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Old 06-25-2009, 01:35 AM   #21
Sophismata
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Default DotA Mechanics Common Terminology


Holy shit, it's ICBS.

Pathing, Target-type / Targetability.
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Old 06-30-2009, 10:33 PM   #22
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Default Re: DotA Mechanics Common Terminology

i always wondered how did they choose the word proc? what is the etymology of it?
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Old 07-03-2009, 10:45 PM   #23
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Default Re: DotA Mechanics Common Terminology

Updated/Corrected some

Quote:
i always wondered how did they choose the word proc? what is the etymology of it?
It's probably the one Sevryn posted:
Quote:
origin of "proc": special PROCedure. meaning something that gets checked when you do something, like a % effect when you attack.
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Old 07-05-2009, 01:20 PM   #24
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Default Re: DotA Mechanics Common Terminology

Think back to MUD days.
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Old 01-04-2010, 12:58 PM   #25
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Default Re: DotA Mechanics Common Terminology

nice..
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Old 01-04-2010, 03:08 PM   #26
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Default Re: DotA Mechanics Common Terminology

We had Sophismata present on Mechanics front page. Thanks to you - we don't...
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Old 02-21-2010, 12:44 PM   #27
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Default Re: DotA Mechanics Common Terminology

Quote:
Originally Posted by gwho View Post
i always wondered how did they choose the word proc? what is the etymology of it?
I think they come from here...
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Old 02-28-2010, 03:50 PM   #28
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Default Re: DotA Mechanics Common Terminology

Thanks for the list.
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Old 02-28-2010, 09:22 PM   #29
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Default Re: DotA Mechanics Common Terminology

maybe "Ethereal"?
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Old 03-01-2010, 09:07 AM   #30
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Default Re: DotA Mechanics Common Terminology

Quote:
Originally Posted by pencilgod View Post
maybe "Ethereal"?
It doesn't belong to the terminology. It's a state.
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Old 03-01-2010, 11:44 AM   #31
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Default Re: DotA Mechanics Common Terminology

Quote:
Originally Posted by Cáno View Post
It doesn't belong to the terminology. It's a state.
# Invulnerability

A unit state which grants the unit immunity to all sorts of damage.

juss sayin'
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Old 03-01-2010, 03:52 PM   #32
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Default Re: DotA Mechanics Common Terminology

I tried to come up with explanation but failed.

You are just wrong.
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Old 03-01-2010, 09:17 PM   #33
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Default Re: DotA Mechanics Common Terminology

lol cano
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Old 07-15-2010, 07:10 AM   #34
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Default Re: DotA Mechanics Common Terminology

Can place one of several different buffs on attack, such as Corruption or Fury Swipes. Certain items and abilities grant a buff placer on attacks. Only one buff placer will function for each attack.
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Old 07-15-2010, 07:57 AM   #35
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Default Re: DotA Mechanics Common Terminology

Very Very helpful !! thnk so much!!
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Old 08-08-2010, 05:14 AM   #36
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Default Re: DotA Mechanics Common Terminology

a compilation of the orbs and their interactions inside a spoiler tab would be a nice addition to this. including the interaction between attack type and armor type would also help.

adding as much useful info as possible would be great. this IS advanced mechanics anyway.
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Old 08-08-2010, 08:44 PM   #37
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Default Re: DotA Mechanics Common Terminology

You mean something like this and this?
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Old 06-04-2012, 12:09 PM   #38
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Default Re: DotA Mechanics Common Terminology

you may want to add triggered heals, pause, invulnerability, evasion, spell resistance...

oh yes, why this isn't made as "dota terms dictionary"
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Old 06-04-2012, 12:44 PM   #39
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Default Re: DotA Mechanics Common Terminology

^Can't tell if sarcastic or not...
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