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A break with a skill mechanic

Posted 11-15-2010 at 06:01 AM by Florburz

After a few days with these upgrades, today I am posting a new skill idea I have.

Skill general description:
Hero creates (an object of important) at the target area. This object radiates (some energy) onto nearby enemies. While most creeps succumb to the full effects of the energy, heroes only suffer minor damage. After 4 seconds of being exposed to the energy, even a hero will succumb to the (energy).

Slows heroes by 15% and does 8/16/24/32 DPS.

After 4 seconds of being affected by the debuff (or if the unit is a creep) the unit is slowed by 35% and takes 16/32/48/64 DPS.

Energy debuff will remain on a unit (won't have any adverse effects) for .7 seconds after leaving the object's area.

Object lasts for 8 seconds and has an AOE of 500/510/520/530.

Manacost: 110/120/130/140
Cooldown: 40/35/30/25
Posted in Skill idea
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Agh's ideas II

Posted 11-14-2010 at 06:01 AM by Florburz

Continuing on. I am posting all the ideas on a day to day basis, so this should automatically display Sunday morning.

Tauren Chieftain: Stuns targets for 1.5 seconds before applying maim effect, increases max health reduction by 6%. Increases manacost by 100.

Wisp: Removes manacost, Wisp is able to cancel the warp back (extra ability) at a cost of 100 mana. Damage taken by the unit tethered to Wisp is reduced by 15% (this amount is shared dealt to Wisp in the form of nonlethal damage)

Alchemist: Alchemist heals extra health equal to .8% of his combined maximum health and mana.

Bristleback: Increases maximum stacks by 1. Bristleback's maximum health is increased by 24% of his maximum mana.

Dragon Knight: Lowers Dragon Form cooldown by 10 seconds. Applies the elemental dragon's effect to Dragon Tail and Dragon Breath.

>Green Dragon effects
>Dragon Tail lowers the target's armor by 3 for 4 seconds.
>Dragon Breath slows the target by 15% and does an extra 20 DPS for 4 seconds.

>Red Dragon effects
>Dragon Tail does 100 more damage, and pushes the target back 150 distance.
>Dragon Breath does 125 more damage and has 100 more range added.

>Blue Dragon effects
>Dragon Tail slows the target by 30% for 3 seconds after the stun wears off.
>Dragon Breath slows the target by 25% for 3 seconds, dealing 50 damage per second.
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Agh's ideas I

Posted 11-13-2010 at 06:01 AM by Florburz
Updated 11-06-2011 at 04:12 AM by Florburz

Time to get started! I will go from strength sentinel heroes first.

Kunkka: Coco's rum affects enemy heroes as well, slowing their movespeed and attackspeed by 20% and giving enemies a 30% chance to miss. Also increases break damage by 120.

Rexxar: Increases slow/stun duration by 1.2 seconds, also casts Rexxar's current level of Call of the Wild (note this cast will not override previous Calls).

Centaur: Centaur's health is increased by 350% of his current strength.

Omniknight: Increases duration by 2 seconds, increases heal by 2% of Omniknight's maximum health. Increases manacost by 80.

Sven: Increases movespeed and attackspeed by an additional 20% during the transform, instantly casts Warcry upon use (casted by a dummy unit)

Tell me what you think, be sure to think about the general idea before the nitty gritty (such as the numbers behind the idea). Feel free to comment on what you think.
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Blog

Posted 11-12-2010 at 11:03 PM by Florburz
Updated 11-13-2010 at 05:05 AM by Florburz

This blog is a log.

If I feel super fly, I might post my hero/item/remake ideas here rather than on the forum because I am lazy.

I will begin with posting my ideas on Aghanim's for each hero that does not have one. My goal will be to create the most unique yet practical upgrade for each hero. Please note I do not intent nor try to copy or steal other people's ideas. Any similarities to previously suggested ideas are simply coincidental.

Lastly, feel free to use my ideas suggested here as a starting point for your own, but be sure to contact me and credit me for the original idea.
Posted in Uncategorized
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