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My furion guide

Posted 10-25-2011 at 06:30 PM by PuneetRJ

Actual guide: http://www.playdota.com/guides/the-fury-is-on

Puneet's Complete Guide To Furion



Changelog

21/11/11-added core item discussion (wip), links in table of contents, and finally was able to record a somewhat decent video. Oh, and fake jungling and suicide jungle. Lot of work today
20/11/11-coloring and minor editing. Also added rejected items
19/11/11-added allies/enemies and detailed item list
18/11/11-added when to/not to pick furion, more formatting and finished solo build
16/11/11-added solo furion info
15/11/11-added visual guide for jungling, item build for jungle furi, minor changes like nqb's added
14/11/11-started on jungling, finished skill info/usage
13/11/11-started the draft



Table Of Contents



Introduction

Furion the Prophet is an unusual intelligence hero. His only damaging spell is his ultimate, and it is more effective when cast far from enemies to allow it to build in damage. Instead, Furion relies on his physical attack and his allies to take down enemy heroes. He is also a great sieger with his summoned Treants. Furion's main advantage is his amazing mobility. Using Teleportation, he can quickly be anywhere on the battlefield practically at will. A Prophet with good map awareness can be an invaluable help to his allies, since he can potentially be in any battle anywhere on the map. Using Sprout, he can trap enemy heroes and finish them off with his strong physical attack and allied help. After dealing with any resistance, he can summon an army of Treants and quickly destroy enemy towers and buildings before they have a chance to retaliate. Furion's final spell, Nature's Wrath, can be used to soften up targets across the map and give him a lot of gold from dying enemy creeps. For combating Furion and also playing him, map awareness is key.





When (not) to pick Furion?

Before deciding whether you want to pick furion in an organized game, ask yourself these questions:
  • Does my team want to go for an early push/gank strategy?
  • Will the enemy team crush under pressure?
  • Can my team support my low health pool?
  • Can opposite team not take advantage of my low health pool?
  • Will your team be able to successfully monopolize on the usage of sprout during ganks i.e. with forced synergy such as sprout+carry whacking the guy in sprout, or sprout+shackleshot.
  • Does winning for your team involve your enemies beating eachother up out of frustration?
  • Do you plan to Roshan with your team?
  • Have you read this guide thoroughly?
  • If you answered mostly yes then YES PICK FURION


But before clicking on that neat image in the tavern, ask yourself another set of questions:

  • Does the enemy team have a handsome number of disables and/or silencers?
  • Does enemy team consist of tree choppers, blinkers, and invisible heroes?
  • Can I be nuked to death by enemy initiation combo?
  • Does your team have enough farmers?
  • Are you planning to go for lategame/farm strategy?
  • Can people stuck inside sprout fight back and kill you 1 on 1?
  • Is the gold on map required by the rest of your team?
  • Did you not read this guide?
  • If you answered mostly yes then DO NOT PICK FURION


Furion's stats and lore


The land is never safe. Furion, therefore, never rests. The leader of all Night Elves, Furion tirelessly works to protect the sanctity of his woods. It comes as no surprise that he who helped defeat Archimonde would be called upon once more in the Sentinel's hour of need. The fury of nature is at his disposal, the trees come to life at his command, the wind carries him to lands far away, and nature itself strikes all who defy his will. He is more than just a Keeper or a Prophet, he is a savior.


(For complete stats click on Furion's image below)

Strength
Agility
Intelligence
19+1.8
18 + 1.9
21 + 2.9





Furion's Strengths and weaknesses

Strengths:
  • Great map awareness, with global teleport
  • Applies a very huge amount of pressure on your opponents by being a pusher with ult and treants, and a surprise ganker
  • Easy to push towers with Treants
  • Very versatile, there are very few items in the game that are considered "useless" on Furion.
  • Can fit pretty much any role in the game- ganker, support, carry
  • Has a fairly ok disable
  • Has a good attack animation
  • Can solo and dual/trilane as well as jungle
Weaknesses:
  • He is very fragile compared to most heroes at all stages of game
  • His disable is countered easily by quelling and tango
  • Needs a good team to work out
  • Item dependant and level dependant
  • Requires precise map awareness and timing.
  • Not as useful in teamclashes as you might think




Furion's Skill Discussion & Usage






Ability Type: Active
Targeting Type: Unit/Point
Ability Hotkey: T

"Sprouts a ring of trees around a unit, trapping it in place."


LevelMana CostCooldownCasting RangeArea of EffectDurationAllowed TargetsEffects
1100116001503 secondsAny unit or GroundTraps the target using trees
2120106001503.75 secondsAny unit or GroundTraps the target using trees
314096001504.5 secondsAny unit or GroundTraps the target using trees
416086001505.25 secondsAny unit or GroundTraps the target using trees
Notes:
• Can be used on enemies, allies, own units, Furion himself, or on the ground.
• Cannot be used on Ancient-type creeps.
• The -disablehelp command will prevent an allied Furion from casting Sprout on you.
• Trees created with Sprout can be destroyed with any item or skill which destroys regular trees, including Force of Nature.

Usage:

This skill is pretty much what you will be using in every clash and skirmish you will be involved in as a Furion. It basically blocks your enemies in a bunch of trees for a duration of time. If your enemy hero is melee, there isn't much he can do to escape from the attacks from your team.
This skill synergizes with your third skill, force of nature. If you are at a location on the map where there aren't many trees or they are too far, you can sprout and then summon treants using your sprouted trees.
Also, it gives flying vision over an area. It can be used to scout roshan and anti ward. It is also a good tool for creep blocking, but it's mostly better to save the mana and just manually block your creeps.
Sprout blocks your enemy from gaining vision of the area outside sprout. So, while juking, sprout your enemy to hinder his vision and proceed to run away or tp out.
An important thing to take care of with sprout is the 1 second casting delay on it. So, if you have a laggy internet or delays, you might end up sprouting an ally instead of an enemy. It is very commonly seen in a laggy game since sprout is one of those skills that you can place anywhere.
Skills based on trees such as windrunners shackles, and rooftrellen's guise also work with furion's trees. Usually, if shackle is placed on someone stuck in sprout, its a 100% full time shackle for that person and it lasts even after the tree has disappeared depending on how much stun duration is left on it.
Mainly, you want to sprout the most vulnerable enemy in a clash, and finish him off before targeting your next enemy in the clash. It has a very low cd and can be spammed. Constant sprouts in ganks ruin enemy positioning and can be very annoying.
The greatest downside of sprout though, is that it is easily countered by a quelling blade and also tangos, which is why it is not a reliable disable and you should be ganking with atleast 1 or 2 more disablers.


Sprout gives flying vision over an area:





Jungling Furion




Teamfight
Gank

Push



As a furion, going to jungle means that you will be farming for most of early-mid game, and ganking whenever possible with tp+sprout. But your main aim is to take down as many towers as soon as possible, with your tree army.
Start out with 1 level in treants and buy a ring of basillus and a set of tangos. You should wait at fountain till the first day starts, and then summon treants at base. Once your mana is almost full (usually will fill while you are walking out of base) go to easy camp and start whacking the creeps there. The best level 1 camp for you is harpies, ghosts or ghouls. By the time you finish off first camp, your treants will be finished off with, so summon your next set and continue to next easy camp. Cycle between these 2 camps until you get level 2 treants (lv 3 on your hero) at which point you can continue doing the easy camps or go to mid level camp. My personal suggestion is to do easy camp till your treants are at lv 3, so that you have no problem in doing any camp on the map.
If you get an ursa spawn in your easy camp, it will be a little difficult to farm, and even lower your exp/gold rate, but try to kill the ursas by alternating the tank between you and your treants (tango comes handy here).

Skill build for Jungling furion:


Build 1:



Justification:
You can not jungle by yourself, and need treants to survive the wilderness. After treants, teleport should be maxed out asap, because it is your best skill.
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