BuffMePlz
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View BuffMePlz's BlogRecent Entries
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Posted in Uncategorized
http://www.mediafire.com/?kwzr0tnwunn
http://www.megaupload.com/?d=E3ONG5LR
http://rapidshare.com/files/34527991..._AI_0.2141.w3x
Changelog:
-Rewrote Overpower and Summon Familiars to prevent AI crashes
-Undid the fix added for Pounce in 6.66b that was causing the game to crash
-Added a workaround for when AI attempt to attack a dropped Divine Rapier (item will be removed)
-Fixed AI from destroying the Aegis after having them attack Roshan
http://www.megaupload.com/?d=E3ONG5LR
http://rapidshare.com/files/34527991..._AI_0.2141.w3x
Changelog:
-Rewrote Overpower and Summon Familiars to prevent AI crashes
-Undid the fix added for Pounce in 6.66b that was causing the game to crash
-Added a workaround for when AI attempt to attack a dropped Divine Rapier (item will be removed)
-Fixed AI from destroying the Aegis after having them attack Roshan
Posted in Uncategorized
Looking over the code, looks like Slark's Pounce, Ursa's Overpower and Visage's Summon Familiars will need to be rewritten, as they will cause conflicts with the AI script and result in WC3 crashing.
If you find a crash unrelated to any of these three heroes, let me know. I'm working on a fix for the aforementioned abilities.
-dm is still known to be unstable on the AI map. Until I figure out why it will continue to be so.
If you find a crash unrelated to any of these three heroes, let me know. I'm working on a fix for the aforementioned abilities.
-dm is still known to be unstable on the AI map. Until I figure out why it will continue to be so.
Posted in Uncategorized
http://www.mediafire.com/?y2ytnjmn43g
http://rapidshare.com/files/34333103...b_AI_0.214.w3x
http://www.megaupload.com/?d=CX5LEHW5
Changelog:
----------
6.66b (v0.214)
==============
-First update to 6.66b
-Rewrote Jinada, Wind Walk, Chilling Touch, and Essence Shift to prevent AI-specific crashes
-Minor AI changes to use some rewritten abilities (Scorched Earth, Overpower, etc.)
-Added some extra checks to prevent AI from automatically picking heroes with incomplete AI scripts (they can still random them in -ar or -tr)
-Disabled new -unlock command, as -switch is still disabled in AI map
Let me know if you find any issues.
http://rapidshare.com/files/34333103...b_AI_0.214.w3x
http://www.megaupload.com/?d=CX5LEHW5
Changelog:
----------
6.66b (v0.214)
==============
-First update to 6.66b
-Rewrote Jinada, Wind Walk, Chilling Touch, and Essence Shift to prevent AI-specific crashes
-Minor AI changes to use some rewritten abilities (Scorched Earth, Overpower, etc.)
-Added some extra checks to prevent AI from automatically picking heroes with incomplete AI scripts (they can still random them in -ar or -tr)
-Disabled new -unlock command, as -switch is still disabled in AI map
Let me know if you find any issues.
Posted in Uncategorized
Got the script changes for 6.66 from IceFrog, working double-time on the map to get this done ASAP. Don't expect the bots to use a lot of the new abilities just yet, I'll do more work on this after I release, just want to get a version out where people can start playing with the new heroes/abilities/items.
Still aiming to release by the end of the month. Sit tight!
Still aiming to release by the end of the month. Sit tight!
Posted in Uncategorized
I had some experimental AI scripts for Admiral and Clockwerk in the pipeline, but I haven't been able to focus too much on this recently and in the interest of releasing 6.65 AI as soon as possible, I'll probably hold off on this stuff for now.
IceFrog has sent me the script changes and I've been slowly integrating them. I'm aiming to release by the end of this month.
I understand that a lot of people would prefer me to take the extra time to improve the scripts for individual heroes, but I think there exists a greater demand for a release of a version in which you can play with the new content against bots that mostly work.
As they say in the industry, "shipping is a feature", and though I'd love to take as much time as I need between releases and work at my own schedule, I think it would be more beneficial to the community to release an updated version sooner rather than later.
I've been choosing to update by each version, something previous AI makers chose not to. In the past, only the stable version would have an AI, and releases would coincide with when maps were made stable and ONLY when they were...I think the approach I make is a bit more compromising, but as the word "compromising" implies, I can't give everybody what they want. =/
Thanks for your patience.
IceFrog has sent me the script changes and I've been slowly integrating them. I'm aiming to release by the end of this month.
I understand that a lot of people would prefer me to take the extra time to improve the scripts for individual heroes, but I think there exists a greater demand for a release of a version in which you can play with the new content against bots that mostly work.
As they say in the industry, "shipping is a feature", and though I'd love to take as much time as I need between releases and work at my own schedule, I think it would be more beneficial to the community to release an updated version sooner rather than later.
I've been choosing to update by each version, something previous AI makers chose not to. In the past, only the stable version would have an AI, and releases would coincide with when maps were made stable and ONLY when they were...I think the approach I make is a bit more compromising, but as the word "compromising" implies, I can't give everybody what they want. =/
Thanks for your patience.



























