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Posted 10-25-2011 at 06:30 PM by PuneetRJ
Actual guide: http://www.playdota.com/guides/the-fury-is-on
Puneet's Complete Guide To Furion
Changelog
Table Of Contents
Furion the Prophet is an unusual intelligence hero. His only damaging spell is his ultimate, and it is more effective when cast far from enemies to allow it to build in damage. Instead, Furion relies on his physical attack and his allies to take down enemy heroes. He is also a great sieger with his summoned Treants. Furion's main advantage is his amazing mobility. Using Teleportation, he can quickly be anywhere on the battlefield practically at will. A Prophet with good map awareness can be an invaluable help to his allies, since he can potentially be in any battle anywhere on the map. Using Sprout, he can trap enemy heroes and finish them off with his strong physical attack and allied help. After dealing with any resistance, he can summon an army of Treants and quickly destroy enemy towers and buildings before they have a chance to retaliate. Furion's final spell, Nature's Wrath, can be used to soften up targets across the map and give him a lot of gold from dying enemy creeps. For combating Furion and also playing him, map awareness is key.
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When (not) to pick Furion?
Before deciding whether you want to pick furion in an organized game, ask yourself these questions:- Does my team want to go for an early push/gank strategy?
- Will the enemy team crush under pressure?
- Can my team support my low health pool?
- Can opposite team not take advantage of my low health pool?
- Will your team be able to successfully monopolize on the usage of sprout during ganks i.e. with forced synergy such as sprout+carry whacking the guy in sprout, or sprout+shackleshot.
- Does winning for your team involve your enemies beating eachother up out of frustration?
- Do you plan to Roshan with your team?
- Have you read this guide thoroughly?
- If you answered mostly yes then YES PICK FURION
But before clicking on that neat image in the tavern, ask yourself another set of questions:
- Does the enemy team have a handsome number of disables and/or silencers?
- Does enemy team consist of tree choppers, blinkers, and invisible heroes?
- Can I be nuked to death by enemy initiation combo?
- Does your team have enough farmers?
- Are you planning to go for lategame/farm strategy?
- Can people stuck inside sprout fight back and kill you 1 on 1?
- Is the gold on map required by the rest of your team?
- Did you not read this guide?
- If you answered mostly yes then DO NOT PICK FURION
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The land is never safe. Furion, therefore, never rests. The leader of all Night Elves, Furion tirelessly works to protect the sanctity of his woods. It comes as no surprise that he who helped defeat Archimonde would be called upon once more in the Sentinel's hour of need. The fury of nature is at his disposal, the trees come to life at his command, the wind carries him to lands far away, and nature itself strikes all who defy his will. He is more than just a Keeper or a Prophet, he is a savior.
(For complete stats click on Furion's image below)
 Strength | Agility | Intelligence |  | | | | 19+1.8 | 18 + 1.9 | 21 + 2.9 |
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Furion's Strengths and weaknesses
Strengths: - Great map awareness, with global teleport
- Applies a very huge amount of pressure on your opponents by being a pusher with ult and treants, and a surprise ganker
- Easy to push towers with Treants
- Very versatile, there are very few items in the game that are considered "useless" on Furion.
- Can fit pretty much any role in the game- ganker, support, carry
- Has a fairly ok disable
- Has a good attack animation
- Can solo and dual/trilane as well as jungle
Weaknesses: - He is very fragile compared to most heroes at all stages of game
- His disable is countered easily by quelling and tango
- Needs a good team to work out
- Item dependant and level dependant
- Requires precise map awareness and timing.
- Not as useful in teamclashes as you might think
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Furion's Skill Discussion & Usage
Ability Type: Active
Targeting Type: Unit/Point
Ability Hotkey: T
"Sprouts a ring of trees around a unit, trapping it in place."
| Level | Mana Cost | Cooldown | Casting Range | Area of Effect | Duration | Allowed Targets | Effects | | 1 | 100 | 11 | 600 | 150 | 3 seconds | Any unit or Ground | Traps the target using trees | | 2 | 120 | 10 | 600 | 150 | 3.75 seconds | Any unit or Ground | Traps the target using trees | | 3 | 140 | 9 | 600 | 150 | 4.5 seconds | Any unit or Ground | Traps the target using trees | | 4 | 160 | 8 | 600 | 150 | 5.25 seconds | Any unit or Ground | Traps the target using trees | Notes:
• Can be used on enemies, allies, own units, Furion himself, or on the ground.
• Cannot be used on Ancient-type creeps.
• The -disablehelp command will prevent an allied Furion from casting Sprout on you.
• Trees created with Sprout can be destroyed with any item or skill which destroys regular trees, including Force of Nature.
Usage:
This skill is pretty much what you will be using in every clash and skirmish you will be involved in as a Furion. It basically blocks your enemies in a bunch of trees for a duration of time. If your enemy hero is melee, there isn't much he can do to escape from the attacks from your team.
This skill synergizes with your third skill, force of nature. If you are at a location on the map where there aren't many trees or they are too far, you can sprout and then summon treants using your sprouted trees.
Also, it gives flying vision over an area. It can be used to scout roshan and anti ward. It is also a good tool for creep blocking, but it's mostly better to save the mana and just manually block your creeps.
Sprout blocks your enemy from gaining vision of the area outside sprout. So, while juking, sprout your enemy to hinder his vision and proceed to run away or tp out.
An important thing to take care of with sprout is the 1 second casting delay on it. So, if you have a laggy internet or delays, you might end up sprouting an ally instead of an enemy. It is very commonly seen in a laggy game since sprout is one of those skills that you can place anywhere.
Skills based on trees such as windrunners shackles, and rooftrellen's guise also work with furion's trees. Usually, if shackle is placed on someone stuck in sprout, its a 100% full time shackle for that person and it lasts even after the tree has disappeared depending on how much stun duration is left on it.
Mainly, you want to sprout the most vulnerable enemy in a clash, and finish him off before targeting your next enemy in the clash. It has a very low cd and can be spammed. Constant sprouts in ganks ruin enemy positioning and can be very annoying.
The greatest downside of sprout though, is that it is easily countered by a quelling blade and also tangos, which is why it is not a reliable disable and you should be ganking with atleast 1 or 2 more disablers.
Sprout gives flying vision over an area:

Ability Type: Active
Targeting Type: Point
Ability Hotkey: R
"Teleports to any explored point on the map."
| Level | Mana Cost | Cooldown | Casting Range | Area of Effect | Duration | Allowed Targets | Effects | | 1 | 50 | 50 | Global | N/A | N/A | N/A | Teleports to target location | | 2 | 45 | 40 | Global | N/A | N/A | N/A | Teleports to target location | | 3 | 40 | 30 | Global | N/A | N/A | N/A | Teleports to target location | | 4 | 35 | 20 | Global | N/A | N/A | N/A | Teleports to target location | Notes:
• Takes 3 seconds to cast.
• Since the cooldown and mana cost take effect after this spell is finished casting, Furion will not use any mana or waste the cooldown on this spell if he is interrupted while casting (either by enemies or by himself).
• When cast, this spell creates an obvious swirl effect on the target point which is visible to both allies and enemies.
Usage:
Teleport is a Furion player's biggest asset. With a 20 second cooldown at level 4, you are literally EVERYWHERE. You can push 3 lanes within a minute, go back to fountain whenever you are low on hp and/or mana, and it's best use is that you can teleport to gank anywhere on the map.
Like all teleports/blinks, you must have explored the area you wish to teleport to, so you can't just randomly tp to the other team's base unless you have vision there via manually travelling, warding or with the skill of some other hero (eg clock rocket, aa ice blast)
A fun and cool use of furion is to destroy enemy courier with the help of a clockwerk in team (see videos for more on this). You can send rocket into enemy base, giving you vision and then teleport in to kill their courier. The same can also be done with help of a flying courier and courier shield but is usually not worth risking your own courier. This is a very risky maneuver for you, so be sure it's safe before trying this.
Also, there are some points on the map where you can sprout yourself in blocking enemies to get vision of your hero and getting near you, thus allowing for uninterupted teleportation. These spots include side shops of both lanes and pretty much all juke spots hidden in the map periphery.
Double tapping the teleport hotkey (r) will NOT send you back to base as a teleport scroll or BoT would do, so do not try this as it might lead to your misplay and even a death.
'Fake Teleport'
Since teleport has a 3 second channel you can juke your enemies by teleporting right next to them right before a clash to confuse them, or to get them ready to engage you and quickly press the 's' key (stops current action)
before your channel is over. It really annoys your enemy when you do it often. A more advanced use of this, is to pretend to teleport out, in between a gank, so that the enemy can focus 2-3 stuns on you, in which case, you have either become a successful bait, or you instantly bkb, cancel that tp, and proceed to initiate a fight.
Ability Type: Active
Targeting Type: Area
Ability Hotkey: E
"Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage"
| Level | Mana Cost | Cooldown | Casting Range | Area of Effect | Duration | Allowed Targets | Effects | | 1 | 160 | 37 | 750 | 150 | 60 seconds | Trees | Raises 2 Treants | | 2 | 160 | 37 | 750 | 225 | 60 seconds | Trees | Raises 3 Treants | | 3 | 160 | 37 | 750 | 300 | 60 seconds | Trees | Raises 4 Treants | | 4 | 160 | 37 | 750 | 375 | 60 seconds | Trees | Raises 5 Treants | Notes:
• Will only summon as many Treants as there are trees in the target AOE.
• Treants have 33% spell resistance.
Usage:
The treants summoned by this skill have 550 hp, 0 armor, and base damage of 21-23
If there are a few number of trees in the area around you, you can use sprout for your summoning. It is always advisable to spawn treants in the last second of sprout so that you don't have to waste time to go near a tree to get treants, and your enemy also gets blocked by them for some time.
Do note that you can not use FoN on 'fogged' trees. That is, trees visible to you but are in the fog of war. So, you have to walk up to the tree to sprout or else you will get the message 'must target a tree'.
If you plan to push (which you should), spawn a group of treants halfway in between the current wave of enemy creeps and the enemy tower, so that your treants meet the enemy creeps before your team creeps do.
Another neat trick to do is summon treants at current wave, and send 1 treant near enemy rax to distract their creeps, and if you have good micro, you can send that treant into woods for more time to take out towers and have your creeps push.
Since treants last for 60 seconds and have a cooldown of 37 seconds, for 7 seconds, you can have upto 10 treants at once.
If you are going for a jungling build (which will be explained later) or plan to push via treants early on in the game it is advisable to have a RoB since it gives your treants +2 armor, and also gives you hp as well as mana regen.
Ability Type: Active
Targeting Type: Unit
Ability Hotkey: W
"Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage."
| Level | Mana Cost | Cooldown | Casting Range | Area of Effect | Duration | Allowed Targets | Effects | | 1 | 150 | 90 | Global | Global | N/A | Enemy unit | Deals 140 (155*) base damage , has a maximum of 16 (18*) targets | | 2 | 175 | 60 | Global | Global | N/A | Enemy unit | Deals 180 (210*) base damage, has a maximum of 16 (18*) targets | | 3 | 200 | 60 | Global | Global | N/A | Enemy unit | Deals 225 (275*) base damage, has a maximum of 16 (18*) targets | Notes:
• Damage type: magical
• Although the range of the additional bounces is map-wide, only currently visible enemies can be hit.
• Can be cast through the minimap: the nearest valid target will be selected.
• Can be improved by Aghanim's Scepter (* shows the improved values).
Usage:
At first this skill may seem very random, but it is actually very manipulable. Let's say you want to hit a hero at bot lane (he has 400 hp remaining and no magic resistance). Now you have 3 options
a. Right click ulti on him, does 225 damage at level 3. [not going to get you the kill]
b. Randomly ult on the map and hope he gets hit. [Can get you the kill]
c. Click ulti on a creep wave at top/mid lane. [Will surely get you the kill]
Your best bet is option c. that is, to ult at top, because it will go to bot after maximum bounces. You only need around ~7 bounces for the enemy to die, but by placing your ulti at top lane, you ensure that he will get hit with a +7 bounce'd ult since there will be atleast 7 creeps at top and mid both, not even counting the creeps at bot lane.
There are many situations where you want to use ulti just for farming creeps. The best way to do this is to wait for the creep line at all 3 lanes to be visible in your map, and then ulti on the lowest health creep in your wave (or just hit the ranged creep to half health and click ulti on him). Usually you will get a minimum of 2-3 creeps per ulti.
It is very important to note that it only bounces off of visible units, and when you cast ult your enemies get vision of you for a small fraction of a second.
So, if you are hiding with team, or are roshing, do NOT cast ult as it will give away your position to the enemy.
The maximum damage that can be done by ult without reduction is 664(929-aghams)
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As a furion, going to jungle means that you will be farming for most of early-mid game, and ganking whenever possible with tp+sprout. But your main aim is to take down as many towers as soon as possible, with your tree army.
Start out with 1 level in treants and buy a ring of basillus and a set of tangos. You should wait at fountain till the first day starts, and then summon treants at base. Once your mana is almost full (usually will fill while you are walking out of base) go to easy camp and start whacking the creeps there. The best level 1 camp for you is harpies, ghosts or ghouls. By the time you finish off first camp, your treants will be finished off with, so summon your next set and continue to next easy camp. Cycle between these 2 camps until you get level 2 treants (lv 3 on your hero) at which point you can continue doing the easy camps or go to mid level camp. My personal suggestion is to do easy camp till your treants are at lv 3, so that you have no problem in doing any camp on the map.
If you get an ursa spawn in your easy camp, it will be a little difficult to farm, and even lower your exp/gold rate, but try to kill the ursas by alternating the tank between you and your treants (tango comes handy here).
Skill build for Jungling furion:
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