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Tiourikikaze
The God of Wind
  
  
   
Learns: Tornado Blast, Tornado Barrier, Displace, and Typhoon
Tiourikikaze was one of the first gods to be casted away from the heavens. He has enough power to kill a god and most of the time he would be willing to do it. In order to prevent Tiourikikaze to kill one of them, Zeus and his fellow gods banished Tiourikikaze to the mortal plane and imprisoned him in a body of a Wilkin that was slain by the Night Elves. Even though his powers are limited in the mortal plane, his wild nature and ever growing hatred towards Zeus and the other gods tends to increase his strength tenfold. Tiourikikaze wandered the forests of Ashenvale, slaying any creature that was unlucky enough to meet him until he sensed that Zeus was within the mortal planes also. Though Zeus had a larger part of his powers retained, Tiourikikaze was still weak and still accessing a small percentage of his powers. He joined the Sentinel as to get the good graces from Zeus and the other gods that they would be willing to accept him back and at that point he would wrestle power, all for a good taste of revenge. Taken from original backstory
Tiourikikaze lived only shortly between v6.00~v6.01, during the transition of Guinsoo to Icefrog,(A very tough time during dota’s history). Because of this, he was forever removed from the game, instead of getting the balance that normal heroes usually attained.
Strength: 17+1.7
Agility: 13+1.5
Intelligence: 22+3.0 (Main Attribute)
Affiliation: Sentinel
Attack Range: Ranged (600)
Movement Speed: 300
Base Hitpoints: 473
Base Manapool: 286
Base Stats:52
Base Gain:6.2
Missile Speed: 850
Sight Range: 1800/800
Damage:38-54
Base Armor:1
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 Tornado Blast (Active)
 | Summons a swift-moving tornado to blast an enemy unit. Deals damage, stuns and moves the unit slightly backward. |
| | Mana | Cooldown | C. Range | AoE | Duration | Allowed Targets | Effects | | 1 | 95 | 11 seconds | 600 | N/A | 1 second | Enemy Units | 100 Damage | | 2 | 115 | 11 seconds | 600 | N/A | 1 second | Enemy Units | 175 Damage | | 3 | 135 | 11 seconds | 600 | N/A | 1 second | Enemy Units | 250 Damage | | 4 | 155 | 11 seconds | 600 | N/A | 1 second | Enemy Units | 325 Damage | Notes:
-1 second stun
-knocks back by 100 units (instant)
-Magic damage
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Tornado Barrier (Active)
 | Creates a powerful shield made of wind that blocks damage to Tiourikikaze. |
| | Mana | Cooldown | C. Range | AoE | Duration | Allowed Targets | Effects | | 1 | 30 | 10 seconds | N/A | N/A | Infinate, Until certain amount of damage is taken | Self | Absorbs 75 damage | | 2 | 60 | 10 seconds | N/A | N/A | Infinate, Until certain amount of damage is taken | Self | Absorbs 150 damage | | 3 | 90 | 10 seconds | N/A | N/A | Infinate, Until certain amount of damage is taken | Self | Absorbs 225 damage | | 4 | 120 | 10 seconds | N/A | N/A | Infinate, Until certain amount of damage is taken | Self | Absorbs 300 damage | Notes:
-Takes magic and physical damage
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Displace (Active)
 | Tiourikikaze fades into the wind a reappears at another nearby locations, damaging all nearby units for 200 damage. |
| | Mana | Cooldown | C. Range | AoE | Duration | Allowed Targets | Effects | | 1 | 100 | 3 | N/A | 600 | 12 seconds | Enemy Units, self | Random teleport has an AoE of 600 | | 2 | 100 | 3 | N/A | 500 | 12 seconds | Enemy Units, self | Random teleport has an AoE of 500 | | 3 | 100 | 3 | N/A | 400 | 12 seconds | Enemy Units, self | Random teleport has an AoE of 400 | | 4 | 100 | 3 | N/A | 300 | 12 seconds | Enemy Units, self | Random teleport has an AoE of 300 | Notes:
-Magic Damage
-Affects all enemy units within the AoE
-Visual |
Typhoon (Active)
 | Conjures a great cyclone to whip across an area, dealing damage and cycloning enemies that get caught in it. |
| | Mana | Cooldown | C. Range | AoE | Duration | Allowed Targets | Effects | | 1 | 200 | 60 seconds | 600 | 200 | 2 seconds | Enemy units | 340 damage per unit, enemy units get cycloned for 2 seconds | | 2 | 250 | 110 seconds | 600 | 200 | 2.5 seconds | Enemy units | 470 damage per unit, enemy units get cycloned for 2.5 seconds | | 3 | 300 | 100 seconds | 600 | 200 | 3 seconds | Enemy units | 600 damage per unit, enemy units get cycloned for 3 seconds | Notes:
-Both spells will go into cooldown after the duration passes(Even if they are not used)
-Damages units in a line
-Cyclones cause them to become invulnerable |
Wavebreaker
Aquasoul
  
  
   
Learns: Tidal Wave, Fade, Pure Water, and Flood
Searching
Strength: 16+1.8
Agility: 18+0.9
Intelligence: 19+2.7 (Main Attribute)
Affiliation: Sentinel
Attack Range: Ranged (600)
Movement Speed: 300
Base Hitpoints: 500
Base Manapool: 285
Base Stats:53
Base Gain:5.4
Missile Speed: 500
Sight Range: 1800/800
Damage:21-27
Base Armor:1
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Tidal wave(Active)
 | Creates a wave of water to crash down on target enemies, dealing damage to each unit in the line |
| | Mana | Cooldown | C. Range | AoE | Duration | Allowed Targets | Effects | | 1 | 80 | 12 seconds | 600 | N/A | N/A | Enemy Units | 80 Damage | | 2 | 80 | 12 seconds | 600 | N/A | N/A | Enemy Units | 125 Damage | | 3 | 80 | 12 seconds | 600 | N/A | N/A | Enemy Units | 170 Damage | Notes:
-Note1 |
Fade (Active)
 | The Aquasoul moves at such a high rate of speed that all magic buffs are dispelled from him. The ability propels him in a random direction at a 700 distance, creating 7 illusions to confuse enemies. |
| | Mana | Cooldown | C. Range | AoE | Duration | Allowed Targets | Effects | | 1 | 30 | 7 seconds | N/A | 700 | N/A | Self | 30 Mana cost, 7 second cooldown | | 2 | 20 | 4 seconds | N/A | 700 | N/A | Self | 20 Mana cost, 4 second cooldown | | 3 | 10 | 1 seconds | N/A | 700 | N/A | Self | 10 Mana cost, 1 second cooldown | Notes:
-Essentially, its mirror illusions that splits in a 700AoE, and the illusions last for 0.5 seconds
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Pure water (Active)
 | Heals a target over 45 seconds. |
| | Mana | Cooldown | C. Range | AoE | Duration | Allowed Targets | Effects | | 1 | 100 | 30 | 400 | N/A | 45 seconds | Allies | Heals 300 hp over 45 seconds | | 2 | 100 | 30 | 400 | N/A | 45 seconds | Allies | Heals 450 hp over 45 seconds | | 3 | 100 | 30 | 400 | N/A | 45 seconds | Allies | Heals 600 hp over 45 seconds | Notes:
-Does not get removed upon damage |
Flood (Active)
 | The Aquasoul smashes a whole in the earth, causing water from deep with it to gush forth, damaging and slowing all enemy units near the Aquasoul. |
| | Mana | Cooldown | C. Range | AoE | Duration | Allowed Targets | Effects | | 1 | 125 | 50 seconds | N/A | 400 | 15 seconds | Enemy units | 200 Damage, 50% slow. | Notes:
-Note1 |
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