Posted 11-21-2010 at 06:01 AM by Florburz
I was thinking about creep camps recently, and I decided to suggest two new creep camps which are exclusive to each side: 1 for Sentinel, 1 for Scourge. Because each side will be given a different creep, balance is key here, so I will refrain from giving exact numbers and data, but rather a general idea of the camp.
New Scourge Camp: Sludge Beasts
>This camp spawns in the scourge medium strength camp locations, and spawns 2 Sludge Fiends
>Each sludge fiend as a moderately high amount of health, but low armor and are worth an above average amount of bounty (around 50~60)
>Each Fiend as an average melee attack for a creep of their strength, but each attack poisons the target, reducing their healing by 50% for 4 seconds
>What really makes this camp special is that when one of these fiends is killed, it becomes a puddle of sludge on the ground, this puddle will block future camp spawning and poisons any units that come in contact with the puddle
>Puddle is a 225 AOE size and lasts for 18 seconds. This ability can be obtained by Doobringer.
Sentinel Creep Camp: Spiked Turtle
>This camp is a medium strength camp that only spawns at the camp that is directly next to the river (the camp where you can see the bottom rune from)
>This creep spawns 2 spiked turtles, spiked turtles have low health, but high armor and are worth an average amount of money (about 38~50)
>The turtles have moderately low melee damage, but they have 20% damage reflect
>The damage reflect can be obtained by Doombringer.
Happy almost Thanksgiving!