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Rating: 75 votes, 4.65 average.

6.69 - Quick Update

Posted 08-16-2010 at 02:14 AM by IceFrog

Development is underway on the next patch. It won't take as long to release as the previous version did. Please send me your feedback on 6.68 along with what you'd like to see in 6.69!

Make a comment in this blog post or send me an email with the feedback.
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Old
Rating: 49 votes, 4.39 average.

6.68 Released

Posted 07-28-2010 at 04:39 AM by IceFrog

The changelog is available at DotA Changelogs

The map is available in English, Simplified Chinese, Traditional Chinese, Spanish, German, Czech, Hungarian, Korean, Russian, French and Brazilian Portuguese

Chinese changelog available here


Let me know what you think of it and what you'd like to see in the next update.
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Old
Rating: 260 votes, 4.67 average.

6.68 Trailer

Posted 07-25-2010 at 07:41 PM by IceFrog




Click for HD Version


Thanks to TheBloodyMassacre for the Video and to Dutch_Freak and all the Beta Testers for their help. Visit TheBloodyMassacre at his facebook.
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Old
Rating: 642 votes, 4.65 average.

6.68 Preview #2 - CM, Item & Tiny

Posted 07-23-2010 at 01:12 AM by IceFrog

The new update is very close to being ready. There will be new heroes, items and lots of balance improvements. Here is the second preview:


1- Captains Mode: There is a new ban and pick system for CM in 6.68. Instead of 4 bans and then 5 picks, now it is 3 bans and then 3 picks followed by 2 bans and 2 picks. Information about the exact drafting order will be detailed in the changelog.


2- A new basic item, Orb of Venom:





3- Tiny with a new ability he gains from Aghanim's Scepter:




4- Kinetic Field, an ability on one of the new heroes:

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Old
Rating: 1420 votes, 4.35 average.

6.68 Preview #1 - Aggression

Posted 07-12-2010 at 04:31 PM by IceFrog

I've confirmed that there were new heroes coming in 6.68, but there are also some new features coming. Here is a preview of a new gold mechanic that introduces the concept of Reliable vs Unreliable Gold.

"Reliable Gold" - Any bounty you get from hero kills or from the extra "aoe kill gold" bonus (feature from few patches ago) is added to your Reliable Gold pool.

"Unreliable Gold" - It is everything else (creep kills, neutrals, etc).

Dying can only take away gold from your Unreliable Gold pool and not from your Reliable Gold. Buying items uses up your Unreliable Gold first before using your Reliable Gold.

An example: You have 910 total gold (500 Unreliable, 410 Reliable). If you buy Boots of Speed, you'll have 410 total gold left (0 Unreliable, 410 Reliable). However, if you bought Chainmail, you would have 360 Reliable Gold left.

The process is seamless to the user, you won't have to do anything extra to make it work. Your total gold is still displayed in the same place. Your Reliable Gold is displayed in your scoreboard title.



This is a new experimental idea that may be adjusted and tweaked over time depending on feedback and results after it is released. As always, let me know anything you want to see in future versions.
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