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Item Ideas

Posted 02-17-2011 at 03:10 AM by Unan1mous
Updated 06-25-2011 at 12:41 PM by Unan1mous

Items





Crystal Ball

2515

Bought From :
Gateway Relics

"I see your future...."

Bracer (525)
Wraith Band (485)
Null Talisman (505)
Recipe (1000)
Old
New
+12 All stats+14 All stats
+9 Damage+10 Damage
 Farsight(active)
Farsight:
Grants 450 AoE vision of anyplace in a 3000AoE around the user for 5 seconds.
Cooldown: 30 seconds
Manacost: 30





Midnight Amethyst

3500g

A Gem so vivid and bright, it was said that it was created on the Moon, and the Moonlight itself brought it down from the Heavens.

  • +300 Mana
  • +3 Armor
  • +10 All Stats
  • Moonlight Glistens(Aura)
  • Redemption(Toggle)
Ring of Protection (175)
Ultimate Orb (2100)
Energy Booster (1000)
Recipe (325)


Moonlight Glistens(Aura): Gives 18%(10% for ranged) Bonus attack damage to Non-Hero units to all allied units in the aura, and gives 15% decreased accuracy to all enemy units within 600 AoE of the User.

Redemption(Toggle): All Enemy orb effects will not affect the bearer as long as this toggle is on. 50 mana to activate, 20 mana/sec to sustain. The toggle will be canceled and put into cooldown if the target receives 8 orb based attacks consecutively within 15 seconds. Ending the toggle when 8 instances of orb damage is not received will also put the item into cooldown. Cooldown of 30 seconds.

-Disassemblable.
-Cannot be Equipped by Kunkka, and the effects of the aura will not effect him
-E.g If clinkz uses his orb attack, and this toggle is on you will only receive clinkz's base damage without the +50. Eg.2. If you're getting attacked by someone with a skadi, the AS/MS slow will not affect you, but the hero's base damage will.

-Blade of Alacricity -> Boots of Elveskin
-Boots of Elveskin -> Ultimate Orb
-QB removed from recipe
-added recipe scroll
-% chance to kill illusions toggle -> orb effect denial toggle
-Moonlight Glistens bonus dmg 25(15)% -> 14(8)%
-Mana to sustain toggle 35 -> 20 mp/sec
-Cooldown 25 -> 20 seconds







Eye of Sargeras

5000

Bought From :
Enchanted Artifacts

An artifact that was once possessed by a Demon lord, Sargeras. It still gives off an aura of fear.

Vladmir's Offering (2050)
Ultimate Orb (2100)
Recipe (850)
Old
New
+10 All stats+10 all stats
Damage AuraAnti-Vampirism Aura (Aura)
Vampiric AuraVampiric Aura (Aura)
Armor AuraSight of Sargeras (Active)
Mana regeneration aura 
Vampiric aura
  • +18% Lifesteal
  • Only affects allied melee units
  • 1100 AoE
  • Does not stack with Vladimir's Offering
Anti-Vampirism Aura
  • Gives all enemy units that are visible by the player to be affected with a -9% Lifesteal aura
  • Only affect enemy melee units
  • Aura is not active when the bearer is dead/doomed.
Sight of Sargeras
  • The enemy heroes' current whereabouts will be pinged on the minimap
  • Only affects the minimap of the bearer of the Eye of Sargeras
  • Illusions will be pinged as well.
  • 3 minute cooldown
  • 100 mana cost





Forsaken Amulet

1250

Bought From :
Cache of Quel'thelan

An incomplete amulet, that can be restored with all powerful money. Its said that it bears a curse ever since the dawn of its creation.

Mute(active)
<Upgradable>
Mute(active):
  • Mutes 1 random item in the target's inventory
  • Muted items does not give any bonuses (stats, armor, damage...etc), so they are removed for the duration
  • Muted items' active skills cannot be used for the duration
  • Every use of the item reduces the duration of the spell. (Think Bkb)
  • Duration lasts for 5/4/3/2 seconds.
  • After reaching the minimum of a 2 second duration, it can nolonger be lowered(Think Bkb again).
  • 50 Manacost
  • 30 second cooldown
  • Does not affect magic immune units
Upgradable:
  • Can be upgraded to a maximum of level 3
  • With each upgrade the number of items muted will be increased by 1. (Level 1 mutes 1 item, Level 2 mutes 2 items, Level 3 mutes 3 items)
  • Buying the next level will restore the length of the duration to 5
  • After reaching level 3, and a 2 second duration it is no longer possible to extend the duration
  • If the Forsaken amulet is bought from the shop when a Forsaken Amulet level 3 is in the Inventory, it will simply make a new one





Territorial Totem

250

Bought From :
Ancient of Wonders

"A Scary ass totem"

Territorial Totem (250)
  • Place totem(1 Charge, Active)

Place Totem:
  • Places a Totem in a target location
  • Totem is considered as a structure unit
  • Totem has 500 hp
  • Totem has fortified armor type, with 1 armor
  • Totem has 80/80 vision
  • Totem has a 4 minute timed life
  • Totem gives 50 gold in bounty if killed by the opposing force
  • Must be placed in melee range
  • Cannot be placed near proximity of Roshan
What does it do?:
  • The totem itself does nothing.
  • But, since the Totem is considered a structure unit it can be Teleported to via Teleport scroll and Boots of Travel
  • In short: it creates a place where allies can teleport to
Shop info:
  • The shop has 2 charges at the begining of the game
  • Charges stack to a maximum of 2 in an inventory
  • 6 minute cooldown for the shop to regain a charge
  • Maximum 2 charges in a shop at all times
  • Only 2 Totems can be placed per team at all times
  • If a new totem is placed, the older one will be destroyed
Minor Totem Details:
  • The totem is immobile
  • Only one hero can be teleporting to the totem at a time
  • After the Totem is teleported to via Scroll of Town Portal, the totem will lose its structure status for 5 seconds, hence, losing the ability to teleport to.
  • The Effect above does not proc when teleported to via Boots of Travel.
  • Once the totem is placed, it has 7 charges, Each teleport to it consumes a charge, when the charge count reaches 0, the totem is destroyed.
  • Cannot be teleported to 15 seconds after placement






Vorpal Blade

3885

Bought From :
Enchanted Artifacts

Said to be specially made for killing a powerful demon. It gains strength the weaker the foe is.

Flavor Text: OFF WITH THEIR HEADS!

Broadsword x2 (2400)
Wraith Band (485)
Reciple (1000)
Old
New
+39 Damage+45 Damage
+6 Agility+6 all stats
+3 StrengthVorpal Strike (Passive)
+3 Intelligence 
Vorpal Strike
  • Gains 1% IAS per 1% of the target's Hp missing.

OR

Vorpal Strike
  • Increases your damage by 1.5x if your target has 40% or less Hp.(Kanzakill)

OR

Vorpal Strike
  • Gives 4% chance for each 5% of target's HP missing to deal additional damage based on 2% of targets max HP.(Lithary)






The Evader

5200

Bought From :
Enchanted Artifacts

A very slick blade. It is said that every strike reduces the enemy's visibility.

Talisman of Evasion (1800)
Demonedge (2400)
Blade of Alacrity (1000)
Old
New
+25% Evasion+25% Evasion
+46 Damage+50 Damage
+10 Agility+10 Agility
 Vision Deprevation(Passive/Orb-effect)
 Spark(Active)
Vision Deprevation (Passive/Orb)
  • Each attack increases the miss chance of the enemy by 5%
  • Attacks stack and renew the duration
  • Stacks up to 75% Miss chance
  • Lasts 5 seconds unless a new stack is applied
  • When a target reaches 75% miss chance, they are no longer affected by the orb-effect for 5 seconds, meaning they will regain full accuracy again
  • Attacking a new target will imediately remove the stack on any previous unit
  • Orb effect/Buff placers do not stack.
Spark (Active)
  • Spreads the %Miss chance of the current target to all enemy units in the AoE.
  • All enemy units cannot be affected by this orb-effect 5 seconds after this is cast
  • 25 mana
  • 25 second cooldown
  • 400 AoE
  • Casts at target point





Sapphire Ankh

2810

Bought From :
Arcane Sanctum

A staff embedded with shards of sapphire said to once form a sapphire flask

Oblivion Staff (1675)
Helm of Iron Will (950)
Circlet of Nobility (185)
Old
New
8 Intelligence10 Intelligence
2 Agility4 Agility
2 Strength4 Strength
5 Armor6 Armor
75% Mana Regen100% Mana Regen
15 Damage30 Damage
3 Hp RegenCharger (Passive)
10 Attack SpeedSoul Expansion (Active)
Charger (Passive)
  • Gains 1 Charge whenever an enemy hero dies in a 750 AoE around the bearer
  • Infinite Charges
  • Loses 1 Charge to use Soul Expansion
Soul Expansion (Active)
  • Can be used on allied hero or self
  • The Hero this spell is casted on gains 2x the experience he receives for the next 10 seconds (Costs a Charge to use)
  • However, this item can be used without a charge, but its effects are lessened to 1.25x the experience in the next 10 seconds
  • When casted on a level 25 Hero, instead of the above effects, the hero gains 2x (With a charge) OR 1.25x (without a charge) of all the gold he makes in the next 5 seconds.
  • Costs 75 Mana to use
  • 60 second cooldown
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Old

Who did it? (Series)

Posted 10-13-2010 at 11:42 AM by Unan1mous


Created By Puuchuking And Myself







We have no footage or Ideas for Who did it? 4, so please PM one of us if you have something really good.
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Old

Hero Suggestions 1

Posted 10-13-2010 at 11:33 AM by Unan1mous
Updated 02-07-2012 at 11:39 AM by Unan1mous

Heroes 1

Shu - The Drifter (The Speed demon!)





Jerico - The Shepherd (SHEEPS!?)




Hydrax, Hydrus and Hydrai - Hydra (CTH XVII Entry)




Pandora - Underdark Gatekeeper (Amplification Concept)




Couatl - Keeper of Equilibrium(CTH XVI Entry)




Hatespark - The Pyre's Gambit(CTH XV Entry)



Nequeo Apto - The Selected (CTH XIV Entry)




Ebenezer Scrooge - The Grouch (Lulzy hero!)





Gizmo - The Goblin Shredder(CTH 13 Entry!)




Unan'khal - The Voodoo Concoctionist (A New Unique styled potion master!?)




Fora'den - Master of The Kinetic Force (CTH 12 Entry!)



Neverless - The Sunlight Incarnate (My First Hero Idea!)





Works in Progress
Medivh - The Watcher (WIP)



The Watcher
Medivh



__Strength___Agility__Intelligence_

__________

_20 + 1.9__14 + 1.3__24 + 2.2_



MoveStopHold PositionAttack
PatrolAttribute BonusHero Abilities
FarsightFar StrikeEyes of the WatcherOverseer





Hero Info

Backstory



FarsightAbility Type: AoE Vision
Targeting Type: Point
Ability Hotkey : R

____________________Grants vision in an AoE on the selected spot of the map.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
17540Global3003Grants vision in the target area
27535Global4004Grants vision in the target area
37530Global5005Grants vision in the target area
47525Global6006Grants vision in the target area

Notes:
  • Effect can be seen by enemies

Far StrikeAbility Type: Nuke/Disable
Targeting Type: Single Enemy unit
Ability Hotkey : E

____________________The Watcher sees all, and can strike enemies from afar. Stuns the target for a few seconds if the target took hero damage in the last 3 seconds -- otherwise it deals damage relative to the distance between the Watcher and the Target.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
112020GlobalN/A1.4Stuns for 1.4 seconds if the target has taken hero damage in the last 3 seconds - Deals 1% of the distance between Medivh and the target if they haven't
212020GlobalN/A1.6Stuns for 1.6 seconds if the target has taken hero damage in the last 3 seconds - Deals 2% of the distance between Medivh and the target if otherwise.
312020GlobalN/A1.8Stuns for 1.8 seconds if the target has taken hero damage in the last 3 seconds - Deals 3% of the distance between Medivh and the target if otherwise.
412020GlobalN/A2Stuns for 2 seconds if the target has taken hero damage in the last 3 seconds - Deals 4% of the distance between Medivh and the target if otherwise.

Notes:
  • Heroes struck by this will grant vision to Medivh for 5 seconds.
  • Note2

Eyes of the WatcherAbility Type: Toggle
Targeting Type: All Visible Enemy Units
Ability Hotkey : E

____________________The moment Medivh has sight over a enemy unit, he can concentrate his powers to bring pain to them. Deals damage per second and slows to all visible enemy units. Can be cast for up to 10 seconds maximum.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
125/s60N/AGlobal10Deals 20 Damage and slows by 2% per second to all visible enemy units.
220/s60N/AGlobal10Deals 30 Damage and slows by 3% per second to all visible enemy units.
335/s60N/AGlobal10Deals 40 Damage and slows by 4% per second to all visible enemy units.
440/s60N/AGlobal10Deals 50 Damage and slows by 6% per second to all visible enemy units.

Notes:
  • Slows stack fully, and last for 2 seconds after the spell is cancelled
  • Toggle stops if Medivh runs out of mana.

OverseerAbility Type: Vision
Targeting Type: Instant
Ability Hotkey : R

____________________Medivh releases his full potential. You and your allies gain full vision of the map temporarily.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
110080GlobalGlobal6Lasts 6 seconds
220065GlobalGlobal8Lasts 8 seconds
330050GlobalGlobal10Lasts 10 seconds

Notes:
  • Notes1


Ulfaur - The Hybrid (WIP)



The Hybrid
Ulfaur



__Strength___Agility__Intelligence_

__________

_20 + 2.7__15 + 1.9__15 + 2.1_



MoveStopHold PositionAttack
PatrolAttribute BonusHero Abilities
Chain SproutEvacuateEarthboundNature's Essence




[img]

Ridiculed during his childhood, Ulfaur had been denoted as a freak by his peers. Half Pandaren, half Furbolg, Ulfaur was the black sheep in his tribe, and they hated him for it. He was later exiled for being different, into the unforgiving wilderness. However, Ulfaur didn't find it as unforgiving as let out to be. He bonded with it, played with the forest creatures, and enjoyed the life of the outdoors as a refugee, slowly taking his time to find what he would later call home. Before he could find his long awaited home, there arose a force that threated the serenity of nature. Chosen by Mother Nature as their representitive, Ulfaur is now a force fighting beside the ranks of the sentinel to uphold the peace of nature, which had taught him so much.



Chain SproutAbility Type: Active
Targeting Type: Point
Ability Hotkey : E

____________________Launches a wave of energy that causes trees to grow in a straight line at the targeted point. Each tree has a stacking 5% slow aura in a small AoE


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1120221200400*8The line consists of 4 Trees
2130201200400*8The line consists of 6 Trees
3140181200400*8The line consists of 8 Trees
4150161200400*8The line consists of 10 Trees

Notes:
  • (*)AoE of Slow aura(s) per tree
  • There is no space to walk in between the trees (unless they are destoryed)
  • Trees can be destroyed by specific spells, quelling blade, and tangoes.
  • When trees are destroyed they lose their effect (Ministun, slow aura)
  • Upon cast, each tree is sprouted 0.1 second after the last tree.
  • Effects: Grows Trees, Slows
  • Conditions: Be in the AoE

EvacuateAbility Type: Active
Targeting Type: Instant
Ability Hotkey : C

____________________The Hybrid uses an ability that allows him to instantly evacuate any defenseless units from harms way. All trees and non-hero units (regardless of affiliatation) are removed from the AoE temporarily and will reappear 15 seconds later, around The Hybrid in their previous setup.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
112040N/A35015Cap of 7 Trees and Non-Hero units
212040N/A40015Cap of 13 Trees and Non-Hero units
312040N/A45015Cap of 19 Trees and Non-Hero units
412040N/A50015Cap of 25 Trees and Non-Hero units

Notes:
  • If the number of units/trees are more than the cap, units nearer to the Hybrid are evaculated with priority
  • All Neutral, Scourge and Sentinel units can be evacuated.
  • Effects: Displacement
  • Conditions: Be in the AoE

EarthboundAbility Type: Active
Targeting Type: Target
Ability Hotkey : F

____________________The Hybrid can unite with nature itself. He sends a bolt of lightning to a target tree and disappears. The bolt bounces to the nearest adjacent tree from the last, and after a set amount of bounces (or if you run out of trees), the Hybrid reappears where the last bounce occurred. A stun is applied to enemies in an AoE upon reappearing, where the duration is 0.25x the number of bounces between trees.


______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
17522400300* 325**N/AMax 6 Bounces
27518400300* 350**N/AMax 8 Bounces
37516400300* 375**N/AMax 10 Bounces
47514400300* 400**N/AMax 12 Bounces

Notes:
  • (*)AoE of next bounce
  • (**) AoE of Stun upon reappearing
  • Stun duration = 0.25x Number of bounces
  • Can phase through trees in the 5 seconds after landing
  • Effects: Displacement, Stun
  • Conditions: Targets a Tree

Nature's EssenceAbility Type: Active
Targeting Type: AoE Selection
Ability Hotkey : R

____________________Summons an non-mobile orb filled with the essence of nature at a target location. The orb has a strong liking to the living, and creates a physical bond to all trees and units. However, these bonds are extremely unstable and causes damage whenever an
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Old

Forgotten

Posted 10-13-2010 at 11:07 AM by Unan1mous
Updated 04-22-2011 at 04:15 PM by Unan1mous



Tiourikikaze
The God of Wind





Learns: Tornado Blast, Tornado Barrier, Displace, and Typhoon







Tiourikikaze was one of the first gods to be casted away from the heavens. He has enough power to kill a god and most of the time he would be willing to do it. In order to prevent Tiourikikaze to kill one of them, Zeus and his fellow gods banished Tiourikikaze to the mortal plane and imprisoned him in a body of a Wilkin that was slain by the Night Elves. Even though his powers are limited in the mortal plane, his wild nature and ever growing hatred towards Zeus and the other gods tends to increase his strength tenfold. Tiourikikaze wandered the forests of Ashenvale, slaying any creature that was unlucky enough to meet him until he sensed that Zeus was within the mortal planes also. Though Zeus had a larger part of his powers retained, Tiourikikaze was still weak and still accessing a small percentage of his powers. He joined the Sentinel as to get the good graces from Zeus and the other gods that they would be willing to accept him back and at that point he would wrestle power, all for a good taste of revenge. Taken from original backstory






Tornado Blast (Active)
Summons a swift-moving tornado to blast an enemy unit. Deals damage, stuns and moves the unit slightly backward.
 ManaCooldownC. RangeAoEDurationAllowed TargetsEffects
19511 seconds600N/A1 secondEnemy Units100 Damage
211511 seconds600N/A1 secondEnemy Units175 Damage
313511 seconds600N/A1 secondEnemy Units250 Damage
415511 seconds600N/A1 secondEnemy Units325 Damage
Notes:
-1 second stun
-knocks back by 100 units (instant)
-Magic damage

Tornado Barrier (Active)
Creates a powerful shield made of wind that blocks damage to Tiourikikaze.
 ManaCooldownC. RangeAoEDurationAllowed TargetsEffects
13010 secondsN/AN/AInfinate, Until certain amount of damage is takenSelfAbsorbs 75 damage
26010 secondsN/AN/A Infinate, Until certain amount of damage is taken Self Absorbs 150 damage
39010 secondsN/AN/A Infinate, Until certain amount of damage is taken Self Absorbs 225 damage
412010 secondsN/AN/A Infinate, Until certain amount of damage is taken Self Absorbs 300 damage
Notes:
-Takes magic and physical damage

Displace (Active)
Tiourikikaze fades into the wind a reappears at another nearby locations, damaging all nearby units for 200 damage.
 ManaCooldownC. RangeAoEDurationAllowed TargetsEffects
11003N/A60012 secondsEnemy Units, self Random teleport has an AoE of 600
21003N/A50012 secondsEnemy Units, self Random teleport has an AoE of 500
31003N/A40012 secondsEnemy Units, self Random teleport has an AoE of 400
41003N/A30012 secondsEnemy Units, self Random teleport has an AoE of 300
Notes:
-Magic Damage
-Affects all enemy units within the AoE
-Visual

Typhoon (Active)
Conjures a great cyclone to whip across an area, dealing damage and cycloning enemies that get caught in it.
 ManaCooldownC. RangeAoEDurationAllowed TargetsEffects
120060 seconds6002002 secondsEnemy units340 damage per unit, enemy units get cycloned for 2 seconds
2250110 seconds6002002.5 secondsEnemy units470 damage per unit, enemy units get cycloned for 2.5 seconds
3300100 seconds6002003 secondsEnemy units 600 damage per unit, enemy units get cycloned for 3 seconds
Notes:
-Both spells will go into cooldown after the duration passes(Even if they are not used)
-Damages units in a line
-Cyclones cause them to become invulnerable
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