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[ItA] Taruen Chieftain

Posted 07-02-2012 at 07:01 AM by Florburz

Next up, Tauren Chieftain.

Tauren Chieftain is an initiator who has some very large AoE disables. However, Tauren lacks the same essence of initiation as heroes like Sand King and Earthshaker.

A reason why is that Tauren Chieftain's spells don't deal as much damage as Sand King and Earthshaker, while the area of effect is relatively the same.

Proposed changes:
  1. Adjust Echo Stomp's damage from 80 to 80/120/160/200
  2. Adjust Natural Order's reduction effects from 20/40/60/80 back to the original 25/50/75/100%
  3. Scale Earth Splitters damage amount from 35% at all levels to 30/35/40%

The changes will give Tauren Chieftain some more damage with his initiation which will make TC a stronger pick for teams. The addition of scaling to Echo Stomp and Earth Splitter will give TC a better presence into mid and late game as well.
Views 130 Comments 0 Florburz is offline

[Scrg - Int] Seraphim - Fallen Angel

Posted 06-28-2012 at 07:01 AM by Florburz

Here is Seraphim, an angel who has fallen to darkness within himself.

Serpaphim functions as a support hero under normal circumstances, healing and protecting allies. However, upon death, Seraphim transforms into a dark incarnation of himself, switching roles from support to disabler.

Seraphim's role in teamfights is to heal allies at the start, then strategically die. By timing this well, the enemy team now has to continue a 5 v 5 fight but this time against another disabler/nuker.

This idea of switching roles on death also makes it very hard for enemies to decide when to focus Seraphim. Focusing him too early means you have to deal with increased disable power. Focusing him too late means Seraphim will be able to continue healing and protecting his allies.

Fallen Angel

Template by The Lord God, edited and updated by Florburz
Made using Saguine's Hero Maker

icons for his alternate form are here:

Fallen Angel

Template by The Lord God, edited and updated by Florburz
Made using Saguine's Hero Maker

Posted in Hero idea
Views 246 Comments 0 Florburz is offline

[ItA] Bristleback

Posted 06-25-2012 at 07:01 AM by Florburz

My next hero on the list is BB. Bristleback is also meant to be a tank who can just build up gradual damage and disable in team fights. Most of his skills accomplish this goal, but BB is still never seen in competitive games.

The main reason why is BB is item dependent, and need some defensive items and even some mana before he can sustain his playstyle. This requires farm and hurts teams overall who need to allocate farm to stronger heroes such as carries.

Suggested Changes:
  • Bristleback now gives 4/6/8/10% damage reduction from the front
  • Warpath now gives 1/2/3 armor and 3/6/9% magic resist per stack
  • At 5 stacks of Warpath, BB recovers 2% of his maximum mana per second

These changes allow Bristleback to have much more tankiness regardless of item build due to the increased bonuses to his passives. This also makes it much easier for BB to sustain his quill sprays and nasal goo thank to the mana regen at 5 stacks of Warpath.

Tell me what you think and stay tuned for more!
Views 257 Comments 0 Florburz is offline

[Sent - Str] Gigas - The Trampler

Posted 06-21-2012 at 07:01 AM by Florburz

Gigas is meant to be a heavy damage dealing hero. Gigas has the bulk and very powerful presence in lane to dominate his opponents.

Rush and Field Crush make it very easy to initiate and disable enemies from a short distance. Combining this with Trampling's passive slow and damage over time allows Gigas to chase enemies down and kill them gradually.

Unstoppable force basically allows Gigas to become a human bowling ball, crashing into enemies at high speeds and disrupting enemies very easily with very little risk for counter attack.

Overall, Gigas is a strong bully type of hero with high disabling power.

The Trampler

Template by The Lord God, edited and updated by Florburz
Made using Saguine's Hero Maker
Posted in Hero idea
Views 237 Comments 0 Florburz is offline

[New] Improve the Ancients - Centaur

Posted 06-19-2012 at 02:15 AM by Florburz
Updated 06-19-2012 at 05:27 PM by Florburz

This is a new thing I am gonna start posting on my blog for a bit to see how it works out.

The goal of ItA is to upgrade and make changes to heroes who have fallen out of the competitive scene. I am going to try to buff/nerf specific heroes in hopes that these changes would influence competitive picks.

Again these are suggestions, so hopefully one day these changes might get implemented.

I will start with Centaur. Centaur is supposed to define the role of "tank" in combat, boasting high strength and a deterrent to enemy attacks thanks to return.

However, Centaur just lacks the gap closing and mobility which would give him a strong edge in fights.

Proposed Centaur changes:
  • Double Edge gives Centaur a bonus 20% movespeed for 4 seconds after using it
  • Hoof Stomp slows enemies by 40% in a 400 AoE. The slow duration is equal to the stun duration (2/2.25/2.5/2.75)

With these changes, Centaur will find it much easier to catch targets and stay on targets after initiating.
Views 461 Comments 1 Florburz is offline