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Hero In Progress #3

Posted 11-30-2009 at 06:14 AM by king_james
Updated 01-16-2010 at 08:49 AM by king_james

Changelog:
November 30, 2009
• Added hero to my blog.

December 13, 2009
• Remade 3rd skill.

January 16, 2010
• Removed invulnerability from spells in the ultimate.


Ogrim, the Brute Hunter



Foreword:
Here's my latest entry hero since I've been a bit busy with a lot of things. I hope you guys enjoy Ogrim, as he is my return-hero entry from a long hero-less tenure since Lazlow (which didn't really click much) Anyway guys, enjoy the hero and I hope to get much feedback for improvement and further development of this hero.

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Statistical Information:


Ogrim
The Brute Hunter

Affliation: Sentinel
Model: Grunt
Theme: Brute Force, Tank-Disabler

Attributes and Statistics Growth:
Strength: 22 + 2.3
Agility: 17 + 1.8
Intelligence: 14 + 1.5
Starting Statistics:
HP: 524
Mana: 182
Damage: 48-61
Attack Speed: 1.89
Armor: 2.4
Attack Range: 128 (Melee)
Movement Speed: 295

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Background Story:


Summon the Brute Hunter

Named after Ogrim Doomhammer of the Blackrock Clan, in which he has arisen as one of the renegade champions, Ogrim has brought pride and honor to the Horde, slaying criminals and leading every war victorious. But with every victor comes consequence, when majority of his Clan was viciously slain by the malevolence of the the Scourge. Sworn to justify the deaths of his fallen comrades, Ogrim deeply intensifies his hatred for the cold-blooded Scourge, joining the Sentinel to finally end the corruption of the Scourge at all costs. [Story by yours truly]

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Hero Abilities:
Ogrim learns, Intensify, Skill 2, Battle Tactics, Condemn.


[Skill Icon by Warcraft III]


Intensify
Description: Ogrim uses a sacred technique, tantalizing all enemy units by causing a disruption to their cortex. All enemy units are caused to attack Ogrim at a sole melee range. Duration lasts accordingly to the level of the skill. Towers are exceptions.

Level 1: 4.5 seconds.
Level 2: 5 seconds.
Level 3: 5.5 seconds.
Level 4: 6 seconds.

Mana: 80/80/80/80
Cooldown: 17/15/13/11
Casting Range: N/A
Targets: Self

Mechanics:
Basically, this skill grants you advantage against long-ranged targets that are a bit of a hassle early on, this skill will provide early farm-capability worry free, but it only lasts a few seconds.

This skill can also be widely used for synergy-purposes such as the ultimate, to get away from enemy heroes who use their long-range capability/spells to finish you off, this will literally rage your opponent into being the hassle itself.

Framework:
Ogrim gains a visual aid to show off his Intensified self. Probably a red visual to fit well.


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[IMG]Description[/IMG]
[Skill Icon by Description] [Recolor by Description]


Skill 2
Description: Description

Level 1: Description
Level 2: Description
Level 3: Description
Level 4: Description

Mana: Description
Cooldown: Description
Casting Range: Description
Targets: Description

Mechanics:
Description


Framework:
Description


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[IMG]Icon here[/IMG]
[Skill Icon by Description]


Battle Tactics
Description: Ogrim inherits his ancestors' sacrosanct prowess, transcending the physical resistance of his form, causing all attacks from a melee range to miss and instead have a chance to heal him by 5% of his maximum life.

Level 1: 12% chance to trigger.
Level 2: 17% chance to trigger.
Level 3: 22% chance to trigger.
Level 4: 27% chance to trigger.

Mana: N/A
Cooldown: N/A
Casting Range: N/A
Targets: Self

Mechanics:
Basically, all attacks are given a % chance to miss, and when that happens, you instantly gain a 1% increase in life according to your maximum life.

Framework:
None, basically.


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[IMG]icon here[/IMG]

Condemn
Description: Raged by the remembrance of his slain allies, Ogrim condemns an enemy target, causing immense pain until his target inflicts a set amount of pain onto Ogrim to break the debuff or until Ogrim dies. If Ogrim leaves a 2000 range away from the target, the spell dissipates. Lasts 8 seconds.

Level 1: 50 damage per second, needs to inflict 200 damage unto Ogrim
Level 2: 75 damage per second, needs to inflict 325 damage unto Ogrim.
Level 3: 100 damage per second, needs to inflict 450 damage unto Ogrim.

Mana: 150/150/150
Cooldown: 70/65/60
Casting Range: 550/550/550/550
Targets: Enemy Unit/Enemy Hero/Neutral

Mechanics:
At cast, your opponent is put under a debuff called Condemn. From now until this particular unit gets "revenge" on Ogrim, dealing a set amount of damage to him in under 8 seconds, the debuff may stop, it can also stop under the circumstance that Ogrim dies by another source, and nothing else.

Framework:
Something similar to the Doom visual (since its also quite similar [the skill I mean])

Important:
There is a 2000 range AOE that needs to be observed in between the debuffed target and Ogrim, this will cause a balance factor. I mean it would be imbalanced if Ogrim would TP back home and let that enemy die. If Ogrim leaves the designated tie between him and his target, the spell dissipates.


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In-Depth Explanation of Skills:
This is for those visitors and users who don't fully understand the mechanics even if there already was a mechanics section . Anyway, this is just another helpful section help you understand the full potential of each skill.

Intensify

Probably a skill that will bring controversy and total rage upon foes who come upon Ogrim. Think about it, all enemy units have to go at a melee range just to attack Ogrim, this will make all hell break loose for enemies who rely on range as their advantage, but all is same for heroes that are already existing as melee-type heroes.


Skill 2

Description


Battle Tactics

The pure taking ability of Ogrim, which makes it a challenge to duel this mad man. This makes everything harder, missing on attack and healing him will make the opponent's life even more miserable. IMO, one of the badass tanking skills.


Condemn

Basically, this skill "condemns" an enemy. When casted, your target will be damaged per second and in doing so, they are forced to attack you as to nullify the effect if they can inflict 200/325/450 damage to you, the effect will dissipate or also until you die. Note that the damage needed to stop the effect has to come from the target which you gave the debuff too.


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Skill Synergy:
Description

Description

Description

Description

Description

Description

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Hero Synergy:
Description

Description

Description

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Last Word:
Description
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Hero In Progress #2 w/ greno

Posted 11-13-2009 at 05:29 PM by king_james
Updated 11-30-2009 at 05:46 AM by king_james

Sagittarius, the Zodiac Disciple



Andromeda Shot

- Sagittarius exalts an arrow to the heavens and drops down to a 350 AOE location, where he can teleport to at any moment causing a 0.1 mini-stun and a small amount of damage, but enemy units lose mana per second prior. Units cannot leave the AOE until after half the duration is over.

Level 1: 25 mana spill per second, 75 damage at teleport, lasts 3 seconds.

Level 2: 30 mana spill per second, 100 damage at teleport, lasts 4 seconds.

Level 3: 35 mana spill per second, 125 damage at teleport, lasts 5 seconds.

Level 4: 40 mana spill per second, 150 damage at teleport, lasts 6 seconds.

Quote:
Sub-skill

Teleport
Sagittarius teleports to the AOE of the Andromeda Shot. Causes a .1 sec mini-stun and a small amount of damage.
Equinox

-
Photon Call

- Sagittarius calls the power of light to protect him from danger.

Sagittarius Bolt

- A bolt straight from the reaches of space.
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king_james Suggestions

Posted 10-11-2009 at 01:38 PM by king_james
Updated 12-05-2009 at 02:53 AM by king_james

My suggestions (hero/item) posted from my newest to the oldest:


King James' Crown
4th item idea, but basic item. Redirecting ability that send attacks away from the holder.


Dionysus Buckler
Unique items blended in together for a push/support theme


Lazlowe, the Goblin War Machine
Unique spammer with innovative pull synergy


Vital Aspect
Innovative effect with 3 different play styles whether STR/AGI/INT bonuses


King Cranza, the Valiant Knight
1st hero collab with great defense and offensive capabilities, unique ultimate


Dirty Ol' James, the Poultry Farmer
1st fun hero with the works, with the ability to toss chickens!


Rakkel Blindeye, the Shadow Rogue
Synergy enhanced hero with key-disabler specialist prowess


Gyrun Tickleberry, the Gyrocopter Pilot
Makes use of units moved/distance for maximum use, great fun hero to play


Claws of Penetration
% chance to convert next hit into Pure damage, recipe item


Kalantar Rageworth, the Kodo Master
1st suggested hero, makes use of strategic placing points for maximum dealt damage
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