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Guide on Meepo

Posted 03-21-2013 at 02:50 PM by Sven2k

I first posted this guide on another site so please excuse the simple template. I'll fix the look of this guide and the Visage guide in due time.



#1 Hero Introduction

#2 Abilities

#3 Items

#4 Gameplay and some microing tips







>>>>>>>>>>[!(1)!]<<<<<<<<<< HERO INTRODUCTION:





-Meepo is a very powerful initiator and solo ganker. He's one of the best late game pushers and turtle heroes in the game thanks to his amazing nuking powers. He's also one of the best mind game heroes due to being 4(5) heroes at once. Underestimating a Meepo is as bad as ignoring a carry and letting him farm as Meepo is the fastest farmer in the hole game and the fastest XP gainer, and allowing him to gain that momentum will be extremely problematic as he can easily solo Roshan and destroy towers and vanish in seconds.









>>>>>>>>>>[!(2)!]<<<<<<<<<< ABILITIES







*1 Earthbind



-Earthbind is Meepo's disable. It's a ground targeting ability which means that you can cast it in fog of war and net a successful disable which makes it very effective in surprise jungle ganks or to counter jungle ganks. It does not hit invisible units, but ensnared units won't be able to become invisible. It also prevents enemy units from using blink type abilities and disables channeling abilities, making it perfect for stopping your pray from TP-ing away. However a downside to this skill is that it does not affect magic immune units and Roshan.



Depending on the game you may want to pick this ability first over Poof if you're afaid of being ganked or if you're going to attempt a gank at a ranged hero but your team doesn't have enough disables for that. Though in most situations picking Poof first is best since it deals a lot of burst damage and is going to be a lot more effective in a lv1 gank if your team has disables.



Earthbind is one of your higher priority abilities and should always be maxed out 2nd.





**2 Poof



-Your bread and butter skill. Your highest priority ability and should ALWAYS be maxed out first. Poof is one of the more interesting abilities in Dota as it allows you to teleport to your other meepos dealing damage in the area you were and the area you teleported in, meaning that you deal 2 instances of damage. Something which should be kept in mind is that you can also teleport to your Meepo clones, however I do not recommend picking up manta no matter how temping it may be, 80% of the time it's going to be a waste of money.



Something which you should keep in mind:



-Let's say you have 2 Meepos. If you cast Poof with Meepo A on Meepo B and immediately order Meepo B to cast Poof on Meepo A, Meepo B won't teleport to Meepo A as it teleports to the current location of the selected Meepo and not the initial position so in the end Meepo B will poof at his current position.



-Poof has a channeling time of 1.5 seconds. Press the ''S'' key for the ''Stop'' command will stop him from channeling his ability without putting in on CD. Use this knowledge wisely when facing experienced players to fool them with fake Poofs. Knowing this also comes in handy when pushing because you don't want to just waste your mana.



-As I already mentioned, Poof deals 2 instances of damage. At the starting point and the end point of his teleportation. Keep this in mind when ganking, or farming. Early game you'll need only 2 Meepos to completely wipe out a creep wave with Poof, however in the later stages of the game it will take 3 Meepos. The total damage done with Poof at lv1-4 is:



Lv1 - 160 / 320 / 480 / 640 / 800

Lv2 - 200 / 400 / 600 / 800 / 1000

Lv3- 240 / 480 / 720 / 960 / 1200

Lv4 - 280 / 560 / 840 / 1120 / 1400



This is the damage dealt before reduction. Every hero unit has a natural 25% magic resistance.



***3 Geostrike



-It's Meepo's least priority ability, often times it's even completely ignored and leveled up last. It's not all that bad of a skill but it's not useful for Meepo at the early stages of the game, you almost never use your regular attack to last hit but instead use Poof and the additional damage from Geostrike isn't all that reliable since the damage procs 1 second after applying the debuff and not instantly when you attack so it doesn't really help out your last hitting. The skill is IMO worth picking up around mid to late game because you may not always rely on Poof for your damage and because at that stage you'll most likely have your 4(5) Meepos so the skill will actually be useful. Some people recommend getting it at least once early game but it's not all that worth it, reason being that early game you have 1(2) Meepo making the slow only 10% which won't really do much, picking up stats is the preferred choice as it will make your Meepo clones a lot more beefy and even more beefy once you get your Aghanims.





****4 Divided We Stand



-This is the ability which creates the Meepo clones. Something which you should keep in mind is that your Meepo clones only share 30% of the bonus stats your main Meepo gains and share 100% once you get your aghanims so now you know why Meepo players aim to Rush this item. It's not only because it gives you one extra Meepo but the 100% stat sharing makes all of your Meepos a lot harder to kill.









>>>>>>>>>>[!(3)!]<<<<<<<<<< ITEMS







I'll first start with explaining some items and after that I'll post the item build for Early, Mid, Late game.



The core item for Meepo is Boots, no joke. Since it's the only item which is shared with your Meepo clones, choosing the right boots is quite important. After the nerf to tranquil Boots picking them up isn't all that recommended anymore and aren't your core boots of choice for early game. However if you're in a steady game where there isn't a lot of action and you can safely farm I will recommend picking up Tranquil Boots.



Another choice for Boots early game is Power Treads on str since they will nicely increase the HP of your Meepos.



Your mid-late game boots is Travels, it's one of your most important items and should be gotten after finishing your other items of bigger priority.



Now as surprising as this may seem, rushing big items on Meepo is something very common. Since he can farm every lane and the jungle at the same time, he gains huge amounts of cast so he can freely spend them on big items. So a quick Aghanims rush after getting either Blink, Dagger, Shadow Blade or some other item of the sort should be considered.



Getting big stat boosting items is super recommended for Meepo after getting Aghanims since you Meepo clones will benefit a lot from that. The Big 3 as I like to call them are one of the core item for Meepo late game and they are Heart, Ethereal Blade, Scythe of Vise.



Items you should stay away from:

-Pretty much any aura item isn't recommended for Meepo simply because you don't benefit all that much from them. Vlads isn't really recommended because the only benefit from it is the armor aura and nothing else, you don't need the extra damage nor the lifesteal which only makes soloing rosh slightly easier but that's it. One of the worst possibly pick ups for Meepo is Assault, it's even worse than Vlads so keep away from that item, it's just a waste of gold.



The only Aura item which you may consider picking up is Mek and that's ONLY if you don't have any supports on your team or no other hero on your team is willing to buy Mek.



[(!)] Early game build:



-Salve, 2x Tangos, either clarity potions or fill up with GG branches.

-After that immediately pick up Boots of Speed

-Now either get Tranq boots, Power Treads or leave them as basic boots and buy 2x Sobi Masks.

-If you have problem vs physical dps in your lane and want to push real fast you may consider getting a ring of Basilius.



[(!)] Mid game build:



-Finish an Orchid with those 2 sobi masks.

-Now go for either a:

*Dagger if you need to initiate

*Aghanims if you need survivability and pore pushing power

*Boots of Travel to split push



[(!)] Late game build:



-Finish your boots of travel if you haven't already picked them up.

-Now go for the following

-If you need survivability buy 1 or 2 Reavers

-If you need a reliable disable when initiating get a Guinsoo (you may get this over Orchid btw)

-If you need more nuking powers and want to disable the enemy carry from attacking I highly recommend getting an Ethereal Blade.





[(!)] Items you should avoid at all costs



-Vlads

-Assault

-Any carry or support item which gives raw bonuses such as extra damage.







>>>>>>>>>>[!(4)!]<<<<<<<<<< Gameplay



As I already said Meepo is one of the best pushers in the game but he really needs to gain his early game momentum in order to be effective.



Early game don't constantly spam Poof to farm, use it wisely as you don''t have the mana to support it. However if there's an opportunity to net 1-2 last hits and harass the enemy at the same time I'd say totally go for it. Most players tend to play a lot more defensive and easily get scared once you harass them, expecting more poofs to follow they dent to screw up their last hits allowing you more secure farming and better chance of getting denies.



Once you get your first Meepo clone it's pretty much time to either start pushing the tower, go jungle or gank (If your mid hero is having problems by all means go gank mid as Meepo is best vs singled out heroes)



Farming with Meepo can't be simpler. Simply go to the creep wave or creep camp and use 2 of your Meepos to Poof. In the later stages of the game you'll need 3 Meepos to destroy a creep wave. Notice how I say that only 2 Meepos need to use Poof in order to destroy a creep wave or camp, that means that you should gather all of your Meepos in one place to farm at the same time. What you want to do is have 2(3) Meepos farming the lane and another 2 farming the jungle. Doing this will provide you with a lot more gold and will level up your hero much faster.



[(!)]Split Pushing:

-Like I mentioned in the item builds, Travels is one of your core items. Use BoT with 1 Meepo to go to a lane and after that use another to poof on top of it. Do the same for another lane with the remaining Meepos. If you feel that the enemy might gank you don't feel bad about sending 4 of your Meepos to the lane to push BUT ALWAYS keep one Meepo safe, either with your team or in the jungle. Reason being is that if your Meepos get ganked they'll need to Poof to a safe location. Even though Meepo has very strong nuking powers he's best vs solo heroes and won't be able to do much vs more heroes, especially if they have disables(though if they're supports don't be afaird of screwing them over).



Something very important and cool about the split pushing is that the BoT in the Meepo clones doesn't go on CD if another Meepo uses the item, meaning that you constantly have at least 3-4 TPs ready to be used almost at any time.





[(!)]Microing



Now in Dota2 microing has been made a bit easier due to being able to use Tab to control your other Meepos without them being all selected. However you will still need to have some control groups set up to efficiently use the hero. There are a few ways to set them up here they are in difficulty order:



Easiest:



1- All Meepos

#- Use tab to switch between them



Medium:



1 - For your main Meepo

2 - For your Meepo clones

3 - All Meepos

#- Use tab to switch between them



Hardest:



1 - For your main Meepo

2 - For your Meepo clones

3 - All Meepos

4- Meepo Clone 1

5- Meepo Clone 2

6- Meepo Clone 3

7- Meepo Clone 4





In addition to that:

You may use F1, F2, F3, F4, F5 if you need to use the separate Meepos.



And that's about it. I hope this helped, gl and hf
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Guide on microing Visage

Posted 03-21-2013 at 02:48 PM by Sven2k

A little guide on Microing Visage's familiars. I first posted this to ''Sonnorcteer'' via PM as a request and decided why not share it with everyone. It's not complete but it covers all of the basics. Enjoy


Let's begin with control groups. I personally always put my hero on control group 1 (ctrl + 1) even if he doesn't have any controlled units. In reality Visage is very easy to learn, a lot of people overrate the amount of Micro you need to control him just because they look at his familiars as a permanent summon which you constantly need to use, the best way to realize how to use the summons effectively is seeing them as an additional base ability( I'll explain this further in a moment)


Even though he has 2 summons(3 with aghs) I personally recommend using only two control groups for this hero, one for your hero and another one for all of your familiars.


Gameplay is quite simple, the majority of the time you control Visage and never reveal the location of your familiars, constantly hide them in trees or in fog of war. This will allow you to intercept the enemy if it's ganking you as they won't know the location of your summons, in addition when ganked your summons often times take priority over you as their bounty is quite high (100g).


While preparing for a gank or team fight you should try to position your familiars in a good position in order to create a choke point with their stuns or simply body block narrow paths. The best way to practice this is actually learning how to move around with them. When ordering your hero to move to a location press ''Tab'' and order your summons to move as well, don't make them move at the same location as your hero, like I said earlier you should always keep them in trees or the high ground.


Now it's time to explain their use:

[*]NEVER use them for last hitting creeps!


-Their damage is charge based and the charges regen very slowly and the only way to get them back fast is by using their stone form which is a complete waste.


-Visage already has a pretty good attack animation and decent projectile speed so you don't really need them to help you with last hits.



[**]Never reveal them in your lane unless you really need to.


-Like I already said you should not consider your familiars as summons but as an additional ability and showing the enemy where that ability would more than often be a disadvantage(it's like allowing the enemy to see the cooldown of your abilities).


-An exception when you might want them to be in lane is for when you're pushing or in order to scare off the enemy.



[***]Use their base attack to push towers and when attacking heroes.


-Your little devilish creatures pack quite the punch to towers, in a combination with a pushing hero such as Venomancer, Tiny, Lina, Techies etc.. you can easily take down towers and back off.


-The burst damage is also amazing vs heroes(captain obvious here), that's why you shouldn't waste their attacks on creeps and should always have them at max charges.



[****]Scouting, ganking and rune control.

-Often times people forget that your summons are actually flying units so getting them from point A to point B is very fast. You should use this advantage to do the following things:

-Scout for runes: Even though the lanning stage is near its end when heroes reach level 6

-runes are still very important and in cases when you don't have wards fast scouting with your familiars can be of great help. In addition destroying the rune if an enemy hero attempt to grab it is extremely satisfying.

-Scouting for heroes: Here comes the practice of hiding your summons in trees extremely useful. Despite visage not having an easy to use disable he has very good scouting powers and you can easily track down jungling heroes. Since your familiars will be on the high ground/trees the enemy won't see them so you can properly prepare for a gank. In addition to that you have the advantage of your scouting buddies having a stun so even if the enemy has wards and tries to escape you can stun lock him for about 2-3 seconds and gain some distance.

-Ganking: By the time you reach lv6 in the side lanes the mid heroes will already be at much higher levels and will attempt often ganks. Since you'd want to stay in lane and farm up or push you can use your familiars to set up ganks. I mentioned mid lane because people rarely expect you to immediately start using your familiars to gank. In the later stages of the game separate ganking is harder but still effective.




[*****]Knowing when to use your stun.


-Your familiars are best at following up other stuns due to the animation delay of Stone Form and the fact that the enemy can actually see their position and attempt to kill them. However due to the AoE of the skill (325) you can still place some easy stuns with the help of some slows and careful positioning.
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Game Finders [Video Series]

Posted 10-30-2012 at 01:01 PM by Sven2k

Hello folks, I've started making videos for Game Finders requests:

Game Finders on Playdota.com: Link

Game Finders on Anook.com: Link

Here are some of the current videos:







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AimWars 2.0 signature CODE

Posted 10-07-2012 at 10:26 PM by Sven2k

[nqb][center][URL="http://www.youtube.com/watch?v=oxtlYSszmNs&feature=plcp"][IMG]http://www.playdota.com/forums/picture.php?albumid=6553&pictureid=43238[/IMG][/URL]
[B]Download Links:[/B]
[URL="http://www.playdota.com/forums/showthread.php?t=294632&highlight=arena+map"]PlayDota.com[/URL] | [URL="http://www.hiveworkshop.com/forums/maps-564/aimwars-v1-9b-204428/"]HiveWorkshop.com[/URL] | [URL="http://www.epicwar.com/maps/214897/"]EpicWar.com[/URL]

[B]Fan Groups:[/B]
[URL="https://www.facebook.com/groups/350823524974189/"]Facebook.com[/url] | [URL="http://aimwars.yes-da.com/"][B]AimWars.com[/B][/URL] | [URL="http://www.anook.com/blog/aimwars"]Anook.com[/URL][/center][/nqb]
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Pimp your avatars for Halloween!!!!

Posted 09-27-2012 at 06:59 AM by Sven2k

Go go go!!!

http://www.playdota.com/forums/showthread.php?t=1090382
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