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Old 07-25-2009, 02:09 PM   #1
teamgary
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Thumbs up [INT Sentinel]Johnny,the Peasant


This is my first hero idea in any forums.I attached most of the pics as thumbnail.

Johnny,the Peasant


Background Story
No hero history yet.If you would want to suggest a hero history,its up to you.I may take your story.

Hero Information

Base Hp:375
Base Mp:380
Base MS:315
Base armor:2
Stats:
Str:25+2.2
Agi:12+1.3
Int:19+1.9(primary)
Affliance:Sentinel
Role:Support/Defense against Pusher

Hero Skills

Ensnare Trap
The Peasant uses the materials to find to make a mine.

Lv1:75 dmg,Ensnare for 1 sec.
Lv2:150 dmg,Ensnare for 2 sec.
Lv3:205 dmg,Ensnare for 3 sec.
Lv4:275 dmg,Ensnare for 4 sec.

Requires:20/15/10/0 gold
Mana:135/155/180/205
CD:10 seconds.

Notes:
-Damage is blockable by Linken but Ensnare cannot be cancelled.
-Casting Time is 2 sec.
-Invisible.
-Dmg will dealt within 250 aoe of the triggered trap.
-Unit will be ensnared if they are within 250 aoe of the triggered trap.
-Maxed unit to be ensnared is 5.
Comment:Your bread and buttery skill.Helps you to farm and harass.Your mana might be the problem.Spamming in early game might be a problem becos of gold.

Gold Aura

The Peasant harvest gold which gives extra gold to nearby friendly heroes and himself.

Lv1:Gives 1gold/5sec tonearby units
Lv2:Gives 1gold/4 sec to nearby units
Lv3:Gives 1gold/3 sec to nearby units
Lv4:Gives 1gold/2 sec to nearby units

Mana:N/A
CD:N/A
Notesoesn't Work for alchemist
Comments:Gives you the money for you to use your skills.

Builder's Set

Most peasant have this sets to build tower.Without it,they cant build any tower.

Subskills

Repair

Peasants has one of the best ability which many doesnt have,which is repairing tower.

Lv1:1 hp recovery per sec.
Lv2:1 hp recovery per sec.
Lv3:2 hp recovery per sec.
Lv4:3 hp recovery per sec.
Requires:5/4/3/2 gold per sec
Mana:5
CD:0
Right click to auto cast

Comments:A great defensive skill but to pay the cost of it,you will be using up your gold very fast.

Demolish

The peasant bravely demolishes the opponent tower.Damage dealt will be half of your damage to the tower+bonus damages.

Lv1: 5 bonus damage.Each 5 hit gives you one gold.
Lv2:10 bonus damage
Each 4 hit gives you two gold.
Lv3:15 bonus damage.Each 3 hit gives you three gold.
Lv4:20 bonus damage.Each 2 hit give you four gold.

Notes:Your damage will be reduced by its armor but the bonus damage is pure.
Can be used to deny low hp towers.
Build!Cannon Tower!(icon 6)

The peasant builds a tower which assist him by dmging the enemy.

Lv1:Build an average tower.
Lv2:Build a scary tower.
Lv3:Build a freaking tower.

Requires:350/200/150 gold
Mana:315
Cd:75 secs

Tower details:
Dmgs the one with the lowest hp within range.
Has magic immunity
Hp:500/600/800
Armor:5/6/7
Dmg:40/60/100
Ats:0.75 secs per one hit.
Range:750
Last:60/65/70 secs
Build Time:3/2/1 secs
Does physical dmg.
Has ministun
Comments:Your ulti which assist your allies in ganking and defend your tower together.

-----------------------------
Pros & Cons
Pros

Great Support
Great laner
Decent Str
$$ earner
One of the best disabler

Cons

Bad base dmg
Bad Agi gain
Skills need $$
Not much lane control
And More..


Possible Item to get

Support:Vladimir,Mekasm,AC and etc.
Nuker:Arcane,Guinsoo,Eul
Pusher:Refresher,vladimir
Others:Force staff,bloodstone
Orbs:Stygian
Good hero or item synergy

Money Making Machine

Gold Aura+Devour/Goblin's Greed/Hand of Midas=$$$$$

The Toss into Trap

Ensnare trap<Toss=Ouch?

The OMG combo

Ensnare trap+Hook+Rot+Cannon Tower+Disember=OMG

Ensnare trap+Nether swap+Cannon Tower+Magic Arrow+Whacks=OMG

Ensnare trap+static link+Cannon tower+Eye of the storm+Plasma Field=OMG

There are still more combos..

worst enemies

-Anyform of disabler
-Axe-finish you in couple of seconds
-Windwalkers and Invis-Your cannon tower doesnt have true sight
-Windrunner-Her ultimate is much for faster than you repairing the tower.
-techies-His land mines damages building and the tower does not have true sight.
And much more!


Changelogs
25/7-Posted
26/7-Balance gold aura
14/8-Rebalanced ulti,balanced other skills,balanced gold aura on alchemist
Credits
hive workshop
Dota-allstars.com

I already know its bad.Its my first every hero idea so try not to flame me.You can help me by suggesting me numbers or anything.Thanks.
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Johnny,the Peasant
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Last edited by teamgary; 10-14-2009 at 12:19 PM. Reason: rebalancing
Old 07-25-2009, 02:56 PM   #2
Baldoro
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Default Re: [INT Sentinel]Johnny,the Peasant

I won't flame .
You need icons, without it, it all looks quite ugly...
Attach the correct icon to the correct skill.
Then I'll read more :P.

Nothing else, for now.
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Old 07-25-2009, 08:42 PM   #3
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Default Re: [INT Sentinel]Johnny,the Peasant

Gold aura is imbalanced in that it benefits other heroes as well. it may only boil down to 2gold/second but that's still big advantage. IMO it should just work for himself or be some sort of active/channeling skill.

Repair- it could use a buff. DK gets the hp and armor for just the skill points.
edit*- I re-read the skill description, if this only works as a tower repair then it doesn't have enough utility- compare to living armor

Ensare- looks good from what i understand. You may just want to include a limit to the number of traps and describe the type of damage it will deal(Magic/physical/pure)

As baldoro stated, try and spruce up the presentation, move the icons next to the skills and an explanation of his possible roles early-mid-late game
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Last edited by JohnnyMoe; 07-25-2009 at 11:58 PM.
Old 07-25-2009, 11:19 PM   #4
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Default Re: [INT Sentinel]Johnny,the Peasant

Hmm... I once had similar hero suggestion but I forgot to post it here I suppose...

In my suggestion I had building mastery instead of repair. It will gives you 2 subskills : Repair and Demolish. Maybe you can do something like that also since only repair isn't that helpful...
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Old 07-26-2009, 01:26 AM   #5
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Default Re: [INT Sentinel]Johnny,the Peasant

^ thx for all your suggestion.I will be inserting pic later cos my this com has a prob.I cant see the link at all.Unless some1 can help..
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Old 07-26-2009, 02:02 AM   #6
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Default Re: [INT Sentinel]Johnny,the Peasant

Quote:
Originally Posted by JohnnyMoe View Post
Gold aura is imbalanced in that it benefits other heroes as well. it may only boil down to 2gold/second but that's still big advantage. IMO it should just work for himself or be some sort of active/channeling skill.

Repair- it could use a buff. DK gets the hp and armor for just the skill points.
edit*- I re-read the skill description, if this only works as a tower repair then it doesn't have enough utility- compare to living armor

Ensare- looks good from what i understand. You may just want to include a limit to the number of traps and describe the type of damage it will deal(Magic/physical/pure)

As baldoro stated, try and spruce up the presentation, move the icons next to the skills and an explanation of his possible roles early-mid-late game
Ensnare trap does magical dmg.Limit is only 5. For the pics read my previous post
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Old 07-26-2009, 05:23 AM   #7
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Default Re: [INT Sentinel]Johnny,the Peasant

Added some pics
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Johnny,the Peasant
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Old 07-26-2009, 05:37 AM   #8
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Default Re: [INT Sentinel]Johnny,the Peasant

2gold/second looks little, yes. But the peasant's team is playing em mode income, and the enemy is playing on ap mode income. Wth?
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Old 07-26-2009, 11:36 AM   #9
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Default Re: [INT Sentinel]Johnny,the Peasant

only the ally hes laning wid and himself go em mode.Its an aura.Not the whole map gets it
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Old 07-26-2009, 11:46 AM   #10
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Default Re: [INT Sentinel]Johnny,the Peasant

Quote:
Originally Posted by Baldoro View Post
I won't flame .
You need icons, without it, it all looks quite ugly...
Attach the correct icon to the correct skill.
Then I'll read more :P.

Nothing else, for now.
you are just wrong! why would you flame either way? the dude posted it the way he did, no rules against it!
you should take a look at the suggestion no matter how it is presented! surely you can comment on it and say it would have been better if it had icons but saying you wont look at it untill he puts them? thats just wrong and I have no idea why the OP didnt flame you like I wouldeve done.
So many threads in suggestions are BAD but recieve so many replies because of their presentation and so many are good but are poorly presented and so people dont bother reading them, thats just wrong! I hope you can see what I am saying!

ON TOPIC : listen m8 I think the hero is ok, I just cant see a hero that all his real job is to aid towers and from time to time catch some hero and build tower next to him to kill him.
we all have the vision of some builder hero that helps towers, but from my experience in AOS's that had those heroes, they either fucked up the game, or were too boring/bad to play :O
so its not something personal, but I just dont see this sort of hero make it into dota!
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Old 10-14-2009, 12:21 PM   #11
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Default Re: [INT Sentinel]Johnny,the Peasant

Done rebalanced,hope this will be revived
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Johnny,the Peasant
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Old 10-20-2009, 08:36 AM   #12
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Default Re: [INT Sentinel]Johnny,the Peasant

sorry but it seems really suck and i see u dont understand a lot of things about warcraft.
want to know why?
ill tell you why:
first if his base strenght is 25 this means he must have 625 base health points (25x19+150)
not sure about the mana points but i think they must be 397 (19x13+150)
about the first spell - nobody will use it at 1 and 2 level becouse the early game is hard to farm especially for your hero who has no attack damage. the trap do low damage and cost a lot. but at 4th level it cost no gold do lots of damage and ensnare for 4 secods with cooldown for 10 seconds and capture up to 5 units?!? its omfg imba. just 2 traps can kill the whole team. this is the 4th thing you have to change here. (im pretty sure if u change it, it wont be balanced again)
about the 2nd skill - wtf is this aura, gold giving, its imbalancing the game, and why the hell alchemist cant have it? doom can also make extra money, and why only on the heroes who gain extra money by spells there are so many heroes that can kill all the creeps in few easy and fast steps. with your hero around they will look like rockfeller. its kinda stupid idea.
about the 3rd skill - doesnt look so bad but the damage must not be pure or it goes again too imbalanced. with ministun on each hit? way too imba!
about the ultimate - why the fuck do i have to spend so much gold for a spell which can be destroyed. it has pretty fast attack speed but what is the damage type? i say its physical lol is it pierce, siege, normal, chaos, divine, hero, magic (magic type attack is not the same as the spells)??? and armor looks ok i guess u want be fort type, but mind that there are few more armor types like nomral, unarmored, heavy and hero.
anyway why the hell this tower is permanent and has no cooldown i can flood the map with towers ensures the victory of the team.
just play few more years warcraft at all and then try to suggest such things :] becouse i see over 13 things to rebalance here and beleave me u cant do it since u understand so less.
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Last edited by kom4o; 10-20-2009 at 09:36 AM.
Old 10-20-2009, 09:48 AM   #13
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Default Re: [INT Sentinel]Johnny,the Peasant

I think you need to reorganize your thread. It is too confusing. No skill icons attached above the skills information. Try to use [IMG][/IMG] to attach it.
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Old 10-20-2009, 07:06 PM   #14
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Default Re: [INT Sentinel]Johnny,the Peasant

Quote:
Originally Posted by Jin_Kazama View Post
I think you need to reorganize your thread. It is too confusing. No skill icons attached above the skills information. Try to use [IMG][/IMG] to attach it.
icons wont make sense
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Old 10-20-2009, 09:05 PM   #15
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Default Re: [INT Sentinel]Johnny,the Peasant

Quote:
Originally Posted by kom4o View Post
icons wont make sense
Icon wont make sense? OMG. You are destroying his thread. I just want to suggest and help him but you ... Haiz. As you wish...continue with your comment on this thread.
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Old 07-24-2010, 11:41 AM   #16
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Default Re: [INT Sentinel]Johnny,the Peasant

i think you must make it to be str not int
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