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BuffMePlz BuffMePlz is offline

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Last Activity: Yesterday 12:56 PM

Visitor Messages

Showing Visitor Messages 1 to 10 of 105
  1. tranthienthanh
    100000 thankss for our BMP :X
  2. jemimakeisha
    hey BMP! very awesome work....

    your ai maps are totally spread in every
    computer(with warcraft) cafe here in the Philippines!



    ..thank you vey muCh!







    --jomel--
  3. september7
    BUFFMEPLZ im so thnx thnx you a alot!!!!!!!
    for your works on making AI maps
    im really thnkful for awesome done
  4. Salzstange
    I have an fatal error too... But it is only when someone picks ursa... withput ursa in a team i have no problems...
  5. jerome_cybersu
    Slark is very strong you should reduce his 3rd skill to be balance
  6. mawi
    02-01-2010 12:10 PM
    mawi
    Slark is very imbalance i have a enemy (ai) 5 on 1 i got rampage hoooo!!
  7. langdu2100
    still have an error : " Fatal ... " , can yo fix it , ple . Also thanks for your ai map . Great jog ^_^
  8. cobalt21
    01-31-2010 03:01 PM
    cobalt21
    thank you so much!!!
  9. fiend
    01-31-2010 11:49 AM
    fiend
    thank you 1000000x...
    you are the best ^^
  10. ciripha
    01-31-2010 09:07 AM
    ciripha
    this is awesome..
    thx a lot..

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About Me

  • About BuffMePlz
    DotA Platform
    US West (BNet)

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  • Last Activity: Yesterday 12:56 PM
  • Join Date: 06-10-2009
  • Referrals: 15
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Blog

View BuffMePlz's BlogRecent Entries
Latest Blog Entry

Posted 02-03-2010 at 12:38 PM by BuffMePlz Comments 0
Posted in Uncategorized
http://www.mediafire.com/?kwzr0tnwunn
http://www.megaupload.com/?d=E3ONG5LR
http://rapidshare.com/files/34527991..._AI_0.2141.w3x

Changelog:
-Rewrote Overpower and Summon Familiars to prevent AI crashes
-Undid the fix added for Pounce in 6.66b that was causing the game to crash
-Added a workaround for when AI attempt to attack a dropped Divine Rapier (item will be removed)
-Fixed AI from destroying the Aegis after having them attack Roshan

Posted 02-01-2010 at 11:28 PM by BuffMePlz Comments 0
Posted in Uncategorized
Looking over the code, looks like Slark's Pounce, Ursa's Overpower and Visage's Summon Familiars will need to be rewritten, as they will cause conflicts with the AI script and result in WC3 crashing.

If you find a crash unrelated to any of these three heroes, let me know. I'm working on a fix for the aforementioned abilities.

-dm is still known to be unstable on the AI map. Until I figure out why it will continue to be so.

Posted 01-30-2010 at 11:06 AM by BuffMePlz Comments 0
Posted in Uncategorized
http://www.mediafire.com/?y2ytnjmn43g
http://rapidshare.com/files/34333103...b_AI_0.214.w3x
http://www.megaupload.com/?d=CX5LEHW5

Changelog:
----------
6.66b (v0.214)
==============
-First update to 6.66b
-Rewrote Jinada, Wind Walk, Chilling Touch, and Essence Shift to prevent AI-specific crashes
-Minor AI changes to use some rewritten abilities (Scorched Earth, Overpower, etc.)
-Added some extra checks to prevent AI from automatically picking heroes with incomplete AI scripts (they can still random them in -ar or -tr)
-Disabled new -unlock command, as -switch is still disabled in AI map

Let me know if you find any issues.

Posted 01-14-2010 at 07:42 PM by BuffMePlz Comments 0
Posted in Uncategorized
Got the script changes for 6.66 from IceFrog, working double-time on the map to get this done ASAP. Don't expect the bots to use a lot of the new abilities just yet, I'll do more work on this after I release, just want to get a version out where people can start playing with the new heroes/abilities/items.

Still aiming to release by the end of the month. Sit tight!

Posted 01-12-2010 at 12:42 AM by BuffMePlz Comments 0
Posted in Uncategorized
I had some experimental AI scripts for Admiral and Clockwerk in the pipeline, but I haven't been able to focus too much on this recently and in the interest of releasing 6.65 AI as soon as possible, I'll probably hold off on this stuff for now.

IceFrog has sent me the script changes and I've been slowly integrating them. I'm aiming to release by the end of this month.

I understand that a lot of people would prefer me to take the extra time to improve the scripts for individual heroes, but I think there exists a greater demand for a release of a version in which you can play with the new content against bots that mostly work.

As they say in the industry, "shipping is a feature", and though I'd love to take as much time as I need between releases and work at my own schedule, I think it would be more beneficial to the community to release an updated version sooner rather than later.

I've been choosing to update by each version, something previous AI makers chose not to. In the past, only the stable version would have an AI, and releases would coincide with when maps were made stable and ONLY when they were...I think the approach I make is a bit more compromising, but as the word "compromising" implies, I can't give everybody what they want. =/

Thanks for your patience.