meaning it cannot be used, to gain charges, etc.
• Using items does not trigger Static Field.
Reason:
Zeus is squishy.
He is slow.
He usually gets focused first.
He is easily countered, especially by stick/wand.
What I suggested:
For stats:
Strength: decreased strength by 1, but gives bonus 0.1 strength gain instead. At level 25, he'll have 62.2 (62) strength, yet with the suggested version, he'll have 63.6 (63) strength, which doesn't make a lot of difference, but still useful.
Agility: Buffed agility from 11 to 13, gain from 1.1 to 1.2. His attack animation sucks, people often cancel attack animation (Captain Obvious brofist), but with that ridiculous backswing animation, it's pretty annoying to lasthit with Zeus. Combined with his crappy attack range and damage, it's just, eugh. Also, the bonus armor he gains from the agility helps out.
Intelligence: another small buff, boosting it by 1. So, that means bonus 13 mana, 1 attack damage and 0.001% (or was that 0.01%?) bonus mana regeneration. Well, who knows, maybe the extra 13 mana would turn the tides of a teamfight/gank?
Armor: boosted by 1. Helps out, especially at early game, since he has low starting armor.
Movespeed: boosted by 5, from 295 to 300. Helps basically everything, in a small way, because you can move slightly faster.
Skills:
Static Field: currently the only spell getting buffed. For now, I only suggested to buff Static Field, adding a cooldown to it, but in return its damage is changed from magical to hp removal, thus dealing more damage; it disables items for a short period, so it will ease your work by a little since their wands cannot gain charges that time.
Neat, hmm?
...?
???? Light ????
Fanatic
Salvation/? subskill ?
Vengeance-draftname
Borders will be changed, stats and stuff added later, etc etc.
In a great war between the Gods before Time itself, the universe they once created and shaped was shattered, and fragments were scattered across the void where the universe once was. One of the Gods secretly gathered some of these fragments and formed into one being. This being turned the tides of war, freezing and shattering any enemy it sees. The war ended soon, and peace reigned again. Such powers amazed the God, marvelling how a few fragments of the universe and his powers can create such being of immeasurable power, yet the God took no further notice in it.
A while after the war of the Gods, they rebuilt the universe. As fragments of it were used to create the being, the universe was flawed, and dark energies slowly leaked into the universe, corrupting it. Meanwhile, the being, using the energies from the fragments that formed itself, grew stronger and stronger, his powers strengthened, and had a will of its own. Noticing that his powers can match with