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Reconnection Tool Public Beta Test

Posted 03-12-2010 at 09:42 PM by IceFrog

An initial version of the tool has been released for public beta testing by Varlock. Please keep in mind that this is just a technology preview release. It will take time for the tool to evolve and be integrated into the various platforms that people use to play DotA.

The source code for both the server and the client have been released as well. Many platforms including Garena have informed me that they are now working on integrating this technology into their systems. If you currently play on battle.net and want to test out the current version of the client, check out throneit.com or dotapub.net.
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Rating: 186 votes, 4.62 average.

Update on Reconnection Tool

Posted 02-20-2010 at 03:39 AM by IceFrog

The first version of Varlock's reconnection tool is almost ready for release. We've been testing it in real DotA games for the past few weeks and it has worked very well. We've had many players disconnect only to reconnect moments later, saving otherwise lost games.

The code for this tool (both client and server) will be open source so that anyone can build upon it and integrate it into their platforms and communities.
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Rating: 12 votes, 4.83 average.

Small Update

Posted 02-10-2010 at 07:59 AM by IceFrog

Hey guys, I just want to share some small information about the upcoming patch. It is too early for me to give a complete list of features or changes to expect, so I'll just be sharing a couple of small features as a sneak peak.

First, I've implemented a zoom mode for observers to allow spectators and shout casters to see a larger part of the battlefield rather than the current view.

The second is a Capture Point action style game mode. It is designed to be a short fun mode with lots of movement and action, as a break from the usual stuff. There will be many capture points (6+) spread around the map that, when captured, will provide various auras (Damage, Armor, Gold, Regen, Movement Speed, etc) for your team depending on which one is captured. The Capture Points all spawn after the first 10 minutes of the game. You gain control of a CP by standing on it for a certain amount of time (the more allies the faster). Capture Points can always be reclaimed by the enemy team after it is taken or it can also be interrupt during the capturing process itself. Keep in mind that all the mechanics and numbers are not final yet.

These are just two misc things in 6.67 that I wanted to share with you guys. There will of course be more work done on improving the current content with balancing and misc features. If there is something specific you want to see, don't hesitate to let me know.


Update: I got some confused responses. The above is a game mode only, an optional function like -dm.
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Rating: 40 votes, 4.30 average.

Next Q&A

Posted 01-31-2010 at 06:44 PM by IceFrog

I'm gonna do my 4th Q&A session in the near future. Respond to this post with the questions you'd like to see answered.
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Bug fix patch

Posted 01-27-2010 at 04:49 AM by IceFrog

I've just uploaded a new bug fix patch. Download it here.

The Chinese changelog is also available.

The map is available in English, Simplified Chinese, Traditional Chinese, Spanish, German, Czech, Hungarian, Korean, Russian, French and Brazilian Portuguese

More map updates to come. Don't hesitate to give me your feedback.
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