note: I am trying to post this hero as a thread on the forums as well, but I am having problems creating the new thread. When I get it to work, please comment on the thread.
Pyror is a devastating nuker who functions by spamming spells to cast his ultimate, which refreshes cooldowns and deal even more heavy AoE damage.
The main key to playing Pyror is to focus on having enough mana to spam spells to the point where you can Overheat and recast them all again. Pyror has very strong nuking capability when you factor in Overheat's incredible potential.
Strength | Agility | Intelligence | | | | | 15 + 1.45 | 14 + 1.45 | 24 + 2.45 |
| | Starting HP/MP: | 435/312 | | Base Stats: | 53 | | Stats Gain: | 5.35 | | Primary Role: | |
|
| Affiliation: | Sentinel | | Attack Animation: | 0.50/0.50 |
| Damage: | 50-60 | | Casting Animation: | 0.00/0.00 |
| Armor: | 2 | | Base Attack Time: | 1.70 |
| Movespeed: | 300 | | Missile Speed: | |
| Attack Range: | 600 | | Sight Range: | 1800/800 |
 | | Type: Active | | Targeting: Unit | | Hotkey: R |
| Pyror unleashes a powerful blast of fire at the target, dealing magic damage and ministunning the target. |
| | Mana | Cooldown | Range | AoE | Duration | Effects |
| 1 | 20 | 3 | 525 | | .001 | 25 damage |
| 2 | 30 | 2 | 550 | | .001 | 50 damage |
| 3 | 40 | 2 | 575 | | .001 | 75 damage |
| 4 | 50 | 1 | 600 | | .001 | 100 damage |
 | | Type: Active | | Targeting: No target | | Hotkey: T |
| Pyror releases an incredibe amount of warmth from his body. The extreme heat reveals all enemies and does minor damage to them. Enemies far away take much less damage. |
| | Mana | Cooldown | Range | AoE | Duration | Effects |
| 1 | 80 | 10 | | 600 | 1 | 50 damage, reveals enemies |
| 2 | 80 | 8 | | 700 | 2 | 100 damage, reveals enemies |
| 3 | 80 | 6 | | 800 | 3 | 150 damage, reveals enemies |
| 4 | 80 | 4 | | 900 | 4 | 200 damage, reveals enemies |
- Hits and reveals all enemies (including those that Pyror and his allies cannot see)
- Enemies within a 300/350/400/450 AoE take full damage. Enemies beyond 300/350/400/450 AoE but still within the
- 600/700/800/900 AoE area take 70% damage.
 | | Type: Passive | | Targeting: No target | | Hotkey: |
| Pyror has a chance to land a fatal hit with his spellcasting. Critical Spells do extra damage and give Pyror a temporary damage bonus which stacks indefinitely. |
| | Mana | Cooldown | Range | AoE | Duration | Effects |
| 1 | | | | | 10 | 15% chance to do 1.35x damage, +5 damage per crit |
| 2 | | | | | 10 | 20% chance to do 1.40x damage, +7 damage per crit |
| 3 | | | | | 10 | 25% chance to do 1.45x damage, +9 damage per crit |
| 4 | | | | | 10 | 30% chance to do 1.50x damage, +11 damage per crit |
- Critical can only trigger on non item skills
- Damage bonus buff timer will not refresh when an extra stack is added
 | | Type: Channelling | | Targeting: No target | | Hotkey: E |
| Pyror fills his body with excess heat generated from casting spells. When Pyror has enough stored heat, he can release the energy in the form of a firey wave. When activating this skill, Pyror's mana is restored and his cooldowns are refreshed. CHANNELING SPELL (1 second channel). |
| | Mana | Cooldown | Range | AoE | Duration | Effects |
| 1 | 7 stacks | 1 | | 600 | 1 | Explosion does 90 damage, restores up to 600 mana, requires 7 stacks to use |
| 2 | 6 stacks | 1 | | 600 | 1 | Explosion does 180 damage, restores up to 1200 mana, requires 6 stacks to use |
| 3 | 5 stacks | 1 | | 600 | 1 | Explosion does 270 damage, restores up to 1800 mana, requires 5 stacks to use |
- Must be channeled for 1 second for effects to occur
- 1 stack is generated per spell cast (includes most items) and this spell cannot be used until the stack amount is reached
- Pyror cannot hold more than 7/6/5 stacks at one time
- Restores 100% of Pyror's mana on cast (but the amount cannot exceed 600/1200/1800 mana)
- Refreshes all of Pyror's cooldowns (including items) when used
- Fire wave travels at the same speed as Shiva's Guard's ice blast
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