Like the fact that it's still a concept, and that you're asking people for input.
IMO there should be more such suggestions.
Currently, some suggestors ignore people's ideas on their threads, just because ''This is my idea, and not yours''.
I have an idea for a wind hero, using the Wind Serpent, but haven't had the willpower to put it on the forum yet. LoL
I'll put it up eventually, but till then, maybe you want to collaborate?
Just a thought
Wind Slice - Active
Splist the Northwind in two, sending out 2 gales of air at the target, cutting through anyone in it's path.
Visuals wise, Ladder Tornado Slow Aura is used. When used as a missile, it looks really elegant.
Ok, basicallay, based on Rexxar's Wild Axes, but with less damage.
If this is codable:
*Just* before the 2 gales hit the targeted point, a dummy unit is placed at your heroes current position.
After the 2 wonds meet, just like with rexxar's axes, they part again and retun to the caster.
Still with me?
Ok, now, instead of returning to the caster, they return to the dummy unit.
*Just* before hitting the dummy unit, a NEW dummy unit is placed at you hero's current location...and repeat the process I've just explained above.
Hope you could envision that, tried to explain it as best I could.
Anyway, with this, you get to cast it once, and keep it active semi-indefinitely as long as your hero keeps moving around. Each time passes through enemies, it damages them.
Turbulance - Passive
Each time the winds converge (refer to above skill), there's a chance of forming a twister.
Twisters move around eratically and hulr enemies into air, dealing damage etc..
Skill 4 - Ultimate
Hurricane? - Active
When cast on a twister, causes it to vacuum up excess air, the drop in air-pressure causes a hurricane to occure.
Hurricanes can be controlled and deals horrendous damage etc etc and so forth..
Uses Tornado model.