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Heroes and Items
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Wizard's Dreams

Posted 11-12-2012 at 09:29 AM by ZipFile (Suggestions to DotA by ZipFile)

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Rooftrellen IMBALANCE Remake

Posted 10-29-2012 at 05:23 PM by ZipFile (Suggestions to DotA by ZipFile)



Visit the http://www.playdota.com/forums/showt...44#post7165944







Sylvan Gardener is the hero that help the team to win by his amazing skills, he can hide himself and allies in the woods, initiate, provide descent aoe disable and tank a lot of damage. For the more his descent trees sapwnings can be useful in any stage of the game.


FIRST SKILL
Ability Type: Active + Passive Hotkey: TDuring the spell Gardener himself will go to invisibility every time he come close to tree (375 Tree search area), fade time is 2 seconds, while your allies in 410 aoe around you needs more seconds to fade themselfs. Sylvan Gardener is free to cast spells from this - he will not be visible, however your allies are not (they will become visible)


Levels upgrade the: fade time for allies. And additional armor + regeneration. And duration.
  • 1 - 4 seconds fade time for allies. +1 armor - in aoe.( +1 hp/sec regeneration in invisibility). Duration 15 seconds. CD 15 seconds.
  • 2 - 3.5 seconds fade time for allies. +2 armor - in aoe.(+2 hp/sec regeneration in invisibility). Duration 30 seconds. CD 30 seconds.
  • 3 - 2.5 seconds fade time for allies. +3 armor - in aoe.( +3 hp/sec regeneration in invisibility). Duration 45 seconds. CD 45 seconds.
  • 4 - 2 seconds fade time for allies. +4 armor - in aoe.( +4 hp/sec regeneration in invisibility). Duration 60 seconds. CD 60 seconds.

Additional information:
  • Manacost 60.
  • Effect only allied-heroes.
  • During 1 second of moving out of the tree(for Gardener), and out of aoe of ally-fade will break the invisibility. However Gardener can move out and move again to to tree to get the effect. You can even cast this out of tree aoe search and then go to some tree to gain the effect.
  • Evetyone can fade a multiple numbers of times if the spell is active.
  • Using dust on Gardener will not reveal faded units, if they are out of the effeect of dust (will put only on those who will be in dust-aoe-reveal - 1050 AoE) - this mean that casting dust far avay from rooftrellen, revelaing him with dust will not reaveal another allies that are out of dust effect aoe. Hovower units under the effect of dust are prevented to fade themselfes so this spell will have no effect if this happens.
  • Using silence can not prevent Gardener and another allies from fade. (Even the Riki).
  • Using Black King Bar will not break the invisibility for Gardener and for the more dust can not be applied to Gardener under the effect and BKB.
  • Using smoke will have effect only on ally-controlled units, exluding heroes.
  • Berserker's Call have no effect on already faded units.

SECOND SKILL
Ability Type: Active Hotkey: ?Treant's Keeper SignSummons the Owl-guard that grants vision and applify damage.
  • 1 - 600/600 vision 10% applify damage in aoe (600) cd 45 manacost 75 duration 30
  • 2 - 650/700 vision 15% applify damage in aoe (600) cd 45 manacost 75 duration 35
  • 3 - 700/800 vision 18% applify damage in aoe (600) cd 45 manacost 75 duration 40
  • 4 - 800/900 vision 23% applify damage in aoe (600) cd 45 manacost 75 duration 45
  • Owl guard is indestructable.

Second SUBSKILL:

Tear of the ForestCasting this on enemy will have the same effect as current Leech Seed. Casting this on ally or yourself will grant you instant + periodical regeneration bonus of 50+10(5 seconds)/80+10(7 seconds)/100+10(12 seconds)/140+10(15 seconds). If the ally will get more than 3/4/5/6 hits by foe-controlled units the regeneration will breaks. Manacost 120 Cooldown 15 seconds.

THIERD SKILL
Seeds BadgeYour arsenal to plant trees)

By activation changes the FIRST SUBSKILL to one of 3:

Permanently plant an unregrowable mushroom which replenish 2/3/4/5hp and 1/2/3/4 mana to all units around its area of 700. Giant mushroom has 350/450/550/630hp, 2/5/6/7armor, 2hp self regen per second and is immune to magic. You and your allies are able to teleport to this plant.
Permanently plant an unregrowable Wormwood. It grants: reducing ms of enemies in aoe of 700 by 15/20/25/30. 10% additional spell resistance in 700 AoE (ally+yourself). Wormwood has 300/400/500/600 hp. and 4/5/6 armor.


!can be changed you are free to propose another version of tree
Summons Orcwort Friut

Destroying the orcworc fruit will instantly heal for 100-200/200-300/300-400/500-600 hp, sharing this value among all units in aoe of 300. For exmaple if there will be 3 units it will heal 20-66 hp instantly. The orcwood is destroyed by 3 hits of non-heroes and one hit of heroes.
  • Every tree has no vision. You can not place one tree near another - there needs to be a minimum space between them of 450 units.
  • Spawning a tree is a channeling of 3 seconds. If it will breaks no tree wil spawn.
  • All subskills shares one cd of 120 seconds. Manacost is 50.

So if the game lasts for example 30 minutes you are able to spawn 15 trees (becouse of cd of 2 minutes).

ULTIMATE SKILL
Overgrowth RushGardener get the abbility to move through the trees freely and to entangle every foe on his path.

You are granted the 0 collision only for walking through trees, not cliffs or units. For the more you will entangle units in 625 AoE around you. This means that you can entangle units by moving. Hovewer you can not entangle units more than one time during this. (Each target is entangled seperatelly).

Duration of movement with entangle - 10/15/20 seconds.
Duration of entangle (target) - 3/3.75/4 seconds.
  • Manacost 150. CD 80 seconds.
  • Damage type: magical
  • Prevents usage of the Blink spell.
  • Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free.

Visit the http://www.playdota.com/forums/showt...44#post7165944
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Gorynych, The Slavic Dragon-Beast

Posted 10-10-2012 at 02:19 PM by ZipFile (Suggestions to DotA by ZipFile)





Information about Zmey in Slavic Mythology

Quote:
In Russia and Ukraine, a particular dragon-like creature, Zmey Gorynych (Russian: “змей Горыныч” or Ukrainian: “змій Горинич” ), has three heads, is green, walks on two back paws, has small front paws, and spits fire. According to one bylina, Zmey Gorynych was killed by Dobrynya Nikitich.



Main Gorynych HeadAllow Gorynych to switch Main Head, to open different subskills

Ominous
Ability Hotkey: U
The main Head becomes Ominous, evil plans

Subskills:
Curses target, making it an easy prey for Gorynych.The longer target will go out from the place of curse, the more faster and powerfull Gorynych will be.


Level of Main Gorynych HeadCDDurationAoEsBonusesManacost
 1456300,500,700,1000+5% movespeed to Gorynych, -1 Armor to prey per each aoe grow120
 2407280,450,600,900+8% movespeed to Gorynych, -2 Armor to prey per each aoe grow120
 3388250,340,500,600+12% movespeed to Gorynych, -2 Armor to prey per each aoe grow120
 4359220,310,400,500,600+17% movespeed to Gorynych, -3 Armor to prey per each aoe grow120




Corrosive BreathThe more inits stay near the Gorynych, the more regeneration he will take, for the more enemies who dares to touch the Gorynych will have be poisoned so they will loose attack speed the closer they stand


Level of Main Gorynych HeadCDDurationAoEsBonusesManacost
 1---300,500,700-15%/10%/5% attackspeed to enemy (3 seconds), +1 hp/sec regeneration per 3 enemy units-
 2---300,500,700-20%/15%/10% attackspeed to enemy (3 seconds), +1 hp/sec regeneration per 2 enemy units-
 3---300,500,700-25%/20%/15% attackspeed to enemy (3 seconds), +2 hp/sec regeneration per 2 enemy units-
 4---300,500,700-30%/22%/17% attackspeed to enemy (3 seconds), +4 hp/sec regeneration per 2 enemy units-
Disdain
Ability Hotkey: D
The main Head becomes Disdain, stand out!

Subskills:
Gorynych Fortificate his body. This gives him armor and magic resistance for a short duration


Level of Main Gorynych HeadCDDurationBonusesManacost
 15010+5 armor,+10% spell resistance to Gorynich100
 25010+6 armor,+15% spell resistance to Gorynich90
 35010+7 armor,+20% spell resistance to Gorynich80
 45010+8 armor,+25% spell resistance to Gorynich75

The master of Cruelty, Gorynych likes to see someones pain and death. Each enemy death near him gives a slight bonus to his power (650 AoE to proc.)

 Each creep death give 1 point of cruelty. Each hero death gives 10 points of cruelty. Each 15 points of cruelty resolves in +2 Str. bonus and +25 hp bonus. The cap of 525 cruelty points (+70 Str. +875 hp bonus) by death of 525 creeps or 52,5 heroes . Passive take place if your main Head is Disdain. The cruelty points will be lost on death, depending how much Hydras will survive. (3 - no lost 2 - 1/3 lost 1-2/3 lost 0 - 90% lost). You can not die by switching your main head from Disdain by hp and str. lost. Bonus from passive will not be granted (and taken) immediatelly, but by portions of +2Str and +25 hp bonus per second (meaning to reach the cap you will have to wait 35 seconds)

Malice
Ability Hotkey: C
The main Head becomes Malice, enormous rage

Subskills:
Gorynych Sacrifices portion of hp, to gain the abbility to fly, increase attack speed, get the vampire effect, increase his attack range and passivly to breath a fire, however the more actions he will do, the shorter there will be the duration. In addition movespeed of Gorynych is reduced by 20%


Level of Main Gorynich HeadCDDurationAoEs of Fire BreathBonusesDuration cuttershpcost
 17030*3 Special Regions by passiveFly, +15% attack speed, +1% lifesteal on attack for every enemy unit in 3 Regions, Fire breath in 3 Regions, +120 increased range1. Each 100 units of movement from innitial casting position resloves in -1.5 sec duration, 2. Each attack resolves in -2.5 sec. duration, Each casting (including artifacts), resolves in -5 sec duration.200
 27035*3 Special Regions by passiveFly, +17% attack speed, +1,5% lifesteal on attack for every enemy unit in 3 Regions, Fire breath in 3 Regions, +160 increased range1. Each 100 units of movement from innitial casting position resloves in -1.5 sec duration, 2. Each attack resolves in -2.5 sec. duration, Each casting (including artifacts), resolves in -5 sec duration.300
 37040*3 Special Regions by passiveFly, +20% attack speed, +2% lifesteal on attack for every enemy unit in 3 Regions, Fire breath in 3 Regions, +210 increased range1. Each 100 units of movement from innitial casting position resloves in -1.5 sec duration, 2. Each attack resolves in -2.5 sec. duration, Each casting (including artifacts), resolves in -5 sec duration.450
 47045*3 Special Regions by passiveFly, +22% attack speed, +2,5% lifesteal on attack for every enemy unit in 3 Regions, Fire breath in 3 Regions, +250 increased range1. Each 100 units of movement from innitial casting position resloves in -1.5 sec duration, 2. Each attack resolves in -2.5 sec. duration, Each casting (including artifacts), resolves in -5 sec duration.550




Grants Special 3 Splash regions to Gorynych.

The blues circle-where splash and vampirism occures. From blue circle to red circle-the effect of Fire-breath will proc every 5 seconds of Malice head 1 subskill active. It will deal 70/90/110/130 dmg to every enemy unit on its way, even magic immune.
Nightmare HowlChanneling, toggle Gorynych provide enormous roar, enemy heroes in region will turn to him and stop. The closer they are the more effect it will have on them


Level of Nightmare HowlCDDurationAoEsBonusesManacost
 1302,1,0,5350,350-600,1000-1200Heroes face to Gorynich and stop, they do not do anything 170
 2303,2,0,5350,350-600,1000-1200Heroes face to Gorynich and stop, they do not do anything160
 3304,2.5,0,5350,350-600,1000-1200Heroes face to Gorynich and stop, they do not do anything150
 4305,3,1350,350-600,1000-1200Heroes face to Gorynich and stop, they do not do anything140

Effect will break if you will toggle it off. Effect will break if you will be disable (because it is channeling). The duration differs on those who are in different distance from you. However tour teammates can push you by Force Staff to increase the duration for enemies (or push them to you closer), however pushing yourself by force stuff will break the spell. Any kind of stun to them will break the effect for them. Dagger is disabled when you are channeling this.

Spirit of DangerBeing the ancient and mystic creature, Gorynych has developed strong defensive skill to protect himself from harm


Level of Spirit of DangerBonuses
 15% chance to block instance of damage higher than 500, it will deal 250 damage instead after 1 second
 210% chance to block instance of damage higher than 400, it will deal 200 damage instead, it will deal 250 damage instead after 2 seconds
 315% chance to block instance of damage higher than 300, it will deal 150 damage instead after 2,5 seconds
 420% chance to block instance of damage higher than 200, it will deal 100 damage instead after 3 seconds

Split Hydra(Ultimate)Gorynych Splits into 3 less hydras, each of them represent one of his heads. After 6 seconds if they will survive Gorynych will reborn

  • When the spell ends, the Gorynych takes Disdain's place. If Disdain is dead he takes Ominous' place, and if Ominous is dead he takes Malice's place.
  • The Disdain carries every aura of the Gorynych.
  • The less Hydras can not switch the heads(they have only one )
  • If all Hydras will be dead, Gorynych can not reborn.
  • each hydra has subskills according to the head it represents.
  • Less Hydras last up to 6 seconds.
  • Can be activated manually, auto-activate on death, if is not on CD.
  • Hydras counts as heroes, and for the more, each of them recieve 1/3 stats of Gorynych plus +10/+15/+20 All stats. CD 120/90/70. Manacost 0.

Copy of the topic http://www.playdota.com/forums/showthread.php?t=1129570
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[Armor] Power Carapace

Posted 10-01-2012 at 01:49 PM by ZipFile (Suggestions to DotA by ZipFile)




Power Carapace
The Armor of Achilles, created by Hephaestus and said to be impenetrable.
5325

+15 armor
+10 All Attributes
+8 HP/sec regeneration
Ultimate Orb (2100)
Plate Mail (1400)
Helm of Iron Will (950)
Ring of Health (875)

Shards of Fate
Every time you are attacked (casting do not count/auto-attack count) by non-neutrals (both regular and ancients) you get 35% chance to be healed instantly by 1% of your total health.
Power Carapace Aura
+2 armor
+2 HP/sec regeneration
+10% of Strength as bonus damage
900 AoE
Who will benefit? ( moar %) )




Changings
1 October released
Copy of the thread - http://www.playdota.com/forums/showthread.php?t=1114705
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Trident of Dominion [Push item suggestion]

Posted 09-27-2012 at 09:03 AM by ZipFile (Suggestions to DotA by ZipFile)






Max number in shop: 1. Replenish every 10-15 minutes.
Bonus:

Mor'gul Minions

120 60




Provides you with 5 Mor'gul Slaves they last up to 35 seconds.







Mor'gul Slave

Level: 3 (62 experience)
HP: 300
HP regen: 0.25
Mana: -
Mana regen: -
Damage: 25-30 (Normal)(100 melee)
Armor: 1 (Unarmored)
Mspd: 350
BAT: 1
Missile speed: -
Damage point/backswing: 0.3/0.4
Casting point/backswing: 0.3/0.4
Vision day/night: 700/700
Acquisition range: 500
Type: -
Bounty: 15-30
Ability:
-
Upgrade:
-

Implimenting tips and others suggestions

  • Uses no MSI (icons, models in-game)
  • Units spawns in 5 places around, degree 72*
  • Units are ordered to hold the position, right after they are spawned.
  • Can use some cathy things like this:





    And probably most cool one special effect - NagaDeath




PROS/CONS

[+] No MSI
[+] Provide more push/anti-push
[+] Can be used for scouting(runes,heroes), for trapping(by holding position)/stopping(terrain)

[-] Price - do not grants any stats/passive effects/ms/as to your hero

[0] Effective only at early-mid game

Changelog
27 September - released

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