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Posted 02-24-2012 at 01:49 AM by Hemoxyte

Unique Trait: A hero that does not need mana at all to survive, his skills are all based of the charges he gain from his second skill, Bestial Savagery. 
Nobody truly knows the story of the man (or is it beast?) who calls himself Agrios. Some say he was once a protector of the wild, free of the material life of the world, roaming the wilds. Yet other say he was the spirit of the jungle itself, who cast itself onto a beast in dire need. Most of what is known about Agrios has some truth in it, yet a thousand lies. He is a protector, a guardian, he calls himself neither man or beast. He goes by his own instinct and intuition, needing no true intelligence, but be warned he is not a dull minded creature, because the wild knows that the intelligence of man has gone too astray from true, bestial cunningness.
Strength | Agility | Intelligence | | | | | 19 + 2.2 | 25 + 2.9 | 9 + 1.0 |
| | Starting HP/MP: | 511/117 | | Base Stats: | 53 | | Stats Gain: | 6.1 | | Primary Role: | Ganker |
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| Affiliation: | Sentinell | | Attack Animation: | 0.50 / 0.50 | | Damage: | 52-60 | | Casting Animation: | 0.00 / 0.00 | | Armor: | 3.57 | | Base Attack Time: | 1.7 | | Movespeed: | 300 | | Missile Speed: | Instant | | Attack Range: | 120 | | Sight Range: | 800 / 1800 |
 | | Type: Active | | Targeting: No Target | | Hotkey: E |
| Leaps forward up to a certain range, attempting to ambush or catch up to an enemy, when you hit an enemy they will be either stunned if you ambushed them from the back, or maimed from the front. Costs 1 charge of Savagery. |
| | Mana | Cooldown | Range | AoE | Duration | Effects | | 1 | 1 charge of savagery | 24 | up to 600 | - | 1/2 | Leaps 600 range, 75 dmg, stuns for 1 seconds. 15% Maim | | 2 | 1 charge of savagery | 20 | up to 700 | - | 1.4/2 | Leaps 700 range,100 dmg, stuns for 1.4 seconds. 15% Maim | | 3 | 1 charge of savagery | 16 | up to 800 | - | 1.8/2 | Leaps 800 range,150 dmg, stuns for 1.8 seconds. 18%Maim | | 4 | 1 charge of savagery | 10 | up to 900 | - | 2/2 | Leaps 900 range,200 dmg, stuns for 2 seconds. 20% Maim |
- duration of stun/duration of maim.
- you will stop when you hit an ally hero.
 | | Type: Passive | | Targeting: No Target | | Hotkey: v |
| The wilds have made Agrios a very adaptive hunter, he gains 3 different types of bonuses that will give him different benefits according to different events, these 3 will also trigger charges that gives different bonuses. Max 5 Charges, all charges lasts for max 3/4/5/6/7 s or if they end. |
| | Mana | Cooldown | Range | AoE | Duration | Effects | | 1 | - | - | - | - | Explained at effect | Gets Savagery (13/16/18/22% chance to Increase AS by 50%){+10/15/20/25 AS per charge when triggered, every attack takes one of these charge away) | | 2 | - | - | - | - | Explained at effect | Gets Instinct ( 20% chance to increase movement speed when chasing an enemy from behind +8/10/14/18 MS ) {+4/7/10/15 MS per charge and reduces cd of ambush by half) | | 3 | - | - | - | - | Explained at effect | Gets Silent Stalker (every 2/1s (if behind) you gain a charge as long as you can see enemy heroe(s) in 1500 AOE and they can't see you, gives bonus 5/8/13/17 AS pc, every attack will end 1 of these charges. | | 4 | - | - | - | - | Explained at effect | Completes level 4 for all bonuses |
- Questions?
- If anyone asks I will give a more indepth explanation later.
 | | Type: Active | | Targeting: Enemy | | Hotkey: T |
| The Jungle Guardian is a ferocious beast that can place fear inside the most brave of hearts. When used on an enemy it will force him to run away from Agrios for a few seconds. |
| | Mana | Cooldown | Range | AoE | Duration | Effects | | 1 | 1 charge of Savagery | 12 | 500 | - | 1.5 | Intimidates a target into running away from Ferum | | 2 | 1 charge of Savagery | 12 | 500 | - | 2 | Intimidates a target into running away from Ferum | | 3 | 1 charge of Savagery | 12 | 500 | - | 2.5 | Intimidates a target into running away from Ferum | | 4 | 1 charge of Savagery | 12 | 500 | - | 3 | Intimidates a target into running away from Ferum |
- Target runs the other way, based on his/her and Ferum's position.
- Target can not cast any spells during the duration.
 | | Type: Active | | Targeting: No Target | | Hotkey: F |
| Desperate times calls for desperate measure, Agrios curles his own blood to turn into a frienzied beast that turns a percent of your damage as bonus damage and lifesteal, and increased health. When in this form you can freely phase through trees with normal vision,. Has no cooldown but can only be cast limited amount of times per day/night. |
| | Mana | Cooldown | Range | AoE | Duration | Effects | | 1 | 5 Points of Savagery | 2x day/night | - | - | 25 | takes 15% of your damage as bonus damage and lifesteal. +150 hp | | 2 | 5 Points of Savagery | 3x day/night | - | - | 25 | takes 25% of your damage as bonus damage and lifesteal.+250 hp | | 3 | 5 Points of Savagery | 4x day/night | - | - | 25 | takes 35% of your damage as bonus damage and lifesteal. +350 |
- Does not take away 5 charges, you just need to have 5 and then this skill is activatable1.
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Bestial Savagery is like your replacement for mana, without this skill, you won't even be able to cast Ambush or Intimidation, your two very handy active that lets you close in on the enemy also a disable that can really annoy an enemy. Once you get going on the fight, Bestial Savagery should shine, remember to keep track of how many charges you have. The more the merrier, but sometimes you would rather have this kind of charge other than that.
Supports will always help, when ganking you would always want to have a support. Rhasta especially because he can just lock an enemy down, while you tear them down, you can also get behind the enemy to apply the stun from Ambush. Vengeful Spirit because of her aura, that will really help your Ultimate.
Enemy Heroes
 
Try to stay away from heroes who has invisibility like weaver and BH, early on you won't have enough level of Intimidate to help you disable the enemy by much before they go invisible, and with weaver's time lapse, if you don't kill him he will just totally waste you. Nai'x is scary because his damage dealing is just wicked and his rage won't help Ambus or Intimidation either. And of course, Doom Bringer, the universal counter.
Lothars, yes, lothars. This item is perfect for you, besides being an awesome escape mechanism (Ambush is not reliable, when it costs 1 charge), this Item also synergizes with Silent Stalker. Go invisible, go behind the enemy, wait for 5 seconds, and whap, critical and you got yourself 85 bonus attack speed, who needs to wait around in the fog!
 
You know, the usual Carry/ Ganker Items. Basher is great because of Silent Stalker's buff, Desolater, so you can pwn just as much as gondar, and Butterfly, gives you Butterfingers. You can think out the rest.
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